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  • ...|forge]] jewelry with '''''All combat arts +X''''' within it to gain extra Combat Art levels as a bonus via quality of slot. The slot quality bonus will sta == Availability of ''All combat arts +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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Page text matches

  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
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  • ...|All combat arts]] or [[Sacred 2:Aspects|Aspect]]-specific bonus to combat arts *[[Sacred 2:All Skills|All Skills]]
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]
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  • ...e [[Sacred 2:Regeneration Time:|regeneration time]] of the affected Combat Arts is only increased by a fraction of the normal value. Note: even using this modifier the player can't raise a Combat Art over the level allowed by the specific [[Sacred 2:Aspect Focus|Focus sk
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]
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  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:Combat Arts|Combat Arts]] * [[Sacred_2:Aspects|Combat Art Aspects]]
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  • ::[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Combat Art Skills|Combat Art Skills]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • ...at only 1/3 the increase in regeneration time. The higher the level of a combat art, the stronger the effect. With the relevant capability, this effect can In the world of Ancaria, again and again you will find combat arts and magic spells that your hero cannot use. These can be exchanged with a
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • * [[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • <u>Class:</u> '''All''' == Bonus to Combat Arts ==
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • ...|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''
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  • *[[Sacred 2:All combat arts|All Combat Arts]] +X *[[Sacred 2:All Skills|All Skills]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • == Bonus to Combat Arts == style="text-align: center; font-weight: bold;">To All Combat Arts</td>
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  • *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *This item, as well as all other items from the [[Sacred 2:Unlock Items|Unlock Items]] list will now d
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  • |For a brief period, all damage taken will be reflected back to the attacker, who consequently harms ...ks back to the attacker for a certain time (grants "Chance to Reflect" for all types of attacks).<br />
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  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +X% * [[Sacred 2:Combat Arts|All Combat Arts]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • [[Sacred:All Class Set Items|All Class Set Items]] To all combat arts +XX,
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  • Available sockets: 11, all golden == Bonus to Combat Arts ==
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  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:All combat arts|All combat arts]] +X
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  • ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • *[[Sacred 2:All combat arts|All combat arts]] +X ...ficulty Levels|Bronze difficulty]], it does not give a bonus to All combat arts.
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% *[[Sacred 2:All combat arts|All combat arts]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • == Bonus to Combat Arts == * [[Sacred 2:All combat arts|All combat arts]] (Helmet)
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==
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  • ...acter a percent chance to block any opponent [[Sacred 2:Combat Arts|Combat Arts]] inflicted upon him/her. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • '''[[Sacred:All Class Set Items|All Class Set Items]]''' ''[[Sacred:Set Items|Set Items]]'' Class: All classes
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:All combat arts|All combat arts]] (3 items)
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  • * [[Sacred 2:All combat arts|All combat arts]] +X ...Shadow, for her watery realm is ripe with forgotten lore and treasure. In all things, she values diplomacy, versatility and adaptability. Yet, if she dec
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  • *[[Sacred 2:All combat arts|All combat arts]]
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:All Skills|All Skills]] (Legs)
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  • * [[Sacred 2:All combat arts|All combat arts]] +X
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''=== ...ly increases the damage of all combat arts. Also allows up to three Combat Arts in a Combo.
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  • http://www.sacredwiki.org/images/Combat%20Arts/Gladiator/th_gsju.png * Works against almost all types of monsters.
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  • ...ctive hand shields the hero from damage, while her firm retribution stings all who would dare attack those under her care. Forms a magic shield around the player that reflects all attacks and has high damage mitigation. The reflect chances are subject to
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  • *[[Sacred 2:All combat arts|All combat arts]] +X ...ne of the game's premium caster weapons, even outstripping most [[Sacred 2:All Class Unique Staffs and Wands|Unique 1h Magic Staves]] in usefulness.
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% ...be not [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] but any other yellow reflection bonus.
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  • ...egeneration Time:|regeneration time]] of all [[Sacred 2:Combat Arts|Combat Arts]].
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  • '''[[Sacred:Seraphim|Seraphim]]''' [[Sacred:Combat Arts|Combat Arts]] {{titlebar|C09709|[[Sacred:Seraphim Combat Arts/Charts|Click here for Regeneration and Damage Charts|]]}}
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • The following three [[Sacred 2:Combat Arts|Combat Arts:]] ...and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]].
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  • == Bonus to Combat Arts == With 4 Items, +X to All Combat Arts
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  • '''[[Sacred:All Class Set Items|All Class Set Items]]''' ''[[Sacred:Set Items|Set Items]]'' Class: All clasess
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  • ...er resets is the combat art available for use again. The speed at which a combat art's timer resets is known as the Regeneration Time. ...regen time, making the player wait longer before they can use their combat arts again. Regeneration time is increased by reading [[Sacred 2:Runes|runes]],
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Shoulders)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • ...|forge]] jewelry with '''''All combat arts +X''''' within it to gain extra Combat Art levels as a bonus via quality of slot. The slot quality bonus will sta == Availability of ''All combat arts +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Gladiator/th_gat.png ...time at 2 seconds, as it takes more than 2 seconds for the glad to perform all hit combo.
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  • |This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy. =='''Mentalism [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]] and grants the ability to maintain two [[Sacred 2:Buff|Buffs]] simultaneo ...Concentration will significantly decrease regeneration time of all Combat Arts and Regeneration Penalty from Buffs.
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  • <u>Class:</u> '''All''' == Bonus to Combat Arts ==
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  • ...ty of ''Opponent's armor: Physical -X%'' via [[Sacred 2:Combat Arts|Combat Arts]] == Some Combat Arts with special modification have a property called "et_debuff_armor_phy" in s
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  • Available sockets: 19, all golden == Bonus to Combat Arts ==
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  • '''[[Sacred:Vampiress|Vampiress]]''' [[Sacred:Combat Arts|Combat Arts]] {{titlebar|C09709|[[Sacred:Vampiress Combat Arts/Charts|Click here for Regeneration and Damage Charts]]}}
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  • *[[Sacred 2:Combat art range|Combat art range]] +X% ...ng their [[Sacred 2:Intelligence|Intelligence]] attribute will gain larger combat benefits from using this weapon because the base damage is modified by Inte
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  • ...onents [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] attacks. The attack is blocked from affecting the player and instead is i ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • ...by a ranged weapon, including a [[Sacred 2:Weapon Damage Based Combat Arts|Combat Art attack made with a ranged weapon]]. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% ...of an angel) to prostrate to Adam as he was termed "the Best of Creation". All the angels did so but Iblis refused to bow, and was brought into a state of
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • =='''Elemental Magic [[Sacred 2:Combat Arts|Combat Arts]]'''== ...edwiki.org/images/Sacred_2/Icon/buffDMp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • ...iki.org/images/6/67/Battle_orders_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...t for group tactics. It is this ability that makes him a natural leader in combat. An experienced warrior can use this skill to better array his forces in ba
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEgi.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Healing|Healing]] Combat Art.
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  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ...s]] have to be acquired either through [[Sacred 2:Combat Art Modifications|Combat Art mods]] or from items. If successfuly applied to an enemy, the effect of
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  • http://www.sacredwiki.org/images/Combat%20Arts/Seraphim/sbfge.png ...air as a loud thunderbolt from the heavens strikes her and and transforms all her weapons in the weapon slot she was using, while bequeathing her with th
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  • == Bonus to Combat Arts == [[To all combat arts]]
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  • ...ding [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • ...dwiki.org/images/Sacred_2/Icon/buffINrp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] +X% ...nd patron of Angels. Elrath himself is usually not depicted as a dragon at all in the art of the Empire, being thought as an abstract "Holy Light". He has
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  • ...order or be in the active relic slot for the set bonus to work. As long as all the required sigils are placed anywhere in the relic holder, the set bonuse [[Sacred 2:Combat Reflexes|Combat Reflexes]]
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  • ...] and [[Sacred 2: Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]. '''Combat Art Damage +XXX'''
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  • Combat Discipline COMBAT ARTS
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  • == Bonus to Combat Arts == * [[Sacred 2:All combat arts|All combat arts]] +X (Legs)
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +29.7%
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...tion from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
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  • ...o other character possesses. The Temple Guardian is very strong in close combat. =='''Devout Guardian [[Sacred 2:Combat Arts| Combat Arts]]'''==
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  • * [[Sacred 2:Casting Speed|Combat Art Execution Speed]]: 101.9% {{See Also|Sacred 2:Combat Art Modifications}}
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  • *[[Sacred 2:All combat arts|All Combat Arts]] +X ...incredibly powerful magic. This staff, shaped as four Dragon heads facing all directions of the compass, symbolizes the Dragons' power. Use it as you ple
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Shoulders)
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  • == Bonus to Combat Arts == *[[Sacred 2:All combat arts|All combat arts]] (Red Ring)
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  • ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Helm)
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  • * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] ...an husband to live with them in this sanctuary for 3 years. He is lord of all fish, sharks and crocodiles in the sea, and can command them to see humans
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:All combat arts|All combat arts]] (Armor)
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEcs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...tion from enemies. Slightly increases the regeneration speed of all combat arts within the aspect Mystic Stormite while the buff is active. Crystal Skin ca
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Combat Arts|All Combat Arts]] (Shoulders)
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  • ...dwiki.org/images/Sacred_2/Icon/buffINsr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • == Bonus to Combat Arts == * [[Sacred 2:All Skills|All Skills]] (Arms)
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  • }}</onlyinclude>== The Abishai's Combat Arts== ...ombat Arts to require more regeneration and possible interrupt your Combat Arts
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  • ...use any damage. They simply fly to the player's location and disrupt their combat art regeneration with their Energy Annihilation buff. * Mage's Curses are all normal-class enemies; there are no elites.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:All combat arts|All Combat Arts]] (Shoulder)
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  • ...dwiki.org/images/Sacred_2/Icon/buffSEbs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45%
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  • ...dwiki.org/images/Sacred_2/Icon/buffSWgr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This Combat art increases the Shadow Warrior's hitpoints, higher willpower also increas
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  • ...dwiki.org/images/Sacred_2/Icon/buffSEwe.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]].
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == |class="cellborderlc" align="left"|[[Sacred 2:Combat Arts|All Combat Arts]] +X
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  • |Ranged combat comes easily to the [[Sacred 2:Dryad|Dryad]], and her prowess with these we =='''Capricious Hunter [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...ilable to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options
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  • ...dwiki.org/images/Sacred_2/Icon/buffTGuf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...elow to learn which type is most suited to your playing style, or try them all - your character storage contains eight spaces - just enough! ...nderworld|Underworld]]. All items placed into any chest are available at ''all'' of the chest locations. '''[[Sacred:runes|Runes]]''' and '''[[Sacred:poti
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  • |The Shadow Warrior bellows a battle cry, mustering all his strength and increasing his attack values considerably for a brief peri {{See Also|Sacred 2:Combat Art Modifications}}
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation]] (All [[Sacred 2:Damage Types|Damage Types]]): 20.0% {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Arts|All Combat Arts]] (Chest)
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  • =='''Nature Weaver [[Sacred 2:Combat Arts|Combat Arts]]'''== |Briefly increases the regeneration rate of all combat arts and adds a bonus to intelligence.
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  • |Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. * Aspect Regeneration: -23.2% +0.5%* per CA level (All [[Sacred 2:Aspects|Aspects]])
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  • ...dwiki.org/images/Sacred_2/Icon/buffSWre.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> Reflective aura with a certain chance to mirror close combat damage back at the attacker.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Combat Art Skills|Combat Art Skills]] (Chest)
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  • ...e cry every time he lashes out at an enemy with one of his powerful combat arts. =='''Death Warrior [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:All Skills|All Skills]] (Chest)
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  • ...uilds|A comprehensive guide to the Pure Caster Inquisitor, with respect to all other similar builds]] *[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]]
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  • ...ing it against how quickly you can regenerate the ability to cast the same Combat Art again. An excellent in-depth article regarding the explanation and use * [[Sacred:Combat Arts|Combat Arts]] ?
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  • ...iki.org/images/e/ec/Shadow_master_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Shadow Master uses Assassin combat arts (see Usage Strategies below)
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  • Increases maximum hitpoints and hitpoint regeneration out of combat. ...combat by converting all your out-of-combat hitpoint regeneration into in-combat hitpoint regeneration.
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  • == Bonus to Combat Arts == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • == Bonus to Combat Arts == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • All the weapon damage based Combat Arts are affected by the following skills: ...e in damage is direct; it increases the extra damage boost provided by the Combat Art.
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...dwiki.org/images/Sacred_2/Icon/buffTGts.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...d to become a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • == Bonus to Combat Arts == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • ...l points). Without Combat Discipline, a combo may only contain two Combat Arts. ...[[Sacred:Underworld|Sacred 1]]. Combos appear at the bottom of the Combat Arts Window and can be edited there. The Combo pane looks like this:
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  • ....sacredwiki.org/images/a/a2/Venom_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> http://www.sacredwiki.org/images/5/5c/Martial_arts.png - '''Martial Arts'''
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • == Bonus to Combat Arts == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • * [[Sacred 2:Casting Speed|Combat Art Execution Speed]]: 101.9% {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to Combat Arts == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • ...es [[Sacred 2:Regeneration Time:|regeneration penalty]] while mounted (for all [[Sacred 2:Mounts|mounts]], including special mounts). Additionally, specia * Mount Combat Arts +X% (refer to table below)
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  • ...sacredwiki.org/images/5/5d/Warmth_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -17.2%
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  • =='''Astute Supremacy [[Sacred 2:Combat Arts|Combat Arts]]'''== |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor.
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  • == Bonus to Combat Arts == All pieces of this Christmas set must be worn in order to recieve the set bonus
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  • |width="40%" ALIGN="CENTER"|All Primary [[Sacred 2:Aspects|aspect]] skills in the left column below may be |width="40%" ALIGN="CENTER"|All Secondary aspect skills in the right column below may be chosen only ''afte
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...rg/images/a/a0/Natural_resistance_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> http://www.sacredwiki.org/images/d/d8/Berserk_combat.png - '''Berserk Combat'''
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  • == Bonus to Combat Arts == + [[To all skills]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wpar.png ...age bonus both increase with higher levels of the [[Sacred:Wood Elf Combat Arts|art]].
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * This set can be classified either as a Dryad set or as an All Class set. While the shrunken head can be used by the Dryad only, the rings
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] (Arms)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Helm)
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  • ...redwiki.org/images/d/db/Dire_wolf_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6%
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  • This is a visual breakdown of all the elements on the Character Creation screen (accessed by clicking 'New Ch ...uding [[Sacred 2:Class Specific Side Quests|Character Specific Quests]]). All characters except the Inquisitor and Seraphim will give different introduct
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  • ...dwiki.org/images/Sacred_2/Icon/buffDRsp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...ive Sinister Predator increases the attack speed of and chance to hit with all [[Sacred 2:Ranged Weapons|ranged weapons]], and will also add a chance that
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  • ...r in battle. She is able to gain several powerful abilities for use during combat. =='''Revered Technology [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • =='''Gruesome Inquisition [[Sacred 2:Combat Arts|Combat Arts]]'''== |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor.
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  • [[File:strength.gif]] Place all points in [[Sacred 2:Strength|'''Strength''']] ...Discipline|'''Combat Discipline''']]- 1 point [this build will use combat arts alot so the extra dam pumping helps].
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  • |The [[Sacred 2:Seraphim|Seraphim]] is a graceful expert of close combat. She is not as physically strong as the [[Sacred 2:Shadow Warrior|Shadow Wa |{{S2frame|[[File:Se combat.jpg]]|none}}
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  • * (Hands) [[Sacred 2:All Skills|All Skills]] * (Hood) [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +%
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  • Reduces the regeneration penalty applied to all [[Sacred 2:Combat Arts|combat arts]] caused by active [[Sacred 2:Buff|Buff]](s).
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  • == Bonus to Combat Arts == This set, when complete (all 6 items are equipped) will yield a bonus to the Lifeleech skill. It will t
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • ...ng goddess|The January Sales Seraphim, Part shopper, part treasure hunter, all mass-murdering goddess]] *[[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]
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  • == Bonus to Combat Arts == [[Percent to all resistances]] +X%
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  • ...nents. The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close. =='''Lost Fusion [[Sacred 2: Combat Arts| Combat Arts]]'''==
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • == Bonus to Combat Arts == +[[To all magic spells]]
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  • ...dow Warrior]] is also capable of applying a more strategic and agile close combat style that relies less on sheer strength and armor and more on dexterity an =='''Malevolent Champion [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...dwiki.org/images/5/56/Iron_maiden_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This spell curses all attackers, condemning them to receive whatever pains they inflict upon othe
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  • == Bonus to Combat Arts == * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] +X% (Arms)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:All combat arts|All combat arts]] +X (Belt)
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  • =='''Dryad Combat Arts'''== ...sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer6.gif Ranged combat comes easily to the Dryad, and her prowess with these weapons is frightenin
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * All Combat Arts +X (Wings)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ...are legendary-tier items, like most of the [[Sacred 2:All Class Set Items|All-Class Sets]]. Thus they are extremely rare and difficult to find.
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  • ...ng the battle from his ranged vantage point. To lead the charge into close combat, the Shadow Warrior must also follow either of the [[Sacred 2:Death Warrior =='''Astral Lord [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • =='''Cabalistic Voodoo [[Sacred 2:Combat Arts|Combat Arts]]'''== |Lowers all attributes of the target for a brief period. Enhanced effect against oppone
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Trance|Combat Trance]] (Belt)
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEis.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> The High Elf focuses on the ultimate control over all fire. She will become practically immune to burns and she will even be able
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  • ...redwiki.org/images/9/9d/Holy_fire_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...- Diablo 2 Fallen|Paladin]] strides into battle encased in this holy aura. All those within its range are burnt with the fires of divine virtue. Holy Fir
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  • ...edwiki.org/images/d/d2/Fanaticism_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...ts. With this aura the [[Sacred 2:Paladin - Diablo 2 Fallen|Paladin]], and all those allied with her cause, carry themselves with a zealous fervor, allowi
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Armor & Shoulders)
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  • ...at will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the ot =='''Delphic Arcania [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...acredwiki.org/images/b/b3/Grizzly_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6%
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  • ..."Highest Spell Level Without Penalty", but it is really discussing Combat Arts, so we prefer to refer to it as such.'' ...o the maximum level a player can have in a specific [[Sacred 2:Combat Arts|Combat Art]] without incurring any penalties.
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  • =='''Dragon Magic [[Sacred 2:Combat Arts|Combat Arts]]'''== |Turns into a young dragon with strong armor and combat spells. Dragons of this size can't fly but have the power to feign flying.
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  • ...s the dead into tools. The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their ow =='''Nefarious Netherworld [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...sacredwiki.org/images/f/f7/Prayer_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...aura the [[Sacred 2:Paladin - Diablo 2 Fallen|Paladin]] basks herself and all she deems faithful in a warm, healing light. Her prayers for salvation carr
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  • ...credwiki.org/images/d/df/Valkyrie_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30%
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  • <u>'''Set name:'''</u> '''Combat Modules CC10''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • =='''Source Warden [[Sacred 2: Combat Arts|Combat Arts]]'''== |Causes direct damage using T-Energy. This combat art also gives the chance to transform an opponent into a harmless animal.
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  • == Bonus to Combat Arts == ...ounds: +XX%; Increase All Damage Types: XX%; Resist Stun: +XX ; Percent to all resistances: +XX%; Find Additional Potions: XX%
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Block chance: Combat Arts|Block Chance: Combat Arts]] (Belt)
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...cter's own combat arts and buffs will not function. Only a horse-specific Combat Art will work while mounted. ...) mounts. Your Riding skill increases your Horse Combat Arts. These combat arts are only available if you ride a horse instead of your class-specific mount
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...is as imposing as it is dangerous. The Temple Guardian can use his combat arts even when sitting inside the Mobiculum. All four Mobiculums will offer increased defense values as well as a bonus to h
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deacobr1new.png The Dark Elf hypnotizes all nearby opponents within the trap area.
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  • Reduces incoming damage from hostile players (PvP). All possible ramifications still unknown. *[[Sacred 2:Combat Arts|Combat Arts]]
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  • *[[Sacred 2:All combat arts/es|Todas las artes de combate]]
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==
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  • * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Arms) * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat +X%]] (Shield)
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  • ...sacredwiki.org/images/d/d4/Thorns_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Close Combat]]: 30.8% + 0.8% per level
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  • ...redwiki.org/images/6/6d/Penetrate_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40%
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  • ...edwiki.org/images/c/cd/Bone_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...cred 2:Necromancer|Necromancer]], protecting him against damage from close combat attacks.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Damage Mitigation|Damage mitigation: All Types]] (Legs)
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  • =='''Celestial Magic [[Sacred 2:Combat Arts|Combat Arts]]'''== |This extrememly intense light will illuminate the area, damaging all minions of the dark especially [[Sacred 2:Undead|undead]] and [[Sacred 2:T-
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  • ...[[Sacred 2:Buff#temporary buff|temporary buff]] to the Shadow Warrior and all allied units within the [[Sacred 2:Area of Effect|area of effect]]. * [[Sacred 2:Combat art range|Combat Art Range]]: 6.8 meters
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  • |Briefly decreases the regeneration time of all combat arts and adds a bonus to intelligence. {{See Also|Sacred 2:Combat Art Modifications}}
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  • |The Dryad will teleport to her target her target extremely fast. This combat art has a small chance to root opponents at the position where she teleport {{See Also|Sacred 2:Combat Art Modifications}}
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...redwiki.org/images/6/69/Iron_skin_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6%
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Trance|Combat Trance]] (Helm)
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  • ...correspond to [[Sacred:Spells|Spells]], the other eight to [[Sacred:Combat Arts]]. <span style="color:#ff7f50;">'''''+10% to all Resistances'''''</span>
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  • <u>Class:</u> '''All''' == Bonus to Combat Arts ==
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  • =='''Arrant Pyromancer [[Sacred 2:Combat Arts|Combat Arts]]'''== ...ctiveness of the [[Sacred 2:High Elf|High Elf]]'s Arrant Pyromancer combat arts. The demon is also able to cast Incandescent Skin and attack opponents wit
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  • ...iki.org/images/d/d8/Energy_shield_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]]
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • |A devastating nova that damages all enemies around the Seraphim within range. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...dwiki.org/images/Sacred_2/Icon/buffHEfd.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...ctiveness of the [[Sacred 2:High Elf|High Elf]]'s Arrant Pyromancer combat arts. The demon is also able to cast [[Sacred 2:Incandescent Skin|Incandescent S
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  • Equally resistant to all [[Sacred 2:Damage Types|Damage Types]] ...damage than her stats. Probably some of her [[Sacred 2:Combat Arts|Combat Arts]] do [[Sacred 2:Magic|Magical]] damage.
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  • ...dwiki.org/images/Sacred_2/Icon/buffSEcb.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This extremely intense light will illuminate the area, damaging all minions of the dark especially [[Sacred 2:Undead|undead]] and [[Sacred 2:T-
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ...cially focused on the Arrant Pyromancer aspect, giving bonuses to all five combat art levels and their regeneration times. This set boosts the High Elf's spe
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  • =='''Mystic Stormite [[Sacred 2: Combat Arts| Combat Arts]]'''== ...the [[Sacred 2:Regeneration Time:#Buffs|regeneration time]] of all combat arts within the aspect Mystic Stormite while the buff is active. Crystal Skin c
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  • ...ame level. Additionally, the first set bonus provides even more armor for all elements. == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • * [[Sacred 2:Combat art range|Target Range]]: 5.7 meters {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Damage over Time|Damage Over Time: All Types -X%]] (Chest)
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  • |Lowers all attributes of the target for a brief period. Enhanced effect against oppone {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...ion|Patches, Downloads & Expansion]]''' &ndash; Explanation and listing of all Sacred game patches and [[Sacred:downloads|downloads]]. * '''[[Sacred:Places|Places]]''' &ndash; Places, cities, and all info around them.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Shoulders)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +X% (Boots)
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  • Certain [[Sacred 2:Buff|Buffs]] also function as Spell Damage Based Combat Arts. Their damage, casting speed, and regeneration are affected by the same sk All the spell damage Combat Arts are affected by the following skills:
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] +X (Shoulders)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Combat Art Range]]: 11.2 meters
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  • Available sockets: 16, all golden == Bonus to Combat Arts ==
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  • {{See Also|Sacred 2:Combat Art Modifications}} None. Lacerate is a special combat art available only when the Dragon Mage transforms into the Dragon Berserk.
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  • ...need to build up your own succesful Temp|Temple Guardian: Character Guide, All the information you might need to build up your own succesful Temp]] *[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
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  • |Slows down all attacks by opponents in the vicinity of the Inquisitor. {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] (Helm)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Chest)
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  • This is a [[Sacred 2:Healing|Healing Combat Art]] {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...close combat attack values significantly. Also boosts all damage types of all CA's. Can be modded for additional attack or defense, healing, extended to * Close Combat [[Sacred 2:Attack Value X%|Attack Value]]: +50.0%
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  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] (Armor, Shoulders)
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/d/d8/Berserk_combat.png - '''Berserk Combat'''
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  • {{See Also|Sacred 2:Combat Art Modifications}} The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional fo
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  • ...zieht sich der Begriff "Buff" auf eine bestimmte Art von [[Sacred 2:Combat Arts/de|Kampfkunst]], die den [[Sacred 2:Character Class/de|Charakter]] auf eine ...der [[Sacred 2:Seraphim/de|Seraphim]] Aspekt '''[[Sacred 2:Seraphim Combat Arts/de#Technik|Technik]]''' beinhaltet 2 Buffs
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  • =='''Shadow Warrior Combat Arts'''== ...e cry every time he lashes out at an enemy with one of his powerful combat arts.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...k attacks instead of the battery. The battery projectile will not fire at all while [[Sacred 2:Dedicated Blow|Dedicated Blow]] and [[Sacred 2:Battle Exte ...skill for. Also, any skill or combat art (such as [[Sacred 2:Combat Alert|Combat Alert]]) that universally boosts attack rating and attack speed will affect
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  • ...cred 2. Many [[Sacred 2:Skills|Skills]] and [[Sacred 2:Combat Arts|Combat Arts]] also offer some of the same modifiers listed here. | '''Block Chance''' || Adds a percent chance to block all types of blockable attacks (see below for types).
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  • {{See Also|Sacred 2:Combat Art Modifications}} ...or''' - Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] of all attacks. (1-1/(1+(200+2*calvl)/1000) percent reduced; ~17% at CA-Lvl 1, ~18
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  • {{See Also|Sacred 2:Combat Art Modifications}} None. Frenzy is a special combat art available only when the Dragon Mage transforms into the Dragon Berserk.
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  • ...Aspect Focus skills - 1 for each Aspect. Following is a complete list of all Aspect Focus skills: All Aspect Focus skills offer identical bonuses:
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  • http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wmsh.png ...several arrows, strewing them across the area. This [[Wood Elf Combat Arts|combat art]] can be used in combination with other arrow abilities. Unlike [[Multi
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  • ..." will get a graphical effect. Using certain [[Sacred 2:Combat Arts|Combat Arts]] character can trigger multiple different Secondary Damage Effects per hit ...d 2:Weapons|weapons]], weapon-based Combat Arts or non-weapon-based combat arts).
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  • ...wiki.org/images/0/01/Shiver_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +35.0%
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  • ...dwiki.org/images/Sacred_2/Icon/buffDRma.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45.0%
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Discipline|Combat Discipline]] (Legs)
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  • ...ki.org/images/2/28/Raise_skeleton_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
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  • == Bonus to Combat Arts == ...mon|Energy Daemon]]; [[Sacred:Battle Daemon|Battle Daemon]]; To all combat arts: +XX
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  • ...tions]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]]. ...Combat Art Modifications|modification points]] for certain aspects' combat arts.
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  • ...dwiki.org/images/4/4b/Holy_freeze_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Boost to All [[Sacred 2:Ice|Cold]] [[Sacred 2:Damage|Damage]]: 50% + 2% level
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  • == Combat Arts == http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/assault.png
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  • =='''Inquisitor Combat Arts'''== |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor.
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  • .... When a warrior learns this skill he can raise his voice above the din of combat to shout warnings of impending blows to his comrades in arms. This will ale {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...character abilities that are classified as '''[[Sacred:Combat Arts|Combat Arts]]'''. Each rune represents a single art, and correspondingly, each art is r ...to the designated character. The secondary benefit, however, is granted to all character classes. In illustration, here is an example rune description:
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  • ...g Mental Regeneration, even if it starts with a zero value). Additionally, all its attributes will be raised by one tenth of their starting value. <!-- These numbers are not all correct. One point to strength to a level 1 character will NOT add 148 hit
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  • {{See Also|Sacred 2:Combat Art Modifications}} The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • ...n niob there would be still some fun in trying out freshly modified combat arts. On the other side he had to be quite robust, because running away would no The skills and combat art modifications
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  • ...be lifted, rendering him visible. Chance to become visible lessens as the Combat Art level is increased. {{See Also|Sacred 2:Combat Art Modifications}}
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  • =='''Seraphim Combat Arts'''== |The Seraphim is a graceful expert of close combat. She is not as physically strong as the [[Sacred 2:Shadow Warrior|Shadow Wa
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  • ...pulses for several seconds. Additionally, he slightly recharges his combat arts while Jolting Touch is active. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...with 73% Physical and 27% Ice Damage. Percent of Ice damage increases per Combat Art level.
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  • Damage Over Time [[Sacred 2:Combat Arts|Combat Arts]] or abilities are those that deal a predetermined amount of [[Sacred 2:Dam ...y some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip).
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deaatta1copy.png ...with a combination of weapons or a sequence of attacks during hand-to-hand combat.
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  • ...mand: the Hellhound. It is slower than a horse, but much stronger in close combat. When the Shadow Warrior rides the Hellhound, it is able to adopt some of t The Hellhound will increase protection values for some combat arts while others will be more effective, and it also provides increased mobilit
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  • ....sacredwiki.org/images/e/e1/Dodge_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...exercises specifically designed to avoid potentially devastating blows in combat. She can even predict incoming missile attacks and elude them before they r
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  • [[Sacred 2:Seraphim Combat Arts/de|Seraphim Kampfkünste]]''' [[Sacred 2:Shadow Warrior Combat Arts/de|Schattenkrieger Kampfkünste]]'''
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  • ...ption here. Why must evil hide in such wretched places? You dark mages are all alike, obsessed with power. I shall prove worthy. I shall track the prime e |All skills in the left column below may be chosen as soon as a character reache
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  • |All skills in the left column below may be chosen as soon as a character reache |All skills in the right column below may be chosen only after a Primary skill f
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  • ...hitting monsters when in the active slot (but not being used). This close combat arm cannot shoot. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...t may be the excitement, or something else, but she forgets all her combat arts and has to run. She would like you to kill a felon for her. (Not sure how ...it! I don't know why. I look the best in the eye and BAM!.., all my combat arts are forgotten. Maybe it's the excitement. So far, I haven’t forgotten how
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  • ...wiki.org/images/2/21/Blade_shield_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...the Temple Guardian's body and hit all opponents within their range. This Combat Art does melee range AoE ([[Sacred 2:Area of Effect|Area of Effect]]) damag This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...initial hitpoints. This modifier will calculate the amount of damage for all hits against the same enemy from the initial hitpoints of the monster being ...using [[Sacred 2:Spell Damage Based Combat Arts|spell damage based Combat Arts]] or [[Sacred 2:Secondary Damage Effects|secondary damage effects]] ([[Sacr
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  • |Combining his powerful Martial Arts abilities with his psychic training, an [[Sacred 2:Assassin|Assassin]] can This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Combat art range|Range]]: 3.5 meters
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  • In the console version of Sacred 2, the hero chest is shared between all characters on that particular account.<br /> ...rent class are always on the topic of each equip slot section, followed by all other classes combined together.<br />
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] (Shoulders)
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  • ...edwiki.org/images/Sacred_2/Icon/buffDMp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts +39.6%
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  • == Bonus to Combat Arts == *[[Sacred 2:Combat Art Skills|Combat Art Skills]] (Shoulders)
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  • [[Sacred 2:Combat Arts|'''Combat Arts''']] ...released March 19th which emphasizes the gameplay aspect of the trailer in all its glory!
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/4/4b/Sublimecombat.png - '''Sublime Combat'''
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  • ...rg/images/d/de/Heart_of_wolverine_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6%
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Reflexes|Combat Reflexes]] +X (Arms)
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  • |width="40%" ALIGN="CENTER"|All Primary skills in the left column below may be chosen as soon as a characte |width="40%" ALIGN="CENTER"|All Secondary skills in the right column below may be chosen only ''after'' a P
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  • ...iki.org/images/3/36/Skeletal_mage_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...his is the proof of the dominance of their particular branch of the mystic arts.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Wings)
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Discipline|Combat Discipline]] (Arms)
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  • ...edwiki.org/images/7/74/Clay_golem_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...y to instill the spark of life into inanimate objects. It is believed that all life was forged when fire, earth, iron and flesh were combined. The Clay Go
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  • ...iki.org/images/2/20/Cyclone_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Block chance: Combat Arts|Chance to Block Spells]]: 45.7%
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  • == Bonus to Combat Arts == * [[Sacred 2:All Skills|All Skills]] (3 items)
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  • {{See Also|Sacred 2:Combat Art Modifications}} * '''Escape''' - Chance to break all rooting effects while teleporting. (100% chance)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Combat Art Range]]: 4.2 meters
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  • ...edwiki.org/images/8/8b/Conviction_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Enemy Sensitivity to all Damage Types: 10% + 0.5% per level
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Arms)
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  • ...ios dragones en su magia antigua. Una magia que viene de una dimensión más allá de éste mundo. Esta energía puede desafiar a la poderosa Energía-T, qu * [[Sacred 2:Dragon Mage Combat Arts/es|Artes de Combate]]
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  • ...dwiki.org/images/Sacred_2/Icon/buffSWna.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +59.4%
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  • -Combat Discipline 75 -Combat Reflexes 75 OR Spell Resistance 75
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * (Belt) [[Sacred 2:Combat Art Skills|Combat Art Skills]]
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  • == Bonus to Combat Arts == Percent to all resistances
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  • ...ived reduces gold, saving health: XX% Each hit has a percentage chance for all of the damage to be taken from your gold rather than your health. ...monsters: +XX%. This modifier increases the experience points gained from combat. It acts very similar to a [[Sacred:Potions|Mentor Potion]], but its effect
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Helm)
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  • ...rk. The clouds have rolled in and the thunder and lightening have started. All of a sudden down comes the rain, and the lightening seems to be hitting rig ...I had experienced this before with using a sword and shield socketed with +all skills, but never took it to the limit of imagination.
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  • |A rapid ranged or close combat attack hitting multiple targets within range. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Range]]: 7.5 meters
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  • == Bonus to Combat Arts == Ring of Ice, Gust of Wind, All Spells, Lightning Strike, Ice Shards
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  • ...n of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...s of attacks with both the equipped weapon and the battle arm. This close combat arm cannot shoot. Battle Extension can do multiple hits (3-4) and can be mo This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...sins, but they are widely feared and respected by all who employ the magic arts. |width="50%"|All skills in the left column below may be chosen as soon as a character reache
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • '''<u>Class:</u> All''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat art range|Combat Art Range]] +X% (Belt)
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  • * [[Sacred 2:Chance to evade|Chance to Evade Attacks]]: +6.0%. Increases per Combat Art level. ...Damage Mitigation]]: [[Sacred 2:Physical|Physical]] +30.2%. Increases per Combat Art level.
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  • ...d 2:Deathly Spears|Deathly Spears]]. All Sacred 2 heroes have at least one combat art that can be used to take them down.
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  • ...ngside this when the Temple Guardian or Seraphim is using an Energy Shield Combat Art/Buff. Buffs are also shown directly under the character portrait. '''11) Slot Set 2''' - This cluster is where combat arts and buffs can be set. There are actually three of these but in order to ac
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Increases all inflicted fire damage by 18% + 2% per level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...magic. In the discussion below, any reference to damage applies to any or all of the types separately. For example, physical damage and poison damage are If the target has a [[Sacred 2:Buff|buff]] or [[Sacred 2:Combat Arts|Combat Art]] that can block or reflect damage, this is checked to see whether it's
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deapakd1.png The Dark Elf creates an energy field, which will deflect all projectiles and hurl them back towards the attacker.
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  • |Devastating attack with the equipped ranged or close combat weapon. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...adept in the use of all other throwing weapons, as well as in hand to hand combat. The Amazon is much sought after as a mercenary, in which type of service |width="50%"|All skills in the left column below may be chosen as soon as a character reache
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% (Armor)
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  • [[Sacred 2:The all-round party member - The Shadow Warrior BUFFER!|The all-round party member - The Shadow Warrior BUFFER!]] *[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deapakn1.png The Dark Elf creates an energy field, which will deflect all magic spells and repel them back towards the spell caster.
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  • ...acred 2:Damage|damage]] the player takes is completely omitted '''after''' all other damage calculations ([[Sacred 2:Armor|armor]] rating). Damage Mitigation protects against all damage sources of the 5 elemental [[Sacred 2:Damage Types|damage types]], i
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  • == Bonus to Combat Arts == *[[Sacred:To all magic spells|To all magic spells]] (Bracers and Body)
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  • ...mold the base elements into whatever magical forms they need - threatening all other magic disciplines with obsolescence. The Sorceresses believe that it |width="50%"|All skills in the left column below may be chosen as soon as a character reache
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • ...age|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (melee) weapons]]. Does not affect [[Sacred 2:Dexterity Based Weapons|Dexte ...2:Regeneration Time:|regeneration time]] of [[Sacred 2:Combat Arts|combat arts]], also descreases Regeneration penalty from [[Sacred 2:Buff|buffs]].
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  • ...cred 2:Map of Ancaria|SacredWiki Map of Ancaria]]''' can be used to locate all known Hero and God Statues. All statues with a "Hero of Ancaria" inscription will give about a 30 second bu
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  • With ranged weapons, Ruthless Mutilation (RM) used to target all enemies in front of the Inquisitor in a much greater radius than the actual Close combat weapons will hit up to at least five nearby opponents, which puts ranged we
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  • == Bonus to Combat Arts == == Bonus to Combat Values ==
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  • =='''High Elf Combat Arts'''== ...hich enhances the effectiveness of the High Elf's Arrant Pyromancer combat arts. The demon is also able to cast Incandescent Skin and attack opponents wit
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  • ...'']] - Will calculate regeneration times for [[Sacred 2:Combat Arts|Combat Arts]] * [[Sacred 2:Mounts|'''Mounts''']] - All about unique mounts and horses.
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  • == Bonus to Combat Arts == All Spells, Purgatory, Flameskin
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  • * (Hands) [[Sacred 2:All combat arts|All combat arts]] + * (Legs) [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] +%
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • == [[Sacred:Combat Jump|Combat Jump]] == <span style="color:#0038CF;">'''''Combat Jump +1'''''</span><br />
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • :- CAs (Combat Arts) of the some characters such as "[[Sacred 2:Archimedes Beam|Archimedes Beam ...ccessfully hitting from the chain lightning does not necessarily mean that all of the buffs will be removed. For each attempt to remove buffs (lightning m
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  • ...dwiki.org/images/d/d3/Inner_Sight_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +25%
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  • *Narmul's melee damage is Magic type damage which he only uses after all 4 statues have been destroyed Uses 4 different ranged Combat Arts:
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  • ...layer can mix and match these relics to enhance their Armor values for any combat situation which may arise. ...ng Physical. They are also set items which confer additional bonuses when all Sigils from a set are equipped.
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  • ...2:Regeneration Time:|regeneration time]] of [[Sacred 2:Combat Arts|combat arts]]. '''Average Combat Art Regeneration Time XXX.X%'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Range]]: 10 meters
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  • |width="180px"|Gun without any Combat Art Note: All Source Warden Aspect Combat Arts use the same gun.
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  • * As [[Sacred 2:Dazzle|Dazzle]] ([[Sacred 2:Lumen|Lumen]]) levels up, all [[Sacred 2:Damage|damage]] increases. The slow effect is 1-1/(2+0.02*DD) pe .... If you have Divine Devotion it reduces the level penalty like the other combat art skills. At level 72, your divine gift will be in the 30's without Divi
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  • ...lied players receive a bonus to [[Sacred 2:Fire|fire]] resistance. If the combat art [[Sacred 2:Fiery Ember|Fiery Ember]] is active within range, the spell This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Range]]: 4.5m
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/5c/Martial_arts.png - '''Martial Arts'''
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  • |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • |class="cellborderlc" align="left"|[[Sacred 2:All combat arts|All combat arts]]
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  • ...certain radius. Allied players receive a bonus to ice resistance. If the combat art [[Sacred 2:Icy Evanescence|Icy Evanescence]] is active within range, th This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...dwiki.org/images/Sacred_2/Icon/buffINpc.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • You can't use combat arts or buffs on a horse. ...tests with characters i had already to see what would affect horse combat arts:
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  • ...has been created to help viewers browse quickly through a complete list of all abbreviations related to Sacred 2 found in sacred 2 web sites, DarkMatters | AoE|| [[Sacred 2:Area of Effect|Area of Effect]] || Combat Art which effects multiple enemies in range
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  • == Bonus to Combat Arts == [[Sacred:Hell Sphere|Hell Sphere]]; [[Sacred:Dread|Dread]]; +xx to all Spells
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...wiki.org/images/Sacred_2/Icon/buffSEbfg.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +66.6%
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  • |width="75px" align="center"|http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/flameskin.png ...Flameskin at the same level as your character or more for best effect. By all means create a weapon slot that will boost the casting level of Flameskin.
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  • ...rse the very fate of a victim by manipulating the energies flowing through all living things. ...urn the sun black. Now, destruction is let loose upon the world once more. All who oppose me, beware!"
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  • This is a [[Sacred 2:Healing|Healing Combat Art]] {{See Also|Sacred 2:Combat Art Modifications}}
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  • |Turns into a young dragon with strong armor and combat spells. Dragons of this size can't fly but have the power to feign flying. * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]: 30%
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  • |width="50%"|All skills in the left column below may be chosen as soon as a character reache |width="50%"|All skills in the right column below may be chosen only after a Primary skill f
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/5c/Martial_arts.png - '''Martial Arts'''
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  • |A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% (Shoulders)
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  • ...2:Druid|Druid]] conjures up a chilling torrent of frost that incapacitates all caught within the frozen blast. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == ...became a noticeable part of modern mythology. Many books describe mages of all kinds as wearing amulets made of gems and using them in their spellcasting,
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  • Mount combat arts + 267,8 % dmg. Yes you do way better horse ca dmg with mastery. Reflect close combat one - picture:
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  • {{See Also|Sacred 2:Combat Art Modifications}} The following [[Sacred 2:Skills|skills]] will affect this combat art:
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...techniques, it is his fierce passion for battle that distinguishes him in combat. With this ability the Barbarian calls on the sum of his energy to attack a This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...e a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations that will mirror the player's unique playing styl ...heir effects, execution speed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]].
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:All Skills|All Skills]] (3 items)
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/5c/Martial_arts.png - '''Martial Arts'''
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  • * [[Sacred:Battle Mage Combat Arts/de|Kampfkünste]] * [[Sacred:All Battle Mage Uniques/de|Uniques]]
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  • This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]] ...2:Shield Regeneration|Shield Regeneration]]: +3.3/s (this is the '''out-of-combat''' value).
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 14% per lev
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  • Die [[Sacred 2:Combat Arts/de|Kampfkünste]] der [[Sacred 2:Character Class/de|Charaktere]] sind jewei Jede einzelne Kampfkunst kann durch den Spieler individuell [[Sacred 2:Combat Art Modifications/de|modifiziert]] werden. Auf diese Weise hat z.B. ein [[S
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/d/d8/Berserk_combat.png - '''Berserk Combat'''
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...r|Necromancer]] corrupts the very air we breathe and causes it to erupt in all directions. It is from years of investigation and preparation that the Necr This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • Enhances the effectiveness of all potions. The Alchemist will also be able to use special consumable [[Sacred * Further enhancement of all potions effects.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...2:Poison |Poison]] Guardian has the largest amount of healthpoints amongst all the Guardians, a significant and larger difference from the others. He wil ...ge but do it slower. After the items have dropped, pressing ALT will list all the names of the items that have fallen, after which a player may click upo
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  • This build is first of all not meant for bosskilling, designed for Ice&Blood version, it can be also u 2. [[Sacred 2:Combat Arts|Combat Arts]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/58/Storm_combat.png - '''Storm Combat'''
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  • And a voice keeps calling: “All dead and gone”...'' * 7 [[Sacred 2:Combat Reflexes|Combat Reflexes]]
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  • http://www.sacredwiki.org/images/Combat%20Arts/Daemon/decent.png http://www.sacredwiki.org/images/Combat%20Arts/Daemon/assail.png
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  • Increases Run Speed, as well as Attack and Defense values with all [[Sacred 2:Weapons|weapons]]. *[[Sacred 2:Combat Arts|Combat Arts]]
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  • == '''Combat Arts''' == ...b's Sneer]] ([[Sacred:Weapon Lore|Weapon Lore]], +x to all [[Sacred:Combat Arts|Special Moves]])
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  • ...agon Magic Specialist, which of them should be your first, or can you have all?!''' == ...s we will take dragon magic aspect first and modify companion as our first combat art.
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  • ...ion of particular damage type reaches 100% the character becomes immune to all damage of that time '''including DoT'''. *[[Sacred 2:Combat Arts|Combat Arts]]
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  • So I looked at all the characters available and was thinking about an Inquisitor….i’ve rea All my point points went to strength. It gives betters attack bonus and higher
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  • * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] + X% (Amulet) * This set can be classified either as a Dryad set or as an All Class set. While the blowpipe can be used by the Dryad only, the ring and a
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Duration of effect and damage increase per Combat Art level
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  • ...l carry the Paladin through to victory. Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to c This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Bonus to Combat Arts == * Presents will drop at level of player when opened. All set items will drop at same time.
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  • ...ous beneficial effects to the player. They come in three different sizes. All potions create the same visual effect when consumed. Pink and green swirls Concentration Potions decrease the regeneration time of all Combat Arts.
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  • ...generation Time:|Regeneration Time]] for all [[Sacred 2:Combat Arts|Combat Arts]] can be calculated using the following formula: ...regeneration time than the previous one. Though the same can be said about all the attributes.
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  • ...rmor that benefits the dryad with bonuses to magic, combat and protection. All shrunken heads possess an Armor value which gives the dryad a higher resist '''The following [[Sacred 2:Combat Arts|Combat Arts]] will increase the chance to drop a shrunken head from the Dryad's [[Sacr
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/4/4b/Sublimecombat.png - '''Sublime Combat'''
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  • == '''The Pure Mentalist, A guide using only Mentalism Combat Arts''' == Constitution (75) for life, mastery for in-combat regeneration
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • ...creates a wave of electrical energy radiating from her fingertips, bathing all nearby enemies with its destructive force. This spell is ideal for defeatin This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...Elle est aussi, parmi les autres classes de personnage, la spécialiste du combat à distance. Elle débute avec un arc et une dextérité dont la valeur est * [[Sacred 2:Dryad Combat Arts/fr|Arts du combat]]
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  • First of all i want to say that this is the first guide that i've written 100% by myself 2: Combat Arts and Modifications
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  • ...pe or even used when mixed with damage types in the [[Sacred 2:Combat Arts|Combat Art]]: ...Wounds|Chance to Inflict Open Wounds]] have to be obtained either through Combat Art mods or items. If triggered on an enemy, the effect of Open Wounds is P
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  • {{See Also|Sacred 2:Combat Art Modifications}} * '''Ease''' - Decreases regeneration times for all combat arts while Burst of Speed is active by 20% + 0.2% per level.
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  • ...) which will transfer any item they find to the level 2 shopper. Then sell all the items with the level 2 shopper, effectively starting to pile up cash. Rule 11: Being a master in a skill is usually enough. All skills suffer from vast diminishing returns after a certain point.
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  • * Grants a chance to [[Sacred 2:Block chance: Close Combat|block close combat attacks]]. ...hield summary reached 100%, the character would be '''completely immune to all melee attacks''', including weapon-based CAs.
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  • ...oderate [[Sacred 2:Chance to reflect: Close Combat|chance to reflect close combat]] attacks. ...is buff grants Snapchip Shatter a 30% [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect spells]], ice [[Sacred 2:Damage Mitigation|damage mitigat
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  • ...ed 2:Necromancer|Necromancer]] to call upon the remnants of the spirits of all the creatures who have ever died in the area. It accumulates their fossiliz This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • All four Spiders will offer increased defense values as well as a bonus to heal * With the [[Sacred 2:Community Patch|Community Patch]] installed, all mounts become buyable again. The vendor offers seven mounts - four mounts f
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  • 1. The overview map. On this map you can see all of [[Sacred:Ancaria|Ancaria]], including the names of places and attraction Your character and all its associated properties, objects and Combat Arts are now saved to the hard disk. When starting a new game, you can import a
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  • ...Sacred 2:Book 5 - T-Energy|T-Energy]], which is the source of all life and all magic on [[Sacred:Ancaria|Ancaria]]. But it is not simple: to prove his power and expertise in the magical arts, the aspiring adept must overcome a journey full of pitfalls in the contine
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  • ...ir support. On the other hand, if they should at some point seek out close combat, then their enemy will get to deal with a real dragon!'' * [[Sacred 2:Dragon Mage Combat Arts|Combat Arts]]
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat art range|Combat art range]] +X% (Shoulders)
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  • ...pecial bonuses that have a good synergy with a number of skills and combat arts. In this case, when shield selection is based on build synergy, we're talki ...usually concerned with number of sockets, in order to add more blacksmith arts, runes and socketables to augment his chosen build; or, in other cases, a s
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  • == '''The January Sales Seraphim, Part shopper, part treasure hunter, all mass-murdering goddess''' == You've seen them. Just after New Years when all the stores begin their January Sales, and you see the women outside, lining
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  • ...anks to FrostElfGuard for editing and correcting the draft, and for adding all the more advanced info. COMBAT ARTS (CAs) are generally comprised of
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  • http://www.sacredwiki.org/images/Combat%20Arts/WoodElf/Wsar.png ...Spider Arrow hits, it summons several tiny spiders (number dependant upon Combat Art level) that jump on to the target and/or any nearby monsters and start
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...ed the [[Sacred 2:Blacksmith|Blacksmith skill]] to forge or socket items. All that is necessary is a visit to the [[Sacred 2:BlackSmith NPC|Blacksmith NP ...ed 2. In Sacred, slots all had the same capacity of being able to socket ''all'' socketable items with a small variance in bonuses given for items forged
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * 50% Physical and 50% Ice Damage. Percent of Ice damage increases per Combat Art level
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  • ...Palashia, bragged in her youth that she could best the combined skills of all her greatest rivals at a tournament. To the amazement of onlookers, her sin This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • All four Tigers will offer increased defense values as well as a bonus to healt * With the [[Sacred 2:Community Patch|Community Patch]] installed, all mounts become buyable again. The vendor offers seven mounts - four mounts f
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  • ...bestow upon the character a Divine Gift (additional [[Sacred 2:Combat Arts|Combat Art]]) which can be used immediately. ''He makes all things visible. He is a healer and knows what has been and what will be.''
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  • Hey y'all! Thought I would try to compose one of these build thingys on my take of a ...to learn some finer points on balancing a character (since just socketing +all skills will not "make everything better")
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  • All four Draconicons will offer increased defense values as well as a bonus to * With the Community Patch installed, all 4 mounts are available by completing either the [[Sacred 2:Unique Mounts|Un
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Combat Basics == ...ation times of your Combat arts and plays a great part in balancing Combat Arts.
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  • ...respective [[Sacred 2:Aspects|Aspects]]. Following is a complete list of all Aspect Lore skills: ...such as increases to armor, hitpoints, or other special properties of the combat art. For a specific list of what each Aspect Lore skill does, visit its pa
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  • ...vels of Agility improve both your defense and Attack Rating values, making combat much easier. *'''[[Sacred:Blade Combat|Blade Combat]]''': One of the 32 [[Sacred:skills|skills]], only available for the [[Sacr
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  • ...se Buffs they must first be equiped. Left click on a Buff from the Combat Arts window, (Push "E"), and drag it onto the first Buff slot on the interface t ...ent Buffs, either by affecting the penalty directly or by reducing overall Combat Art timers.
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  • lvl.3 [[Ranged Combat]] - 10 points, that's it.. '''Combat arts'''
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  • Asmarael is a [[Sacred 2:Boss|Boss]], and she is not all that easy to fight. Look at [[Sacred 2:Identities unveiled#Quest Boss|this ...course, the witch that powerful has a lot of [[Sacred 2:Combat Arts|combat arts]] in her arsenal:
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  • *Players of all classes will receive a new skill choice at the levels: 2, 3, 5, 8, 12, 18, *One additional weapon slot and Combat Art slot are granted at the levels: 3, 5, 10 and 20
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  • ...this article aims to cover information that is shared by all three Combat Arts. ...ield points while in combat under any circumstances. Note though that "in combat" is loosely defined as, within a five second period:
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Area of Effect|Area of Effect]] combat art. Spawns 1 damage point (will appear as a fire crater) per monster on th
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...[[Sacred 2:The Jungle|the Jungle]] north of [[Sacred 2:Na'Fian|Na'Fian]]. All the actions would take place near the entrance of the same cave. The battle is over, the Seraphim is dead, and all that's left for you is to collect the items she had with her. Battling her
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  • The Dryad is an adept of ranged combat. She has also mastered the magic of nature, and even practices dark voodoo, ...The most powerful of the Dryad hunters are even knowledgeable of the dark arts of Voodoo.
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • * [[Sacred 2:Combat Discipline|Combat Discipline]] 75 3: Combat Arts and Modifications.
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...nhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his orig ...able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield d
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...d could also be used on boss hunts. I built several homemade versions, and all had mistakes but I learned several things in the process: ...igher level items. She is gonna need this armor to sustain herself against all forms of damage. I recommend socketing at least 1 Artamarks Star if you can
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  • ...dwiki.org/images/Sacred_2/Icon/buffDRab.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40%
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  • All four Wind Serpents will offer increased defense values as well as a bonus t * With the [[Sacred 2:Community Patch|Community Patch]] installed, all mounts become buyable again. The vendor offers seven mounts - four mounts f
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  • ...cred]], makes her glorious return. She has mastered hand-to-hand and armed combat, and has heavenly magic in her arsenal as well. The Seraphim embodies the g |width="50%"|All skills in the left column below may be chosen as soon as a character reache
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  • Combat Discipline : 75 Combat arts :
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  • ...your regeneration time. If the player is in melee range, all their combat arts go on regeneration periodically. You can see blue lines leeching energy fr *''Archangel's Wrath'' - like the Seraphim's [[Sacred 2:Archangel's Wrath|combat art of the same name]], this launches a blue projectile that converts physi
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  • [[Category: Combat Arts]] http://www.sacredwiki.org/images/Combat%20Arts/Daemon/callofdeath.png
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  • ...e are a few chars who can take 2 of those, and only one char that can take all 3 of them. Yes, you guessed it. That one char is the Temple Guardian. ...har will do pretty much anything for you and will ensure the easy-going of all other chars. Well... there are only 2 chars that can use this skill setup:
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  • ...ed 2:Philios|Philios]] casts a blessed circle around the hero which annuls all enemy spells and fills most with a righteous terror which causes them to re * [[Sacred 2:Block chance: Combat Arts|Chance to Block Spells]]: 40% + 1% per level
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/4/4b/Sublimecombat.png - '''Sublime Combat'''
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  • All four Monitor Lizards will offer increased defense values as well as a bonus * With the [[Sacred 2:Community Patch|Community Patch]] installed, all mounts become buyable again. The vendor offers seven mounts - four mounts f
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...in combination with [[Sacred 2:Toughness|Toughness]] skill (which provides all armor types). *[[Sacred 2:Combat Arts|Combat Arts]]
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  • *To gain the Extremely Diligent Achievement "Any Hero completed 40% of all side quests" which is worth 30 Gamerscore points. *The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC ver
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  • ...to fight entire groups of opponents. The Inquisitor is proficient in close combat and his power even increased by damage he's taken. He represents the [[Sac ...I am an Inquisitor, one of the high priests of the High Elves. Vested with all of the privileges of my rank, I pursue my own goals independently and freel
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