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  • ...t Discipline mastery (75 hard skill points). Without Combat Discipline, a combo may only contain two Combat Arts. ...ppear at the bottom of the Combat Arts Window and can be edited there. The Combo pane looks like this:
    6 KB (1,016 words) - 00:36, 31 December 2017
  • A '''Combo Master''' is an [[Non Playing Characters|NPC]] that provides assistance wit
    321 bytes (45 words) - 17:24, 30 July 2019
  • #REDIRECT [[Sacred:Combo Master]]
    33 bytes (4 words) - 16:03, 29 December 2007
  • '''A Combo (and Rune) Guide '''Published at [http://darkmatters.org/forums/index.php?/topic/4289-a-combo-and-rune-guide/ DarkMatters] for review and discussion'''
    15 KB (2,681 words) - 15:19, 2 August 2023
  • #REDIRECT [[Sacred:Bondbug's Combo (and Rune) Guide]]
    53 bytes (7 words) - 16:01, 29 December 2007
  • 0 bytes (0 words) - 16:01, 29 December 2007

Page text matches

  • ...s|combo]]. You learn [[Sacred:combos|combos]] from a [[Sacred:Combo Master|Combo Master]]. ...ou cannot place a [[Sacred:Combat Arts|Combat Art]] into a [[Sacred:Combos|Combo]] if you have not learned it. If you construct one that does not work corre
    756 bytes (122 words) - 03:18, 27 April 2011
  • ...n as you turn back into knight form. The combat art by itself and not in a combo only regenerates when you are in knight form. This allows you to almost per
    386 bytes (75 words) - 20:47, 3 January 2008
  • #REDIRECT [[Sacred:Combo Master]]
    33 bytes (4 words) - 17:08, 30 July 2019
  • *Combo Masters :
    82 bytes (7 words) - 21:18, 24 December 2007
  • *Combo Masters :
    82 bytes (7 words) - 21:18, 24 December 2007
  • *Combo Masters :
    82 bytes (7 words) - 21:18, 24 December 2007
  • ...t en combo. Augmente également le nombre d'arts du combat possible dans un combo. ...niveau 75, Discipline de Combat autorise jusqu'à 4 Arts du Combat dans un combo.
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  • * '''Quest Giver:''' [[Sacred 2:Combo Master|Combo Master]] * Get the potion from the [[Sacred 2:Combo Master|Combo Master]]
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  • *[[Sacred:Combo Master|Combo Master]] : 1
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  • ...:Merchant|Merchant]], a [[Sacred:Smith|Smith]] and a [[Sacred:Combo Master|Combo Master]] – as well as providing access to most areas of [[Sacred:Anca
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  • *Combo Masters :
    98 bytes (8 words) - 21:15, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:17, 24 December 2007
  • *Combo Masters :
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  • *Combo Masters :
    98 bytes (8 words) - 21:17, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:16, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:16, 24 December 2007
  • *Combo Masters :
    98 bytes (8 words) - 21:16, 24 December 2007
  • *Combo Masters :
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  • ...iormente a la versión 2.40.0, cabe destacar que las Artes de Combate en un Combo, debido a un bug conocido, no se beneficiaban del incremento de la velocida ...l 75 de Disciplina de Combate, permite hasta cuatro Artes de Combate en un Combo.
    3 KB (562 words) - 16:46, 22 January 2010
  • ...o save Mishirla's soul and tells you to go see the [[Sacred 2:Combo Master|Combo Master]]. The Combo Master is across town, near the blacksmith.
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  • *[[Sacred:Combo Master|Combo Master]] :
    531 bytes (70 words) - 04:52, 30 July 2019
  • *Combo Masters : NONE
    191 bytes (21 words) - 20:52, 27 October 2009
  • *Combo Masters : NONE
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  • *Combo Masters : NONE
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  • *[[Sacred:Combo Master|Combo Master]]: None
    438 bytes (59 words) - 04:52, 30 July 2019
  • *Combo Masters : NONE
    210 bytes (23 words) - 20:29, 27 October 2009
  • *Combo Masters : 1
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  • == Combo Recommendations == Jump cannot be placed into a [[Sacred 2:Combo|combo]], because the Dragon Mage loses the ability to use combos when transformed
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  • *Combo Masters : 1
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  • *Combo Masters : NONE
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  • *Combo Masters : NONE
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  • ...|dano]] de todas as Combat Arts. Também permite até três Combat Arts em um combo. ...a Combat Discipline aprendida pelo personagem. Veja a página de [[Sacred 2:Combo|combos]] para detalhes.
    4 KB (557 words) - 01:25, 30 March 2011
  • ...at a [[Sacred:Combo Master|Combo Master]] when creating a [[Sacred:Combos|Combo]] or exchanging [[Sacred:runes|runes]].
    1 KB (211 words) - 04:51, 30 July 2019
  • *Combo Masters : NONE
    325 bytes (51 words) - 23:42, 7 October 2009
  • ...t Discipline mastery (75 hard skill points). Without Combat Discipline, a combo may only contain two Combat Arts. ...ppear at the bottom of the Combat Arts Window and can be edited there. The Combo pane looks like this:
    6 KB (1,016 words) - 00:36, 31 December 2017
  • ...owing effect on enemies. Alternatively, use a 3 Fire Spiral 1 Ring of Ice Combo.
    3 KB (402 words) - 14:15, 9 April 2008
  • *Combo Masters :
    316 bytes (43 words) - 01:15, 16 September 2009
  • *Combo Masters : 0
    154 bytes (14 words) - 10:47, 1 November 2009
  • == Combo Recommendations == Fireball cannot be placed into a [[Sacred 2:Combo|combo]], because the Dragon Mage loses the ability to use combos when transformed
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  • ...Also necessary if the Dragon Mage wishes to manage equipment or [[Sacred 2:Combo|combos]]. == Combo Recommendations ==
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  • *Combo Masters: None
    326 bytes (43 words) - 00:24, 12 November 2009
  • *Combo Masters: 1
    355 bytes (53 words) - 00:30, 12 November 2009
  • A '''Combo Master''' is an [[Non Playing Characters|NPC]] that provides assistance wit
    321 bytes (45 words) - 17:24, 30 July 2019
  • ...es the damage of all combat arts. Also allows up to three Combat Arts in a Combo. * At Level 75 Combat Discipline will allow up to four Combat Arts in a Combo.
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  • *Combo Masters :
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  • == Combo Recommendations == Fire Odem cannot be placed into a [[Sacred 2:Combo|combo]], because the Dragon Mage loses the ability to use combos when transformed
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  • *Combo Masters :
    304 bytes (39 words) - 10:40, 31 July 2023
  • * [[Sacred 2:Combo Master|Combo Master]]: Involved in [[Sacred 2:Obscura Tinctura Magica|Obscura Tinctura M * [[Sacred 2:Combo Master|Combo Master]]: Quest giver for [[Sacred 2:Bitter Medicine|Bitter Medicine]] ques
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  • *Combo Masters :
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  • *Combo Masters : NONE
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  • *Combo Masters :
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  • ...her have groups or teams of baddies surround me and all take the hit. This combo I powered up with Tactics lore, 31 points, to bring the pain to groups I lo Another combo I use while using the one above is:
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  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
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  • == Combo Recommendations == Lacerate cannot be placed into a [[Sacred 2:Combo|combo]], because the Dragon Mage loses the ability to use combos when transformed
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  • * Talk to the [[Sacred 2:Combo Master|Combo Master]] and obtain the mop handle ...ll gladly return the bucket. He does not have mop handle but rats out the Combo Master.
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  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
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  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
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  • Use often at high level in a 4 times combo to get rid of tough foes like dragons and bosses
    634 bytes (95 words) - 22:02, 17 September 2013
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
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  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
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  • *[[Sacred:Combo Master|Combo Master]] – create [[Sacred:combos]] for you, or exchange runes
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  • *If the seraphim uses a Combo afterwards of four Attacks in a row, the character could then land in the m *Can be used as a method of delivering a devastating combo up closely and quickly on a dragon or other Boss.
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  • == Combo Recommendations == Frenzy cannot be placed into a [[Sacred 2:Combo|combo]], because the Dragon Mage loses the ability to use combos when transformed
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  • ...fectively and dramatically used in a combo of four Attacks in a row. This combo set off after a Combat Jump can be particularly effective, as the seraphim
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  • ...and you'll be able to get inside the city, where there are a blacksmith, a combo master and a merchant. ...u reject the quest, the Blacksmith, the Merchant, the Horse Dealer and the Combo Master will all attack you.
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  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
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  • ...generation von Combos. Erhöht auch die Anzahl der Kampfkünste die in einer Combo kombiniert werden können. ...r Text'''Kampfdisziplin gelernt wird oder nicht. Siehe [[Sacred 2:Combo/de|Combo]] Seite für mehr Details.
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  • *Combo Masters : 1
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  • *Combo Masters : 1
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  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
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  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
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  • *Combo Masters :
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  • ...SW/SWrc.gif [[Sacred 2:Rousing Command|Rousing Command]] [works great in a combo see below; the necessary mod is to add defense]. ...tArts/SW/SWks.gif [[Sacred 2:Killing Spree|Killing Spree]] [Excellent in a combo; mod for increased damage and releasing early].
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  • ...you TiK (Turn into Knight) when you go to use your TiV (Turn into Vampire) combo, it will be ready. Saves on concentration potions. ...ation Potions [color=yellow](yellow)[/color] can be used to regenerate the combo timer instantly.
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  • *It can be used in a Combo of four lightning strikes, useful to weaken enemies.
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  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. No effect on the damage. == Combo Recommendations ==
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  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. == Combo Recommendations ==
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  • *Create a combo of 4 Discs in a row, after which you may regenerate the combo instantly with one yellow potion.
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  • Demonic Blow (1 rune only) Combo with SS Scything Sweep (1 rune only) Combo with DB
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  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th === Combo Recommendations ===
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  • *Packt man die Vampirform in eine Combo, so regeneriert sich diese während der Verwandlungszeit im Hintergrund. Da
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  • *Combo Masters : NONE
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  • *Combo Masters : 1
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  • *Can be combined with other buffs in a combo like Rotating Blades of Light and Light allowing for formidable damage and
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  • *Combo Masters: 1
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  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. * A useful combo is Burst of Speed + [[Sacred 2:Cloak of Shadows|Cloak of Shadows]].
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  • *Talk to the orc woman a bit northwest of the combo master.
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  • == [[Sacred 2:Combo|Combo]] == ...t Discipline mastery (75 hard skill points). Without Combat Discipline, a combo may only contain two Combat Arts.
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  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...lly push the enemies out of harm's way. So it should probably not go in a combo following one of those CA's.
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  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...[Sacred 2:Frenetic Fervor|Frenetic Fervor]] to make a powerful buff/debuff combo
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  • ...2 seconds, as it takes more than 2 seconds for the glad to perform all hit combo.
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  • ...me out with shopping and titi came at night to give me some tips about TIV combo and the Wolf Trick. Big thanks to you. '''TIV =''' 1 with a lvl 4 combo TIV trick
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  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad *Works well in a [[Sacred 2:Combo|combo]] with [[Sacred 2:Claws of Thunder|Claws of Thunder]]. Tiger Strike will d
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  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. * Placed in a combo with a modified [[Sacred 2:Killing Spree|Killing Spree]], it is possible to
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  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. *Makes a good [[Sacred 2:Combo|combo]] with [[Sacred 2:Divine Protection|Divine Protection]] when both are modde
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  • ...MS, and you won't want to put it into a combo, as you'll be re-casting the combo every 20 seconds!
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  • '''A Combo (and Rune) Guide '''Published at [http://darkmatters.org/forums/index.php?/topic/4289-a-combo-and-rune-guide/ DarkMatters] for review and discussion'''
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  • ...me of them play special roles, such as Quest Givers, Smiths, Merchants and Combo Masters. Others merely converse with you. What the NPC says may provide use
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  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad *Works well in a [[Sacred 2:Combo|combo]] with [[Sacred 2:Battle Extension|Battle Extension]]. Dedicated Blow will
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  • ...ger and lowers the regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. === Combo Recommendations (spell only) ===
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  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad * Zeal can be used in a [[Sacred 2:Combo|combo]] for great success with [[Sacred_2:Vengeance|Vengeance]] and/or [[Sacred_2
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  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. *Useful in a combo with [[Sacred 2:Paralyzing Dread|Paralyzing Dread]].
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  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. === Combo Recommendations ===
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  • == Combo Recommendations == None. Dragon Form can't function as part of a [[Sacred 2:Combo|combo]] as it is a shapeshifting form.
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  • ...ed 2:Combo|Combos]]. Also increases the number of Combat Arts allowed in a combo. ...neration for Combos. Also increases the number of Combat Arts allowed in a combo.
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  • If you are a Dwarf or don't want to ride a horse, buy a weapon+shield combo where both of the items upgrade your speed and hold them out. Also, buy som
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  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. *Useful in a combo with [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] and/or [[Sacred 2:R
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  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...eparately may be better than putting them together into a [[Sacred 2:Combo|combo]].
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  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad * Goes well in a [[Sacred 2:Combo|combo]] either before or after [[Sacred 2:Tiger Strike|Tiger Strike]] and [[Sacre
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  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...ery combo-friendly as the regen-per-hit will quickly regenerate the entire combo.
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  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ..., '''Vehemence''' and '''Lesion''' for an effective boss attack. Put it a combo with [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] and/or [[Sacred 2:D
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  • == Combo Recommendations == Dragon Berserk can't function as part of a [[Sacred 2:Combo|combo]] as it is a shapeshifting form
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  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad *Goes well in a [[Sacred 2:Combo|combo]] either before or after [[Sacred 2:Dedicated Blow|Dedicated Blow]].
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  • ...los Combos. También aumenta el número de Artes de Combate permitidas en un Combo. ...los Combos. También aumenta el número de Artes de Combate permitidas en un Combo.
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  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. * A useful combo is [[Sacred 2:Burst of Speed|Burst of Speed]] + Cloak of Shadows.
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  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad *Use at the beginning of a [[Sacred 2:Combo|Combo]] with [[Sacred 2:Soul Hammer|Soul Hammer]] and/or [[Sacred 2:Pelting Strik
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  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad *This combat art also works very well in a [[Sacred 2:Combo|combo]] with [[Sacred 2:Assailing Somersault|Assailing Somersault]] and/or [[Sacr
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  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].
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  • ...keep it for the Rest of your Journey. When you activate Soaring Daemon per Combo, you'll be able to use Dive Attack immediately, without having to wait for The Combo's Regeneration depends on your Char's Level. So it will shrink constantly.
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  • ===To Combo or not to Combo=== ...ls above normal use. The suit is worn when the combo is purchased from the combo master, and then is stored in the private stash for making other combos lat
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  • *Use a Combo of four Hard Hits in a row. This makes for a speedy attack on a monster wh
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  • ...nd the Braverock portal. When you find it (there's a [[Sacred:Combo Master|Combo Master]] and [[Sacred:Merchant|Merchant]] loitering around near it), activa
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  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad *Pelting Strikes can be used in a [[Sacred 2:Combo|combo]] for great success with [[Sacred_2:Soul_Hammer|Soul Hammer]] and/or [[Sacr
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  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...bility makes a very effective addition to a [[Sacred 2:Boss|boss]] killing combo.
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  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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  • 7) Maître Combo. 24) Ecran des arts du combat/combo - vous permet de voir les Arts du combat que vous avez choisi.
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  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th === Combo Recommendations ===
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  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    4 KB (547 words) - 17:27, 7 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    4 KB (566 words) - 17:41, 8 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    4 KB (594 words) - 23:10, 4 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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  • * Situada en un combo junto con una [[Sacred 2:Killing Spree/es|Matanza]] modificada, es posible
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  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].
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  • *Use Hunter Combat Art combo for normal mobs and Nature Combat Art combo for bosses/tough champs. ...is very easy to herd mobs and just kill them all with acute mind + hunter combo....rinse and repeat when acute mind is available again. You can still kill
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  • *time = 0 : Cast the buff combo *time = 120 : Both are off, cast combo again
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  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad * Assassin can get stuck sometimes if Dragon Flight is placed first in a combo (bug)
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  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (620 words) - 05:47, 9 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (680 words) - 01:06, 6 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...red 2:Energy Weapons|energy weapons]], will shoot 3 times. When used in a combo, eg with [[Sacred 2:Scything Sweep|Scything Sweep]], has chance to fire 6 t
    7 KB (913 words) - 00:26, 21 February 2022
  • [[Combo (And Rune) Guide by Bondbug]]
    1 KB (217 words) - 18:01, 13 August 2013
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th *Works well in a Combo with [[Sacred 2:Dislodged Spirit|Dislodged Spirit]] to further debuff tough
    6 KB (876 words) - 22:41, 9 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (624 words) - 04:00, 9 January 2014
  • ...ipline]] will give a reduction to the regeneration time of combat art in a combo.
    7 KB (1,068 words) - 23:17, 23 October 2013
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (632 words) - 20:12, 6 January 2020
  • ...Mastery asap. They are your main line of defense, untill your semi-buffer combo is useable. ...dvise to keep the Combat Arts at 1 rune read, untill the regen time of the combo drops below ~2,5 seconds. At level 161, I don't think I have over 25 runes
    11 KB (1,651 words) - 00:53, 18 August 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...er actions, such as movement, attack, or executing another combat art in a combo. In Ice and Blood this behavior became broken, and the Inquisitor became p
    7 KB (894 words) - 00:32, 31 December 2017
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (631 words) - 05:48, 9 January 2014
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    4 KB (631 words) - 21:41, 7 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (666 words) - 19:51, 5 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (644 words) - 17:07, 8 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (653 words) - 00:52, 5 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (689 words) - 00:14, 7 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (662 words) - 20:43, 6 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (653 words) - 01:22, 6 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (670 words) - 18:42, 6 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (655 words) - 22:32, 7 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (657 words) - 02:22, 5 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (700 words) - 03:14, 9 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (691 words) - 20:09, 6 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (684 words) - 22:43, 9 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (715 words) - 19:46, 5 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (683 words) - 20:13, 5 January 2020
  • ...mage and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (714 words) - 05:58, 6 January 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad
    5 KB (733 words) - 19:00, 7 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (702 words) - 19:40, 4 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (724 words) - 16:55, 7 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (710 words) - 17:34, 8 January 2020
  • ...mage and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. ...es an excellent area of effect attack (AoE). It can be used in [[Sacred 2:Combo|combos]] with [[Sacred 2:Fiery Ember|Fiery Ember]], [[Sacred 2:Icy Evanesce
    7 KB (1,025 words) - 05:53, 9 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (724 words) - 23:34, 4 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (707 words) - 22:23, 29 August 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (723 words) - 01:02, 5 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (737 words) - 19:41, 4 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (719 words) - 15:12, 7 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (714 words) - 20:24, 5 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (744 words) - 00:09, 5 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (768 words) - 17:27, 8 January 2020
  • Go talk to the Master Baker in the second house up the path past the Combo Master shop to start "A demon called Mirkon" then run further up the path,
    2 KB (343 words) - 21:47, 7 April 2024
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (746 words) - 04:57, 6 January 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th
    6 KB (797 words) - 21:08, 7 January 2020
  • ...mod and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (752 words) - 01:48, 6 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (730 words) - 04:48, 8 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (733 words) - 01:40, 10 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (809 words) - 23:00, 21 December 2022
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad
    5 KB (768 words) - 01:45, 8 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (750 words) - 22:42, 9 January 2020
  • ...] diminue son temps de régénération si cet Art du combat est placé dans un combo
    3 KB (481 words) - 15:35, 12 February 2012
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (751 words) - 01:57, 9 January 2014
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (722 words) - 17:49, 11 July 2023
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (761 words) - 00:43, 6 January 2020
  • ...nts. Also necessary if the Druid wishes to manage equipment or [[Sacred 2:Combo|combos]].
    2 KB (284 words) - 00:27, 11 November 2016
  • ...This technique will also work if you have multiple "melee" type CAs in a combo. Note that this technique does not seem to work with spells, to cast a spel ...the only Combat Art in the combo is a "spell".) See the [[Sacred 2:Combo|combo]] page for details.
    9 KB (1,520 words) - 02:01, 11 August 2013
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (780 words) - 05:44, 9 January 2014
  • ...here is affected by Infernal Power, and is very effective when placed in a combo of 4 Hell Spheres. A few such combos can take out a dragon.
    3 KB (531 words) - 12:07, 15 April 2008
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad
    6 KB (803 words) - 18:47, 7 January 2020
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].
    5 KB (765 words) - 20:18, 7 January 2020
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].
    5 KB (774 words) - 19:52, 7 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (772 words) - 22:41, 9 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (765 words) - 01:34, 6 January 2020
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad
    6 KB (829 words) - 03:10, 10 January 2020
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. No damage boost.
    6 KB (817 words) - 01:42, 8 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (860 words) - 16:36, 1 May 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (820 words) - 06:54, 8 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (823 words) - 07:39, 7 January 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].
    6 KB (796 words) - 20:00, 7 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    5 KB (749 words) - 07:25, 25 August 2015
  • ...tion and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (804 words) - 14:14, 3 October 2023
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (796 words) - 02:12, 5 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (842 words) - 09:14, 8 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (810 words) - 05:46, 9 January 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th
    6 KB (873 words) - 23:08, 4 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (800 words) - 22:41, 9 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (830 words) - 01:28, 10 January 2020
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].
    6 KB (828 words) - 20:36, 7 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (866 words) - 19:41, 4 January 2020
  • ...and magic spells that your hero cannot use. These can be exchanged with a Combo Master.
    2 KB (363 words) - 13:14, 26 July 2019
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (808 words) - 05:37, 9 January 2014
  • ...y - a kind of poisonous hard-hit. I have been using it against bosses in a combo after Callous Execution (after because of CE's hitpoint decrease). (mods: d CA: Callous Execution-Mortifying Pillory combo, maybe Raving Thrust*
    5 KB (742 words) - 23:59, 17 August 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad
    6 KB (838 words) - 16:16, 4 January 2020
  • ...hy we have Vines AND [[Sacred 2:Goldenglade Touch|Goldenglade Touch]] in a Combo. As described below Usefull Combo's
    9 KB (1,369 words) - 23:57, 17 August 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th
    6 KB (870 words) - 21:26, 7 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (841 words) - 20:33, 26 July 2023
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (832 words) - 01:16, 21 February 2022
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad
    6 KB (867 words) - 01:35, 6 January 2020
  • ...ls above normal use. The suit is worn when the combo is purchased from the combo master, and then is stored in the private stash for making other combos lat At low character levels, a combo suit can make a Dragonslaying very, very easy. The level of the Dragon is 2
    13 KB (2,181 words) - 17:25, 11 June 2020
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th
    6 KB (842 words) - 21:16, 7 January 2020
  • ...vel we gain -20% regen + chunky damage goodness from any skill/skills in a combo. Master this before even touching skill 8, 9 and 10 (which should all be at 3. Hurl isn't really effective simply because SS is used in a combo with Frenzied Rampage. SS's purpose is to soften up the mobs HP, FR finishe
    15 KB (2,575 words) - 01:31, 18 August 2014
  • '''Combologiste''' - Créer et utiliser un combo
    3 KB (481 words) - 05:38, 3 February 2009
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (911 words) - 20:42, 24 November 2022
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (882 words) - 18:05, 23 November 2022
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (902 words) - 00:42, 6 January 2020
  • ...OR when u feel him enough leveled already I suggest using a shield/weapon combo. '''[[Sacred:Weapon Slots|Weapon slot|]]''': I prefer the weapon + shield combo. Get a nice weapon with damage/mf/spell bonus and find a shield with the sa
    8 KB (1,523 words) - 01:01, 30 April 2011
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (937 words) - 07:03, 8 January 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad
    7 KB (952 words) - 14:46, 6 January 2020
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (903 words) - 20:52, 21 October 2023
  • ...This technique will also work if you have multiple "melee" type CAs in a combo. Note that this technique does not seem to work with spells, to cast a spel ...the only Combat Art in the combo is a "spell".) See the [[Sacred 2:Combo|combo]] page for details.
    11 KB (1,735 words) - 20:42, 20 August 2019
  • ...tion and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (906 words) - 05:10, 9 January 2014
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].
    6 KB (909 words) - 16:24, 4 January 2020
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th
    7 KB (924 words) - 04:46, 9 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    7 KB (920 words) - 05:33, 9 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (891 words) - 07:13, 7 January 2014
  • ...S Lore can be neglected at 1 pt. Since the generic AS-based Area of Effect combo "CM + LA +(optional Eruptive Desecration)" is buffed up by this baby. ...skill the way it is modded is intended to be the primary bosskiller, when combo'd a synergy modded Raving Thrust + Inexorable Subjugation.
    16 KB (2,678 words) - 23:19, 17 August 2014
  • ...l Hammer]] + [[Sacred 2:Pelting Strikes|Pelting Strikes]] [[Sacred 2:Combo|combo]] and equipment with [[Sacred 2:Regeneration per hit|Regeneration per hit]]
    7 KB (939 words) - 06:26, 6 January 2014
  • ...ve to wait until you reach [[Sacred:Silver Creek|Silver Creek]] and do the Combo Master Quest to swap your runes. ...into MP Island South of Bellevue and utilize the Merchant, Blacksmith and Combo Master as soon as you receive the proper rune to do this.
    5 KB (898 words) - 03:27, 12 August 2013
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    7 KB (900 words) - 11:29, 22 August 2022
  • ...for the regeneration to take place, simply drink a yellow and re-fire the combo. The hot key for Concentration potions is 'R'.
    3 KB (425 words) - 18:12, 11 June 2020
  • ...e will boost the damage and reduce the regen times of all combat arts in a combo and that of our combos. ...f my poor Inquisitor. It was not a slow going at all - Clustering + Raving combo is great even at low level, and the buff suits were keeping his regen times
    13 KB (2,192 words) - 22:16, 20 February 2011
  • ...ith normal Combat Arts at level 200. After that, you will need to increase combo's/Combat Arts yet again to clear some of the more difficult spots. But with
    14 KB (2,613 words) - 02:02, 27 April 2011
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (921 words) - 00:43, 6 January 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (917 words) - 19:17, 6 January 2020
  • ...ation time if any of these Combat Arts is placed within a [[Sacred 2:Combo|combo]]. The increase in damage is direct; it increases the extra damage boost pr
    8 KB (1,053 words) - 15:21, 17 March 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    6 KB (937 words) - 20:58, 6 January 2020
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases th
    7 KB (995 words) - 04:56, 9 January 2014
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    7 KB (978 words) - 07:09, 8 January 2014
  • ...Raving Thrust|Raving Thrust]] – stun, relay, lesion (1 rune). Great as 1st combo CA to apply lesion prior to other damaging CAs. ...CM always in the same combo, and you don't cast those CAs outside of that combo) its a good idea to equalize the regen times of the CAs in question to one
    17 KB (2,985 words) - 00:18, 16 September 2013
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    7 KB (915 words) - 20:57, 23 June 2023
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    7 KB (935 words) - 10:45, 6 September 2023
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    7 KB (999 words) - 20:51, 26 July 2023
  • *Useful in a [[Sacred 2:Combo|combo]] with [[Sacred 2:Dashing Alacrity|Dashing Alacrity]] to reduce the amount
    8 KB (1,048 words) - 18:48, 3 September 2022
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    7 KB (1,000 words) - 14:37, 22 December 2022
  • * Combos - You could add in Demonic Blow for bosses into the fr/ss combo
    2 KB (330 words) - 00:09, 18 August 2014
  • ...e they are "home alone" and let them taste all 5a from all four MH of your combo. You do not need to come too close to them because they are (with 1 excepti ...onvert all my runes to EA runes now. On high levels it is only usable in a combo (high reg. time).
    18 KB (3,393 words) - 20:42, 3 January 2008
  • ...lvl 200. But even then you won't clear everything. You'll need to increase combo's/CA yet again to clear some tough spots. But with Mongoose up to lvl 200 y
    15 KB (2,676 words) - 18:53, 2 January 2008
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad
    7 KB (1,045 words) - 22:11, 27 April 2022
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    7 KB (1,105 words) - 19:39, 29 June 2023
  • * L'augmentation de la vitesse d'exécution n'a aucun effet en combo.
    2 KB (246 words) - 23:21, 30 October 2013
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    8 KB (1,106 words) - 22:41, 21 December 2022
  • ...merchant]], a [[Sacred:blacksmith|blacksmith]] and a [[Sacred:Combo Master|Combo Master]]…all the things you need in one handy spot. You can pop in and ou
    11 KB (2,009 words) - 01:15, 27 April 2011
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    8 KB (1,083 words) - 13:59, 27 January 2023
  • ...ation time if any of these Combat Arts is placed within a [[Sacred 2:Combo|combo]].
    12 KB (1,593 words) - 15:41, 17 March 2014
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    7 KB (1,093 words) - 02:07, 31 December 2017
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    8 KB (1,070 words) - 14:00, 27 January 2023
  • ...e used from horseback" CA and it will give you a horse icon instead of the combo/ca one. Use it like a normal CA and the horse will gain an aura for a durat
    13 KB (2,350 words) - 20:30, 3 January 2008
  • ...] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    8 KB (1,209 words) - 15:30, 6 August 2023
  • ...et réduit son temps de régénération si cet Art du combat est placé dans un combo. Cette augmentation des [[Sacred 2:Damage/fr|Dégâts]] est directe ; elle
    5 KB (728 words) - 16:21, 12 February 2012
  • ...et diminue son temps de régénération si cet art du combat et placé dans un combo. Cette augmentation de [[Sacred 2:Damage/fr|Dégâts]] est directe ; cela a
    5 KB (710 words) - 15:34, 12 February 2012
  • ...et diminue son temps de régénération si cet art du combat et placé dans un combo. Cette augmentation de [[Sacred 2:Damage/fr|dégâts]] est directe ; cela a
    5 KB (685 words) - 15:35, 12 February 2012
  • ...s regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA ad
    8 KB (1,221 words) - 00:53, 21 February 2022
  • ...ed this time to drink a potion or activate a Adrenaline or Testosterone CA/Combo.
    3 KB (539 words) - 20:25, 18 October 2013
  • ...Vault. (33.3% increase) I just love frog landing zones. This is great in a combo with Demonic Blow. Allot of enemies that can cast a buff prior to being att ...armor, and the Beligerant Vault to reduce the defence value. So by using a combo of Vault and Demonic Blow with a physical damage sword we can really cut de
    19 KB (3,330 words) - 23:04, 17 August 2014
  • * Get the potion from the [[Sacred 2:Combo Master|Combo Master]]
    8 KB (1,100 words) - 23:15, 14 July 2020
  • ...art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
    8 KB (1,258 words) - 11:04, 6 September 2023
  • Any hero that has executed a [[Sacred 2:Combo|combo]] for the first time.
    12 KB (1,655 words) - 19:07, 23 April 2023
  • ...rom horseback" Combat Art and it will give you a horse icon instead of the combo/CA one. Use it like a normal CA and the horse will gain an aura for a durat
    8 KB (1,458 words) - 15:45, 11 June 2020
  • Most Combat Arts can be placed in [[Sacred 2:Combo|combos]] to increase their potency.
    5 KB (795 words) - 18:52, 23 April 2023
  • Using the third combo vs a boss renders it useless (unless it can reflect magic, then trouble.. d NOTE* Halloweds intended healing others first in a combo was fixed in the expansion. I submitted this bug 10x until they probably fi
    19 KB (3,222 words) - 23:57, 17 August 2014
  • Transformation into vampire form. (Put this in a combo, thus, when used it will automatically regenerate.
    5 KB (727 words) - 13:15, 26 July 2019
  • ...uding consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0.
    3 KB (379 words) - 06:59, 4 December 2013
  • ...d to use the Vampiress as a melee only "Perma-vamp". That is, they make a combo of the "Turn in Vampire" combat art and use it to transform to Vampiress fo
    6 KB (1,009 words) - 11:15, 15 July 2012
  • ...r characters who focus on a single aspect. Characters creating [[Sacred 2:Combo|Combos]] using combat arts from all aspects may also find this mode useful.
    5 KB (773 words) - 21:55, 13 October 2013
  • ...uding consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0.
    3 KB (392 words) - 21:15, 18 August 2016
  • Utile dans un Combo avec [[Sacred 2:Dashing Alacrity/|Éveil de l'esprit]] afin de réduire le
    4 KB (590 words) - 23:27, 12 September 2013
  • * Doesn't work in [[Sacred 2:Combo|combos]].
    4 KB (587 words) - 01:15, 9 January 2014
  • ...uding consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0.
    3 KB (393 words) - 06:48, 8 January 2014
  • ...uding consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0.
    3 KB (392 words) - 17:41, 15 December 2019
  • ...uding consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0.
    3 KB (393 words) - 02:36, 3 January 2014
  • ...uding consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0.
    3 KB (396 words) - 15:09, 20 December 2013
  • ...uding consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0.
    3 KB (394 words) - 05:41, 12 January 2014
  • ...uding consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0.
    3 KB (398 words) - 05:38, 12 January 2014
  • ...uding consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0.
    3 KB (401 words) - 04:41, 7 January 2014
  • ...uding consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0.
    3 KB (402 words) - 15:07, 20 December 2013
  • ...uding consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0.
    3 KB (404 words) - 07:17, 6 December 2013
  • ...uding consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0.
    3 KB (412 words) - 05:17, 9 December 2013
  • ...uding consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0.
    3 KB (417 words) - 05:38, 12 January 2014
  • ...uding consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0.
    3 KB (421 words) - 15:02, 6 April 2016
  • ...ng it now simply for the regen reduction for combos. You'll be using all 4 combo slots in this build and CD will greatly benefit 3 of those combos. ...s combined with Combat Discipline's regen reduction when placing this in a combo will allow you to keep this Combat Art at max level allowed and still have
    18 KB (3,229 words) - 02:07, 18 August 2014
  • ...uding consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0.
    3 KB (412 words) - 01:14, 4 January 2014
  • ...y in the middle of a fight, pick the right Shrunken Head, click combo 1 or combo 2, swap weapons etc etc. Seriously, my brain can't handle that as I'm alrea ...h and calculate all the other CA's it makes gameplay very easy. Nothing to combo, not having to worry that raising Sinister Predator will make your Forest F
    20 KB (3,485 words) - 02:22, 18 August 2014
  • ...uding consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0.
    4 KB (432 words) - 15:29, 20 December 2013
  • ...uding consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]]. This was fixed in version 2.40.0.
    4 KB (429 words) - 05:36, 12 January 2014
  • ...At mastery it lowers the regen time by 20%, allows for 4 combat arts in a combo, and boosts the damage even further. Keep in mind that this skill will nee ...lting Strikes|Pelting Strikes]]- Pelting Strikes is our main damage attack combo, along with being our bosskiller. It makes a chain of attacks (around 5 or
    25 KB (4,116 words) - 22:01, 17 August 2014
  • ...determined by the combat art with the highest regeneration time within the combo. So then reading runes becomes a simple matter of a decision, would we rath Dedicated Blow – A strong single hit combat art that is used in combo with Deathly Spears to take out any survivors after. Eventually this will r
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  • While damage/leech combo is a working way to keep you alive certainly not the safest method
    7 KB (1,179 words) - 16:11, 29 December 2007
  • ...A regeneration time and damage as long as they are in a combo, even a 1-CA combo. Leave it at 1 point for the time being and use + all skills equipment to i ...75% deathblow and moderate + all skills the enemies inside die in a single combo.
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  • In my experience, a combo of Gust of Wind and Destroyers works nicely in alternation with Energy Blaz ...talism and Elemental. An possible attack might be to use the GoW/Destroyer combo repeatedly and spam Mind Strike if there's time.
    9 KB (1,535 words) - 01:34, 18 August 2014
  • ...ded for DOTs and Frenzied Rampage modded for double-attack and poison in a combo and I've been extremely happy with it ever since. Try to keep the regen as ...ow + Frenzied Rampage seems to be working great at crowds, but I do have a combo of Frenzied Rampage and Scything Sweep in my second slot for instances when
    36 KB (6,631 words) - 23:42, 17 August 2014
  • ...irit VERY hard to target and cast correctly on the XBOX so I place it in a combo with Mortifying Pillory. Those 2 are a deadly debuff combo on bosses, champions, etc. Anything with high HP and defense/armor.
    11 KB (1,403 words) - 23:49, 17 August 2014
  • ...t to keep all your Combat Art's near to max level without penalty. I use a combo of having some runes read and socketing to keep the regen times reasonable. ...that there is no "disco dancing". The Charged Grid/Firey Ember and CG/Icy combo attacks make the android do a little dance. Androids don't dance. Ok, I'm k
    9 KB (1,547 words) - 01:24, 18 August 2014
  • ...s damage. About two thirds of the way into the build I began using a nice combo that works wonderfully. Nimbus, Flare and Thorns. All of this happening in 0.7 seconds... and yes...the entire combo can stack. Sometimes I just bring in as many enemies as I can gather and t
    14 KB (2,472 words) - 23:07, 17 August 2014
  • ...mean it produces the most single critical damages, for a BM. A 4x Fireball combo can be an effective boss killer, including dragons. This is the main reason ...tems (unless carrying crazy amount of concentration potions and use GoW as combo).
    18 KB (3,097 words) - 07:17, 11 January 2008
  • ..., un [[Sacred 2:Shadow Warrior/es|Guerrero de las Sombras]] puede crear un combo de [[Sacred 2:Demonic Blow/es|Golpe Demoníaco]] y [[Sacred 2:Frenzied Ramp
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  • Combo :
    5 KB (680 words) - 23:23, 17 August 2014
  • Die meisten Kampfkünste können in [[Sacred 2:Combo/de|Combos]] abgelegt weden um ihre Wirksamkeit zu erhöhen.
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  • ...nly 2 mod points. Chose wisely. I chose to pair Icy with Charged Grid in a combo to manage regen times, and allow me to get away with fewer mods. ...works well for us, since we DO have a weapon lore. Before kicking off any combo, consider the playing environment – are there any threats you need to be
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  • * The increased execution speed has no effect in [[Sacred 2:Combo|combos]] (fixed with v. 2.40.0).
    5 KB (621 words) - 23:19, 13 January 2014
  • ...and magic spells that your hero cannot use. These can be exchanged with a Combo Master.
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  • * Fixed: Combo-Exploit of the Wood Elf
    7 KB (1,164 words) - 16:21, 29 December 2007
  • ...eir builds and I wanted to make a build that would finally use a 1h/shield combo. If you don't have a Blacksmith character yet and play on PC then you might 2. Augmenting Guidon, Rousing Command. I use this as my boss-killer combo, opening up the fight by laying them down after the bone tower pops up and
    20 KB (3,687 words) - 00:51, 18 August 2014
  • ...d to allocate too much skill points. You will mostly use a weapon + shield combo so parry could really be useful.
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  • Good CA for bosses and champions. We can use it in a combo with Jolting Touch and Deathly Spears. We'll use it in combo with Primal mutation and Jolting touch for bosses and champions. Once again
    12 KB (1,877 words) - 00:10, 18 August 2014
  • ...increases the number of [[Sacred 2:Combat Arts|Combat Arts]] allowed in a combo.
    31 KB (4,133 words) - 18:57, 23 April 2023
  • ...and will almost certainly end up using it later on, most likely through a combo where the durations of the relevant Spells are similar. At that point I'll
    12 KB (2,158 words) - 18:18, 29 December 2007
  • ...''' - if a character has the Combat Discipline skill and a CA is used in a combo, this multiplier is always less than 1.
    8 KB (1,152 words) - 21:09, 8 March 2014
  • ...ll items (always check a Merchant's inventory for good stuff), and use the Combo Master there to eat some runes to level up the CAs you will be using. If yo
    11 KB (1,958 words) - 00:57, 27 April 2011
  • ...ts using combos. You cannot use the same combat art multiple times in one combo. ...waiting for the recharge but the combat arts will go on cooldown after the combo.
    22 KB (3,586 words) - 03:16, 20 October 2013
  • ...a combo, combo can contain a single Combat Art so use the Combat Art in a combo instead Combat Art itself to reduce the regen times. ...increases Combat Art damage and decreases regentimes of Combat Art’s in a combo
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  • So, in that slot I"ve put any two weapons or sword and shield combo, that have the highest possible speed mods on them.
    11 KB (1,915 words) - 03:15, 27 April 2011
  • ...ieler nutzen die Vampirin als „Dauervampir“, das heißt sie erstellten eine Combo mit Vampirform und verwandeln sich damit. Des Tags jagen sie unter der Erde
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  • *Combat Art/Combo Screen - (lightning bolt) Allows you to see which Combat Arts you have chos
    7 KB (1,248 words) - 20:20, 25 April 2023
  • W/ her I used sword/shield combo. Or staff if you can find a decent one. I was fortunate and found a officer
    7 KB (1,163 words) - 02:24, 18 August 2014
  • Maître des rûnes (Combo) - Echangez des runes contre d'autres runes (payant).
    7 KB (1,181 words) - 21:50, 12 September 2013
  • ...e on your CA bar. Keep in mind, however, that you won't be able to use the combo again until the last buff expires. It is for this reason that the author on
    24 KB (3,914 words) - 01:29, 30 April 2011
  • ...on des combos. Augmente aussi le nombre d'Arts du combat autorisés dans un combo.
    15 KB (2,289 words) - 08:53, 18 October 2013
  • ...'re in slow motion here. We take this in the early levels because our main combo- Clustering Maelstrom and Levin Array- needs a little damage boost as the g
    11 KB (1,681 words) - 22:56, 17 August 2014
  • Gives a boost to damage, a 10% reduction in regens when CA is used in a Combo.
    11 KB (1,771 words) - 23:45, 17 August 2014
  • ...t really need to worry about the regen timer because you can always make a combo of that CA
    10 KB (1,795 words) - 18:44, 18 October 2013
  • ...-Vamp]]''': A process of putting your Turn into Vampire combat art into a combo by itself (or with other skills) so that it will regenerate while your vamp
    14 KB (2,235 words) - 15:40, 11 June 2020
  • ...generation von Combos. Erhöht auch die Anzahl der Kampfkünste die in einer Combo kombiniert werden können.
    15 KB (2,079 words) - 09:51, 29 August 2013
  • ...los Combos. También aumenta el número de Artes de Combate permitidas en un Combo.
    29 KB (4,255 words) - 00:01, 13 August 2013
  • ...generation von Combos. Erhöht auch die Anzahl der Kampfkünste die in einer Combo kombiniert werden können.
    16 KB (2,214 words) - 09:52, 29 August 2013
  • ...neration for Combos. Also increases the number of Combat Arts allowed in a combo.
    18 KB (2,579 words) - 20:12, 25 April 2023
  • ...generation von Combos. Erhöht auch die Anzahl der Kampfkünste die in einer Combo kombiniert werden können.
    16 KB (2,186 words) - 09:54, 29 August 2013
  • ...on des combos. Augmente aussi le nombre d'Arts du combat autorisés dans un combo.
    30 KB (4,456 words) - 00:01, 13 August 2013
  • ...neration for Combos. Also increases the number of Combat Arts allowed in a combo.
    18 KB (2,578 words) - 02:32, 31 December 2017
  • ...neration for Combos. Also increases the number of Combat Arts allowed in a combo.
    18 KB (2,536 words) - 02:33, 31 December 2017
  • ...generation von Combos. Erhöht auch die Anzahl der Kampfkünste die in einer Combo kombiniert werden können.
    16 KB (2,161 words) - 15:53, 31 August 2013
  • ...e his henchmen a thorough thrashing as they hurry to his aid. Talk to the Combo Master - he will certainly be able to tell you more. * Combo Masters will teach you how to put together special combinations from indivi
    48 KB (8,378 words) - 20:29, 3 January 2008
  • ...neration for Combos. Also increases the number of Combat Arts allowed in a combo.
    19 KB (2,645 words) - 02:45, 31 December 2017
  • ...Combos. Também aumenta o número de Combart Arts que podem ser colocadas no combo.
    29 KB (4,335 words) - 00:01, 13 August 2013
  • ...generation von Combos. Erhöht auch die Anzahl der Kampfkünste die in einer Combo kombiniert werden können.
    17 KB (2,252 words) - 11:45, 1 September 2013
  • ...generation von Combos. Erhöht auch die Anzahl der Kampfkünste die in einer Combo kombiniert werden können.
    16 KB (2,298 words) - 00:38, 13 September 2013
  • ...neration for Combos. Also increases the number of Combat Arts allowed in a combo.
    20 KB (2,929 words) - 02:27, 31 December 2017
  • ...ly. This ability will be used to quickly dispach a dangerous foe, and in a combo as a crowd clearer.
    24 KB (4,246 words) - 20:42, 3 January 2008
  • ...neration for Combos. Also increases the number of Combat Arts allowed in a combo.
    19 KB (2,822 words) - 02:38, 31 December 2017
  • ...neration for Combos. Also increases the number of Combat Arts allowed in a combo.
    21 KB (3,058 words) - 02:45, 31 December 2017
  • ...a nice weakening spell when you get mobbed or have a mob on your back. In combo with Radiant Pillar and with Damage Lore mastery it will do decent damage
    17 KB (3,046 words) - 23:46, 17 August 2014
  • ...ll improve the CA damage and will reduce regeneration times on all CA's in combo. Since your SW will invest heavily in the Astral aspect, will add points in
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  • ...ombos is fixed. If/When this happens it might be beneficial to add it to a combo with nova. and mod it: ...but enough to make it useful. Delude is also nice but If this gets in the combo we wont be casting radiant pillar more then once or twice in the same area
    46 KB (8,123 words) - 23:01, 17 August 2014
  • 4) The Combo Champion. Some people really want to use combos, which an IceElf normally d
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  • ...and exalted warrior have few good combinations between them. The only good combo that comes in mind seems to be Soul Hammer + Archangel's wrath for boss bat
    27 KB (4,777 words) - 21:54, 17 August 2014
  • ...ery single rune they find, then they exchange the other class runes at the Combo Master and read some more runes! It is a very empowering feeling to have th
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