Search results

Jump to navigation Jump to search

Page title matches

  • <div class="plainlinks"> <div class="charbox">
    14 KB (2,251 words) - 18:50, 23 April 2023
  • 2 KB (269 words) - 23:33, 25 July 2019
  • ...rn which type is most suited to your playing style, or try them all - your character storage contains eight spaces - just enough! == Character Basics==
    9 KB (1,374 words) - 17:40, 19 June 2020
  • <div class="plainlinks"> <div class="charbox">
    13 KB (2,140 words) - 09:39, 5 August 2013
  • <div class="plainlinks"> <div class="charbox" style="width:160px;">
    9 KB (575 words) - 02:21, 24 February 2014
  • <div class="plainlinks"> <div class="charbox">
    9 KB (1,390 words) - 09:38, 5 August 2013
  • <div class="plainlinks"> <div class="charbox">
    12 KB (1,871 words) - 02:22, 24 February 2014
  • <div class="plainlinks"> <div class="charbox" style="width:135px;">
    16 KB (2,430 words) - 22:34, 20 September 2013
  • <div class="charbox" style="width:120px;"> <div class="charbox" style="width:120px;">
    10 KB (1,507 words) - 22:47, 25 September 2013
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    1 KB (170 words) - 18:20, 17 November 2013

Page text matches

  • ...a detailed description of a particular [[Sacred:Character Class|Character Class]] [[Sacred:build|build]], and based upon the experience of the author.
    403 bytes (65 words) - 18:09, 27 April 2011
  • ...ribute]] [[Sacred:Quests|quest]] available to all [[Sacred:Character Class|character classes]]. It takes place entirely within the city of [[Sacred:Purgatori|Pu
    267 bytes (36 words) - 01:43, 27 April 2011
  • ...s well. These characteristics and abilities substantially determine how a character will perform. Often, a build will also depend upon the use of specific [[Sa
    617 bytes (94 words) - 02:52, 27 April 2011
  • ...(rare). This can be of assistance when selecting items for later sale, as class specific items tend to bring much higher prices at the merchants.
    640 bytes (95 words) - 16:58, 27 April 2011
  • ...:Combat Arts|Combat Art]] (variations could include any combat art for any character) ...modifiers will be useful for the same [[Sacred 2:Character Class|character class]].
    806 bytes (111 words) - 07:04, 16 January 2015
  • ...ed 2:Aspects|Aspect]] -X% (depends on [[Sacred 2:Character Class|Character Class]]) *This item's regeneration time modifier adjusts depending on the class of character whom it drops for:
    933 bytes (125 words) - 10:52, 17 January 2015
  • ...level monsters, they will be slowed down less. The (vs lvl) is always your character's level. When she casts this wicked spell, all enemies directly around the |class="cellborderth"| 1
    2 KB (322 words) - 03:02, 27 April 2011
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (226 words) - 05:02, 3 July 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (228 words) - 05:04, 3 July 2014
  • <u>Class:</u> '''All''' These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases t
    2 KB (229 words) - 04:54, 3 July 2014
  • {|class="skills" width="100%" cellspacing="0" |-class="skillsth" align="center"
    9 KB (996 words) - 15:50, 10 July 2009
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (230 words) - 05:00, 3 July 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (304 words) - 05:06, 3 July 2014
  • {|class="skills" width="100%" cellspacing="0" |-class="skillsth" align="center"
    10 KB (1,041 words) - 10:49, 6 September 2009
  • <u>Class:</u> '''All''' These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases t
    2 KB (230 words) - 04:52, 3 July 2014
  • With Riding chosen as a skill, the character will gain the following bonuses: * Higher level/better quality mounts can be ridden (also depends on character level)
    1 KB (140 words) - 22:29, 26 July 2010
  • Access to the different levels in Multiplayer is based on your character level: |class="cellborderth" width="80px" style="background:transparent;border-top:0px;bo
    2 KB (271 words) - 05:40, 10 January 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (273 words) - 05:09, 3 July 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (229 words) - 04:58, 3 July 2014
  • [[Sacred:Character Class|Character Class]] Guides
    692 bytes (86 words) - 15:52, 11 June 2020
  • ...s maximum health and improves its regeneration rate. This skill can make a character twice as durable with little investment. Constitution will not improve comb {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    879 bytes (79 words) - 21:26, 26 July 2010
  • Greatly increases a character's defense rating making him harder to hit. Attacks can be parried (deflecte {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    914 bytes (85 words) - 18:08, 6 November 2015
  • ...Combat Art for the player's specific [[Sacred 2:Character Class|character class]])
    494 bytes (64 words) - 09:58, 17 January 2015
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (350 words) - 17:37, 11 January 2017
  • ...maximum of 5 combat arts at a time. Combat Arts can be found by the game character in the form of [[Sacred:runes|runes]] which are dropped by monsters after k 3:1 Random [[Sacred:runes|runes]] of one's own class
    2 KB (363 words) - 13:14, 26 July 2019
  • ...d cause damage. Maintain the level of Flameskin at the same level as your character or more for best effect. By all means create a weapon slot that will boost The % chance to block arrows is based on the Spell level & your character level. If you keep the Spell evel constant, you will find that the % chance
    3 KB (389 words) - 22:24, 17 September 2013
  • ...ect: "Name"]] +X (varies according to [[Sacred 2:Character Class|character class]])
    831 bytes (113 words) - 02:36, 27 February 2022
  • '''<u>Class:</u> Seraphim''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (424 words) - 18:02, 12 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    3 KB (462 words) - 09:56, 13 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    4 KB (489 words) - 07:37, 14 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    3 KB (403 words) - 18:05, 14 January 2017
  • ...ny [[Sacred 2:Aspects|aspect]] of any [[Sacred 2:Character Class|character class]], for example:
    788 bytes (105 words) - 08:55, 17 January 2015
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    4 KB (495 words) - 17:29, 14 January 2017
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (578 words) - 11:27, 30 April 2023
  • ...r class]] restricted to [[Sacred 2:Seraphim |Seraphim]] only, as Wings are class-specific armor.
    954 bytes (117 words) - 03:22, 10 February 2016
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    3 KB (443 words) - 12:55, 16 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (388 words) - 19:02, 14 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (608 words) - 12:30, 8 August 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (389 words) - 13:22, 16 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (388 words) - 07:51, 14 January 2017
  • Magic Lore is a [[Sacred:Skills|skill]] available to character classes that are able to perform [[Sacred:spells|spells]]. {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    895 bytes (96 words) - 02:42, 27 April 2011
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (484 words) - 11:26, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (452 words) - 11:52, 13 January 2017
  • ...ribute]] [[Sacred:Quests|quest]] available to all [[Sacred:Character Class|character classes]]. It takes place entirely within the city of [[Sacred:Purgatori|Pu
    616 bytes (70 words) - 20:01, 7 April 2024
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (464 words) - 07:30, 14 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (563 words) - 11:23, 30 April 2023
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (551 words) - 17:39, 11 January 2017
  • '''<u>Class:</u>''' '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (473 words) - 11:22, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (484 words) - 11:51, 13 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (485 words) - 12:30, 16 January 2017
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    2 KB (189 words) - 19:35, 10 October 2014
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (455 words) - 19:13, 14 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (491 words) - 11:24, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (478 words) - 13:01, 16 January 2017
  • ...me"|bonus to an aspect]] depending on [[Sacred 2:Character Class|character class]]:
    1 KB (146 words) - 10:40, 17 January 2015
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (505 words) - 11:57, 13 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (540 words) - 13:18, 16 January 2017
  • ...provided by Ancient Bark. The amount of healing increases greatly if the character spends a large amount of points on Nature Weaver Lore combined with the Inv ...ct melee effect will reflect thousands of damage per incoming attack. Any character that is frequently in melee range will benefit greatly from this effect.
    7 KB (751 words) - 10:13, 30 July 2009
  • The skill enables a character to better utilize weapons of this type by increasing the chance to hit and {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    1 KB (147 words) - 11:17, 27 July 2010
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' ...t, the ring and amulet are not restricted to the Shadow Warrior class. Any character can wear the ring and amulet and gain the 2 item partial set bonus.
    4 KB (553 words) - 19:40, 14 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (463 words) - 10:23, 13 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (486 words) - 17:35, 11 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (657 words) - 22:45, 18 April 2019
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (507 words) - 18:39, 14 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (493 words) - 18:18, 14 January 2017
  • ...s the reward for completing the [[Sacred 2:Dryad Class Chain Quest|Dryad's Class Chain Quest]]. Although not as stellar as comparable bows, the experience p ...aracter receives it as a reward, it would be exactly the same level as the character.
    1 KB (199 words) - 08:46, 24 February 2014
  • ...rd for completing the [[Sacred 2:Inquisitor Class Chain Quest|Inquisitor's Class Quest Chain]]. Although not as stellar as comparable clubs, the experience ...aracter receives it as a reward, it would be exactly the same level as the character.
    1 KB (200 words) - 08:41, 24 February 2014
  • ...line, the Light Campaign and the Shadows Campaign, depending on the player character's alignment. ...y as many side quests as wanted. Side quests may be the same no matter the character they are played by, different for Light and Shadows alignment, and even exc
    3 KB (499 words) - 23:57, 17 August 2014
  • ...l the elements on the Character Creation screen (accessed by clicking 'New Character' on the main menu). ==Character==
    5 KB (773 words) - 21:55, 13 October 2013
  • ...class specific. There are 3 X-MAS items to complete an X-MAS set for the Character classes Battle Mage, Dark Elf, Gladiator, Vampiress and Wood Elf. The 3 it ...ly and then snap back into sync which indicates that an invisible line the character crossed is a trigger to spawn an X-MAS item at this point you should run ba
    4 KB (756 words) - 20:09, 30 April 2011
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (434 words) - 07:23, 14 January 2017
  • ...ewelry – [[Sacred 2:All Class Unique Amulets|amulets ]] and [[Sacred 2:All Class Unique Rings|rings]]. These items can range from very ordinary to quite ext Corresponding to increases in character abilities, as you progress through different [[Sacred 2:Difficulty Levels|g
    3 KB (477 words) - 21:42, 26 July 2019
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    2 KB (353 words) - 11:28, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (568 words) - 08:33, 14 January 2017
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (334 words) - 11:27, 30 April 2023
  • |class="cellborder" width="160px" style="background:#9F9277;" rowspan="2"| [[Image |class="cellborderth" colspan="7"| [[Sacred:Regeneration|Regeneration]]
    26 KB (3,322 words) - 05:06, 1 January 2009
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (643 words) - 14:04, 14 January 2017
  • The skill is available to character classes that are able to cast spells. It improves the regeneration rate for {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    1 KB (178 words) - 15:11, 7 September 2010
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (662 words) - 11:25, 30 April 2023
  • '''<u>Class:</u> All''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (564 words) - 09:11, 2 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (699 words) - 08:40, 13 January 2017
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...d by the Dryad only, the rings and amulets have no class restrictions. Any character can wear these items and gain the partial set bonuses.
    5 KB (757 words) - 02:48, 3 January 2017
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (702 words) - 11:25, 30 April 2023
  • ...ures with her arms, a Hell Sphere will appear anywhere upon the screen the character places it. The manifestation of a Hell Sphere is a floating, red molten ma |class="cellborderth"| 1
    3 KB (531 words) - 12:07, 15 April 2008
  • '''<u>Class:</u> All''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (618 words) - 09:16, 2 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (743 words) - 01:05, 28 July 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...m completed the sets and implemented them into the game. However, the new character added to Sacred 2 in the Ice and Blood expansion, the Dragon Mage, was left
    5 KB (690 words) - 11:47, 5 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (744 words) - 07:04, 14 January 2017
  • '''<u>Class:</u> All''' ...a running character, but quickly returns to its original position when the character stops and stands still.
    5 KB (745 words) - 02:33, 3 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (686 words) - 15:15, 14 January 2017
  • ...f the "normal" healing). This prevents potion-spamming, which would make a character virtually immortal. {|class="skills" width="50%" cellspacing="0"
    2 KB (257 words) - 08:05, 13 January 2014
  • {|class="skills" width="50%" cellspacing="0" |-class="skillsth" align="center"
    2 KB (227 words) - 08:11, 13 January 2014
  • ...t want to do. That makes him happy... and causes a lot of troubles to your character. ...ssory Note]] quest, the first part of the [[Sacred 2:High Elf|High Elf's]] class-specific chain quest (her 'blue chain').
    1 KB (208 words) - 14:45, 17 January 2011
  • '''<u>Class:</u> All''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (647 words) - 09:07, 2 January 2017
  • |class="cellborderth" width="180px" colspan="2" style="color:black;background:tran |class="cellborderth" align="Center" width = "250px"|
    29 KB (4,435 words) - 14:01, 23 October 2009
  • ...' is a [[Sacred:Skills|skill]] that is available to all [[Sacred:Character Class|classes]], although it is most useful for melee characters. {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    1 KB (130 words) - 16:57, 5 August 2019
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (755 words) - 11:26, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (793 words) - 07:04, 14 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (763 words) - 11:11, 11 January 2017
  • '''Class: [[Sacred 2:Shadow Warrior|Shadow Warrior]]'''<br /> ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (722 words) - 11:05, 15 January 2017
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    1 KB (181 words) - 02:56, 1 September 2014
  • |class="cellborder" style="background:#9F9277;" rowspan="2"| [[Image:check.png]] |class="cellborderth" colspan="5"| [[Sacred:Regeneration|Regeneration]]
    27 KB (3,334 words) - 05:07, 1 January 2009
  • '''<u>Class:</u> [[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (821 words) - 17:17, 16 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (749 words) - 08:05, 13 January 2017
  • '''<u>Class:</u>''' '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (765 words) - 11:22, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (781 words) - 09:31, 13 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (743 words) - 07:05, 14 January 2017
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    1 KB (206 words) - 18:21, 17 November 2013
  • ...ets allow each player to create an equipment that would suit this player's character. |class="cellborderth" style="background:transparent;border-top:0px;border-left:0px
    5 KB (725 words) - 12:07, 5 January 2017
  • '''<u>Class:</u> All''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (668 words) - 09:10, 2 January 2017
  • '''<u>Class:</u> [[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (796 words) - 13:50, 16 January 2017
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    1 KB (170 words) - 18:20, 17 November 2013
  • '''<u>Class:</u> All''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (646 words) - 07:02, 2 January 2017
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...round the big cats and has bonuses that benefit the Ranged Combat-oriented character. Check the pages for the individual set pieces to read the lore of each it
    6 KB (789 words) - 02:44, 6 January 2017
  • '''<u>Class:</u> All''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (627 words) - 07:01, 2 January 2017
  • * Modifiable combat arts: change and upgrade your character's combat skills as you make choices throughout the game Access to the different levels in Multiplayer is based on your character level and previous campaign progress:
    5 KB (676 words) - 22:02, 19 October 2013
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (827 words) - 08:49, 9 January 2017
  • ...ps. The name you give to your profile has nothing to do with your Sacred 2 character. ...ption, which will create a character. This option will go through the same character creation process that the main player did.
    7 KB (1,234 words) - 02:48, 1 August 2011
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (796 words) - 08:48, 9 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (810 words) - 03:22, 11 January 2017
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (428 words) - 11:28, 30 April 2023
  • '''<u>Class:</u> [[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    7 KB (850 words) - 16:54, 16 January 2017
  • <u>Class:</u> '''Dryad''' ...sed by the Dryad only, the ring and amulet have no class restrictions. Any character can wear these items and gain the 2 item partial set bonus.
    3 KB (364 words) - 15:22, 12 February 2016
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    2 KB (238 words) - 05:51, 31 August 2014
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (792 words) - 03:31, 4 January 2017
  • '''<u>Class:</u> All''' ...he parashu to get rid of the all the Earth's tyrannical kshatriya (warrior class) twenty one times over.
    5 KB (769 words) - 09:15, 2 January 2017
  • ...ple, some players have attained approximately 80% Survival Bonus at around character level 60-70. Although Survival Bonus appears to increase quickly at first, ...m, it is actually quite significant. The same test on a much higher level character would give much greater results.
    4 KB (665 words) - 04:50, 12 November 2013
  • '''<u>Class:</u>''' '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' |class="cellborderth" style="background:transparent;border-top:0px;border-left:0px
    5 KB (641 words) - 11:21, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (814 words) - 03:54, 5 January 2017
  • From the character pool in [[Sacred:Underworld|Sacred]] 1, only the [[Sacred:Seraphim|Seraphim ...magic in conjunction with hand-to-hand combat. The Dryad Scout will be the character all fans of Sacred's [[Sacred:Wood Elf|Wood Elf]] will want to play, as she
    4 KB (703 words) - 23:16, 1 May 2008
  • ...|Chest]] is a storage location available to all playing [[Sacred:Character Class|characters]]. A Chest is available to you in all villages, towns and cities
    461 bytes (80 words) - 21:22, 26 July 2019
  • '''<u>Class:</u> All''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (781 words) - 09:09, 2 January 2017
  • Movement speed penalties from armor a with higher level than the character level are reduced. {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    2 KB (178 words) - 18:12, 6 November 2015
  • ...s that are available to your specific [[Sacred 2:Character Class|character class]]. All the items have the same modifiers: experience per kill, chance for d * Out of all the class quest rewards, only the Seraphim and Dragon Mage have a Unique and not a Le
    1 KB (192 words) - 07:33, 10 January 2015
  • ...he killed enemy) reaches level 60. Strong potions start dropping once your character reaches level 110. But even once you reach a higher potion tier, the weaker {|class="skills" width="50%" cellspacing="0"
    6 KB (828 words) - 14:30, 5 August 2022
  • * A character that uses many Combat Arts and is a caster-style character will greatly benefit from the item modifiers found on this weapon, which in ...for completing the [[Sacred 2:Dragon Mage Class Chain Quest|Dragon Mage's Class Quest Chain]].
    2 KB (220 words) - 00:03, 16 February 2016
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (803 words) - 04:38, 4 January 2017
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    2 KB (262 words) - 18:21, 17 November 2013
  • * All Infernal Sirens are normal-class enemies. There are no elites. ...ed and attack rating for 10 seconds. Indicated by a black cloud around the character's head. Causes no damage.
    1 KB (174 words) - 05:21, 4 May 2017
  • * Can only be consumed if the character is injured {|class="skills" width="550px" cellspacing="0"
    2 KB (216 words) - 08:40, 13 January 2014
  • == Nach [[Sacred:Character Class/de|Charakterklasse]] ==
    2 KB (338 words) - 23:24, 25 September 2013
  • ...lass weapon, for example, swings as follows: strike/strike, pause. A sword class weapon swings more slowly, but is more consistent and steady: strike, strik '''Fist Blades''' - Dagger class attack type. Typical damage features: Physical, Poison modified by % of Dex
    10 KB (1,512 words) - 20:34, 3 January 2008
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' * There are no class restrictions on the sword and shield, so any character could use them. However this would not be enough pieces to get any of the
    7 KB (958 words) - 07:49, 7 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    7 KB (918 words) - 03:05, 8 January 2017
  • <u>Class:</u> '''All''' ...a.org/wiki/Drizzt_Do%27Urden Drizzt Do'Urden] is probably the most popular character of the [http://en.wikipedia.org/wiki/Forgotten_Realms Forgotten Realms] set
    4 KB (513 words) - 09:13, 2 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    7 KB (877 words) - 04:32, 9 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    7 KB (910 words) - 17:04, 10 January 2017
  • {|class="skills" cellspacing="0" style="text-align:center;" |-class="skillsth" align="center"
    3 KB (423 words) - 18:36, 17 March 2014
  • Each [[Sacred 2:Character Class|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one {|class="plainlinks" width="100%" style="text-align:center;"
    5 KB (795 words) - 18:52, 23 April 2023
  • The maximum item level increases with the character and skill level, but the exact formula is still unknown. {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    2 KB (204 words) - 04:49, 30 July 2019
  • ...es, both gold-colored which would indicate that they belong to the general class of uniques, but with each belonging to two separate sub-classes: ...m uniques may even spawn different mods depending on the type of character class that finds the item as shown in the following example of Legoril's Amulet:
    3 KB (431 words) - 00:43, 6 January 2010
  • ...acter.gif Green arrow with yellow border - Your [[Sacred 2:Character Class|character]] .../images/Sacred_2/Icon/mount.gif Small green arrow with white border - Your character's [[Sacred 2:Mounts|mount]]
    6 KB (944 words) - 06:45, 10 January 2014
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    2 KB (306 words) - 23:03, 8 February 2014
  • ...ent classes of weapons are usable by different [[Sacred 2: Character Class|character classes]].
    1 KB (151 words) - 06:57, 13 January 2014
  • {| class="sacred sortable" ...acred 2:Dragon Mage|Dragon Mage]] || [[Sacred 2:Character Class|Character Class]]
    8 KB (1,147 words) - 23:05, 6 October 2013
  • Every [[Sacred:Character Class|character]] is capable of equipping and wearing a wide variety of armor and shields. All classes may wear belts. The minimum character level for wearing a belt is 2.
    2 KB (234 words) - 21:32, 26 July 2019
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (423 words) - 13:36, 30 August 2014
  • ...must be at least level 15 and have Bargaining at least close to their own character level. ...ighting many enemies and rummaging through all the drops or having another character attempt to shop for these items.
    3 KB (407 words) - 06:09, 25 October 2020
  • ==Character Classes== 7 completely overhauled character classes based on the classic ARPG "Diablo 2" complete with brand new combat
    7 KB (974 words) - 18:43, 23 April 2023
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    8 KB (1,125 words) - 08:01, 9 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (617 words) - 10:45, 27 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    8 KB (1,085 words) - 11:59, 7 January 2017
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    3 KB (366 words) - 18:23, 17 November 2013
  • ...m id the only thing she can talk about. She would talk to you only if your character is a [[Sacred 2:Seraphim|Seraphim]], since no others are allowed to know ab ...ed 2:Whoops|Whoops]], the High Elf region [[Sacred 2:Seraphim|Seraphim]]'s class-specific quest (this quest is not the part of the [[Sacred 2:Seraphim|Serap
    1 KB (178 words) - 15:59, 13 March 2011
  • ...is not currently known. The two things that affect the end result are the character's level, and the level in the [[Sacred 2:Aspect Focus|focus skill]] for the The approximate progression of HCALWP from character level only (0 points in the focus skill) is as follows:
    5 KB (756 words) - 03:37, 14 February 2014
  • : For example, for a character with '''1000 Intelligence''' bonus will be: {|class="skills" cellspacing="0" style="text-align:center;"
    3 KB (442 words) - 22:25, 21 March 2014
  • <li>Class Specific (Wings, Shrunken Head, Battery)</li> Armor is then sorted by [[Sacred 2:Character Class|Class]].<br />
    4 KB (685 words) - 13:00, 15 October 2013
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    3 KB (378 words) - 18:21, 17 November 2013
  • ...tion signs and circles, and are different and exclusive for each character class in Sacred 2 Fallen Angel. ...mn lists the light character quests, and the right column lists the shadow character quests. This is because these quests may be slightly different for light an
    10 KB (1,374 words) - 22:48, 17 August 2014
  • |class="UWSWlinks"| |class="UWSWlinks"|
    5 KB (736 words) - 18:45, 23 April 2023
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    4 KB (539 words) - 17:05, 16 March 2014
  • ...d sockets as well as skill requirements. The armor resistance, however, is character-dependant and slightly varies between the versions of the Helmet for differ == Versions for all Character Classes ==
    5 KB (690 words) - 18:40, 14 May 2014
  • The first time you play the game simply pick the character type that looks the best to you and don’t worry about being new…just pl After you’ve managed to get a character to about 25-35 level you can start the rest of this system. I do feel it’
    11 KB (2,009 words) - 01:15, 27 April 2011
  • ...d by their cursed energy. As a fellow [[Sacred 2:Seraphim|Seraphim]], your character should free her from that prison. All the other characters can't even meet ...ed 2:Whoops|Whoops]], the High Elf region [[Sacred 2:Seraphim|Seraphim]]'s class-specific quest (this quest is not the part of the [[Sacred 2:Seraphim|Serap
    1 KB (226 words) - 01:10, 13 January 2011
  • ...of which the player must choose when making a [[Sacred 2:New Character|new character]] before embarking upon a Sacred 2 Game in this order: *'''Pick your [[Sacred 2:Character Class|Character Class]]'''
    5 KB (855 words) - 19:47, 6 April 2024
  • |<div style=""><span class="plainlinks">[{{SERVER}}{{localurl:Sacred}} http://www.sacredwiki.org/image |align="right"|<div style=""><span class="plainlinks">[{{SERVER}}{{localurl:Sacred 2:Fallen Angel}} http://www.sacre
    3 KB (400 words) - 20:18, 18 October 2013
  • Every character has six attributes: The starting values depend on the character's class and are always different from zero. The only exception is Mental Regenerati
    6 KB (874 words) - 10:47, 12 June 2020
  • ...Primary aspect skills in the left column below may be chosen as soon as a character reaches level two. == By [[Sacred 2:Character Class|Character Class]] ==
    11 KB (1,516 words) - 13:59, 15 October 2013
  • ...rn which type is most suited to your playing style, or try them all - your character storage contains eight spaces - just enough! == Character Basics==
    9 KB (1,374 words) - 17:40, 19 June 2020
  • <div class="plainlinks"> ...ing to the Poor]] - may only appear for the [[Sacred 2:High Elf|High Elf]] character.
    3 KB (445 words) - 00:36, 20 December 2011
  • {|class="skills" cellspacing="0" style="text-align:center;" |-class="skillsth"
    1 KB (153 words) - 17:16, 4 September 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (357 words) - 03:00, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (364 words) - 06:42, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (359 words) - 02:14, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (359 words) - 02:23, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (359 words) - 02:51, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (359 words) - 02:53, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (359 words) - 03:08, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (359 words) - 02:55, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (359 words) - 03:10, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (359 words) - 03:09, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (359 words) - 01:17, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (370 words) - 03:12, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (371 words) - 02:10, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (363 words) - 02:45, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (363 words) - 03:12, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (363 words) - 03:02, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (368 words) - 03:08, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (368 words) - 02:12, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (373 words) - 08:00, 5 April 2016
  • ...respective [[Sacred 2:Aspects|Aspects]]. Each [[Sacred 2:Character Class|character]] has 3 Aspect Focus skills - 1 for each Aspect. Following is a complete l {|class="skills" width="90%" cellspacing="0"
    4 KB (573 words) - 12:06, 22 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (370 words) - 03:14, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (370 words) - 08:07, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (370 words) - 03:15, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (370 words) - 08:09, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (368 words) - 06:36, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (368 words) - 08:10, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (369 words) - 06:37, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (368 words) - 02:04, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (370 words) - 06:38, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (368 words) - 06:44, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (363 words) - 03:04, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (363 words) - 02:47, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (363 words) - 02:35, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (363 words) - 02:37, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (363 words) - 03:13, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (363 words) - 02:41, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (363 words) - 03:14, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (363 words) - 02:48, 4 December 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (373 words) - 03:07, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (371 words) - 08:02, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (371 words) - 08:02, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (373 words) - 03:07, 5 April 2016
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (372 words) - 06:40, 5 April 2016
  • ...ER"|All Primary skills in the left column below may be chosen as soon as a character reaches level two. == By [[Sacred 2:Character Class|Character Class]] ==
    15 KB (2,243 words) - 20:04, 23 October 2013
  • |class="MainPageLeft" width="50%" rowspan="2" valign="top" style="border: 1px soli |class="MainPageLeft" width="50%" rowspan="2" valign="top" style="border: 1px soli
    7 KB (945 words) - 23:19, 25 July 2019
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    3 KB (478 words) - 18:20, 17 November 2013
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    3 KB (478 words) - 18:22, 17 November 2013
  • ...ning of the single player Campaign. He would be the one who would say your character what to do in that strange and unfamiliar world and give the [[Sacred 2:Dra == [[Sacred 2:Undead Dragon|Undead Dragon]] (Shadow Warrior Class Quest)==
    7 KB (903 words) - 06:50, 3 January 2014
  • ...e automatically increased by one tenth of their initial value every time a character gains a level. :L as the current character level;
    4 KB (720 words) - 15:51, 11 June 2020
  • ...ER"|All Primary skills in the left column below may be chosen as soon as a character reaches level two. == By [[Sacred 2:Character Class|Character Class]] ==
    14 KB (1,777 words) - 03:22, 18 October 2013
  • ...es: unarmed, melee, or close combat; ranged; and, firearms. Each character class is able to equip three styles of weapon: for all but the [[Sacred:Dwarf|Dwa
    1,023 bytes (137 words) - 21:25, 26 July 2019
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    2 KB (236 words) - 21:33, 15 September 2013
  • All shields are useable by [[Sacred 2:Character Class|classes]] that can equip shields. However neither the [[Sacred 2:Inquisito Shields provide a defensive boost to the character by increasing [[Sacred 2:Armor|Resistance]] values as well as having unlock
    9 KB (1,265 words) - 21:40, 26 July 2019
  • ...ed into equipment. When socketed, a rune provides a secondary bonus to the character, in addition to the increased level of ability. ...he designated character. The secondary benefit, however, is granted to all character classes. In illustration, here is an example rune description:
    5 KB (769 words) - 15:50, 11 June 2020
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    6 KB (726 words) - 07:11, 8 May 2014
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (407 words) - 20:36, 25 June 2023
  • <div class="plainlinks"> ...ivery|Delivery]] - will only appear for the [[Sacred 2:High Elf|High Elf]] character.
    3 KB (490 words) - 21:21, 21 December 2011
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    3 KB (502 words) - 18:20, 17 November 2013
  • ...nique sunglasses. These sunglasses have different names for each character class, but share the same bonus &ndash; an experience gain for all party members.
    2 KB (224 words) - 18:11, 27 April 2011
  • ...l. The usable item level depends on the level of the character. A level 40 character, for example, can not equip items that have level 53 or more. ...gh use of [[Sacred 2:Armour Lore|Armour Lore]], essentially increasing the character's level for the purpose of equipping gear with no penalty.
    9 KB (1,001 words) - 13:08, 14 July 2022
  • <div class="plainlinks"> As a shadow character you don’t think much of love, and decide to play a cruel trick on Omero a
    9 KB (1,380 words) - 02:54, 21 December 2011
  • * There are no elite Sabre Cats; they are all normal-class enemies. The elites are called [[Sacred 2:Slinger|Slingers]]. ...kia.com/wiki/Fran Fran] - the Sabre Cat design is loosely adapted from the character Fran from ''Final Fantasy XII''.
    1 KB (161 words) - 16:46, 18 February 2017
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    4 KB (672 words) - 07:54, 16 December 2013
  • ...hat is T-Energy?|T-Energy]] purposefully. He boasts features that no other character possesses. The Temple Guardian is very strong in close combat. |class="cellborderth" width="180px" rowspan="1" style="color:black;background:tran
    6 KB (813 words) - 05:45, 29 January 2015
  • ...ntially, a series of single quests, all or part of a chain may depend on a character's alignment to either the light or shadow campaigns. ...Fallen Angel that are exactly the same no matter what alignment or class a character has.
    9 KB (1,276 words) - 06:43, 2 September 2014
  • '''Class: [[Sacred 2:Shadow Warrior|Shadow Warrior]]'''<br /> ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    7 KB (957 words) - 09:09, 15 January 2017
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    4 KB (596 words) - 22:10, 13 July 2023
  • '''[[Sacred:All Class Set Items|All Class Set Items]]''' ''[[Sacred:Set Items|Set Items]]'' Class: All clasess
    4 KB (493 words) - 18:29, 18 October 2013
  • Every single time a character levels up the Set Bonus stats will increase in tiny steps. Most often the i Sacred 2 currently offers a number of sets per class, with some sets giving benefits to a particular [[Sacred 2:Aspects|aspect]]
    4 KB (525 words) - 13:40, 27 July 2019
  • Enemy Levels are restricted by the area limits and are modified by character's level and his [[Sacred 2:Survival Bonus|Survival Bonus]]. Every Ancaria r Character level determines the actual monster level:
    14 KB (1,765 words) - 23:32, 30 September 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (290 words) - 12:23, 11 September 2013
  • |class="UWSWlinks"| ...and Blood Expansion''']] - New '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' class, '''[[Sacred 2:Ice and Blood Quests|Quests]]''' and '''[[Sacred 2:Demon|E
    9 KB (1,222 words) - 18:41, 23 April 2023
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    5 KB (707 words) - 23:20, 13 January 2014
  • ...ect depends on how much damage the character has received: for example, if character's armor absorbs 75% incoming damage, periodic damage caused by Secondary Da {|class=sacred align=left
    6 KB (839 words) - 07:53, 31 December 2017
  • ...nd the [[Sacred 2:Temple Guardian|Temple Guardian]] is the only other such character. |class="cellborderth" width="180px" rowspan="1" style="color:black;background:tran
    6 KB (870 words) - 06:48, 28 January 2015
  • |class="plainlinks" width="10%" align="center" style="margin-top: 0px;font-size:1. ...wers to battle the tough enemies in order to improve themselves, so if the character meets the Bul-Kathos Priest, he should be prepared for the hard task. For e
    3 KB (457 words) - 02:19, 29 November 2016
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" *[[Sacred 2:The Art of Character design: Volume 1- The Horse Dryad|The Art of Character design: Volume 1- The Horse Dryad]]
    2 KB (274 words) - 22:59, 17 August 2014
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    4 KB (506 words) - 15:44, 23 June 2023
  • {|class="skills" width="70%" cellspacing="0" |-class="skillsth" align="center"
    8 KB (1,219 words) - 19:11, 3 August 2022
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" {|class="skills" cellspacing="0" style="text-align:center;"
    8 KB (1,152 words) - 21:09, 8 March 2014
  • ...15 of them, of which 8 can be acquired as the character progresses. Every character starts with two default skills. On reaching subsequent experience levels, t Due to the number of options, for each character class, there are 1716 possible unique skill combinations with Default Skills enab
    7 KB (918 words) - 14:49, 24 June 2020
  • ...resentation of resistance bonus(es). i.e. A vivid color change in how your character looks when you acquire one or more of the resistance bonus(es). == '''Possible Glow Points for a Character''' ==
    6 KB (879 words) - 03:27, 12 August 2013
  • ...ect depends on how much damage the character has received: for example, if character's armor absorbs 75% incoming damage, periodic damage caused by Secondary Da {|class=sacred align=left
    5 KB (807 words) - 09:09, 31 December 2014
  • |class="plainlinks" width="10%" align="center" style="margin-top: 0px;font-size:1. There are several quests in game that are dedicated to the player character's chosen Deity. The ones dedicated to {{PAGENAME}} are:
    2 KB (365 words) - 15:34, 28 November 2016
  • ...daires qui peuvent être effectuées uniquement par une [[Sacred 2:Character Class/fr|classe de personnage]] spécifique. Ces quêtes sont indiquées sur la c
    3 KB (512 words) - 16:01, 2 July 2009
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...you're using two weapons, or are otherwise unable to put a shield in your character's left hand, you will get one for additional protection, specific use, or e
    8 KB (1,354 words) - 23:06, 17 August 2014
  • '''Class: [[Sacred 2:Shadow Warrior|Shadow Warrior]]'''<br /> ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    8 KB (1,013 words) - 22:59, 22 January 2017
  • ...he speed at which a player may use a weapon to hit with or fire at for any character is affected by their Attack Speed rating ("AS"), which can be affected by ...e attack animation speeds which can change the amount of hits per minute a character can do. These speeds can be further modified by:
    9 KB (1,194 words) - 07:35, 18 February 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...mation you might need to build up your own succesful Temp|Temple Guardian: Character Guide, All the information you might need to build up your own succesful Te
    2 KB (335 words) - 00:52, 18 August 2014
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    8 KB (1,182 words) - 18:39, 29 January 2015
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    4 KB (590 words) - 15:43, 23 June 2023
  • ...fficient pilots for our space attack forces. The spacecraft of the Paladin Class seem to me to be a suitable basis for this. ...would like the player to go check it out. If a player is playing any other class, the must simply go down there, kill the demon and his minions and then ret
    2 KB (357 words) - 20:07, 9 October 2020
  • ...t to increase its level, the maximum level of a combat art is limited by a character’s level and the level of the relevant [[Sacred_2:Aspect_Focus|Focus skill ...example, a way to take advantage of them would be to have a Niobium level character transfer runes to a Silver level player. A Niobium level rune will have th
    24 KB (3,090 words) - 23:52, 25 July 2019
  • If you are playing a light aligned character, her role in the [[Sacred 2:Through the Wall|Through the Wall]] is optional ...he will greet you, check your papers and happily (as happily as any shadow character can) let you through the wall.
    4 KB (677 words) - 01:30, 29 September 2013
  • ...and Infernal Power theoretically has the greatest damage potential of any character. |class="cellborderth"| 1
    5 KB (880 words) - 00:06, 13 August 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (331 words) - 12:23, 11 September 2013
  • <div class="plainlinks"> ...to begin the [[Sacred 2:Temple Guardian Class Chain Quest|Temple Guardian Class Chain Quest]]. Otherwise continue along the path West past the [[Sacred 2:
    2 KB (352 words) - 21:06, 25 February 2014
  • ...sonality of the character, but also complements the various aspects of the character's playing style perfectly. ...and defense bonuses. The special mount for each class does not reduce the character's regeneration times or offer the counter bonus, but offers a resistance bo
    12 KB (1,903 words) - 20:21, 25 April 2023
  • ...account''' - This is for those that may have already started working on a character on an account, taking turns with another individual, and now want to be abl ...g up a prompt allowing you to select from which account you want to pull a character into the game.
    12 KB (2,159 words) - 06:54, 29 October 2013
  • ...spects|aspect]] skills in the left column below may be chosen as soon as a character reaches level two. == By [[Sacred 2:Character Class|Character Class]] ==
    18 KB (2,539 words) - 01:56, 7 December 2013
  • |class="plainlinks" width="10%" align="center" style="margin-top: 0px;font-size:1. There are several quests in game that are dedicated to the player character's chosen Deity. The ones dedicated to {{PAGENAME}} are:
    3 KB (406 words) - 23:42, 19 January 2017
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    5 KB (747 words) - 20:47, 18 July 2023
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" {|class="skills" cellspacing="0" style="text-align:center;"
    13 KB (1,875 words) - 06:40, 16 February 2020
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    5 KB (608 words) - 15:42, 23 June 2023
  • |class="plainlinks" width="10%" align="center" style="margin-top: 0px;font-size:1. There are several quests in game that are dedicated to the player character's chosen Deity. The ones dedicated to {{PAGENAME}} are:
    3 KB (417 words) - 23:42, 19 January 2017
  • {|class="skills" width="550px" cellspacing="0" |-class="skillsth" align="center"
    10 KB (1,243 words) - 08:34, 13 January 2014
  • ...ct melee effect will reflect thousands of damage per incoming attack. Any character that is frequently in melee range will benefit greatly from this effect. * The amount of healing increases greatly if the character spends a large amount of points on Nature Weaver Lore combined with the '''
    9 KB (1,101 words) - 10:43, 10 November 2017
  • {|class="skills" width="95%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (374 words) - 23:21, 30 October 2013
  • ...cred 2:Skills|skills]] to be unlocked. Bonuses this modifiers grant to the character depend on the level of a skill required to unlock them. {|class="skills" cellspacing="0" style="text-align:center;"
    6 KB (906 words) - 11:59, 30 June 2014
  • ...target area is really very limited, and is measured from the feet of your character when you cast the spell, so you pretty much need to be standing right on to ...ications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
    5 KB (751 words) - 01:57, 9 January 2014
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    9 KB (1,200 words) - 14:31, 5 August 2022
  • ...ou have completed the quest-chain, and will spawn the set for the specific class that completes the quest.
    3 KB (389 words) - 23:16, 19 October 2013
  • '''[[Sacred:All Class Set Items|All Class Set Items]]''' ''[[Sacred:Set Items|Set Items]]'' Class: All classes
    6 KB (754 words) - 18:29, 18 October 2013
  • ...reasing regeneration times for all combat arts. To balance that out, each class has three aspect mounts that offer a regen reduction bonus to one chosen as ...ect's combat arts will actually have ''lower'' regeneration times when the character is mounted.
    7 KB (1,068 words) - 23:17, 23 October 2013
  • Two of Sacred 2's [[Sacred 2:Character Class|character classes]], the [[Sacred 2:Seraphim|Seraphim]] and the [[Sacred 2:Temple Gua * The character has taken [[Sacred 2:Damage|damage]]
    7 KB (1,091 words) - 16:48, 19 May 2015
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    3 KB (366 words) - 12:22, 11 September 2013
  • ...timer ? Simple enough to define, Hard as hell to manage when playing some class builds. .... And the tech color is the timer color... got it ?... take a look at your character. See the circles right of the compass ? These are your techs... got one in
    14 KB (2,335 words) - 00:35, 30 April 2011
  • ...tation of special resistance bonus(es). i.e., A vivid color change in your character's appearance when you acquire one or more of the resistance bonus(es). == 4) Possible Glow Points for a Character ==
    7 KB (1,058 words) - 01:13, 10 September 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    6 KB (739 words) - 15:45, 23 June 2023
  • {| class="S1S2home" |<div style=""><span class="plainlinks">[{{SERVER}}{{localurl:Sacred:Underworld}} https://www.sacredwi
    7 KB (960 words) - 18:39, 23 April 2023
  • Class: Daemon ...e which you otherwise would get while poisoned. This bonus won't make your character immune to poison damage, but this set overall provides so much poison resis
    7 KB (792 words) - 20:10, 12 September 2013
  • ...me's "Art and Vision". This lushly illustrated e-book showcases hand-drawn character designs, renders and other artistic creations from the game's diverse unive ===[[Sacred 2:Character Class|Character]] Backdrop Screens===
    30 KB (4,145 words) - 19:26, 23 April 2023
  • ...ng a [[Sacred 2:BlackSmith NPC|Blacksmith NPC]]. Additionally, items above character level can be used. Rings can be forged into items with bronze or better slo {|class="skills" width="90%" cellspacing="0"
    4 KB (508 words) - 07:59, 16 December 2013
  • ...e multiplayer modes round out the experience and offer a refreshing, first-class gaming experience in Sacred 2: Fallen Angel. Players may choose their character class from a pool of six - if selecting the Shadow Warrior, High Elf Adept, Dryad
    7 KB (1,097 words) - 00:01, 13 August 2013
  • |class="plainlinks" width="10%" align="center" style="margin-top: 0px;font-size:1. There are several quests in game that are dedicated to the player character's chosen Deity. The ones dedicated to {{PAGENAME}} are:
    3 KB (505 words) - 15:20, 29 November 2016
  • ...veled up and have new points to allocate. Clicking it will take you to the Character Screen. '''5) [[Sacred 2:Character Class|Character]] Arrow''' - Your character is identified by the green arrow. [[Sacred 2:Bestiary|Opponents]] are red a
    7 KB (1,248 words) - 20:20, 25 April 2023
  • <div class="plainlinks"> ...ed with something. She seems to be waiting for someone... special. If your character is a [[Sacred 2:Seraphim|Seraphim]] than she's waiting for you. Her name is
    5 KB (789 words) - 22:28, 21 December 2011
  • ...t [[Sacred 2:Damage Types|damage type]] of some [[Sacred 2:Character Class|class]]'s [[Sacred 2:Combat Arts|Combat Arts]]. Depending upon the chosen combat
    3 KB (478 words) - 18:31, 28 October 2013
  • ...ode on consoles and the class quests are present. In the PC versions, the class quests cannot be done in multiplayer mode. ...mbat art that requires an enemy target and there is no enemy in range, the character will execute a normal attack.
    9 KB (1,520 words) - 02:01, 11 August 2013
  • ...gh the land of Ancaria. After sufficient experience has been gathered, the character will advance to a new level, allowing [[Sacred 2:Skills|Skills]] and [[Sacr {|class="skills" style="border-bottom:#000000;" cellwidth="50px" cellspacing="0"
    7 KB (1,102 words) - 17:40, 18 October 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    4 KB (456 words) - 12:22, 11 September 2013
  • * All Succubi are normal-class enemies. There are no elites. ...cred:Daemon|Daemon]] - the Succubus design is based on the Daemon playable character from [[Sacred:Underworld]].
    2 KB (269 words) - 05:23, 4 May 2017
  • |class="plainlinks" width="10%" align="center" style="margin-top: 0px;font-size:1. There are several quests in game that are dedicated to the player character's chosen Deity. The ones dedicated to {{PAGENAME}} are:
    3 KB (527 words) - 19:06, 27 November 2016
  • ...t [[Sacred 2:Damage Types|damage type]] of some [[Sacred 2:Character Class|class]]'s [[Sacred 2:Combat Arts|Combat Arts]]. Depending upon the chosen combat
    3 KB (483 words) - 18:29, 28 October 2013
  • ...ion which maximizes the chance for a head. Using a character near maximum character level in a difficulty level (e.g. 50+ for bronze, 90+ for silver) allows fo {|class="skills"
    7 KB (920 words) - 05:33, 9 January 2014
  • ...sure you don't choose the wrong skills for your flavour of your character class. Regardless of character class, minimizing regeneration of combat arts
    9 KB (1,419 words) - 16:18, 29 December 2007
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    6 KB (814 words) - 21:47, 31 August 2014
  • ...tack Rating|Attack Rating]]''' or '''AR''': Indicates how effectively your character attacks foes. It is used in conjunction with the opponent's Defense Rating ...Battle Mage|Battle Mage]]''' or [[Sacred:Battle Mage|BM]] One of the eight character classes that can be played in Sacred.
    14 KB (2,235 words) - 15:40, 11 June 2020
  • ...t [[Sacred 2:Damage Types|damage type]] of some [[Sacred 2:Character Class|class]]'s [[Sacred 2:Combat Arts|Combat Arts]]. Depending upon the chosen combat
    3 KB (511 words) - 18:33, 28 October 2013
  • ...t [[Sacred 2:Damage Types|damage type]] of some [[Sacred 2:Character Class|class]]'s [[Sacred 2:Combat Arts|Combat Arts]]. Depending upon the chosen combat
    3 KB (517 words) - 18:17, 28 October 2013
  • <div class="plainlinks"> ...rphas also starts the [[Sacred 2:Dragon Mage Class Chain Quest|Dragon Mage Class Chain Quest]].
    5 KB (850 words) - 21:08, 25 February 2014
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    4 KB (553 words) - 21:25, 21 February 2016
  • ...phim]] as the main antagonist of the [[Sacred 2:Seraphim Class Chain Quest|Class Chain Quest]] of the [[Sacred 2:Paladin - Diablo 2 Fallen|Paladin]] in Diab ...y adapted from the [http://diablo.gamepedia.com/Demon_Hunter Demon Hunter] character from the game ''Diablo 3''.
    3 KB (502 words) - 02:22, 3 May 2017
  • ...ent [[Sacred 2:Buff|buffs]]/short buffs on the opponent and debuffs on the character are cancelled. AoE Combat Arts (for example Ice Field of ogres, Expulse mag 2)Banishing potential overcames difficulty class of CA.
    14 KB (1,130 words) - 13:50, 12 November 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...nd its sole purpose is to help the other characters you will start. Such a character can be an Inquisitor, a High Elf, or a Dragon Mage.
    8 KB (1,366 words) - 02:06, 18 August 2014
  • <div class="plainlinks"> * Get a message from your character who noticed the dark figure.
    7 KB (1,132 words) - 00:13, 20 December 2011
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    9 KB (1,083 words) - 12:24, 11 September 2013
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" == '''The Art of Character design: Volume 1- The Horse Dryad''' ==
    8 KB (1,418 words) - 00:53, 18 August 2014
  • This is a grid that is beyond the normal reach of any class and cannot be explored by normal means. Only the [[Sacred:Dark Elf|Dark Elf ...irst entering the game, press 'M' before moving. You will notice that your character (indicated by an 'x') is inside a box made of red dots. The red dots equal
    14 KB (2,613 words) - 02:02, 27 April 2011
  • <div class="plainlinks"> ...ugard's]] requests, he will grant you your reward at last...your character class's Unique Mount! [[Sacred 2:Hugard|Hugard]] is now open for business and wi
    18 KB (2,782 words) - 03:15, 18 October 2013
  • ...cal damage can be a default damage type of some [[Sacred 2:Character Class|class]]'s [[Sacred 2:Combat Arts|Combat Arts]]. Depending upon the chosen combat
    4 KB (573 words) - 19:09, 3 August 2022
  • {|class="skills" width="90%" cellspacing="0" border=1 |-class="skillsth" align="center"
    4 KB (518 words) - 12:21, 11 September 2013
  • The rate of attack for any character is affected by her Attack Speed rating ("AS"), and also by the type of weap The chance you have to effectively land a blow depends upon both your character and your opponent. You have an Attack Rating ("'''AR'''"); your opponent ha
    6 KB (946 words) - 15:38, 11 June 2020
  • *'''[[Sacred 2:Character Class/de|Charakterklasse]] auswählen''' ...d 2:Lumen/de|Lumen]] als Gott wählen können. Neutrale [[Sacred 2:Character Class/de|Charaktere]] wie die [[Sacred 2:Dryad/de|Dryade]] haben es da einfacher:
    6 KB (949 words) - 05:22, 29 October 2013
  • This is a grid that is beyond the normal reach of any class and cannot be explored by normal means. Only the Dark Elf, using the Mongoo ...you first enter the game, press 'M' before moving. You'll notice that your character (indicated by an 'x') is inside a box made of red dots. The red dots equal
    15 KB (2,676 words) - 18:53, 2 January 2008
  • ...ode on consoles and the class quests are present. In the PC versions, the class quests cannot be done in multiplayer mode. ...mbat art that requires an enemy target and there is no enemy in range, the character will execute a normal attack.
    11 KB (1,735 words) - 20:42, 20 August 2019
  • |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Strength|Strength]] |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Stamina|Stamina]]
    15 KB (2,168 words) - 00:11, 1 January 2018
  • == Por [[Sacred 2:Character Class/es|Personaje]] ==
    12 KB (1,721 words) - 00:01, 13 August 2013
  • ...will allow you to slay enemies without drawing too much attention to your character. Just make sure the enemy sees the skeletons before they see you. This will ...ications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
    7 KB (1,085 words) - 03:17, 31 December 2017
  • |class="MainPageLeft" width="50%" rowspan="2" valign="top" style="border: 1px soli ...the character selection screen. From here you can choose one of the eight character classes with which to play Sacred Gold.
    10 KB (1,545 words) - 11:56, 17 June 2020
  • == Por [[Sacred 2:Character Class/es|Personaje]] ==
    14 KB (2,033 words) - 00:01, 13 August 2013
  • |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Strength|Strength]] |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Stamina|Stamina]]
    15 KB (2,151 words) - 18:32, 10 November 2016
  • ...net sich das Fenster und dann die Maus über das Wort "[[Sacred 2:Character Class/de|Charakterklasse]]" oben links bewegen. Es Erscheint ein Kasten mit einer
    5 KB (650 words) - 02:59, 29 October 2013
  • ...choose all five modifications for all three of the aspects that affect his class. The only exception to this being the [[Sacred 2:Shadow Warrior|Shadow Warr The following links can be used to view the class combat art pages which will show the six unique combat art upgrades/modific
    9 KB (1,516 words) - 07:47, 9 January 2014
  • {{See Also|Sacred 2:Character Class}} ...Guardian). These races have special importance to the player since their character will "belong" to one of these races and their homeland.
    6 KB (930 words) - 21:36, 24 April 2023
  • |class="MainPageLeft" width="50%" rowspan="2" valign="top" style="border: 1px soli |class="MainPageLeft" width="50%" rowspan="2" valign="top" style="border: 1px soli
    8 KB (1,240 words) - 19:12, 1 January 2010
  • == Por [[Sacred 2:Character Class/es|Personaje]] ==
    17 KB (2,598 words) - 00:01, 13 August 2013
  • |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Strength|Strength]] |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Stamina|Stamina]]
    14 KB (1,990 words) - 22:02, 26 November 2016
  • ...ate appearance. Austere eyes without pupils, which express her strength of character and decisiveness, can penetrate the darkness. Her golden hair falls onto he =='''Playable Character: [[Sacred 2:Seraphim|The Seraphim]]'''==
    8 KB (1,268 words) - 00:00, 31 October 2013
  • ...ications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character). {|class="skills"
    5 KB (749 words) - 07:25, 25 August 2015
  • |class="MainPageLeft" width="50%" rowspan="2" valign="top" style="border: 1px soli |class="MainPageLeft" width="50%" rowspan="2" valign="top" style="border: 1px soli
    10 KB (569 words) - 19:12, 1 January 2010
  • == Por [[Sacred 2:Character Class/es|Personaje]] ==
    18 KB (2,863 words) - 00:01, 13 August 2013
  • ...mber of different shapes and colors all relating to how they will modify a character's abilities. Relics can be found at a vendor when purchasing armor and are {|class="skills" width="30%"
    10 KB (1,665 words) - 05:10, 3 July 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" <div style="font-size:130%;">Influence character's [[Sacred 2:Skills|Skills]] and [[Sacred 2:Attributes|Attributes]] have on
    19 KB (2,894 words) - 06:31, 20 May 2014
  • ...igenschaften eins Helden in vielerlei Hinsicht. Jeder [[Sacred 2:Character Class/de|Charakterklasse]] verfügt über unterschiedliche Fertigkeiten. Beim Err *Alle [[Sacred 2:Character Class/de|Klassen]] erhalten eine neuen Fertigkeitspunkt auf Level: 2, 3, 5, 8, 12
    27 KB (3,612 words) - 17:26, 4 September 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    5 KB (726 words) - 23:21, 25 June 2023
  • |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Strength|Strength]] |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Stamina|Stamina]]
    14 KB (2,009 words) - 20:03, 27 April 2017
  • |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Strength|Strength]] |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Stamina|Stamina]]
    16 KB (2,264 words) - 03:15, 24 January 2018
  • ...ications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character). {|class="skills"
    6 KB (832 words) - 01:16, 21 February 2022
  • * Obviously a ranged character will benefit from this buff more with the bonus to attack speed and hit cha {|class="skills"
    6 KB (906 words) - 05:26, 9 January 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" .... Sure, you can socket +all skills amulets in Officers (+4-5 each at these character levels) to equal the Boneslicer's skill bonus. That leaves you with just on
    4 KB (646 words) - 02:22, 18 August 2014
  • ...ferently for each character class and then merges at the end so that every class is doing the same main quests for the rest of the game.
    4 KB (554 words) - 04:24, 1 August 2019
  • <div class="plainlinks"> <div class="charbox">
    14 KB (2,251 words) - 18:50, 23 April 2023
  • {| class="sacred" width="100%" {| class="sacred" width="100%"
    27 KB (4,034 words) - 22:19, 26 July 2019
  • |class="MainPageLeft" width="50%" rowspan="2" valign="top" style="border: 1px soli |class="MainPageLeft" width="50%" rowspan="2" valign="top" style="border: 1px soli
    10 KB (1,489 words) - 08:26, 12 February 2012
  • ...mal Combat Art timers take longer to complete. The more Permanent Buffs a character has active the greater the penalty will be. One exception however is the [ Each of the character [[Sacred 2:Aspects|aspects]] contain 5 Combat Arts and within each aspect o
    15 KB (2,131 words) - 16:22, 24 December 2014
  • ...ry powerful and they should be chosen carefully depending on the character class and the preferred style of playing. Players can choose a maximum of ten ski {|class="skills" width="80%" cellspacing="0"
    31 KB (4,133 words) - 18:57, 23 April 2023
  • |'''[[Sacred 2:Inquisitor Class Chain Quest|Inquisitor Class Quest]] Introduction (Shadow Path):''' "I am an Inquisitor, one of the high ...es to extremes in his fights. He prefers brutal weapons and he is the only character who does not have the skill to wield shields. He favors close combat but he
    19 KB (2,645 words) - 02:45, 31 December 2017
  • <div class="plainlinks"> ...Arts|combat art]], it will help to increase the [[Sacred 2:Character Class|character]] level and the aspect focus ability. The cooldown will still increase.
    22 KB (3,586 words) - 03:16, 20 October 2013
  • {|class="skills" |-class="skillsth" align="center"
    6 KB (934 words) - 06:55, 16 February 2016
  • *The '''Reduction''' silver mod becomes more efficient as the character progresses into higher difficulties and negates more damage as enemies scal {|class="skills"
    8 KB (1,106 words) - 22:52, 21 December 2022
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" The first thing you can do is taking the Aspect's FOCUS skill. Each character has three aspects to their combat arts. That is, they are divided into thre
    11 KB (2,008 words) - 11:55, 2 September 2013
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    6 KB (689 words) - 19:10, 11 September 2013
  • ...te appearance. Austere eyes without pupils, which express her strength of character and decisiveness, can penetrate the darkness. Her golden hair falls onto he '''[[Sacred 2:Seraphim Class Chain Quest|Seraphim Class Quest]] Introduction (Light Path):''' "I am one of the Seraphim, the ethere
    18 KB (2,578 words) - 02:32, 31 December 2017
  • ...ications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character). {|class="skills"
    7 KB (915 words) - 20:57, 23 June 2023
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" Edit 16.03.2010: This character was created on PC patch 2.40. Console and AddOn players should consider to
    10 KB (1,606 words) - 01:35, 18 August 2014
  • <div class="plainlinks"> ...rphas also starts the [[Sacred 2:Dragon Mage Class Chain Quest|Dragon Mage Class Chain Quest]].
    5 KB (854 words) - 05:16, 24 February 2014
  • <div class="plainlinks"> * Get a message from your character who noticed the dark figure.
    6 KB (826 words) - 23:48, 17 April 2012
  • ...haracter. This can happen for example if they apply to the wrong character-class or if they augment a skill that the player has not yet learned
    6 KB (833 words) - 02:01, 11 August 2013
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" Levin Array* isn't bad at all, in fact it has saved my character many times early in the game. I just had no use for it later.
    5 KB (742 words) - 23:59, 17 August 2014
  • '''[[Sacred 2:Temple Guardian Class Chain Quest|Temple Guardian Class Quest (Light Path)]] Introduction:''' "Me and my brethren have existed in A '''[[Sacred 2:Temple Guardian Class Chain Quest - Shadow|Temple Guardian Class Quest (Shadow Path)]] Introduction:''' "I am one of the few Temple Guardian
    20 KB (2,929 words) - 02:27, 31 December 2017
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...while the dryad does party healing while the totem cooldown is active. The character had to be done in a way that even at level 150 on niob there would be still
    4 KB (605 words) - 02:23, 18 August 2014
  • '''[[Sacred 2:Dragon Mage Class Chain Quest/de|Die Drachenmagier Klassenquest]]''' |class="cellborderth" width="65px"| [[Sacred 2:Attributes/de#Stärke|Stärke]]
    12 KB (1,721 words) - 10:13, 30 September 2013
  • {|class="skills" |-class="skillsth" align="center"
    8 KB (1,209 words) - 15:30, 6 August 2023
  • Cada [[Sacred 2:Character Class/es|Personaje]] tiene tres [[Sacred 2:Aspects/es|Aspectos]] con cinco Artes {|class="plainlinks" width="100%" style="text-align:center;"
    6 KB (984 words) - 01:33, 13 September 2013
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...ently in early platnium and kicking butt. I hope someone can continue this character into Niob and report some feedback for everyone. No deaths so thats definit
    11 KB (1,681 words) - 22:56, 17 August 2014
  • <div class="plainlinks"> ...Clearview, which itself is well North of Thylysium. If you’re a low level character you may want to hold off on talking to him and getting stuck with this unti
    12 KB (1,979 words) - 22:23, 21 December 2011
  • '''[[Sacred 2:Dragon Mage Class Chain Quest|The Dragon Mage Class Quest (Light Path)]] Introduction:''' "The magic that runs through my veins '''[[Sacred 2:Dragon Mage Class Chain Quest - Shadow|The Dragon Mage Class Quest (Shadow Path)]] Introduction:''' "The path I chose is hard. The honor
    18 KB (2,579 words) - 20:12, 25 April 2023
  • Hunter-Seeker is a unique CA, no other class has anything quite like it, with only FotG that may have aspects in common ...ve the most annoying tendency to dance back a few steps every time a melee character moves up to attack them, often leading to a merry chase across the map, gat
    6 KB (1,089 words) - 18:12, 25 December 2007
  • Jede [[Sacred 2:Character Class/de|Charakter Klasse]] hat 3 [[Sacred 2:Aspects/de|Aspekte]] mit jeweils 5 K {|class="plainlinks" width="100%" style="text-align:center;"
    6 KB (891 words) - 17:25, 4 September 2013
  • ...t von [[Sacred 2:Combat Arts/de|Kampfkunst]], die den [[Sacred 2:Character Class/de|Charakter]] auf eine positive Weise über einen längeren Zeitraum betri * [[Sacred 2:Character Class/de|Charakterklassen]]
    12 KB (1,704 words) - 14:55, 2 September 2013
  • |class="cellborderth" width="65px"| [[Sacred 2:Attributes/de#Stärke|Stärke]] |class="cellborderth" width="65px"| [[Sacred 2:Attributes/de#Ausdauer|Ausdauer]]
    15 KB (2,079 words) - 09:51, 29 August 2013
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...within a pattern is a variable that some of you may recognize - the Danger Class.
    9 KB (1,591 words) - 00:06, 18 August 2014
  • '''[[Sacred 2:Dryad Class Chain Quest|Dryad Class Quest (Light Path)]] Introduction:''' "I'm from the deep woods. My heart be '''[[Sacred 2:Dryad Class Chain Quest - Shadow|Dryad Class Quest (Shadow Path)]] Introduction:''' "Once, the forests were my home. I b
    18 KB (2,536 words) - 02:33, 31 December 2017
  • ...spects and combat arts with which to customise and personalise your chosen character. ...long both paths. Additionally, there are quests which are specific to each character, as well as standalone side quests and chain-linked side quests, all with t
    11 KB (2,002 words) - 03:32, 12 August 2013
  • |class="MainPageLeft" width="50%" rowspan="2" valign="top" style="border: 1px soli |class="MainPageLeft" width="50%" rowspan="2" valign="top" style="border: 1px soli
    9 KB (1,318 words) - 01:43, 18 October 2013
  • 6 KB (133 words) - 19:10, 22 March 2009
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...character while the DB+SS combo sometimes only hit targets in front of the character. Try to equip 1 or 2 items with the life leech bonus; this in combination w
    6 KB (897 words) - 00:09, 18 August 2014
  • |class="cellborderth" width="65px"| [[Sacred 2:Attributes/de#Stärke|Stärke]] |class="cellborderth" width="65px"| [[Sacred 2:Attributes/de#Ausdauer|Ausdauer]]
    16 KB (2,214 words) - 09:52, 29 August 2013
  • |class="cellborderth" width="65px"| [[Sacred 2:Attributes/de#Stärke|Stärke]] |class="cellborderth" width="65px"| [[Sacred 2:Attributes/de#Ausdauer|Ausdauer]]
    16 KB (2,186 words) - 09:54, 29 August 2013
  • |class="MainPageLeft" width="50%" rowspan="2" valign="top" style="border: 1px soli |class="MainPageLeft" width="50%" rowspan="2" valign="top" style="border: 1px soli
    10 KB (1,376 words) - 14:32, 2 September 2013
  • '''[[Sacred 2:High Elf Class Chain Quest/de|Hochelfe Klassenquest (Kampange des Lichtes)]]''' '''[[Sacred 2:High Elf Class Chain Quest - Shadow/de|Hochelfe Klassenquest (Kampangne des Schattens)]]''
    16 KB (2,161 words) - 15:53, 31 August 2013
  • {|class="StartAttributes" <div class="CharPageSkills">
    13 KB (1,851 words) - 03:29, 23 June 2020
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" Mystic Stormite Lore - Character level - 1st Mastery
    7 KB (1,309 words) - 23:48, 17 August 2014
  • {|class="StartAttributes" <div class="CharPageSkills">
    14 KB (1,989 words) - 16:20, 23 June 2020
  • ...rt, hat man die Möglichkeit, für alle 3 Aspekte einer [[Sacred 2:Character Class/de|Charakterklasse]], alle 5 Kampfkünste] zu modifizieren. {|class="plainlinks" width="100%" style="text-align:center;"
    12 KB (1,752 words) - 12:36, 5 September 2013
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" Who needs a Mastercard when you have this skill? The higher a character's bargaining skill, the better items the merchants have. So right away, we
    9 KB (1,566 words) - 01:31, 18 August 2014
  • Dos de los [[Sacred 2:Character Class/es|personajes]] de Sacred 2, la [[Sacred 2:Seraphim/es|Seraphín]] y el [[S
    6 KB (1,071 words) - 09:27, 26 December 2009
  • ...exchange a large sum of gold for a nice mount. While mounted on a horse, a character's own combat arts and buffs will not function. Only a horse-specific Comba .... These combat arts are only available if you ride a horse instead of your class-specific mount.
    8 KB (1,261 words) - 18:50, 23 August 2019
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...should be stated I am a pure min/max type player in a sense (lol) and put character defense in these types of games over everything else. Feel free to take you
    19 KB (3,222 words) - 23:57, 17 August 2014
  • * Ein neuer [[Sacred 2:Character Class/de|Charakter]] – Der [[Sacred 2:Dragon Mage/de|Drachenmagier]]
    4 KB (572 words) - 22:18, 10 September 2013
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" I always like to see if a character can survive on one given aspect (a pure Voodoo Dryad, for example, is one I
    9 KB (1,535 words) - 01:34, 18 August 2014
  • '''[[Sacred 2:Dryad Class Chain Quest/de|Dryade Klassenquest (Kampange des Lichtes)]]''' '''[[Sacred 2:Dryad Class Chain Quest - Shadow/de|Dryade Klassenquest (Kampange des Schattens)]]'''
    16 KB (2,298 words) - 00:38, 13 September 2013
  • Class: Battle Mage ...as it boosts damage done by a % of the health you've lost, so if you're a character with high max health & you've lost most of it, with a high % of WIDD, you c
    10 KB (1,188 words) - 03:26, 12 August 2013
  • |class="cellborderth" width="65px"| [[Sacred 2:Attributes/de#Stärke|Stärke]] |class="cellborderth" width="65px"| [[Sacred 2:Attributes/de#Ausdauer|Ausdauer]]
    17 KB (2,252 words) - 11:45, 1 September 2013
  • The Dryad class quest has a character named San Holo - who she meets in the Jungle port of Na'Fian. San Holo, cle * The entire [[Sacred 2:Inquisitor|Inquisitor]] class quest (the blue chain) revolves around his relationship with [[Sacred 2:Shi
    11 KB (1,827 words) - 17:34, 28 February 2017
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...s an exercise for those who want to learn some finer points on balancing a character (since just socketing +all skills will not "make everything better")
    9 KB (1,547 words) - 01:24, 18 August 2014
  • ...red 2. He is the only playable Human [[Sacred 2:Character Class|character class]] in the game. The Shadow Warrior has fulfilled his duty. He has fallen dur
    10 KB (1,663 words) - 00:00, 31 October 2013
  • '''[[Sacred 2:High Elf Class Chain Quest|High Elf Class Quest (Light Path)]] Introduction:''' "My studies of magic were long and ar '''[[Sacred 2:High Elf Class Chain Quest - Shadow|High Elf Class Quest (Shadow Path)]] Introduction:''' "I have been reading books and liste
    19 KB (2,822 words) - 02:38, 31 December 2017
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...s Devout Guardian. Another thing I learned right off the bat was that this class is highly dependant on moding which is fine for me. I feel that the moding
    9 KB (1,681 words) - 01:37, 18 August 2014
  • ...ted on a rune by the smaller of the two descriptions) of another character class's runes, the player in this case would have successfully forged a weapon th
    8 KB (1,383 words) - 21:29, 28 October 2013
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" =='''The birth of the character'''==
    25 KB (4,230 words) - 01:36, 18 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" [[Sacred 2:The Art of Character design: Volume 1- The Horse Dryad|The Art of Character design: Volume 1- The Horse Dryad]]
    11 KB (1,658 words) - 19:50, 23 April 2023
  • Any [[Sacred 2:Character Class|Hero]] that reaches level 5. ...t dying". This Achievement cannot be earned in Gold and Above because the character would have died in a previous difficulty.
    12 KB (1,655 words) - 19:07, 23 April 2023
  • ...ement From the Grave]] quest. This is [[Sacred 2:High Elf|High Elf]] only class quest. ...t. He only appears in the last quest of the chain if you are a Light path character.
    20 KB (2,833 words) - 19:16, 31 October 2013
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" This is by far the fastest leveling character I ever built and has helped all the other characters I built after her. The
    7 KB (1,163 words) - 02:24, 18 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" Spidergirl - flip kicking net spitting character
    16 KB (2,564 words) - 23:44, 17 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" == '''Temple Guardian: Character Guide''' ==
    27 KB (4,610 words) - 00:52, 18 August 2014
  • ...[Sacred 2:High Elf/es|Alta Elfa]]''': Uno de los seis [[Sacred 2:Character Class/es|personajes]] jugables en Sacred 2. Comunmente abreviado como AE. *'''[[Sacred 2:Character Class/es|Clase]]''': Cada uno de los seis personajes jugables en Sacred 2.
    33 KB (5,369 words) - 16:17, 23 January 2011
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" I had no good name for this character. It is a bit like Schot's Bolting Terror, but without the ice aspect. But a
    19 KB (3,400 words) - 23:44, 17 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...ability to have Bargain and Blacksmith. But I then noticed that, having a character able to buy incredible things and not having uniques or set to be smithed w
    4 KB (754 words) - 22:00, 17 August 2014
  • '''[[Sacred 2:Shadow Warrior Class Chain Quest - Light|Shadow Warrior Class Quest (Light Path)]] Introduction:''' "Once I was a soldier. I proved mysel '''[[ Sacred 2:Shadow Warrior Class Chain Quest - Shadow|Shadow Warrior Class Quest (Shadow Path)]] Introduction:''' "Returned! Returned to the realm of
    21 KB (3,058 words) - 02:45, 31 December 2017
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...ne (both taking damage and receiving) in order to get the most out of this class.
    23 KB (4,008 words) - 21:55, 17 August 2014
  • ...e other classes, if instead you want a challenge for a change, read on. My character is currently level 100 and almost ready to finish Platinum (although I migh
    10 KB (1,684 words) - 15:56, 29 December 2007
  • ...in the main storyline (marked orange) and are not specific to a character class (marked blue). This listing includes only single side quests whose storylin ...sts will change depending on character's alignment a player chooses during character creation. Moreover, these quests are oftenly exclusive for one of the align
    19 KB (2,513 words) - 21:35, 31 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...ou won't have to worry that you did anything wrong if you want to play the character into niob.
    6 KB (889 words) - 23:01, 17 August 2014
  • *'''[[Sacred 2:All Class Unique Amulets|Amulet]]''': An item worn around the neck (necklace); can be *'''Anvil''': Found on the Inventory panel, it allows a character with the [[Sacred 2:Blacksmith|Blacksmith skill]] to [[Sacred 2:Forging|for
    73 KB (10,824 words) - 17:46, 26 April 2023
  • ...of all CAs for the original six characters up to level 150 (I don't have a character higher than that in UW, SP or HC). I'm convinced that the fomula stayed the ...M, but +300 RSM is highly recommended (sounds like a lot if starting a new character, but later in the game, +300 RSM will be provided by 3 or maybe 4 rare item
    40 KB (6,286 words) - 03:26, 12 August 2013
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...one very prudent and strong question. Every player wants to build the best character that will live long in the world of Ancaria and dominate it from start to f
    20 KB (3,444 words) - 00:06, 18 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" Newbs corner note: To clarify by getting a character to platinum now you can use the shared chest to transfer level 2 gear to yo
    13 KB (2,265 words) - 23:48, 17 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...l, if you don't have access to +all skills jewelry I suggest you work on a character to do so. The bad thing about playing the console version is that we'll lik
    18 KB (3,229 words) - 02:07, 18 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...nfo on defense since survival is essential. {Frost: sounds like a Hardcore character guide}
    20 KB (3,267 words) - 22:55, 17 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...is build is ABSOLUTELY attainable and usable without having a higher level character being a shopper/smither. (Although a smither would be nice). I bought/found
    11 KB (1,403 words) - 23:49, 17 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...h damage you can mitigate or absorb. Only one of those aspects will help a character survive in HC. So 8 out of 10 skill selections were chosen with Defense in
    36 KB (6,631 words) - 23:42, 17 August 2014
  • |The [[Sacred 2:Dryad|Dryad]] is one of the [[Sacred 2:Character Class|7 playable characters]] in Sacred 2. She has left her homeland to face the
    7 KB (1,135 words) - 00:15, 31 October 2013
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...that sits back and lets his minions do his dirty work. In Diablo II, this character was the Necromancer {Frost's edit: and the Druid}. In Sacred 1, this was th
    21 KB (3,355 words) - 23:57, 17 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...ickly, have nice equipment and be fun to play. I think the HE is just that character. Although I'm expecting the pyro-based elves to be nerfed anytime soon, I c
    15 KB (2,778 words) - 01:35, 18 August 2014
  • ...ore]], [[Sacred:Axe Lore|Axe Lore]], etc.) are not required in order for a character to use weapons. For example, a Daemon who does not have Sword Lore may stil ...ny weapon designated for a particular class, or the set weapon for another class. She may also never equip and use any weapon restricted to her in general:
    17 KB (2,689 words) - 17:18, 27 April 2011
  • ...gh they are not without their dark side. Four of the [[Sacred 2:Character Class|seven playable characters]] in Sacred 2 are Elves or descendants of Elves: ...Among its members are merchants, priests, and noblemen. They are the upper-class of Thylysium and live in large townhouses. Leaving the broad streets one so
    15 KB (2,396 words) - 00:00, 31 October 2013
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...ven if it means buying junk from a merchant and then using that bargaining character to sell it back at a fraction of the cost.
    20 KB (3,687 words) - 00:51, 18 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...han sta, but that is for advanced players with intimate knowledge of their character and her gear and specific playstyle."
    25 KB (4,116 words) - 22:01, 17 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...hard. *Warning* Even the the gameplay is simple and generic. This type of character is fairly expensive/gear-dependent, building him made me detour into fully
    15 KB (2,575 words) - 01:31, 18 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" The BFG build is undoubtedly the best build for a starter character. It is very cheap, very easy to maintain, because there is no need for you
    27 KB (4,777 words) - 21:54, 17 August 2014
  • ===All Class=== ===All class===
    15 KB (2,063 words) - 10:46, 12 June 2020
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...sn't hard for experienced players even with underpowered and tough-to-play character builds. You should be ready to invest a lot of time in shopping - in my cas
    8 KB (1,304 words) - 23:09, 17 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...you alive, but its reduction to the armor penalty is kind of moot for this character, whose only heavy armor is his helmet and his spaulders.
    7 KB (1,355 words) - 23:56, 17 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" Looking for a very versatile character? One that makes use of everything the Seraphim has to offer. Using all thre
    11 KB (1,651 words) - 00:53, 18 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...understand that I'm HC lvl 37, but you can't just dismiss the effect this character has on the others, and I'm confident this will go on.
    20 KB (3,450 words) - 01:40, 18 August 2014
  • Die [[Sacred 2:Combat Arts/de|Kampfkünste]] der [[Sacred 2:Character Class/de|Charaktere]] sind jeweils in drei Aspekte gruppiert. Jeder Aspekt erlaub
    9 KB (1,362 words) - 10:33, 2 September 2013
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" This is propably the hardest part when it comes to building your character. because you never know what will actually
    9 KB (1,369 words) - 23:57, 17 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...mes to save yourself. Besides, it was never my goal to make an un-killable character; I've played a high level Shadow Warrior and Dryad who were both pretty inv
    17 KB (2,985 words) - 00:18, 16 September 2013
  • ...l'Ta – the main city in the Swamp region. The ring set is available to ALL character classes and is the easiest way to get the Fashion Police/Victim Achievement * [[Sacred 2:Stradal's Hammer|Stradal's Hammer]] – a Legendary/4 star class weapon
    27 KB (4,604 words) - 03:49, 7 February 2018
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...'exploit' (not working with Ice & Blood) works awesome for levelling up a character very quickly. Unfortunately, that is just about all it is good for; I used
    20 KB (3,461 words) - 02:20, 18 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...y build and therefore uses the Blacksmith skill, which not only allows our character to cheaply socket those beautiful rings and amulets, but also allows us to
    26 KB (4,245 words) - 01:33, 18 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" It is *default* melee character, so take your weapons and cut your way through enemies' hordes! Use GGT and
    11 KB (1,753 words) - 21:57, 17 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" I built this character in Closed net HC. So all testing was done with default settings.
    11 KB (1,771 words) - 23:45, 17 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...ny players get the skill early and try to get its level to be at least the character level through items. I have changed the skill list to have Bargaining, but
    10 KB (1,588 words) - 23:46, 17 August 2014
  • <div class="plainlinks"> <div class="plainlinks">
    20 KB (3,089 words) - 15:24, 31 December 2017
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" Remember: you can only put 75 points into this, if your character is also level 75 or higher. So in the beginning, keep it at 1. Invest in ot
    20 KB (3,485 words) - 02:22, 18 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...world Focus - the focus for our aspect. It is very important to keep it at character level till 75, because it reduces the regeneration times and improves the m
    39 KB (6,722 words) - 21:56, 17 August 2014
  • "Snarf" - referring to the character, Snarf, from the 80's TV cartoon series, Thundercats! * Character could not cause damage
    24 KB (4,391 words) - 15:07, 11 February 2023
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" My main purpose for this build was to make a fun character that was dynamic enough to never get boring. So I made a list of things I t
    17 KB (3,046 words) - 23:46, 17 August 2014
  • {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" ...irst, its one of the only skills that has great benefit in lower skill and character levels. Since this is a build that matures slowly we can really use Bargain
    46 KB (8,123 words) - 23:01, 17 August 2014
  • * Character sheet UI is rearranged to present attack/defense/damage/spell intensity in * All General Skills are now available to every character.
    42 KB (6,354 words) - 00:23, 31 December 2017
  • Being a class hack 'n slash game Sacred is not all about decapitating hordes of monsters ...he rumor holds true. The "vampire beast" mentioned is probably the vampire character, who starts the game in the old mansion. East of the villa a passage in the
    48 KB (8,378 words) - 20:29, 3 January 2008