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  • ...as the chosen element as its main damage type or even used when mixed with damage types in the [[Sacred 2:Combat Arts|Combat Art]]: ...acred 2:Physical|Physical]] damage into elemental ([[Sacred 2:Fire|Fire]]) damage which increases the [[Sacred 2:Chance for Burn|Chance for Burn]]
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  • ...o usando un arma con el elemento de daño particular, o forjando [[Sacred 2:Damage Types/es|Tipos de daño]] particulares en sus [[Sacred 2:Weapons/es|armas]]
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Page text matches

  • ...:Forging|forged]] into a damage converter slot to add [[Sacred 2:Ice|Ice]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase t ===Visual Effects===
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  • ...ng|forged]] into a damage converter slot to add [[Sacred 2:Poison|Poison]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase t ===Visual Effects===
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  • ...ging|forged]] into a damage converter slot to add [[Sacred 2:Magic|Magic]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase t ===Visual Effects===
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  • ...orging|forged]] into a damage converter slot to add [[Sacred 2:Fire|Fire]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase t ===Visual Effects===
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  • ...apons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have poison damage. ...|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ...weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ...|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ...eapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ...|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ...edwiki.org/images/bbicons/magic.jpg [[Sacred 2:Magic|Magic]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does magic damage,
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  • ...|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ...|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ...w.sacredwiki.org/images/bbicons/ice.jpg [[Sacred 2:Ice|Ice]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does ice damage,
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  • ...ons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ...|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ...es|efecto de daño secundario]], así también como un [[Sacred 2:Detrimental Effects/es|efecto mágico hostil]]. Se puede producir haciendo daño de hielo, o te
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  • ...es|efecto de daño secundario]], así también como un [[Sacred 2:Detrimental Effects/es|efecto mágico hostil]]. Se puede provocar haciendo daño de fuego, tant
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  • ...es|efecto de daño secundario]], así también como un [[Sacred 2:Detrimental Effects/es|efecto mágico hostil]]. Se puede producir haciendo daño de magia, o te
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  • ...tiary/es|enemgos]] con resistencia al veneno sufrirán ''menos'' [[Sacred 2:Damage/es |daño]] si se le golpea con cualquiera de los siguientes *Armas con el [[Sacred 2:Damage Types/es|tipo de daño]] de veneno forjado en ellas.
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  • ==[[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] Types== ...2:Secondary Damage Effects|Secondary Damage Effect]]. The five elemental damage types are:
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  • ...2:Secondary Damage Effects|Secondary Damage Effects]]. They also include effects like Root and most of the [[Sacred 2:Debuff|De-buffs]] (but not all). *'''Secondary Damage Effects:'''
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  • ...iki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does poison damage
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  • ...acredwiki.org/images/bbicons/fire.jpg [[Sacred 2:Fire|Fire]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does fire damage,
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  • ...he [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Poison damage (also called [[Sacred 2:Chance for Poison|Poison]]). ...age Effects (open wounds, burn, poison) is the latter's dependence on flat damage:
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  • ...[[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Physical damage known as [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] as well as ...age Effects (open wounds, burn, poison) is the latter's dependence on flat damage:
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  • ...ed 2: Secondary Damage Effects|Opponent's chance to cause secondary damage effects -X%]]
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  • ...nation to rid the hero and allies of all taint and corruption. Detrimental effects are blocked and cured while health regenerates at a heroic rate. ...[Sacred 2:Area of Effect|area of effect]] buff with healing and protective effects for the player and all allies.<br />
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  • ...r. It is also caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Fire known as [[Sacred 2:Chance for Burn|Burn]]. ...age Effects (open wounds, burn, poison) is the latter's dependence on flat damage:
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  • ...ances of triggering a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] or [[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by |Chance for [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]
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  • ...d 2:Secondary Damage Effects|Opponent's Chance to inflict Secondary Damage Effects]] -X%
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  • ...nst magic spells and [[Sacred 2:Secondary Damage Effects|additional damage effects]] ([[Sacred 2:Chance for Burn|burn ]], [[Sacred 2:Chance for Poison|poison ...mage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resist
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  • ...dary Damage Effects/es|Efecto de daño secundario]] ([[Sacred 2:Detrimental Effects/es|Efecto mágico hostil]]) Puede ''potencialmente'' infligir [[Sacred 2:Ch
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  • ...er. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Ice known as [[Sacred 2:Chance for Freeze|Freeze]]. [[Sacred 2:Damage Lore|Damage Lore]] skill mastery, [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacr
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  • ...ce to reflect an opponents [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] attacks. The attack is blocked from affecting the playe ...Sacred 2:Spell Intensity|Spell Intensity]] check does not affect reflected damage.
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  • ...er. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Magic known as [[Sacred 2:Chance for Weaken|Weaken]]. [[Sacred 2:Damage Lore|Damage Lore]] skill mastery, [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacr
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  • ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes. ...by a shield is 264, then the shield will mitigate 264*1.1 = 290 points of damage.
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  • ...ases [[Sacred 2:Energy Shields|Energy Shields]] "thickness" - an amount of damage that is ignored completely when you are hit by an enemy. ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes.
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  • ...as the chosen element as its main damage type or even used when mixed with damage types in the [[Sacred 2:Combat Arts|Combat Art]]: ...acred 2:Physical|Physical]] damage into elemental ([[Sacred 2:Fire|Fire]]) damage which increases the [[Sacred 2:Chance for Burn|Chance for Burn]]
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  • * [[Sacred 2:Damage Mitigation|Mitigation]] against all Damage Types: 10% + 0.1% per level ...ents' chance to cause [[Sacred 2:Secondary Damage Effects|secondary damage effects]] by 15% + 0.2% per level.
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  • ...e same (large) projectile at similar (slow) speeds. The [[Sacred 2:Damage|Damage]] is higher however due to it being two-handed. |Chance for [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]
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  • ...ance reduces the caster's combat art cooldown and protects him from effect damage and stuns. ...istance against all 5 [[Sacred 2:Secondary Damage Effects|secondary damage effects]]: 16.9% + 0.4% per CA level
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  • |[[Sacred 2:Damage of enraged players|Damage of enraged players]] ===Damage Types===
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • |width="40%" ALIGN="CENTER"|All Secondary skills in the right column below may be chosen only ''after'' a Primary ski ...[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|chance for critical hits]] with a
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  • Mage Staffs are one-handed melee weapons. They gain [[Sacred 2:Damage|damage]] from [[Sacred 2:Intelligence|Intelligence]] and the weapon lore skill tha ===Damage Types===
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  • ...ed 2: Secondary Damage Effects|Opponent's chance to cause secondary damage effects -X%]] (Belt) * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Fire|Fire]] (Gloves)
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • ...miento de daño]], aumentando la posibilidad de [[Sacred 2:Secondary Damage Effects/es|efectos de daño secundario]]. Actualmente muestra el aumento a todos lo '''[[Sacred 2:Damage Types/es|Tipos de daño]]'''
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • |[[Sacred 2:Opponent's chance to reflect ranged damage|Enemy's Chance to Reflect Ranged]] ===Damage Types===
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif '''Damage Lore'''=== ...ed 2:Chance for Poison|poison]]) of the respective [[Sacred 2:Damage Types|damage types]].
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • ...ecto de daño secundario]] que es también un tipo de [[Sacred 2:Detrimental Effects/es|efecto mágico hostil]]: ...dary Damage Effects/es|Efecto de daño secundario]] ([[Sacred 2:Detrimental Effects/es|Efecto mágico hostil]]) - [[Sacred 2:Freeze/es|Congelar]].
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 40-40 (20-20 [[Sacred 2:Physical|Physical]], 20-20 [[Sacred 2:Magic|Magi
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  • * Base damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu *[[Sacred 2:Direct Damage|Direct Damage]] X%
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  • ...abilities are those that deal a predetermined amount of [[Sacred 2:Damage|damage]] over a period of time to the affected target. There are 2 DoT types: ...Time. It is caused by some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • |Spears break out of the ground and damage everyone who touches them. ...of Opponents chance to cause [[Sacred 2:Secondary Damage Effects|secondary effects]] -X% for all characters.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 37-37 [[Sacred 2:Fire|Fire]]
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  • |[[Sacred 2:Damage against undead: Fire|Damage against undead: Fire]] ===Damage Types===
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • * [[Sacred 2:Damage Mitigation|Damage mitigation +X%]] ''all channels'' (Gloves) * [[Sacred 2:Damage of enraged players|Damage of enraged players +X%]] (Sword) Requires ''Sword Mastery''
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  • * [[Sacred 2:Block chance: Projectiles|Chance to Block Ranged Weapon Damage]]: 30.6% * '''Uproot''' - Adds a chance to [[Sacred 2:Block chance: Root|block rooting effects]] (45.5% + 0.5% per level).
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  • * Base weapon damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu *[[Sacred 2:Damage against T-Mutant|Damage against T-Mutant]] +X%
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  • * Opponent's Chance for [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]: -21.0% * '''Lightfoot''' - Adds a chance to [[Sacred 2:Block chance: Root|block root effects]] (40% + 1% per level).
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  • ...nsitivity to fire, cold, magic and poison damage and inflicts light poison damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • Two-Handed Mage Staffs are melee weapons that gain [[Sacred 2:Damage|damage]] from [[Sacred 2:Intelligence|Intelligence]]. The weapon lore skill that g ===Damage Types===
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 50-50 [[Sacred 2:Physical|Physical]]
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • ...| Opponents chance to cause [[Sacred 2:Secondary Damage Effects|secondary effects]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 31-31 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Magic|Magic]]
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  • |A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will d This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 48-48 (24-24 [[Sacred 2:Magic|Magic]] and 24-24 [[Sacred 2:Physical|Phys
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 43-52 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 30-30 [[Sacred 2:Magic|Magic]]
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  • ...acred 2:Damage over time: Physical|Physical Damage over Time]] ([[Sacred 2:Damage over Time|DoT]]). ...er triggered, it will always do full damage according to how much physical damage triggered it.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] of each dart: 27-27 (Roughly 70% [[Sacred 2:Poison|Poison]] and 30% [[Sac
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  • |[[Sacred 2:Damage of enraged players|Damage of enraged players]] ===Damage Types===
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  • * Shadow Master inflicts [[Sacred 2:Physical|Physical]] [[Sacred 2:Damage|damage]] **Has a chance to inflict any of the other damage types based on the random fist weapon he spawns with
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  • ...nts while inflicting the same amount of damage. This is extra, unresisted damage that cannot be defended against by any opponent in the game. This modifier ...ased Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacred 2:Chance for Burn|Burn]], [[Sacred 2:Chance for Poison|Poison]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 29-35 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 52-52 (75% [[Sacred 2:Magic|Magic]] / 25% [[Sacred 2:Fire|Fire]])
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 41-41 (24-24 [[Sacred 2:Physical|Physical]], 17-17 [[Sacred 2:Magic|Magi
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  • ...Each additional opponent that the first opponent careens into will sustain damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 22-22 [[Sacred 2:Fire|Fire]]
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  • * The character has taken [[Sacred 2:Damage|damage]] Energy Shields have 3 statistics: shield energy, damage absorbtion ([[Sacred 2:Block Warding Energy +X|Block Warding Energy]]) & [[
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 35-37 (Wielding starting bow) [[Sacred 2:Physical|Physical]]
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  • ...to fashion a totem out of the carcass of his slain enemies. The crippling damage caused by the resulting talisman serves as a grave warning to all foes. Wit This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...of the Paladin. A powerful weapon attack with extra fire, cold, and magic damage added. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ==The Basics of Damage Mitigation== ...mage|damage]] the player takes is completely omitted '''after''' all other damage calculations ([[Sacred 2:Armor|armor]] rating).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 54-54 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 26-26 [[Sacred 2:Poison|Poison]]
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  • .... As his body becomes less substantial, he becomes less susceptible to the effects of elemental attacks and magical curses. * [[Sacred 2:Damage Mitigation|Damage Mitigation]] While Cloaked: 20% + 0.1% per level
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 30-36 [[Sacred 2:Physical|Physical]]
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  • ...icochet off towards another monster. It can be modded to do additional ice damage and for further ricochets. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 37-37 (Roughly 75% [[Sacred 2:Poison|Poison]] and 25% [[Sacred 2:Physica
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 45-45 (35 [[Sacred 2:Magic|Magic]], 10 [[Sacred 2:Physical|Physical]])
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 48-48 (approx. 60% [[Sacred 2:Physical|Physical]], 40% [[Sacred 2:Magic|
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  • |Spears break out of the ground and damage everyone who touches them. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 44-51 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 24-24 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice|Cold]])
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  • ...d explode (summons ~4 minions that run to a random monster & explode doing damage). This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • |Causes corpses to explode, inflicting damage to nearby opponents. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * '''Escape''' - The Sorceress breaks all rooting effects when teleporting.
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  • While active, this aura grants a chance to reflect ranged damage back to its source. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 43-54 (wielding starting weapon)
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  • |Causes direct damage using [[Sacred 2:Book 5 - T-Energy|T-Energy]]. This combat art also gives t This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Does 33% [[Sacred 2:Physical|Physical]] and 66% [[Sacred 2:Fire|Fire]] Damage
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  • * [[Sacred 2:Damage|Damage]]: 6-6 [[Sacred 2:Ice|Cold]] ...[[Sacred 2:Chance to reflect: Projectiles|chance to reflect ranged weapon damage]] back to the attacker (30% + 0.7% per level).
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 34-41 [[Sacred 2:Physical|Physical]]
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  • ...flicting heavy magic damage. T-Energy beings will additionally suffer from damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 40-48 [[Sacred 2:Physical|Physical]] / [[Sacred 2:Magic|Magic]] (wieldin
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  • ...rom the enemy's hitpoints while inflicting the same amount of damage. The damage is unresisted. This modifier will have no effect if the character is alread ...se of Health Points with more players in the server has no effect upon the damage of the %Life Leech.
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  • All the weapon damage based Combat Arts are affected by the following skills: ...2:Combo|combo]]. The increase in damage is direct; it increases the extra damage boost provided by the Combat Art.
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  • |A strong gust of wind that can damage, stun or knock back enemies. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • |When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon. This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 43-43 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 21-21 + 8 per CA level [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Fire|Fire]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Ice|Cold]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 40-42 (Wielding starting bow)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 20-20 (Approx. 70% [[Sacred 2:Fire|Fire]] and 30% [[Sacred 2 :Physical|P
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-44 [[Sacred 2:Physical|Physical]]
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • ...d 2:Area of Effect|area-of-effect]] [[Sacred 2:Damage over time: Fire|fire damage over time]]. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 38-38 [[Sacred 2:Physical|Physical]]
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  • ...l poisonous arrows. [[Sacred 2:Shrunken Head|Shrunken heads]] may increase damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing.
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 42-49 [[Sacred 2:Physical|Physical]]
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  • ...Time|Damage over time]]) and will damage anything in the beam (during the damage pulse). Skillful sighting upon an enemy can result in numerous monsters bei This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]]
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  • ...with modifiers like [[Sacred 2:Detrimental magic effects|Detrimental Magic Effects -X%]] and don't forget to chug a [[Sacred 2:Recovery Elixir|Recovery Elixir [[Sacred 2:High Damage Ice Elf Build|High Damage Ice Elf Build]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]]
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  • ...d 2:Physical|physical]] damage is converted to the [[Sacred 2:Damage Types|damage type]] to which the opponent has the least [[Sacred 2:Armor|resistance]]. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Does 100% [[Sacred 2:Fire|Fire]] Damage (12-12).
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  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 44-62 (36-54 [[Sacred 2:Physical|Physical]],
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  • * [[Sacred 2:Fire|Fire]] [[Sacred 2:Damage|damage]] against T-Energy Creatures +7 * [[Sacred 2:Magic|Magic]] [[Sacred 2:Damage|damage]] against Undead +7
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 42-42 (50% [[Sacred 2:Magic|Magic]], 50% [[Sacred 2:Fire|Fire]])
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing.
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 40-58 (34-52 [[Sacred 2:Physical|Physical]],
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 23-23 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-46 [[Sacred 2:Physical|Physical]]
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  • * '''Escape''' - Chance to break all rooting effects while teleporting. (100% chance) ...2:Damage Mitigation|Damage Mitigation]] of [[Sacred 2:Physical|physical]] damage (4 sec + 0.02 sec per CA level)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 27-27 [[Sacred 2:Magic|Magic]]
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  • ...get. Additionally, portions of weapon damage will be converted into poison damage. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-45 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 37-39 (Wielding starting bow) [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 46-46 (34 [[Sacred 2:Fire|Fire]], 12 [[Sacred 2:Physical|Physical]])
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  • * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-63 (35-52 [[Sacred 2:Physical|Physical]], * Adds poison weapon damage (6 + 2 per level)
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 21-21 (Unarmed), 45-49 (Wielding starting bow) [[Sacred 2:Physical|Physi
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-38 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 5-5 [[Sacred 2:Magic|Magic]]
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  • |A portion of [[Sacred 2:Physical|physical]] damage is converted to the damage type which the opponent has least [[Sacred 2:Armor|resistance]] to. Dedicat This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Damage 3-3 [[Sacred 2:Magic|Magic]] (hits enemies in multiple pulses, in an [[Sacr
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 31-31 (Approx. 60% [[Sacred 2:Ice|Cold]] and 40% [[Sacred 2:Physical|Phy
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-57 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Adds base [[Sacred 2:Fire|Fire]] [[Sacred 2:Damage|Damage]] to the equipped weapon: 6 + 4 per level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 39-39 [[Sacred 2:Physical|Physical]]
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  • |A powerful frost blast is directed towards an opponent inflicting damage over time while temporarily decreasing the target's movement rate. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 20-20 [[Sacred 2:Physical|Physical]] (unarmed)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Magic|Magic]]
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  • |A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • |The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may al This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% (Arms) * [[Sacred 2:Detrimental magic effects|Detrimental magic effects]] -X% (Arms)
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  • ...amage Types]] that directly counter or "resist" incoming [[Sacred 2:Damage|damage]]. ...ge|damage]], they also have a corresponding Armor value that resists those damage types. The Armor resistance types are:
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 38-38 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice|Cold]])
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 12-12 ( 50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Poison|Poi
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  • ...star to strike her adversaries. This flaming ball of rock deals explosive damage to the target and leaves a patch of fiery burning earth behind, reducing la This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • * [[Sacred 2:Damage Mitigation|Damage Mitgation: All Types]] +X% (Chest) * [[Sacred 2:Damage over Time|Damage over Time: All Types]] -X% (Helmet)
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  • Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 25-25 [[Sacred 2:Ice|Cold]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Does 100% [[Sacred 2:Fire|Fire]] Damage (11-11).
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  • ...le of youthful exertions. They become slowed, weakened, and take amplified damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...Combat Art level [[Sacred 2:Physical|physical]] damage (+[[Sacred 2:Damage|damage]] modifiers))
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  • * Total [[Sacred 2:Damage|Damage]] when equipped: 43-61 (29-41 [[Sacred 2:Ice|Ice]], 14-20 [[Sacred 2:Physic * [[Sacred 2:Damage|Damage]]: 36-51 [[Sacred 2:Ice|Ice]]/[[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 3-3 [[Sacred 2:Fire|Fire]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 18-18 [[Sacred 2:Ice|Cold]]
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  • * Constant pulse of 100% Fire Damage dealt to opponents in close combat. * Total [[Sacred 2:Damage|Damage]]: 6-6 [[Sacred 2:Fire|Fire]].
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 14-14 [[Sacred 2:Physical|Physical]] (unarmed)
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  • ...successful hit stores additional damage up to a maximum value. The amassed damage is released in one or several mighty discharges. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...ble to enhance this spell to include a huge meteor that will inflict heavy damage upon impact. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...to nearby opponents. (10 + 5 per CA level magic damage (+[[Sacred 2:Damage|damage]] modifiers))
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 14-14 (Unarmed), 33-35 (Wielding starting bow) [[Sacred 2:Physical|Physi
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  • ...[[Sacred 2:Attack Value|Attack Value]] as well as basic [[Sacred 2:Damage|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (mel '''Weapon Damage +XX'''
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  • ...mbat Art does melee range AoE ([[Sacred 2:Area of Effect|Area of Effect]]) damage. Higher levels of Deathly Spears give multiple hits. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...a basic overview of damage-related concepts as well as calculations on how damage is inflicted and resisted in Sacred 2. More in-depth information can be fo == [[Sacred 2:Damage Types|Damage Types]] ==
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  • ...ell Damage Based Combat Arts]] and reduces the opponent's [[Sacred 2:Armor|damage resistances]] when mastered. * Secondary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:Dryad|Dr
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  • |Shards of ice that inflict massive cold damage and explode to freeze nearby enemies. The [[Sacred 2:Sorceress|Sorceress]] This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage in a 5m radius around the Barbarian.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...ea of Effect]] spell with 73% Physical and 27% Ice Damage. Percent of Ice damage increases per Combat Art level.
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  • |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...ields|Energy Shields]] that determines the proportion of [[Sacred 2:Damage|damage]] done to the energy shield, rather than [[Sacred 2:Max. Hitpoints|health p ...Type''' || Increases protection against a certain [[Sacred 2:Damage Types|damage type]] by a static amount.
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  • ...ifferent benefits, and they can be socketed in place of runes, jewelry, or damage-type items such as ice crystals. *[[Sacred 2:Damage Types|Damage]]+X%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Damage: 26-26 [[Sacred 2:Fire|Fire]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 29-29 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Magic|Magic]]
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  • For example, some types of armor drop with Detrimental magic effects -X% modifier that requires [[Sacred 2:Armor Lore|Armor Lore]] skill (or Arm ...Secondary Effect]], [[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -x% and others.'''
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  • |A magically enhanced weapon attack that converts physical into magic damage. This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
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  • |Causes direct damage using T-Energy. This combat art also gives the chance to transform an oppon |Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied
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  • |Powerful blow or stab that will inflict heavy damage on an opponent. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...cred 2:Spell Damage Based Combat Arts|magic spells]] and additional damage effects such as [[Sacred 2:Chance for Burn|Burn]], [[Sacred 2:Chance for Poison|Poi * Evade Critical Hits (from [[Sacred 2:Spell Damage Based Combat Arts|magic spells]] only) +Y%
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  • ...to melee and ranged is determined by several factors. In particular, the damage you inflict upon your enemies depends upon three main factors: * The [[Sacred 2:Damage|damage]] dealt per hit &ndash; How hard do you hit?
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 35-44 [[Sacred 2:Physical|Physical]]
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  • ...at does melee range light AoE ([[Sacred 2:Area of Effect|Area of Effect]]) damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 15-15 (unarmed), 32-47 (wielding starting weapon) [[Sacred 2:Physical|Ph
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 11-11 [[Sacred 2:Magic|Magic]] per hit
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  • ...eam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul wil This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...o a critical hit. A critical hit increases the amount of [[Sacred 2:Damage|damage]] that the target receives by 1.2 times, and is signified by a brief red st ...om critical hits worse, because increased base damage reduces a percent of damage that absorbed by armor (see [[Sacred 2:Armor|Armor]] page for further expla
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 45-45 (26-26 [[Sacred 2:Physical|Physical]], 19-19 [[Sacred 2:Ice|Cold]]
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  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Physical|Physical]] +X% (Belt) * [[Sacred 2:Damage Mitigation|Damage Mitigation: Fire]] +X% (Boots)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 (Approx. 55% [[Sacred 2 :Physical|Physical]] and 45% [[Sacred 2:Fi
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  • ...lass, although they may forge their runes into items to gain the secondary effects. *[[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 18-18 (9-9 [[Sacred 2:Physical|Physical]], 9-9 [[Sacred 2:Ice|Ice]])
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  • |<u>'''Secondary:'''</u> ...be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts.
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  • ...be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts. |<u>'''Secondary:'''</u>
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  • ...nd Gold slots do. Runes that are forged into Silver slots will have their secondary effect values increased by 7% and Gold slots by 15%. The primary effect (+ ...: Runes for other character classes may be forged into slots to gain the ''secondary'' rune effect, such as life leech or chance to evade. (This will ''not'' gr
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  • |Causes [[Sacred 2:Ice|ice]] damage and decreases opponents’ ice [[Sacred 2:Resistance|resistance]] within a This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • =Damage Mechanics for Spell Damage Based Combat Arts= ...|Skills]] and [[Sacred 2:Attributes|Attributes]] have on [[Sacred 2:Damage|Damage]] dealt.</div>
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  • ...om will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts. |valign="top" width="50%"|<u>'''Secondary:'''</u>
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  • ...uccessfully having passed the test and passing block\reflection, can cause damage, but may not remove any buff or may only deactivate one or two of them. Buf :The buff removing effects of Expulse Magic can not be blocked or reflected; Expulse Magic doesn't sav
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  • |Damage *Chance for [[Sacred 2:Secondary Damage Effects|Secondary Effect]]
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  • |valign="top" width="50%"|<u>'''Secondary:'''</u> ...be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts.
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  • ...ent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced. |valign="top" width="50%"|<u>'''Secondary:'''</u>
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  • |valign="top" width="50%"|<u>'''Secondary:'''</u> ...be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts.
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  • ...be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts. |valign="top" width="50%"|<u>'''Secondary:'''</u>
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  • | AoE|| [[Sacred 2:Area of Effect|Area of Effect]] || Combat Art which effects multiple enemies in range ...t Art]] or ability that deals a predetermined amount of [[Sacred 2:Damage |damage]] over a period of time to the affected target.
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  • |The Dryad's iron will to save her home can enable her to combat the effects of T-energy and to rectify the betrayal of Mother Nature. The Dryad must re ...Sacred 2:Cabalistic Voodoo Lore|Cabalistic Voodoo Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
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  • ...top"|'''[[Sacred 2:Dragon Magic Lore|Dragon Magic Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect. ...''[[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
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  • ...''[[Sacred 2:Celestial Magic Lore|Celestial Magic Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect. ...cred 2:Revered Technology Lore|Revered Technology Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
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  • ...e Inquisitor is proficient in close combat and his power even increased by damage he's taken. He represents the [[Sacred 2:Seraphim|Seraphim's]] polar oppos ...top"|'''[[Sacred 2:Combat Discipline|Combat Discipline]]'''<br />Increases damage and improves regeneration for Combos. Also increases the number of Combat A
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  • |valign="top"|[[Sacred 2:Damage Lore/de|'''Schadenskunde''']]<br />Erhöht die Chance, Zusatzwirkungen (z.B <center>{{titlebar|C09709|[[Sacred 2:Damage Lore/Full Table/de|Hier klicken für die vollständige Tabelle]]}}</center>
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  • ...="top"|'''[[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect. ...p"|'''[[Sacred 2:Source Warden Lore|Source Warden Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
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  • * [[Sacred 2:Combat Discipline|Combat Discipline]] - 75 - big boost to CA damage, especially the AS spells, and big regen boost as well, plus I like 3 CA co ...00 - gotta boost that spell damage to keep spell CAs on par with weapon CA damage, especially later on
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  • ...Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect. ...''[[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
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  • .... If it misses, you're screwed. % to hit is most important. % Criticals is secondary. ...ster, thus more chance to actually HIT a mob and thus distracting it. (not damage, distraction!)
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  • ...any signifigant damage from any enemies up to whisperwood in Platinum. My damage output is still low, but addition of deathblow ~ 50% has really helped drop ...be using magic or ice damage, as I prefer the weaken and freeze secondary effects for their defensive traits. Of course, will use Fire/Poison where needed.
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  • ...="top"|'''[[Sacred 2:Astral Lord Lore|Astral Lord Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect. |valign="top" width="50%"|<u>'''Secondary:'''</u>
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  • ...energy of the Dark Elf, as before, will deflect both projectiles and magic damage hurled against him. However, a balance has been achieved in Underworld whic ...verage damage range of a dual-wielded weapon is now lower than the average damage range of the same weapon wielded alone. This has the effect of balancing si
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  • ...uff Suits[/color][/topic] to keep Regen levels low, while allowing maximum Damage and Defense potential from Buffs. ...to level and keep it there until 75. This will give us much needed weapon damage and mod points for Exalted Warrior aspect.
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  • ...t Bark and Moribond Animus) and I can add Sinister Predator for some extra effects in the higher difficulties. Reducing regen. times is just icing on my ice ...ent Bark. It also increases the Intelligence bonus on Acute Mind, and the damage of Ephadic Lances.
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  • ...8 are purely for defense purposes. (The two aspect focus skills help with damage as well, by increasing acceptible CA levels). ...ially, sacrificing 200pts of Strength will net about 5kHP, and the loss to damage and attk rating is fairly negligable. Getting the 5kHP is a good thing, bec
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  • ...quire some play savvy, and understanding of the damage engine (both taking damage and receiving) in order to get the most out of this class. ...rdian – ASC- slows down melee attacks, stuns enemies, and reduces incoming damage to a trickle, while dealing accurate melee attacks and using Deathly Spears
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