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  • ...benefits for casting [[Sacred 2:Buff|buffs]], as a player may use an ''All Skills +X'' weapon slot to raise the level of his Focus skill, whch can then incre == Availability of ''All Skills +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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Page text matches

  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All combat arts|All combat arts]] or [[Sacred 2:Aspects|Aspect]]-specific bonus to combat arts *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All combat arts|All Combat Arts]] +X *[[Sacred 2:All Skills|All Skills]] +X
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  • *[[Sacred 2:All Skills|All Skills]]
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  • * [[Sacred 2:All combat arts|All combat arts]] * [[Sacred 2:Offensive Skills|Offensive Skills]]
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  • <u>Class:</u> '''All''' * [[Sacred 2:All combat arts|All combat arts]] (Second Ring)
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  • ::[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Combat Art Skills|Combat Art Skills]] +X
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All Skills|All Skills]] +X *This item, as well as all other items from the [[Sacred 2:Unlock Items|Unlock Items]] list will now d
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  • [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png] *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Offensive Skills |Offensive Skills]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Offensive Skills|Offensive Skills]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Offensive Skills|Offensive Skills]] +X
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  • *[[Sacred 2:All Skills|All Skills]] +X *This item, as well as all other items from the [[Sacred 2:Unlock Items|Unlock Items]] list will now d
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  • [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png] *[[Sacred 2:All Skills|All Skills]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Offensive Skills|Offensive Skills]] +X
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  • * [[Sacred 2:All combat arts|All combat arts]] (Helmet) == Bonus to skills ==
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  • * [[Sacred 2:Combat Art Skills|Combat Art Skills]] ...e Universe on his hoods and he constantly sings the glories of Vishnu from all his mouths. Shesha is depicted with a massive form that floats coiled in sp
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  • ...benefits for casting [[Sacred 2:Buff|buffs]], as a player may use an ''All Skills +X'' weapon slot to raise the level of his Focus skill, whch can then incre == Availability of ''All Skills +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • == Bonus to skills == * [[Sacred 2:All Skills|All Skills]] (Arms)
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  • * [[Sacred 2:All combat arts|All combat arts]] +X (Legs) == Bonus to skills ==
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  • '''[[Sacred:All Class Set Items|All Class Set Items]]''' ''[[Sacred:Set Items|Set Items]]'' Class: All classes
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  • '''Weapon Lore''' is a [[Sacred:Skills|skill]] that is available to all [[Sacred:Character Class|classes]], although it is most useful for melee ch {| class="skills" border="1" cellspacing="0" style="text-align: center;"
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Shoulders)
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  • {| class="skills" border="1" cellspacing="0" style="text-align: center;" ''Available for: [[Sacred:Character_Class|All classes]]
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  • * [[Sacred 2:Skills|All Skills]] + X ...ural powers. In his anger, Parashurama used the parashu to get rid of the all the Earth's tyrannical kshatriya (warrior class) twenty one times over.
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  • *[[Sacred 2:All Skills|All Skills]] +X
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  • *[[Sacred 2:All Skills|All Skills]] +X
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to skills ==
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  • == Bonus to [[Sacred 2:Skills|Skills]] == *[[Sacred 2:All combat arts|All combat arts]] (3 items)
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  • *[[Sacred 2:All Skills|All Skills]] +X
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  • ...capable of equipping and wearing a wide variety of armor and shields. Not all can equip the same pieces, however. Below is a list of the types of protect Available to all characters.
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  • *[[Sacred 2:Defensive Skills|Defensive Skills]] +X ** Refer to the [[Sacred 2:Lightsabers|Lightsabers]] page to see all color variations.
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  • * [[Sacred 2:Damage over Time|Damage over Time: All Types -X%]] * [[Sacred 2:Defensive Skills|Defensive Skills]]
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  • == Bonus to skills == + [[To all skills]]
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • *[[Sacred 2:All Skills|All Skills]] +X
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  • ...ls are close to 100%, and "crystal skin" buff ceases to reflect spells, as all they have previously blocked. ...ully blocking or reflecting a close combat or ranged combat attack negates all detrimental effects and negative effects like stun/disarm/seriously wounds,
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:All Skills|All Skills]] (Legs)
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Offensive Skills|Offensive Skills]] +X
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  • *[[Sacred 2:All Skills|All Skills]] +X ...stomary weapon is a trident, and his very name is commonly associated with all things marine, this spear appears trident-like, but is actually made in a f
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  • <u>Class:</u> '''All''' * [[Sacred 2:All combat arts|All combat arts]] (Amulet)
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  • *[[Sacred 2:All combat arts|All combat arts]] (Red Ring) == Bonus to skills ==
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  • ...l]] / [[Sacred:Attributes|Attribute]] [[Sacred:Quests|quest]] available to all [[Sacred:Character Class|character classes]]. It takes place entirely withi
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6% * '''Hale''' - Improves all of the wolves' armor resistances by 5.5 + 5.5 per level.
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation]] (All [[Sacred 2:Damage Types|Damage Types]]): 20.0% ...w Warrior sustains less damage during the charge. (+20% damage mitigation (all types))
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  • <u>Class:</u> '''All''' == Bonus to skills ==
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ==Skills and Attributes== No skills or attributes affect the damage, regeneration, or execution speed of Fireba
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -9.8% * '''Replenish''' - Further decreases the regeneration time of all spells. (7% + 0.7% per CA level decrease)
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  • * [[Sacred 2:All combat arts|All combat arts]] (Armor) == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ...elow to learn which type is most suited to your playing style, or try them all - your character storage contains eight spaces - just enough! ...nderworld|Underworld]]. All items placed into any chest are available at ''all'' of the chest locations. '''[[Sacred:runes|Runes]]''' and '''[[Sacred:poti
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  • == Bonus to [[Sacred 2:Skills|Skills]] == |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • ...order or be in the active relic slot for the set bonus to work. As long as all the required sigils are placed anywhere in the relic holder, the set bonuse == [[Sacred 2:Skills|Skill]] Bonus and [[Sacred 2:Item Modifiers|Item Modifiers]] ==
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  • == Bonus to skills == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Arms)
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Offensive Skills|Offensive Skills]] (Helm)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -17.2% * '''Energy''' - Further decreases the regeneration time for all spells by 7% + 0.5% per level.
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  • == Bonus to [[Sacred 2:Skills|Skills]] == |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6% * '''Robust''' - Adds 7.5 + 7.5 per level to all the Grizzly's armor resistances.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% * '''Steady''' - Decreases regeneration time of all combat arts while Battle Orders is active by 7.5% + 1.0% per level.
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  • *[[Sacred 2:Offensive Skills|Offensive Skills]] +X *This item, as well as all other items from the [[Sacred 2:Unlock Items|Unlock Items]] list will now d
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  • With 4 Items, +X to All Combat Arts == Bonus to Skills ==
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  • * [[Sacred 2:All combat arts|All Combat Arts]] (Shoulder) == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/pacifism.gif '''Pacifism'''=== Reduces incoming damage from hostile players (PvP). All possible ramifications still unknown.
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Offensive Skills|Offensive Skills]] +X
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40% * '''Rapid Fire''' - Increases the attack speed for all weapons by 15.5% + 0.5% per level.
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  • Forge Lore is a [[Sacred:Skills|skill]] available only to [[Sacred:Dwarf|Dwarves]]. It replicates the abili ...st in [[Sacred:Gold|gold]] is reduced. The dwarf has the ability to insert all of the same types of items the Smith is able to ([[Sacred:Amulet|amulets]],
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Helm)
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  • == Bonus to [[Sacred 2:Skills|Skills]] == |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • |The Shadow Warrior bellows a battle cry, mustering all his strength and increasing his attack values considerably for a brief peri * '''Surge''' - The [[Sacred 2:Regeneration Time:|regeneration time]] of all combat arts is decreased while Rousing Command is active. (5% + 0.5% per CA
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30% * '''Aegis''' - Adds to all of the Valkyrie's armor resistances (7.5 + 5.5 per level).
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * (Hands) [[Sacred 2:All Skills|All Skills]]
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  • == Bonus to [[Sacred 2:Skills|Skills]] == *[[Sacred 2:Combat Art Skills|Combat Art Skills]] (Chest)
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  • * [[Sacred 2:Offensive Skills|Offensive Skills]] ...st who was the personification of drought. He blocked the rivers and kept all the water of the world captive in his 99 Fortresses. It took the might of
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0% * '''Rigid''' - Increases all of the Necromancer's armor resistances by 20% + 5% per level.
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  • * [[Sacred 2:Damage Mitigation|Mitigation]] against all Damage Types: 10% + 0.1% per level * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6%
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  • * [[Sacred 2:Damage Mitigation|Damage Mitgation: All Types]] +X% * [[Sacred 2:Defensive Skills|Defensive Skills]] +X
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to skills ==
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +29.7% ...'' - Reduces the cooldown of spells (Regeneration Time: -16.7%, applies to all combat arts).
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +24.7% ==Skills and Attributes==
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  • == Bonus to skills == ...ounds: +XX%; Increase All Damage Types: XX%; Resist Stun: +XX ; Percent to all resistances: +XX%; Find Additional Potions: XX%
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  • *[[Sacred 2:Combat Art Skills|Combat Art Skills]] +X * This item, as well as all other items from the [[Sacred 2:Unlock Items|Unlock Items]] list will now d
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  • ...ts. With this aura the [[Sacred 2:Paladin - Diablo 2 Fallen|Paladin]], and all those allied with her cause, carry themselves with a zealous fervor, allowi * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0%
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/concentration.gif '''Concentration'''=== Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]] and grants the ability to maintain two
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  • +[[To all magic spells]] == Bonus to skills ==
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif '''Constitution'''=== {|class="skills" width="90%" cellspacing="0"
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  • |width="40%" ALIGN="CENTER"|All Primary aspect skills in the left column below may be chosen as soon as a character reaches level |width="40%" ALIGN="CENTER"|All Secondary aspect skills in the right column below may be chosen only ''after'' a Primary skill from
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Helm)
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  • ...decrease their regeneration time by investing in various [[Sacred 2:Skills|skills]], [[Sacred 2:Attributes|attributes]], [[Sacred 2:Item Modifiers|item modif ...on it off. Permanent Buffs have a penalty associated with them that cause all Combat Arts to regenerate more slowly when the Buff is active. This penalt
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ==Skills and Attributes== No skills or attributes affect the damage, regeneration, or execution speed of Fire O
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  • <u>Class:</u> '''All''' ==Bonus to Skills==
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  • ...bsolute. For example, a level 62 ring from Platinum may carry +4 or +5 All Skills.<br /><br /> {|class="skills" style="border-bottom:#000000;" width="90%" cellspacing="0"
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  • == Bonus to skills == * [[Sacred 2:Defensive Skills|Defensive Skills]] (Shoulders)
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  • == Bonus to [[Sacred 2:Skills|Skills]] == *[[Sacred 2:Offensive Skills|Offensive Skills]] (Gloves)
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * (Legs) [[Sacred_2:Offensive_Skills|Offensive Skills]]
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  • <u>Class:</u> '''All''' ==Bonus to Skills==
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  • <u>Class:</u> '''All''' ==Bonus to Skills==
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  • <u>Class:</u> '''All''' ==Bonus to Skills==
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  • == Bonus to skills == [[Percent to all resistances]] +X%
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  • *[[Sacred 2:All combat arts/es|Todas las artes de combate]] *[[Sacred 2:Offensive Skills/es |Habilidades de ataque]]
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * (Helm) [[Sacred 2:Defensive Skills|Defensive Skills]]
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  • <u>Class:</u> '''All''' ==Bonus to Skills==
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  • [[To all combat arts]] == Bonus to skills ==
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  • ...it into a potion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect. All sorts of [[Sacred 2:Wild Animal|Wild Animals]] can drop it. {|class="skills" width="550px" cellspacing="0"
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  • * All Combat Arts +X (Wings) == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • <u>Class:</u> '''All''' ==Bonus to Skills==
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  • * Aspect Regeneration: -23.2% +0.5%* per CA level (All [[Sacred 2:Aspects|Aspects]]) * Resistance against all 5 [[Sacred 2:Secondary Damage Effects|secondary damage effects]]: 16.9% + 0
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  • ...nd will also provide a secondary effect of [[Sacred 2:Armor|Armor X%]] for all characters. =='''Elemental Magic [[Sacred 2:Skills|Skills]]'''==
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  • == Bonus to [[Sacred 2:Skills|Skills]] == *[[Sacred 2:Damage Mitigation|Damage mitigation: All Types]] (Legs)
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to skills ==
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Defensive Skills|Defensive Skills]] (Boots)
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • |width="40%" ALIGN="CENTER"|All Primary skills in the left column below may be chosen as soon as a character reaches level |width="40%" ALIGN="CENTER"|All Secondary skills in the right column below may be chosen only ''after'' a Primary skill from
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  • == Bonus to skills == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% ==Skills and Attributes==
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  • == Bonus to skills == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +49.5% * '''Idol''' - Extends the reflective effect to all party members. (50% effectiveness to party members)
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  • == Bonus to skills == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • == Bonus to skills == *[[Sacred 2:Combat Art Skills|Combat Art Skills]] (Shoulders)
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Defensive Skills|Defensive Skills]] (Wings)
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to skills ==
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  • == Bonus to [[Sacred 2:Skills|Skills]] == *[[Sacred 2:General Skills|General Skills]] (Helm)
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  • == Bonus to skills == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • == Bonus to skills == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • == Bonus to skills == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • *[[Sacred 2:Combat Art Skills|Combat Art Skills]] +X * {{PAGENAME}} has [[Sacred 2:Willpower|willpower]]-based damage. Just like all the other lightsabers do with the [[Sacred 2:Community Patch|Community Patc
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  • ...air as a loud thunderbolt from the heavens strikes her and and transforms all her weapons in the weapon slot she was using, while bequeathing her with th * The BeeEffGee bolts can pass directly through all enemies in a row and hit enemies side by side close to each other with "spl
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  • ...ive Sinister Predator increases the attack speed of and chance to hit with all [[Sacred 2:Ranged Weapons|ranged weapons]], and will also add a chance that * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40%
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  • ...[[Sacred 2:Buff#temporary buff|temporary buff]] to the Shadow Warrior and all allied units within the [[Sacred 2:Area of Effect|area of effect]]. * '''Fear''' - Reduces attack values of all opponents within area of effect. (130 + 1 per CA level decrease in [[Sacred
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  • * '''Surge''' - Decreases the regeneration time of all combat arts when Shout is active by 5.0% + 0.5% per level. * '''Endurance''' - Decreases all incoming damage over time by 5% + 0.5% per level.
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  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Human|Humans]] can drop it. {|class="skills" width="550px" cellspacing="0"
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  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Humanoid Monster|Humanoid Monsters]] can drop it. {|class="skills" width="550px" cellspacing="0"
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  • This spell curses all attackers, condemning them to receive whatever pains they inflict upon othe * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45.0%
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  • ...mage mitigation from enemies. Slightly increases the regeneration speed of all combat arts within the aspect Mystic Stormite while the buff is active. Cry * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +35.0%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45% ==Skills and Attributes==
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  • ...s and Life Leech from '''Eviscerate''' and '''Hunger''' mods will apply to all opponents hit by Fury, making it much more powerful. ==Skills and Attributes==
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  • == Bonus to [[Sacred 2:Skills|Skills]] == ...are legendary-tier items, like most of the [[Sacred 2:All Class Set Items|All-Class Sets]]. Thus they are extremely rare and difficult to find.
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  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Undead|Undead]] can drop it. {|class="skills" width="550px" cellspacing="0"
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  • ...ive Sinister Predator increases the attack speed of and chance to hit with all ranged weapons, and will also add a chance that opponents will drop a [[Sac ...a secondary effect of [[Sacred 2:Chance for Poison|Chance for Poison]] for all characters.
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  • ...ived reduces gold, saving health: XX% Each hit has a percentage chance for all of the damage to be taken from your gold rather than your health. == [[Sacred:Increase All Damage Types|Increase All Damage Types]] ==
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  • |A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is |The Shadow Warrior bellows a battle cry, mustering all his strength and increasing his attack values considerably for a brief peri
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  • Skills * If you use the chestplate of solitaire it gives bonuses to all ca's,-xx% to regen and +xx% to cast speed
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  • *[[Sacred 2:Combat Arts|All Combat Arts]] (Shoulders) == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Orcs|Orcs]] can drop it. {|class="skills" width="550px" cellspacing="0"
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  • * [[Sacred 2:All combat arts|All combat arts]] +X (Belt) == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ...orpses will receive an [[Sacred 2:Armor|armor]] bonus. (adds resistance to all 5 [[Sacred 2:Damage Types|damage types]], 7.5% + 5.5% per CA level increase ==Skills and Attributes==
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  • ...ct of [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] for all characters. =='''Mentalism [[Sacred 2:Skills|Skills]]'''==
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  • * [[Sacred 2:Regeneration Time:|Regeneration time]] of All Combat Arts: +35.0% ==Skills and Attributes==
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +45.0% ==Skills and Attributes==
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  • <u>Class:</u> '''All''' ==Bonus to Skills==
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  • ...aura the [[Sacred 2:Paladin - Diablo 2 Fallen|Paladin]] basks herself and all she deems faithful in a warm, healing light. Her prayers for salvation carr * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +5.0%
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  • ...- Diablo 2 Fallen|Paladin]] strides into battle encased in this holy aura. All those within its range are burnt with the fires of divine virtue. Holy Fir * Boost to all Fire Damage: 50% + 2% per level
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Defensive Skills|Defensive Skills]] (Helm)
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  • ...d, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very *[[Sacred 2:Skills|Skills]]
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  • ==Skills and Attributes== No skills or attributes affect the damage, regeneration, or execution speed of Lacera
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Defensive Skills|Defensive Skills]] (Shoulders)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +40.0% ==Skills and Attributes==
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  • ==Skills and Attributes== No skills or attributes affect the damage, regeneration, or execution speed of Shock
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Offensive Skills|Offensive Skills]] (Gloves)
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  • |Briefly increases the regeneration rate of all combat arts and adds a bonus to intelligence. ...e to cause [[Sacred 2:Secondary Damage Effects|secondary effects]] -X% for all characters.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6% ==Skills and Attributes==
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  • [[File:strength.gif]] Place all points in [[Sacred 2:Strength|'''Strength''']] ===[[Sacred 2:Skills|Skills]]===
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Defensive Skills|Defensive Skills]] (Belt)
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  • ...as the 5 pigs you are supposed to rescue don’t join you as henchmen until all 10 spiders are dead, making it difficult to keep them alive if you can’t Kill the 10 spiders as quickly as possible – you’ll know when you’ve got all 10 because the 5 pigs (or fewer, if some died) will join you as henchmen.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +35.0% * '''Chilling Armor''' - Additionally increases all inflicted cold damage by 50% + 2% per level.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6% ==Skills and Attributes==
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  • ...rovide a secondary effect of [[Sacred 2:Attack Value X%|Attack Value]] for all characters. =='''Devout Guardian [[Sacred 2:Skills|Skills]]'''==
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50% ==Skills and Attributes==
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  • Available sockets: 11, all golden == Bonus to skills ==
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ...e are a few chars who can take 2 of those, and only one char that can take all 3 of them. Yes, you guessed it. That one char is the Temple Guardian. ...har will do pretty much anything for you and will ensure the easy-going of all other chars. Well... there are only 2 chars that can use this skill setup:
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] +X (Shoulders)
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  • ...ption here. Why must evil hide in such wretched places? You dark mages are all alike, obsessed with power. I shall prove worthy. I shall track the prime e =='''Paladin [[Sacred 2:Skills|Skills]]'''==
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  • ...al projectile. Overall damage is increased by 30% but split evenly between all projectiles. ...al projectile. Overall damage is increased by 30% but split evenly between all projectiles.
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • =='''Barbarian [[Sacred 2:Skills|Skills]]'''== |All skills in the left column below may be chosen as soon as a character reaches level
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  • '''[[Sacred:All Class Set Items|All Class Set Items]]''' ''[[Sacred:Set Items|Set Items]]'' Class: All clasess
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Gloves)
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  • * Enemy Sensitivity to all Damage Types: 10% + 0.5% per level * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
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  • ...ion|Patches, Downloads & Expansion]]''' &ndash; Explanation and listing of all Sacred game patches and [[Sacred:downloads|downloads]]. * '''[[Sacred:Places|Places]]''' &ndash; Places, cities, and all info around them.
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  • ...d, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very *[[Sacred 2:Skills|Skills]]
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  • |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor. ...ct of [[Sacred 2:Damage of enraged players|Damage of Enraged Players]] for all characters.
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  • [[File:Skills.png|link=Sacred_2:Skills]] [[Sacred 2:Skills|'''Skills''']]
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Offensive Skills|Offensive Skills]] +X (Wings)
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  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Demon|Demons]] can drop it. {|class="skills" width="550px" cellspacing="0"
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  • <u>Class:</u> '''All''' ==Bonus to Skills==
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  • ...|sword-type Daggers]], however they come with different modifiers. All in all they are most similar to [[Sacred 2:Throwing Stars|Throwing Stars]] however {|class="skills"
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  • == Bonus to [[Sacred 2:Skills|Skills]] == ...set is specially focused on the Devout Guardian aspect, giving bonuses to all five combat arts and their regeneration times. This dark, fierce-looking a
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  • ==Corresponding [[Sacred 2:Skills|Skills]] == ...boost the attack rating, as will [[Sacred 2:Speed Lore|Speed Lore]]. Such skills are helpful but not neccessary, as these combat arts have an innate, scalin
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  • * Boost to All [[Sacred 2:Ice|Cold]] [[Sacred 2:Damage|Damage]]: 50% + 2% level * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0%
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  • * [[Sacred 2:Combat Arts|All Combat Arts]] (Chest) == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to skills == * [[Sacred 2:Offensive Skills|Offensive Skills]] + X (Blowpipe)
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  • ...in jewelry – [[Sacred 2:All Class Unique Amulets|amulets ]] and [[Sacred 2:All Class Unique Rings|rings]]. These items can range from very ordinary to qui ...ed. To negate these penalties, a character must have the respective "Lore" skills:
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  • * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]] * '''Destruction''' - Increases all damage types of the spectral hand. (17.4% increase)
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  • == Bonus to skills == * [[Sacred 2:Defensive Skills|Defensive Skills]] +X (Shoulders)
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  • == Bonus to [[Sacred 2:Skills|Skills]] == |class="cellborderlc" align="left"|[[Sacred 2:Combat Arts|All Combat Arts]] +X
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  • ...otions]] decrease the [[Sacred 2:Regeneration Time:|regeneration time]] of all [[Sacred 2:Combat Arts|Combat Arts]]. {|class="skills" width="50%" cellspacing="0"
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. ...ed 2:Chance to reflect: Close Combat|Chance to Reflect: Close Combat]] for all characters.
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  • ...y to instill the spark of life into inanimate objects. It is believed that all life was forged when fire, earth, iron and flesh were combined. The Clay Go * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0%
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  • *[[Sacred 2:Offensive Skills|Offensive Skills]] +X * {{PAGENAME}} has [[Sacred 2:Willpower|willpower]]-based damage. Just like all the other lightsabers do with the [[Sacred 2:Community Patch|Community Patc
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +45.0% ....1% per Combat Art level [[Sacred 2:Damage Mitigation|damage mitigation]] (all damage types))
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  • |Lowers all attributes of the target for a brief period. Enhanced effect against oppone ...ndary effect of [[Sacred 2:Life leeched per hit|Life Leeched per hit]] for all characters.
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  • 1. General Skills Enhances the effectiveness of all potions and allows use of certain consumables.
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Offensive Skills|Offensive Skills]] (Helm)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40% * '''Durable''' - Adds [[Sacred 2:Armor|armor]] resistance of all types to the Shadow Master (7.5 + 5.5 per level).
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  • |width="40%" ALIGN="CENTER"|All Primary skills in the left column below may be chosen as soon as a character reaches level |width="40%" ALIGN="CENTER"|All Secondary skills in the right column below may be chosen only ''after'' a Primary skill from
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  • ...y effect of [[Sacred 2:Damage Mitigation|Damage Mitigation: Physical]] for all characters. =='''Exalted Warrior [[Sacred 2:Skills|Skills]]'''==
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  • |A devastating nova that damages all enemies around the Seraphim within range. ...condary effect of [[Sacred 2:Shield Regeneration|Shield Regeneration]] for all characters. This secondary bonus will of course only be useful to character
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  • * Increases all inflicted fire damage by 18% + 2% per level * '''Sear''' - Further increases all inflicted fire damage by 9% + 1% per level.
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  • ...r sockets per item). These sets do not focus on any aspect nor play style. All the bonuses are general and can be useful for any character and build. The All the Mutation Sets have common list of the set bonuses:
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2: Defensive Skills|Defensive Skills]] (Arms)
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  • * Hits all opponents in a 360 degree radius simultaneously * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • ...mold the base elements into whatever magical forms they need - threatening all other magic disciplines with obsolescence. The Sorceresses believe that it =='''Sorceress [[Sacred 2:Skills|Skills]]'''==
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  • == Bonus to Skills == * [[Sacred 2:Offensive Skills|Offensive Skills]] +X (Belt)
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  • ...e a secondary effect of [[Sacred 2:Defense Value X%|Defense Value X%]] for all characters. =='''Malevolent Champion [[Sacred 2:Skills|Skills]]'''==
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% * '''Equipment''' - Upgrades the skeletons' armor, boosting all resistances with 7.5 + 5.5 armor per level.
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  • ...close combat attack values significantly. Also boosts all damage types of all CA's. Can be modded for additional attack or defense, healing, extended to * '''Assault ''' - Increases attack value for all weapons. (20% + 5% per CA level increased attack value, applies to ranged w
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% * '''Hardened''' - Increases all of the skeletal mages' armor resistances by 7.5 + 5.5 per level.
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  • ...fect of [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] for all characters. =='''Lost Fusion [[Sacred 2:Skills|Skills]]'''==
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  • ...lls - 1 for each Aspect. Following is a complete list of all Aspect Focus skills: All Aspect Focus skills offer identical bonuses:
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  • ...s relic holder. They are found in a number of different shapes and colors all relating to how they will modify a character's abilities. Relics can be fo {|class="skills" width="30%"
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''=== ...hat are in a [[Sacred 2:Combo|Combo]] and slightly increases the damage of all combat arts. Also allows up to three Combat Arts in a Combo.
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  • |Slows down all attacks by opponents in the vicinity of the Inquisitor. ...ndary effect of [[Sacred 2:Life leeched per hit|Life Leeched per hit]] for all characters.
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  • ...h the bow rivals that of any other, the Amazon is also adept in the use of all other throwing weapons, as well as in hand to hand combat. The Amazon is m =='''Amazon [[Sacred 2:Skills|Skills]]'''==
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  • ...ding Energy Lore|Warding Energy Lore]] increases it's effect and duration. All sorts of Mechanical Monsters can drop it. {|class="skills" width="550px" cellspacing="0"
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  • So I looked at all the characters available and was thinking about an Inquisitor….i’ve rea All my point points went to strength. It gives betters attack bonus and higher
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  • * '''Endurance''' - Decreases all incoming [[Sacred 2:Damage over Time|damage over time]] by 5% + 0.1% per le * '''Insubstantial''' - Increases damage mitigation against all damage types by 5% + 0.1% per level.
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Offensive Skills|Offensive Skills]] +X (Belt)
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  • *[[Sacred:To all magic spells|To all magic spells]] (Bracers and Body) == Bonus to skills ==
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  • ...on the many [[Sacred 2:Items|Items]] of Sacred 2. Many [[Sacred 2:Skills|Skills]] and [[Sacred 2:Combat Arts|Combat Arts]] also offer some of the same modi | '''Block Chance''' || Adds a percent chance to block all types of blockable attacks (see below for types).
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  • ==Skills and Attributes== No skills or attributes affect the damage, regeneration, or execution speed of Frenzy
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  • ...lationships they have between the individual pieces, a player can see what skills and Combat Art choices best complement the sets' benefits, and can gain sig == [[Sacred_2:All Class Set Items|All Class Set Items]] ==
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  • ...ct of [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] for all characters. =='''Astral Lord [[Sacred 2:Skills|Skills]]'''==
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  • |This extrememly intense light will illuminate the area, damaging all minions of the dark especially [[Sacred 2:Undead|undead]] and [[Sacred 2:T- ...ide a secondary effect of [[Sacred 2:Chance to evade|Chance to Evade]] for all characters.
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  • {|class="skills" cellspacing="0" style="text-align:center;" ...regeneration time than the previous one. Though the same can be said about all the attributes.
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  • |Slows down all attacks by opponents in the vicinity of the Inquisitor. ==Skills and Attributes==
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif '''Speed Lore'''=== Increases Run Speed, as well as Attack and Defense values with all [[Sacred 2:Weapons|weapons]].
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ...f [[Sacred 2:Detrimental magic effects|Detrimental Magic Effects -X%]] for all characters. =='''Source Warden [[Sacred 2:Skills|Skills]]'''==
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  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Monsters|Monsters]] can drop it. {|class="skills" width="550px" cellspacing="0"
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  • * '''Deathchill''' - Decrepify inflicts [[Sacred 2:Ice|cold]] damage on all affected targets (46 + 18 per level). ==Skills and Attributes==
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  • == Bonus to skills == Percent to all resistances
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • == Bonus to skills == style="text-align: center; font-weight: bold;">To All Combat Arts</td>
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  • ...rse the very fate of a victim by manipulating the energies flowing through all living things. ...urn the sun black. Now, destruction is let loose upon the world once more. All who oppose me, beware!"
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  • |Lowers all attributes of the target for a brief period. Enhanced effect against oppone ==Skills and Attributes==
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  • Ring of Ice, Gust of Wind, All Spells, Lightning Strike, Ice Shards == Bonus to skills ==
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  • ==Skills And Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +65.0% ==Skills and Attributes==
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ...guments in favor of Dual Wielding weapons that can really make use of both skills.|| ...et the Boneslicer. This is not entirely correct. Sure, you can socket +all skills amulets in Officers (+4-5 each at these character levels) to equal the Bone
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  • * Requires one of these skills to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • ...the more choices will become available to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst differen ...s for his class will have the ability to choose all five modifications for all three of the aspects that affect his class. The only exception to this bein
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  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Plant|Plants]] can drop it. {|class="skills" width="550px" cellspacing="0"
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  • ...e|Damage]]: 12-12 (unarmed), 26-34 (wielding starting weapon) (Without any Skills, Doppelganger simply displays damage identical to the Inquisitor) ==Skills and Attributes==
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6% ==Skills and Attributes==
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  • ...(15% + 0.1% per CA level [[Sacred 2:Damage Mitigation|damage mitigation]] (all damage types)) ==Skills and Attributes==
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  • ...or''' - Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] of all attacks. (1-1/(1+(200+2*calvl)/1000) percent reduced; ~17% at CA-Lvl 1, ~18 ==Skills and Attributes==
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif '''Alchemy'''=== Enhances the effectiveness of all potions. The Alchemist will also be able to use special consumable [[Sacred
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  • ...ty]]''' This is one of the 32 [[Sacred:skills|skills]] and is available to all characters. Increased levels of Agility improve both your defense and Attac *'''[[Sacred:Air Magic|Air Magic]]''': One of the 32 [[Sacred:skills|skills]], only available for the [[Sacred:Battle Mage|Battle Mage]]. Improves the
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  • ...ame level. Additionally, the first set bonus provides even more armor for all elements. == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • {|class="skills" cellspacing="0" style="text-align:center;" ...er has. For example, if the character has 20% chance for critical hit from skills and 1600 points in Intelligence, this character would have 20 + 1600/50 = 5
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Offensive Skills|Offensive Skills]] (Arms)
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  • ==Corresponding [[Sacred 2:Skills|Skills]]== All the weapon damage based Combat Arts are affected by the following skills:
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  • |The High Elf focuses on the ultimate control over all fire. She will become practically immune to burns and she will even be able ...ide a secondary effect of [[Sacred 2:Chance for Burn|Chance for Burn]] for all characters.
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  • ...ber your Seraphim quite well, but for some reason she doubts your fighting skills. However, it won't affect the quest gameplay.''<br> Kill all the demons and collect the stuff they dropped BEFORE talking to Saskia agai
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  • The High Elf focuses on the ultimate control over all fire. She will become practically immune to burns and she will even be able * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +35.0%
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  • =='''Druid [[Sacred 2:Skills|Skills]]'''== |width="50%"|All skills in the left column below may be chosen as soon as a character reaches level
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  • ...know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts. =='''Assassin [[Sacred 2:Skills|Skills]]'''==
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * (Helm) [[Sacred 2:Offensive Skills|Offensive Skills]]
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • ...ide a secondary effect of [[Sacred 2:Chance for Burn|Chance for Burn]] for all characters. =='''Dragon Magic [[Sacred 2:Skills|Skills]]'''==
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  • ...r|Necromancer]] corrupts the very air we breathe and causes it to erupt in all directions. It is from years of investigation and preparation that the Necr ==Skills and Attributes==
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  • * '''Escape''' - Chance to break all rooting effects while teleporting. (100% chance) ==Skills And Attributes==
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif '''Toughness'''=== {|class="skills" width="90%" cellspacing="0"
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +59.4% ...s the spectral soldiers' [[Sacred 2:Armor|armor]]. (Adds +13 resistance to all 5 damage types [for a total of 65 armor]). Increases with CA level (increa
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  • |width="40%" ALIGN="CENTER"|All Primary [[Sacred 2:Aspects|aspect]] skills in the left column below may be chosen as soon as a character reaches level |width="40%" ALIGN="CENTER"|All Secondary aspect skills in the right column below may be chosen only ''after'' a Primary skill from
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  • ...y increases the [[Sacred 2:Regeneration Time:#Buffs|regeneration time]] of all combat arts within the aspect Mystic Stormite while the buff is active. Cr ...ide a secondary effect of [[Sacred 2:Spell Intensity|Spell Intensity]] for all characters.
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  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Dryad Enemy|Dryads]] can drop it. {|class="skills" width="550px" cellspacing="0"
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • All Spells, Purgatory, Flameskin == Bonus to skills ==
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • '''Note:''' All above services located just north in [[Sacred 2:Ruka|Ruka]] ...Proving Grounds. [[Sacred 2:Orc Race|Orcs]] come here to test their battle skills against [[Sacred 2:Earth Elemental|Earth Elementals]]. During the [[Sacred
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45.0% ...cred 2:Armor|armor]] for the hireling. (7.5 + 5.5 per CA level increase in all armor types)
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  • ...ck Warding Energy|energy shield mitigation]], blocking 10 + 5 per level of all incoming damage. ==Skills and Attributes==
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  • ...master of elemental magic. She is the forerunner of the reclusive Zann Esu all-female mage clan (commonly known as the [[Sacred 2:Sorceress|Sorceresses]]) ...spiteful. In reality, she understood the struggle between Order and Chaos all too clearly, as well as her role as a warrior in this battle.<br><br>Like m
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  • ...tyle_images/mocha1.2/folder_post_icons/icon13.gif With the Community Patch all Lightsabers share the same Skill-specific modifier: {|class="skills"
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  • ==Skills and Attributes== No skills or attributes affect the damage, regeneration, or execution speed of Feral
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  • ...:Energy Daemon|Energy Daemon]]; [[Sacred:Battle Daemon|Battle Daemon]]; To all combat arts: +XX == Bonus to skills ==
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  • ...and gem working skills, and their love of treasures below the surface were all this contented folk strived for. However, these were times long past. The h
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  • ...arting a shadow warrior. I will go thru the first 20 levels. Listing which skills should be taken to start a nice Dual Wielding, Grim Resilience/Reflective E ...from the PC users who post here. Thank you Dark Matters forum members for all your help and providing the XBOX360 and PS3 users your wisdom on everything
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  • 2: Skills. *Rings/Amulets: +All Skills, Exp/Deathblow
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  • ==Skills and Attributes== No skills or attributes affect the damage, regeneration, or execution speed of Maul.
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: All types 0.5% + 0.4% per level ==Skills and Attributes==
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  • This extremely intense light will illuminate the area, damaging all minions of the dark especially [[Sacred 2:Undead|undead]] and [[Sacred 2:T- * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30.0%
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: All types 0.2% + 0.3% per level ==Skills and Attributes==
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Helm)
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  • {|class="skills" ...del for recurve bows. It may appear as any tier of random item, from junk all the way up to rare.
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  • And a voice keeps calling: “All dead and gone”...'' =='''[[Sacred 2:Skills|Skills Overview]]'''==
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  • ...ous beneficial effects to the player. They come in three different sizes. All potions create the same visual effect when consumed. Pink and green swirls Concentration Potions decrease the regeneration time of all Combat Arts.
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  • ...ct of [[Sacred 2:Block chance: Combat Arts|Block Chance: Combat Arts]] for all characters. =='''Delphic Arcania [[Sacred 2:Skills|Skills]]'''==
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  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. ==Skills and Attributes==
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  • |Briefly decreases the regeneration time of all combat arts and adds a bonus to intelligence. ==Skills and Attributes==
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  • == '''Skills & Attributes''' == ...kcib's Sneer|Dralkcib's Sneer]] ([[Sacred:Weapon Lore|Weapon Lore]], +x to all [[Sacred:Combat Arts|Special Moves]])
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  • * '''Ease''' - Decreases regeneration times for all combat arts while Burst of Speed is active by 20% + 0.2% per level. ==Skills and Attributes==
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  • * '''Escape''' - The Sorceress breaks all rooting effects when teleporting. ==Skills and Attributes==
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ...veled up and have new points to allocate. Accessed through Attributes and Skills menu. {{S2frame|[[Image:Skills ps3.jpg]]|left}}
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Skills ==
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts +39.6% *'''Protection''' - Protector's armor increases. (7.5 + 5.5 per level to all [[Sacred 2:Armor|resistances]], boosted by '''Elemental Magic Lore''')
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  • ...) which will transfer any item they find to the level 2 shopper. Then sell all the items with the level 2 shopper, effectively starting to pile up cash. Rule 6: Have a good idea which skills are important to a build and distribute your skill points there.
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  • ...ding Energy Lore|Warding Energy Lore]] increases it's effect and duration. All sorts of [[Sacred 2:Traps|Traps]] can drop it. {|class="skills" width="550px" cellspacing="0"
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30% ==Skills and Attributes==
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  • ...ed 2:Necromancer|Necromancer]] to call upon the remnants of the spirits of all the creatures who have ever died in the area. It accumulates their fossiliz ==Skills and Attributes==
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% (Chest)
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ...Hydraulics''' - Successful hits will inflict more damage. (25% increase to all damage types on the equipped weapon)
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  • ...rk. The clouds have rolled in and the thunder and lightening have started. All of a sudden down comes the rain, and the lightening seems to be hitting rig ...d experienced this before with using a sword and shield socketed with +all skills, but never took it to the limit of imagination.
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  • == Bonus to skills == * [[Sacred 2:Defensive Skills|Defensive Skills]] +X (Legs)
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w * '''Enforce ''' - Dedicated Blow inflicts more damage. (16.7% increase to all damage types on the weapon)
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  • * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 14% per lev ==Skills and Attributes==
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  • ...adin is less than a woman - let alone a knight. This is vital in that when all else fails, it is faith that will carry the Paladin through to victory. War ...'Resist''' - Adds [[Sacred 2:Damage Mitigation|damage mitigation]] against all damage types during the charge (20% + 0.1% per level).
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Defensive Skills|Defensive Skills]] +X (Belt)
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Defensive Skills|Defensive Skills]] (Chest)
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  • ...with a number of special bonuses that have a good synergy with a number of skills and combat arts. In this case, when shield selection is based on build syne On the other hand, if a player is going for lots of socketables to boost the skills if his/her build, a shield like the Shield of Mirrors and its three sockets
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  • |A devastating nova that damages all enemies around the Seraphim within range. ==Skills and Attributes==
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6% ==Skills and Attributes==
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * (Belt) [[Sacred 2:Combat Art Skills|Combat Art Skills]]
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ...Palashia, bragged in her youth that she could best the combined skills of all her greatest rivals at a tournament. To the amazement of onlookers, her sin * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0% ==Skills and Attributes==
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/divinedevotion.gif '''Divine Devotion'''=== {|class="skills" width="90%" cellspacing="0"
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  • ...s. Their damage, casting speed, and regeneration are affected by the same skills and attributes as other damage spells in their aspect. These buffs are: ==Corresponding [[Sacred 2:Skills|Skills]]==
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  • == '''The January Sales Seraphim, Part shopper, part treasure hunter, all mass-murdering goddess''' == You've seen them. Just after New Years when all the stores begin their January Sales, and you see the women outside, lining
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • == Bonus to [[Sacred 2:Skills|Skills]] == ...s a set specially focused on the Mystic Stormite aspect, giving bonuses to all five combat art levels and their regeneration times. This set is intensely
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  • ...Sacred 2:Book 5 - T-Energy|T-Energy]], which is the source of all life and all magic on [[Sacred:Ancaria|Ancaria]]. =='''Dragon Mage [[Sacred 2:Skills|Skills]]'''==
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  • Your skills needed to make a good TG horse or any other class: Next i would get tactics and only give it 1 point, rest from all skills bonus from ½ set TG.
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  • == Bonus to [[Sacred 2:Skills|Skills]] == ...d see from the stats, the physical component was purposefully removed from all damage and armor bonuses given by this set.
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  • ...d 2 extra [[Sacred:Attributes|attribute]] points and also 2 extra [[Sacred:Skills|skill]] points.
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  • |Spears burst from the Temple Guardian's body and hit all opponents within their range. This Combat Art does melee range AoE ([[Sacre ==Skills and Attributes==
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  • Available sockets: 19, all golden == Bonus to skills ==
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w * '''Rotate''' - The attack is directed at opponents all around the Dryad. (from 120° + 1° per CA level to 300° + 2° per CA leve
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  • ...ed:skills/de|Fertigkeiten]] die nicht verfügbar sein werden. Jede [[Sacred:skills/de|Fertigkeit]] bringt dem Charakter unterschiedliche Vorteile. Wähle weis ...ile/de|Konfigurationsdatei]] '''Settings.cfg''' die Linie [[Sacred:Default Skills/de|DEFAULT_SKILLS]] von 1 auf 0 ändert & dann einen neuen Charakter starte
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30.0% ...9% + 0.1% per CA level [[Sacred 2:Damage Mitigation|damage mitigation]] of all types)
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  • * '''Escape''' - The Amazon breaks all rooting effects when she uses Avoid. ==Skills and Attributes==
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% (Armor)
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  • ...ss and the preferred style of playing. Players can choose a maximum of ten skills. *Players of all classes will receive a new skill choice at the levels: 2, 3, 5, 8, 12, 18,
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • * '''Perpetuity''' - Increases the duration of Ice Bolt and all debuffs by 5 seconds + 0.2s per level. ==Skills and Attributes==
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  • ...ely drop them and the only occasionally show up in a merchant's inventory. All Blowguns share the same [[Sacred 2:Ranged Weapons|'''Ranged Weapon Lore'''] {|class="skills"
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ...ad must restore the order of nature, and so gain salvation for herself and all the beings of Ancaria. ...destruction of the world, and the T-Energy would be a means to punish them all. There can be only one power to dominate the T-Energy ...
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif '''Riding'''=== ...es [[Sacred 2:Regeneration Time:|regeneration penalty]] while mounted (for all [[Sacred 2:Mounts|mounts]], including special mounts). Additionally, specia
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  • ...creates a wave of electrical energy radiating from her fingertips, bathing all nearby enemies with its destructive force. This spell is ideal for defeatin ==Skills and Attributes==
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • [[Sacred:Hell Sphere|Hell Sphere]]; [[Sacred:Dread|Dread]]; +xx to all Spells == Bonus to skills ==
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  • ...ive Sinister Predator increases the attack speed of and chance to hit with all ranged weapons, and will also add a chance that opponents will drop a [[Sac |Lowers all attributes of the target for a brief period. Enhanced effect against oppone
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  • * Hits all enemies in a narrow cone in front of the Assassin. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +25% ==Skills and Attributes==
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40% ==Skills and Attributes==
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  • ...ky to wield an Ogre one-handed weapon with two hands, if they can do it at all. Every Ogre is deadly, but there are dark rumors whispered around that the |In early training, some Ogre warriors shine with strong leadership skills and endurance. The best of them choose the path of the Ogre Champion. They
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  • {|class="skills" cellspacing="0" style="text-align:center;" .../nowiki> ''Maximum enemy levels in the pre-Ice and Blood game are 215-217, all levels from level 183 point will hit the maximum enemy level caps.''
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  • * '''Armament''' - Adds [[Sacred 2:Armor|armor]] resistance against all [[Sacred 2:Damage Types|damage types]] to revived minions (7.5. + 5.5 per l ==Skills and Attributes==
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • == Bonus to [[Sacred 2:Skills|Skills]] == ...rs is a set specially focused on the Astral Lord aspect, giving bonuses to all five combat art levels and their regeneration times. This glowing, magical
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  • == Bonus to [[Sacred 2:Skills|Skills]] == ...set is specially focused on the Astute Supremacy aspect, giving bonuses to all five combat arts and their regeneration times. In addition to some spell-b
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  • =='''Seraphim [[Sacred 2:Skills|Skills]]'''== |width="50%"|All skills in the left column below may be chosen as soon as a character reaches level
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  • * '''Unbound''' - The Barbarian breaks all rooting effects when he uses Leap Attack. ==Skills and Attributes==
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  • With ranged weapons, Ruthless Mutilation (RM) used to target all enemies in front of the Inquisitor in a much greater radius than the actual Skills
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  • ...ed the [[Sacred 2:Blacksmith|Blacksmith skill]] to forge or socket items. All that is necessary is a visit to the [[Sacred 2:BlackSmith NPC|Blacksmith NP ...ed 2. In Sacred, slots all had the same capacity of being able to socket ''all'' socketable items with a small variance in bonuses given for items forged
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ...monsters in that region will spawn with a level that is within that limit. All max levels are +1 when in underground areas (any [[Sacred 2:Dungeon Map of {|class="skills" width="100%" cellspacing="0"
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w * '''Tenacity''' - An attack that will slightly recharge all combat arts. ([[Sacred 2:Regeneration per hit|Regen per hit]] effect, 0.49s
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ....5% per Combat Art level [[Sacred 2:Damage Mitigation|damage mitigation]] (all damage types)) ==Skills and Attributes==
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif '''Armor Lore'''=== {|class="skills" width="90%" cellspacing="0"
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ...cred 2:Aspects|Aspects]]. Following is a complete list of all Aspect Lore skills: ...aking, each Lore skill offers the same bonuses. However, many Aspect Lore skills enhance combat arts in other ways in lieu of damage, such as increases to a
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  • ...I am an Inquisitor, one of the high priests of the High Elves. Vested with all of the privileges of my rank, I pursue my own goals independently and freel =='''Inquisitor [[Sacred 2:Skills|Skills]]'''==
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  • ...2:Druid|Druid]] conjures up a chilling torrent of frost that incapacitates all caught within the frozen blast. ==Skills and Attributes==
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ...k attacks instead of the battery. The battery projectile will not fire at all while [[Sacred 2:Dedicated Blow|Dedicated Blow]] and [[Sacred 2:Battle Exte ...nd it will be enhanced by any appropriate modifiers from [[Sacred 2:Skills|skills]] (such as [[Sacred 2:Tactics Lore|Tactics Lore]]), [[Sacred 2:Attributes|a
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  • ...able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield d But not all of the Temple Guardians were wiped out. Somewhere along the line, a mechan
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  • ...y alchemy builds i designed an all aspect dryad which i planed for testing all possible dryad guides, or at least most of them. So today, while posting in a thread about my all aspect dryad in the german forum i got an idea: Why not use long lasting co
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • ...number of Combat Arts in Sacred 2, with each character being able to learn all 15 available Combat Arts if they choose to do so. The higher the level of a * [[Sacred 2:All combat arts |All combat arts]] as [[Sacred 2:Item Modifiers|Item Modifier]]
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • [[Sacred 2:Regeneration Time:|Regeneration Time]] for all [[Sacred 2:Combat Arts|Combat Arts]] can be calculated using the following {|class="skills" cellspacing="0" style="text-align:center;"
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  • |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor. |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor.
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  • '''Skills & Attributes''' All Attribute Points go into [[Sacred:Strength|Strength]], as it boosts Life, W
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  • |The apothecary skills of the [[Sacred 2:Necromancer|Necromancer]] lay in the studies of venoms, t * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • ...adow Warrior rides the Hellhound, it is able to adopt some of the fighting skills of the Shadow Warrior very effectively. It will attack with bites and kicks All four Hellhounds will offer increased defense values as well as a bonus to h
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  • ...d could also be used on boss hunts. I built several homemade versions, and all had mistakes but I learned several things in the process: =='''Skills'''==
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  • * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]. ==Skills and Attributes==
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  • * '''Antidote''' - Reduces the duration of all [[Sacred 2:Detrimental magic effects|impediment and wound effects]]. (1-1/( ==Skills and Attributes==
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  • Hey y'all! Thought I would try to compose one of these build thingys on my take of a ...earn some finer points on balancing a character (since just socketing +all skills will not "make everything better")
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  • ...many approaches to a High Elf you can take the one I love the most is the all out Mass Fire Damage High Elf. #1: Atributes and Skills.
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  • This build is first of all not meant for bosskilling, designed for Ice&Blood version, it can be also u 1. [[Sacred 2:Skills|Skills]]
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • * [[Sacred 2:Mounts|'''Mounts''']] - All about unique mounts and horses. * [[Sacred 2:NPC|'''NPC's''']] - List of all the types of non-player characters you may interact with.
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  • === http://www.sacredwiki.org/images/Sacred_2/Skills/enhancedperception.gif Enhanced Perception === {|class="skills" width="90%" cellspacing="0"
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • |A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +66.6% ==Skills and Attributes==
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  • ...agon Magic Specialist, which of them should be your first, or can you have all?!''' == ...re too. Since the hitpoints are protection and the intelligence will boost all our yet unmodifed spells we will take dragon magic aspect first and modify
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  • First of all i want to say that this is the first guide that i've written 100% by myself 1: Atributes and Skills.
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • ...on the classic ARPG "Diablo 2" complete with brand new combat arts, runes, skills and voices ...peared as hybrids of Angels and Demons and later became the progenitors of all the mortal races.
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • * [[Sacred 2:Combat Art Skills/es|Habilidades de las Artes de Combate]](Casco) * [[Sacred 2:Defensive Skills/es|Habilidades defensivas]] (Botas)
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • #2: Skills. Keep Darting Assault, Ravaged Impact, and SP at level 1 at all times. Do not use gear to increase the Combat Art's lvls on this asepct.
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  • {|class="skills" cellspacing="0" '''[[Sacred 2: All Class Unique Staffs and Wands|Staffs]]'''
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  • ...that are sometimes dropped by certain [[Sacred 2:Bestiary|monster types]] (all undead monsters can drop Skull Trophy, for example). Most of them require t {|class="skills" width="550px" cellspacing="0"
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  • {|class="skills" cellspacing="0" '''[[Sacred 2: All Class Unique Blades|Blades]]'''
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ...2:Poison |Poison]] Guardian has the largest amount of healthpoints amongst all the Guardians, a significant and larger difference from the others. He wil ...ge but do it slower. After the items have dropped, pressing ALT will list all the names of the items that have fallen, after which a player may click upo
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  • ...nered waif into the deadliest of all classes. After the huge nerfs to +all skills and deathblow, the challenge, after the release of Ice and Blood, was to cr ...knows how a guide that has more than 100 skills in it coming from plus all skills jewelry can be created anymore ...and, as well, with the huge nerf to buffs
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  • ...mpaigns: play as the "Light" or "Shadow" side, each complete with specific skills, rewards, and story elements tailored to the chosen path * Modifiable combat arts: change and upgrade your character's combat skills as you make choices throughout the game
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  • ...pling damage caused by the resulting talisman serves as a grave warning to all foes. With additional training the warrior can increase the potency of the ==Skills and Attributes==
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • ...ommunity Patch]] changes the reward to be more than valuable: 1 [[Sacred 2:Skills|Skill point]] and 1 [[Sacred 2:Attributes|Attribute point]], see [[Sacred 2 Wild Boars can be found all over the place, so follow your radar to ten of them, killing each and colle
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  • ...o perfect my abilities and my knowledge of the arcane sciences. Now, after all these years of studying I must prove that my education was fruitful. Ancari =='''High Elf [[Sacred 2:Skills|Skills]]'''==
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif '''Shield Lore'''=== {|class="skills" width="90%" cellspacing="0"
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • == Bonus to skills == This set, when complete (all 6 items are equipped) will yield a bonus to the Lifeleech skill. It will t
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • ...e TG three extra skill slots. I am going to try to severly narrow down the skills that make TG a boss killer and a trash killer. Hopefully this will give eve SKILLS;
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • As a champion of all forms of combat, the Shadow Warrior is proficient in hand-to-hand battles a ...crushing and pole arm weapons. His self-discipline is renowned. Powered by all these attributes, he excels at battling [[Sacred 2:T-Mutant|T-Energy creatu
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  • ...e items quite a bit more difficult than most gamers will be used to. After all, the gods put the sweat before the sweet. However, in return you will recei ...hat not everyone will talk to you. No master will tell a simple apprentice all his secrets, otherwise there soon would be only masters and no apprentices.
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  • |This extrememly intense light will illuminate the area, damaging all minions of the dark especially [[Sacred 2:Undead|undead]] and [[Sacred 2:T- |A devastating nova that damages all enemies around the Seraphim within range.
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  • ...e Creator then left, never to return until the Seraphim were able to unite all the races peaceably. These races are less human-like and more monstrous, although not all of them will be enemies. Most of these races have their own rich cultures
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  • Hello to all good players! People asked me to specify my Dryad bosskiller build, so here ...of "tanking power"), good damage and quick attacks. She's using powers of all three aspects available to her.
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif '''Hafted Weapons'''=== {|class="skills" width="90%" cellspacing="0"
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  • |A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is |The Shadow Warrior bellows a battle cry, mustering all his strength and increasing his attack values considerably for a brief peri
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  • ...e than surviving the early rounds using Glacial Throns as and when my pryo skills were recharging. Skills (in order)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40% * '''Rugged''' - Increases all armor values. (20% + 5% per CA level increase)
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  • We will have equally hit chance with all weapons, so we can use a bow for distance, sword and shield for close comba =='''[[Sacred 2:Skills|Skills]]'''==
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  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
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  • ...before it all came together. I spent most of my lower level money on +all skills rings and amulets, and on +bargaining relics. But it payed off and he is un ...in the order that I chose them. These are HARD skill points, with all the +skills you can have due to a high bargaining, 1 point in a skill is MORE than enou
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  • This is by far the fastest leveling character I ever built and has helped all the other characters I built after her. The Dryad is probably one of the mo Skills[/size]
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  • ...aracter? One that makes use of everything the Seraphim has to offer. Using all three aspects effectively. Is a mass-mob killer, but also capable of doing ...t Arts were spread along all 3 aspects, which posed a challenge. Following skills/Combat Arts needed to be in my allround build
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  • ...do my best to give an answer to one of the most frequently asked questions all around the Sacred 2 and Sacred 2: Ice & Blood forums: “What kind of uniqu ...keeping it. For example, having a weapon that improves attack speed is not all that useful, as investing in the respective skill will easily let you hit t
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  • ...rmor that benefits the dryad with bonuses to magic, combat and protection. All shrunken heads possess an Armor value which gives the dryad a higher resist ...n slot with pluses to all Combat Arts, Moribund Animus, or to the relevant skills can be used to increase the level at which this Combat Art is cast, which w
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Offensive Skills|Offensive Skills]] +X (Arms)
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  • ...n to that, you may start seeing that you're starting to pile up some cash. All those money won't do any good by themselves and picking up this skill early ...g it up when you get 4 points per level and you have ensured that you pyro skills are at their max - equal to your level. Make sure to get 3 relics that impr
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  • Skills I don't like the idea of picking a skill I don't use all of all the time, so taking Concentration gives me a buff-slot begging not to be wa
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  • ...y build as well. This build eventually uses three buffs and fully utilizes all three aspects, with more of a focus on Astute Supremacy and Gruesome Inquis * '''#1-Skills'''
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  • ...]] and are commonly called CA's by many players.They are the equivalent of skills and spells in other games. There are a number of Combat Arts in Sacred, wit 2:1 Random [[Sacred:runes|runes]] of all classes
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  • ...acred 2:Damage|damage]] the player takes is completely omitted '''after''' all other damage calculations ([[Sacred 2:Armor|armor]] rating). Damage Mitigation protects against all damage sources of the 5 elemental [[Sacred 2:Damage Types|damage types]], i
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  • ...nce to reduce your weakness a bit. Some horses have similar resistances to all damage types, others will have high bonuses to one or two whilst the others ...ng magic, melee OR ranged. No other characters seem to get this benefit on all three types of combat, although many of them do gain a benefit to one.
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  • * [[Sacred 2:Defensive Skills/es|Habilidades defensivas]] (Botas) |class="cellborderlc" align="left"|[[Sacred 2:All Skills/es|Todas las habilidades]]
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  • ...age it does is quite substantial, it's a fire-and-forget spell and best of all, it continues to do damage when you're stunned or gathering up a passing cr Now before I get into the skills I do want to note that this is not a "console hardcore" build. I have a ver
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  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif '''Damage Lore'''=== {|class="skills" width="90%" cellspacing="0"
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  • ...spent a half day to salvage as much as possible. In spite of his hard work all he was able to gather were a few coins and a rusty hammer - when night came Finally he reached the island. Now his anger gone all he felt was great fatigue. Not sure what to do now he entered the shop loca
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif '''Tactics Lore'''=== {|class="skills" width="90%" cellspacing="0"
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/bargaining.gif '''Bargaining'''=== {|class="skills" width="90%" cellspacing="0"
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  • FIRST PRIORITY (Skills that need to reach Mastery Level A.S.A.P.) ...ics and this are the only skills recieving pts. Thus, they are the first 3 skills reaching Mastery level, except for Malevolent Focus (see below for details)
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  • ...demon wud boost erm... absolutely fk all Leave this skill at 1 point +All Skills in later game will give you the -regen time bonus. ...Must have Skill. This Skill will SIGNIFICANTLY reduce the regen times from all you Combat Art's and raise there Max Level Without Penalty (this means you
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  • Available sockets: 16, all golden == Bonus to skills ==
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  • ...etailed, vast continent of living, breathing, genuine Action-RPG gameplay, all seamlessly blended into a fluid, massively rewarding gaming experience. Alan Wild: The 3D models in the game all have various animations, and depending upon their AI controlled responses t
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  • ...me "Swift Bladed Saskia." You look like you're ready to test your battle skills. I would be interested to see if you could win a fight against a Demon. W ...f you keep at it you'll be as good as me soon!" Well how are your fighting skills now? Are your blades still as shrewd as your eyes? how about a round in th
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