Search results

Jump to navigation Jump to search

Page title matches

  • ...t Discipline mastery (75 hard skill points). Without Combat Discipline, a combo may only contain two Combat Arts. ...ppear at the bottom of the Combat Arts Window and can be edited there. The Combo pane looks like this:
    6 KB (1,016 words) - 00:36, 31 December 2017
  • #REDIRECT [[Sacred:Combo Master]]
    33 bytes (4 words) - 16:03, 29 December 2007
  • A '''Combo Master''' is an [[Non Playing Characters|NPC]] that provides assistance wit
    321 bytes (45 words) - 17:24, 30 July 2019
  • '''A Combo (and Rune) Guide '''Published at [http://darkmatters.org/forums/index.php?/topic/4289-a-combo-and-rune-guide/ DarkMatters] for review and discussion'''
    15 KB (2,681 words) - 15:19, 2 August 2023
  • 0 bytes (0 words) - 16:01, 29 December 2007
  • #REDIRECT [[Sacred:Bondbug's Combo (and Rune) Guide]]
    53 bytes (7 words) - 16:01, 29 December 2007

Page text matches

  • ...s|combo]]. You learn [[Sacred:combos|combos]] from a [[Sacred:Combo Master|Combo Master]]. ...ou cannot place a [[Sacred:Combat Arts|Combat Art]] into a [[Sacred:Combos|Combo]] if you have not learned it. If you construct one that does not work corre
    756 bytes (122 words) - 03:18, 27 April 2011
  • ...n as you turn back into knight form. The combat art by itself and not in a combo only regenerates when you are in knight form. This allows you to almost per
    386 bytes (75 words) - 20:47, 3 January 2008
  • #REDIRECT [[Sacred:Combo Master]]
    33 bytes (4 words) - 17:08, 30 July 2019
  • *Combo Masters :
    82 bytes (7 words) - 21:18, 24 December 2007
  • *Combo Masters :
    82 bytes (7 words) - 21:18, 24 December 2007
  • *Combo Masters :
    82 bytes (7 words) - 21:18, 24 December 2007
  • ...t en combo. Augmente également le nombre d'arts du combat possible dans un combo. ...niveau 75, Discipline de Combat autorise jusqu'à 4 Arts du Combat dans un combo.
    2 KB (351 words) - 16:43, 2 July 2009
  • * '''Quest Giver:''' [[Sacred 2:Combo Master|Combo Master]] * Get the potion from the [[Sacred 2:Combo Master|Combo Master]]
    2 KB (347 words) - 00:00, 20 December 2011
  • *[[Sacred:Combo Master|Combo Master]] : 1
    466 bytes (69 words) - 16:30, 3 August 2023
  • ...:Merchant|Merchant]], a [[Sacred:Smith|Smith]] and a [[Sacred:Combo Master|Combo Master]] – as well as providing access to most areas of [[Sacred:Anca
    538 bytes (82 words) - 04:53, 30 July 2019
  • *Combo Masters :
    98 bytes (8 words) - 21:16, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:17, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:16, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:16, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:16, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:14, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:15, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:17, 24 December 2007
  • ...iormente a la versión 2.40.0, cabe destacar que las Artes de Combate en un Combo, debido a un bug conocido, no se beneficiaban del incremento de la velocida ...l 75 de Disciplina de Combate, permite hasta cuatro Artes de Combate en un Combo.
    3 KB (562 words) - 16:46, 22 January 2010
  • ...o save Mishirla's soul and tells you to go see the [[Sacred 2:Combo Master|Combo Master]]. The Combo Master is across town, near the blacksmith.
    4 KB (570 words) - 20:29, 21 December 2011
  • *[[Sacred:Combo Master|Combo Master]] :
    531 bytes (70 words) - 04:52, 30 July 2019
  • *Combo Masters : NONE
    191 bytes (21 words) - 20:52, 27 October 2009
  • *Combo Masters : NONE
    179 bytes (19 words) - 20:29, 27 October 2009
  • *Combo Masters : NONE
    188 bytes (21 words) - 20:28, 27 October 2009
  • *[[Sacred:Combo Master|Combo Master]]: None
    438 bytes (59 words) - 04:52, 30 July 2019
  • *Combo Masters : NONE
    210 bytes (23 words) - 20:29, 27 October 2009
  • *Combo Masters : 1
    236 bytes (27 words) - 20:30, 27 October 2009
  • == Combo Recommendations == Jump cannot be placed into a [[Sacred 2:Combo|combo]], because the Dragon Mage loses the ability to use combos when transformed
    2 KB (243 words) - 01:28, 16 December 2013
  • *Combo Masters : 1
    220 bytes (23 words) - 20:27, 27 October 2009
  • *Combo Masters : NONE
    195 bytes (21 words) - 20:25, 27 October 2009
  • *Combo Masters : NONE
    255 bytes (32 words) - 20:27, 27 October 2009
  • ...|dano]] de todas as Combat Arts. Também permite até três Combat Arts em um combo. ...a Combat Discipline aprendida pelo personagem. Veja a página de [[Sacred 2:Combo|combos]] para detalhes.
    4 KB (557 words) - 01:25, 30 March 2011
  • ...at a [[Sacred:Combo Master|Combo Master]] when creating a [[Sacred:Combos|Combo]] or exchanging [[Sacred:runes|runes]].
    1 KB (211 words) - 04:51, 30 July 2019
  • *Combo Masters : NONE
    325 bytes (51 words) - 23:42, 7 October 2009
  • ...t Discipline mastery (75 hard skill points). Without Combat Discipline, a combo may only contain two Combat Arts. ...ppear at the bottom of the Combat Arts Window and can be edited there. The Combo pane looks like this:
    6 KB (1,016 words) - 00:36, 31 December 2017
  • ...owing effect on enemies. Alternatively, use a 3 Fire Spiral 1 Ring of Ice Combo.
    3 KB (402 words) - 14:15, 9 April 2008
  • *Combo Masters :
    316 bytes (43 words) - 01:15, 16 September 2009
  • *Combo Masters : 0
    154 bytes (14 words) - 10:47, 1 November 2009
  • == Combo Recommendations == Fireball cannot be placed into a [[Sacred 2:Combo|combo]], because the Dragon Mage loses the ability to use combos when transformed
    2 KB (318 words) - 21:34, 8 January 2014
  • ...Also necessary if the Dragon Mage wishes to manage equipment or [[Sacred 2:Combo|combos]]. == Combo Recommendations ==
    2 KB (335 words) - 01:41, 16 December 2013
  • *Combo Masters: None
    326 bytes (43 words) - 00:24, 12 November 2009
  • *Combo Masters: 1
    355 bytes (53 words) - 00:30, 12 November 2009
  • A '''Combo Master''' is an [[Non Playing Characters|NPC]] that provides assistance wit
    321 bytes (45 words) - 17:24, 30 July 2019
  • ...es the damage of all combat arts. Also allows up to three Combat Arts in a Combo. * At Level 75 Combat Discipline will allow up to four Combat Arts in a Combo.
    4 KB (553 words) - 21:25, 21 February 2016
  • *Combo Masters :
    248 bytes (28 words) - 19:29, 19 July 2023
  • == Combo Recommendations == Fire Odem cannot be placed into a [[Sacred 2:Combo|combo]], because the Dragon Mage loses the ability to use combos when transformed
    3 KB (361 words) - 21:33, 8 January 2014
  • *Combo Masters :
    304 bytes (39 words) - 10:40, 31 July 2023
  • * [[Sacred 2:Combo Master|Combo Master]]: Involved in [[Sacred 2:Obscura Tinctura Magica|Obscura Tinctura M * [[Sacred 2:Combo Master|Combo Master]]: Quest giver for [[Sacred 2:Bitter Medicine|Bitter Medicine]] ques
    2 KB (336 words) - 22:56, 7 October 2013
  • *Combo Masters :
    362 bytes (44 words) - 09:15, 24 July 2023
  • *Combo Masters : NONE
    414 bytes (51 words) - 10:54, 4 August 2023
  • *Combo Masters :
    387 bytes (50 words) - 14:17, 19 July 2023
  • ...her have groups or teams of baddies surround me and all take the hit. This combo I powered up with Tactics lore, 31 points, to bring the pain to groups I lo Another combo I use while using the one above is:
    3 KB (474 words) - 00:11, 18 August 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    5 KB (651 words) - 21:27, 22 April 2023
  • == Combo Recommendations == Lacerate cannot be placed into a [[Sacred 2:Combo|combo]], because the Dragon Mage loses the ability to use combos when transformed
    3 KB (485 words) - 21:28, 8 January 2014
  • * Talk to the [[Sacred 2:Combo Master|Combo Master]] and obtain the mop handle ...ll gladly return the bucket. He does not have mop handle but rats out the Combo Master.
    3 KB (480 words) - 23:06, 7 November 2013
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    5 KB (630 words) - 22:46, 8 January 2014
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    5 KB (647 words) - 22:48, 8 January 2014
  • Use often at high level in a 4 times combo to get rid of tough foes like dragons and bosses
    634 bytes (95 words) - 22:02, 17 September 2013
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    5 KB (660 words) - 21:39, 8 January 2014
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    4 KB (540 words) - 10:52, 20 December 2013
  • *[[Sacred:Combo Master|Combo Master]] – create [[Sacred:combos]] for you, or exchange runes
    2 KB (269 words) - 12:08, 17 June 2020
  • *If the seraphim uses a Combo afterwards of four Attacks in a row, the character could then land in the m *Can be used as a method of delivering a devastating combo up closely and quickly on a dragon or other Boss.
    3 KB (509 words) - 13:51, 23 March 2008
  • == Combo Recommendations == Frenzy cannot be placed into a [[Sacred 2:Combo|combo]], because the Dragon Mage loses the ability to use combos when transformed
    4 KB (532 words) - 21:29, 8 January 2014
  • ...fectively and dramatically used in a combo of four Attacks in a row. This combo set off after a Combat Jump can be particularly effective, as the seraphim
    3 KB (502 words) - 22:00, 27 March 2008
  • ...and you'll be able to get inside the city, where there are a blacksmith, a combo master and a merchant. ...u reject the quest, the Blacksmith, the Merchant, the Horse Dealer and the Combo Master will all attack you.
    2 KB (330 words) - 22:15, 7 April 2024
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    4 KB (588 words) - 22:35, 8 January 2014
  • ...generation von Combos. Erhöht auch die Anzahl der Kampfkünste die in einer Combo kombiniert werden können. ...r Text'''Kampfdisziplin gelernt wird oder nicht. Siehe [[Sacred 2:Combo/de|Combo]] Seite für mehr Details.
    4 KB (518 words) - 12:21, 11 September 2013
  • *Combo Masters : 1
    534 bytes (68 words) - 18:54, 12 February 2010
  • *Combo Masters : 1
    516 bytes (64 words) - 02:46, 26 September 2009
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    5 KB (700 words) - 22:45, 8 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    5 KB (759 words) - 21:27, 22 April 2023
  • *Combo Masters :
    433 bytes (57 words) - 02:54, 21 February 2010
  • ...SW/SWrc.gif [[Sacred 2:Rousing Command|Rousing Command]] [works great in a combo see below; the necessary mod is to add defense]. ...tArts/SW/SWks.gif [[Sacred 2:Killing Spree|Killing Spree]] [Excellent in a combo; mod for increased damage and releasing early].
    6 KB (927 words) - 02:40, 29 October 2013
  • ...you TiK (Turn into Knight) when you go to use your TiV (Turn into Vampire) combo, it will be ready. Saves on concentration potions. ...ation Potions [color=yellow](yellow)[/color] can be used to regenerate the combo timer instantly.
    9 KB (1,419 words) - 16:18, 29 December 2007
  • *It can be used in a Combo of four lightning strikes, useful to weaken enemies.
    1 KB (195 words) - 22:39, 23 March 2008
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. No effect on the damage. == Combo Recommendations ==
    6 KB (850 words) - 01:54, 31 December 2017
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
    6 KB (959 words) - 10:51, 1 July 2014
  • *Create a combo of 4 Discs in a row, after which you may regenerate the combo instantly with one yellow potion.
    3 KB (527 words) - 11:57, 15 April 2008
  • Demonic Blow (1 rune only) Combo with SS Scything Sweep (1 rune only) Combo with DB
    6 KB (897 words) - 00:09, 18 August 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th === Combo Recommendations ===
    8 KB (1,178 words) - 05:50, 15 December 2019
  • *Packt man die Vampirform in eine Combo, so regeneriert sich diese während der Verwandlungszeit im Hintergrund. Da
    2 KB (217 words) - 20:06, 18 July 2012
  • *Combo Masters : NONE
    1 KB (149 words) - 14:20, 13 May 2011
  • *Combo Masters : 1
    755 bytes (96 words) - 02:40, 26 September 2009
  • *Can be combined with other buffs in a combo like Rotating Blades of Light and Light allowing for formidable damage and
    2 KB (255 words) - 19:11, 22 March 2008
  • *Combo Masters: 1
    846 bytes (117 words) - 14:23, 4 August 2023
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. * A useful combo is Burst of Speed + [[Sacred 2:Cloak of Shadows|Cloak of Shadows]].
    4 KB (571 words) - 17:08, 6 January 2020
  • *Talk to the orc woman a bit northwest of the combo master.
    1 KB (163 words) - 22:15, 7 April 2024
  • == [[Sacred 2:Combo|Combo]] == ...t Discipline mastery (75 hard skill points). Without Combat Discipline, a combo may only contain two Combat Arts.
    7 KB (1,154 words) - 19:01, 30 September 2013
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...lly push the enemies out of harm's way. So it should probably not go in a combo following one of those CA's.
    5 KB (740 words) - 14:51, 7 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...[Sacred 2:Frenetic Fervor|Frenetic Fervor]] to make a powerful buff/debuff combo
    4 KB (567 words) - 03:50, 9 January 2014
  • ...2 seconds, as it takes more than 2 seconds for the glad to perform all hit combo.
    948 bytes (150 words) - 13:29, 2 September 2013
  • ...me out with shopping and titi came at night to give me some tips about TIV combo and the Wolf Trick. Big thanks to you. '''TIV =''' 1 with a lvl 4 combo TIV trick
    9 KB (1,592 words) - 17:14, 27 April 2011
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad *Works well in a [[Sacred 2:Combo|combo]] with [[Sacred 2:Claws of Thunder|Claws of Thunder]]. Tiger Strike will d
    6 KB (910 words) - 14:38, 6 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. * Placed in a combo with a modified [[Sacred 2:Killing Spree|Killing Spree]], it is possible to
    5 KB (621 words) - 01:16, 9 January 2014
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. *Makes a good [[Sacred 2:Combo|combo]] with [[Sacred 2:Divine Protection|Divine Protection]] when both are modde
    6 KB (751 words) - 01:36, 28 April 2022
  • ...MS, and you won't want to put it into a combo, as you'll be re-casting the combo every 20 seconds!
    2 KB (419 words) - 20:21, 1 October 2013
  • '''A Combo (and Rune) Guide '''Published at [http://darkmatters.org/forums/index.php?/topic/4289-a-combo-and-rune-guide/ DarkMatters] for review and discussion'''
    15 KB (2,681 words) - 15:19, 2 August 2023
  • ...me of them play special roles, such as Quest Givers, Smiths, Merchants and Combo Masters. Others merely converse with you. What the NPC says may provide use
    2 KB (377 words) - 04:11, 7 January 2011
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad *Works well in a [[Sacred 2:Combo|combo]] with [[Sacred 2:Battle Extension|Battle Extension]]. Dedicated Blow will
    7 KB (964 words) - 05:50, 9 January 2014
  • ...ger and lowers the regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. === Combo Recommendations (spell only) ===
    7 KB (908 words) - 17:59, 28 February 2023
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad * Zeal can be used in a [[Sacred 2:Combo|combo]] for great success with [[Sacred_2:Vengeance|Vengeance]] and/or [[Sacred_2
    6 KB (828 words) - 03:11, 10 January 2020
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. *Useful in a combo with [[Sacred 2:Paralyzing Dread|Paralyzing Dread]].
    5 KB (644 words) - 02:48, 9 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. === Combo Recommendations ===
    9 KB (1,203 words) - 03:23, 9 January 2014
  • == Combo Recommendations == None. Dragon Form can't function as part of a [[Sacred 2:Combo|combo]] as it is a shapeshifting form.
    7 KB (1,002 words) - 01:58, 31 December 2017
  • ...ed 2:Combo|Combos]]. Also increases the number of Combat Arts allowed in a combo. ...neration for Combos. Also increases the number of Combat Arts allowed in a combo.
    18 KB (2,539 words) - 01:56, 7 December 2013
  • If you are a Dwarf or don't want to ride a horse, buy a weapon+shield combo where both of the items upgrade your speed and hold them out. Also, buy som
    1 KB (186 words) - 22:27, 7 April 2024
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. *Useful in a combo with [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] and/or [[Sacred 2:R
    5 KB (693 words) - 20:27, 15 June 2023
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...eparately may be better than putting them together into a [[Sacred 2:Combo|combo]].
    6 KB (875 words) - 19:18, 25 June 2023
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad * Goes well in a [[Sacred 2:Combo|combo]] either before or after [[Sacred 2:Tiger Strike|Tiger Strike]] and [[Sacre
    6 KB (896 words) - 03:11, 10 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...ery combo-friendly as the regen-per-hit will quickly regenerate the entire combo.
    6 KB (836 words) - 17:17, 7 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ..., '''Vehemence''' and '''Lesion''' for an effective boss attack. Put it a combo with [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] and/or [[Sacred 2:D
    5 KB (701 words) - 03:27, 9 January 2014
  • == Combo Recommendations == Dragon Berserk can't function as part of a [[Sacred 2:Combo|combo]] as it is a shapeshifting form
    7 KB (1,023 words) - 01:56, 31 December 2017
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad *Goes well in a [[Sacred 2:Combo|combo]] either before or after [[Sacred 2:Dedicated Blow|Dedicated Blow]].
    8 KB (1,227 words) - 17:01, 3 February 2023
  • ...los Combos. También aumenta el número de Artes de Combate permitidas en un Combo. ...los Combos. También aumenta el número de Artes de Combate permitidas en un Combo.
    18 KB (2,863 words) - 00:01, 13 August 2013
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. * A useful combo is [[Sacred 2:Burst of Speed|Burst of Speed]] + Cloak of Shadows.
    5 KB (742 words) - 04:52, 8 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad *Use at the beginning of a [[Sacred 2:Combo|Combo]] with [[Sacred 2:Soul Hammer|Soul Hammer]] and/or [[Sacred 2:Pelting Strik
    6 KB (893 words) - 16:59, 5 August 2022
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    4 KB (509 words) - 05:07, 6 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad *This combat art also works very well in a [[Sacred 2:Combo|combo]] with [[Sacred 2:Assailing Somersault|Assailing Somersault]] and/or [[Sacr
    7 KB (937 words) - 22:00, 27 April 2022
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].
    4 KB (533 words) - 20:51, 7 January 2020
  • ...keep it for the Rest of your Journey. When you activate Soaring Daemon per Combo, you'll be able to use Dive Attack immediately, without having to wait for The Combo's Regeneration depends on your Char's Level. So it will shrink constantly.
    8 KB (1,327 words) - 03:27, 12 August 2013
  • ===To Combo or not to Combo=== ...ls above normal use. The suit is worn when the combo is purchased from the combo master, and then is stored in the private stash for making other combos lat
    13 KB (2,254 words) - 01:11, 28 October 2009
  • *Use a Combo of four Hard Hits in a row. This makes for a speedy attack on a monster wh
    2 KB (383 words) - 11:02, 26 March 2008
  • ...nd the Braverock portal. When you find it (there's a [[Sacred:Combo Master|Combo Master]] and [[Sacred:Merchant|Merchant]] loitering around near it), activa
    5 KB (917 words) - 22:03, 27 October 2009
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad *Pelting Strikes can be used in a [[Sacred 2:Combo|combo]] for great success with [[Sacred_2:Soul_Hammer|Soul Hammer]] and/or [[Sacr
    7 KB (972 words) - 22:04, 27 April 2022
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...bility makes a very effective addition to a [[Sacred 2:Boss|boss]] killing combo.
    7 KB (950 words) - 19:12, 20 April 2022
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    4 KB (566 words) - 01:38, 5 January 2020
  • 7) Maître Combo. 24) Ecran des arts du combat/combo - vous permet de voir les Arts du combat que vous avez choisi.
    3 KB (464 words) - 00:24, 13 September 2013
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    4 KB (553 words) - 05:35, 9 January 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th === Combo Recommendations ===
    8 KB (1,173 words) - 02:34, 9 January 2014
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    4 KB (547 words) - 17:27, 7 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    4 KB (566 words) - 17:41, 8 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    4 KB (594 words) - 23:10, 4 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    4 KB (617 words) - 15:26, 7 January 2020
  • * Situada en un combo junto con una [[Sacred 2:Killing Spree/es|Matanza]] modificada, es posible
    3 KB (427 words) - 06:32, 15 January 2010
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].
    4 KB (590 words) - 20:28, 7 January 2020
  • *Use Hunter Combat Art combo for normal mobs and Nature Combat Art combo for bosses/tough champs. ...is very easy to herd mobs and just kill them all with acute mind + hunter combo....rinse and repeat when acute mind is available again. You can still kill
    5 KB (785 words) - 01:24, 18 August 2014
  • *time = 0 : Cast the buff combo *time = 120 : Both are off, cast combo again
    14 KB (2,335 words) - 00:35, 30 April 2011
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    4 KB (604 words) - 05:08, 9 January 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad * Assassin can get stuck sometimes if Dragon Flight is placed first in a combo (bug)
    6 KB (889 words) - 16:20, 6 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (620 words) - 05:47, 9 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (680 words) - 01:06, 6 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...red 2:Energy Weapons|energy weapons]], will shoot 3 times. When used in a combo, eg with [[Sacred 2:Scything Sweep|Scything Sweep]], has chance to fire 6 t
    7 KB (913 words) - 00:26, 21 February 2022
  • [[Combo (And Rune) Guide by Bondbug]]
    1 KB (217 words) - 18:01, 13 August 2013
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th *Works well in a Combo with [[Sacred 2:Dislodged Spirit|Dislodged Spirit]] to further debuff tough
    6 KB (876 words) - 22:41, 9 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (624 words) - 04:00, 9 January 2014
  • ...ipline]] will give a reduction to the regeneration time of combat art in a combo.
    7 KB (1,068 words) - 23:17, 23 October 2013
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (632 words) - 20:12, 6 January 2020
  • ...Mastery asap. They are your main line of defense, untill your semi-buffer combo is useable. ...dvise to keep the Combat Arts at 1 rune read, untill the regen time of the combo drops below ~2,5 seconds. At level 161, I don't think I have over 25 runes
    11 KB (1,651 words) - 00:53, 18 August 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...er actions, such as movement, attack, or executing another combat art in a combo. In Ice and Blood this behavior became broken, and the Inquisitor became p
    7 KB (894 words) - 00:32, 31 December 2017
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (631 words) - 05:48, 9 January 2014
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    4 KB (631 words) - 21:41, 7 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (666 words) - 19:51, 5 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (644 words) - 17:07, 8 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (653 words) - 00:52, 5 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (689 words) - 00:14, 7 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (662 words) - 20:43, 6 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (653 words) - 01:22, 6 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (670 words) - 18:42, 6 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (655 words) - 22:32, 7 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (657 words) - 02:22, 5 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (700 words) - 03:14, 9 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (691 words) - 20:09, 6 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (684 words) - 22:43, 9 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (715 words) - 19:46, 5 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (683 words) - 20:13, 5 January 2020
  • ...mage and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (714 words) - 05:58, 6 January 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad
    5 KB (733 words) - 19:00, 7 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (702 words) - 19:40, 4 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (724 words) - 16:55, 7 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (710 words) - 17:34, 8 January 2020
  • ...mage and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...es an excellent area of effect attack (AoE). It can be used in [[Sacred 2:Combo|combos]] with [[Sacred 2:Fiery Ember|Fiery Ember]], [[Sacred 2:Icy Evanesce
    7 KB (1,025 words) - 05:53, 9 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (724 words) - 23:34, 4 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (707 words) - 22:23, 29 August 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (723 words) - 01:02, 5 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (737 words) - 19:41, 4 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (719 words) - 15:12, 7 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (714 words) - 20:24, 5 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (744 words) - 00:09, 5 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (768 words) - 17:27, 8 January 2020
  • Go talk to the Master Baker in the second house up the path past the Combo Master shop to start "A demon called Mirkon" then run further up the path,
    2 KB (343 words) - 21:47, 7 April 2024
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (746 words) - 04:57, 6 January 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th
    6 KB (797 words) - 21:08, 7 January 2020
  • ...mod and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (752 words) - 01:48, 6 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (730 words) - 04:48, 8 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (733 words) - 01:40, 10 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (809 words) - 23:00, 21 December 2022
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad
    5 KB (768 words) - 01:45, 8 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (750 words) - 22:42, 9 January 2020
  • ...] diminue son temps de régénération si cet Art du combat est placé dans un combo
    3 KB (481 words) - 15:35, 12 February 2012
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (751 words) - 01:57, 9 January 2014
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (722 words) - 17:49, 11 July 2023
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (761 words) - 00:43, 6 January 2020
  • ...nts. Also necessary if the Druid wishes to manage equipment or [[Sacred 2:Combo|combos]].
    2 KB (284 words) - 00:27, 11 November 2016
  • ...This technique will also work if you have multiple "melee" type CAs in a combo. Note that this technique does not seem to work with spells, to cast a spel ...the only Combat Art in the combo is a "spell".) See the [[Sacred 2:Combo|combo]] page for details.
    9 KB (1,520 words) - 02:01, 11 August 2013
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (780 words) - 05:44, 9 January 2014
  • ...here is affected by Infernal Power, and is very effective when placed in a combo of 4 Hell Spheres. A few such combos can take out a dragon.
    3 KB (531 words) - 12:07, 15 April 2008
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad
    6 KB (803 words) - 18:47, 7 January 2020
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].
    5 KB (765 words) - 20:18, 7 January 2020
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].
    5 KB (774 words) - 19:52, 7 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (772 words) - 22:41, 9 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (765 words) - 01:34, 6 January 2020
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad
    6 KB (829 words) - 03:10, 10 January 2020
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. No damage boost.
    6 KB (817 words) - 01:42, 8 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (860 words) - 16:36, 1 May 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (820 words) - 06:54, 8 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (823 words) - 07:39, 7 January 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].
    6 KB (796 words) - 20:00, 7 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (749 words) - 07:25, 25 August 2015
  • ...tion and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (804 words) - 14:14, 3 October 2023
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (796 words) - 02:12, 5 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (842 words) - 09:14, 8 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (810 words) - 05:46, 9 January 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th
    6 KB (873 words) - 23:08, 4 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (800 words) - 22:41, 9 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (830 words) - 01:28, 10 January 2020
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].
    6 KB (828 words) - 20:36, 7 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (866 words) - 19:41, 4 January 2020
  • ...and magic spells that your hero cannot use. These can be exchanged with a Combo Master.
    2 KB (363 words) - 13:14, 26 July 2019
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (808 words) - 05:37, 9 January 2014
  • ...y - a kind of poisonous hard-hit. I have been using it against bosses in a combo after Callous Execution (after because of CE's hitpoint decrease). (mods: d CA: Callous Execution-Mortifying Pillory combo, maybe Raving Thrust*
    5 KB (742 words) - 23:59, 17 August 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad
    6 KB (838 words) - 16:16, 4 January 2020
  • ...hy we have Vines AND [[Sacred 2:Goldenglade Touch|Goldenglade Touch]] in a Combo. As described below Usefull Combo's
    9 KB (1,369 words) - 23:57, 17 August 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th
    6 KB (870 words) - 21:26, 7 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (841 words) - 20:33, 26 July 2023
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (832 words) - 01:16, 21 February 2022
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad
    6 KB (867 words) - 01:35, 6 January 2020
  • ...ls above normal use. The suit is worn when the combo is purchased from the combo master, and then is stored in the private stash for making other combos lat At low character levels, a combo suit can make a Dragonslaying very, very easy. The level of the Dragon is 2
    13 KB (2,181 words) - 17:25, 11 June 2020
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th
    6 KB (842 words) - 21:16, 7 January 2020
  • ...vel we gain -20% regen + chunky damage goodness from any skill/skills in a combo. Master this before even touching skill 8, 9 and 10 (which should all be at 3. Hurl isn't really effective simply because SS is used in a combo with Frenzied Rampage. SS's purpose is to soften up the mobs HP, FR finishe
    15 KB (2,575 words) - 01:31, 18 August 2014
  • '''Combologiste''' - Créer et utiliser un combo
    3 KB (481 words) - 05:38, 3 February 2009
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (911 words) - 20:42, 24 November 2022
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (882 words) - 18:05, 23 November 2022
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (902 words) - 00:42, 6 January 2020
  • ...OR when u feel him enough leveled already I suggest using a shield/weapon combo. '''[[Sacred:Weapon Slots|Weapon slot|]]''': I prefer the weapon + shield combo. Get a nice weapon with damage/mf/spell bonus and find a shield with the sa
    8 KB (1,523 words) - 01:01, 30 April 2011
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (937 words) - 07:03, 8 January 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad
    7 KB (952 words) - 14:46, 6 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (903 words) - 20:52, 21 October 2023
  • ...This technique will also work if you have multiple "melee" type CAs in a combo. Note that this technique does not seem to work with spells, to cast a spel ...the only Combat Art in the combo is a "spell".) See the [[Sacred 2:Combo|combo]] page for details.
    11 KB (1,735 words) - 20:42, 20 August 2019
  • ...tion and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (906 words) - 05:10, 9 January 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].
    6 KB (909 words) - 16:24, 4 January 2020
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th
    7 KB (924 words) - 04:46, 9 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    7 KB (920 words) - 05:33, 9 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (891 words) - 07:13, 7 January 2014
  • ...S Lore can be neglected at 1 pt. Since the generic AS-based Area of Effect combo "CM + LA +(optional Eruptive Desecration)" is buffed up by this baby. ...skill the way it is modded is intended to be the primary bosskiller, when combo'd a synergy modded Raving Thrust + Inexorable Subjugation.
    16 KB (2,678 words) - 23:19, 17 August 2014
  • ...l Hammer]] + [[Sacred 2:Pelting Strikes|Pelting Strikes]] [[Sacred 2:Combo|combo]] and equipment with [[Sacred 2:Regeneration per hit|Regeneration per hit]]
    7 KB (939 words) - 06:26, 6 January 2014
  • ...ve to wait until you reach [[Sacred:Silver Creek|Silver Creek]] and do the Combo Master Quest to swap your runes. ...into MP Island South of Bellevue and utilize the Merchant, Blacksmith and Combo Master as soon as you receive the proper rune to do this.
    5 KB (898 words) - 03:27, 12 August 2013
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    7 KB (900 words) - 11:29, 22 August 2022
  • ...for the regeneration to take place, simply drink a yellow and re-fire the combo. The hot key for Concentration potions is 'R'.
    3 KB (425 words) - 18:12, 11 June 2020
  • ...e will boost the damage and reduce the regen times of all combat arts in a combo and that of our combos. ...f my poor Inquisitor. It was not a slow going at all - Clustering + Raving combo is great even at low level, and the buff suits were keeping his regen times
    13 KB (2,192 words) - 22:16, 20 February 2011
  • ...ith normal Combat Arts at level 200. After that, you will need to increase combo's/Combat Arts yet again to clear some of the more difficult spots. But with
    14 KB (2,613 words) - 02:02, 27 April 2011

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)