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  • {{S2frame|[[File:Critical hit animation.jpg|300px]]|none}} ...ritical hit, weapon-based or combat art, though a player cannot receive a "critical heal" from a [[Sacred 2:Combat Arts|combat art]] that [[Sacred 2:Healing |h
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Page text matches

  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict serious open wounds]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • ...l skill points in [[Sacred 2:Alchemy|Alchemy]] or even with skill bonuses (for example at skill level 75 it reaches 38 seconds). ...:''' Increases the [[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • ...ons have a boosted [[Sacred 2:Chance for critical hits|chance for critical hits]] on their melee attacks. ...physical and fire damage with a boosted [[Sacred 2:Chance for Burn|Chance for Burn]].
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Opponent level for death blow|Opponent level for death blow]] X% *[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by 25%]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% * [[Sacred 2:Block chance: Stun|Block chance: Stun]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict deep wounds]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +X% * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] *[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]] X%
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  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for Deadly Wounds]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance for Burn|Chance for Burn]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% * [[Sacred 2:Chance to pierce|Chance to pierce]] +X%
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  • * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict Serious Open Wounds]] +X% *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] X%
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  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] * [[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (requires the [[Sacred 2:Sword Weapons|Sword Weapons]] skill to unloc ...amed '''Seyr's Blade''' in English versions (''klinge'' is the German word for blade).
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for Critical Hits]]
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (requires [[Sacred 2:Skill Mastery|mastery]] of the [[Sacred 2:Pole A
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict Deep Wounds]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% ...uch, this blade is focused on speed and precision and is especially suited for fighters specializing in poison damage and dual wielding.
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]] -X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]] +X%
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]]
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  • ...al hits|chance for critical hits]] and [[Sacred 2:Chance to stun opponents|chance to stun]]. ...combat]]. Elites have a small [[Sacred 2:Chance to reflect: Close Combat|chance to reflect close combat]].
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict Serious Open Wounds]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] +X% *[[Sacred 2:Chance for critical hits|Chance for Critical Hits]] +X%
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  • *[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict serious open wounds]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for Double Hit/es|Posibilidad de golpe doble]] *[[Sacred 2:Chance for critical hits/es|Posibilidad de golpes críticos]]
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  • *[[Sacred 2:Chance to inflict Serious Open Wounds X%/es|Posibilidad de infligir heridas graves *[[Sacred 2:Chance for critical hits/es|Posibilidad de golpes críticos]]
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Malthael are dependent on the level ...ill be defeated by Tyrael, and the player will then have to fight Tyrael. For a Light Path character, Malthael will defeat Tyrael, and the player will ha
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  • * (Hood) [[Sacred 2:Chance for critical hits|Chance for critical hits]] +% * (Legs) [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] +%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% *[[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X%
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  • * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat +X%]] (Belt & Boots) * [[Sacred 2:Chance for critical hits|Chance for critical hits +X%]] (Arms)
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  • * [[Sacred 2:Chance for Weaken|Chance for Weaken]]: 40.2% * '''Explosion''' - Adds a 50% chance to also [[Sacred 2:Chance to hit additional opponents|hit opponents next to the target]].
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  • ...ons have a boosted [[Sacred 2:Chance for critical hits|chance for critical hits]] on their melee attacks. ...physical and fire damage with a boosted [[Sacred 2:Chance for Burn|Chance for Burn]].
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  • * '''Fright''' - Adds a [[Sacred 2:Chance to fear opponents away|chance that opponents will flee in fear]] (30% + 0.5% per level). ...'' - Increases the [[Sacred 2:Chance for critical hits|Chance for critical hits]] by 15% + 0.1% per Combat Art level.
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  • |Are not two hits better than one? A young [[Sacred 2:Barbarian|Barbarian]] learns to sweep h * An [[Sacred 2:Area of Effect|Area of Effect]] blow that hits in a narrow cone in front of the Barbarian.
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  • ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Recurve Bows=== ...ble to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
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  • ...ashed''' - Tornado deals damage more often. (0.2 + 0.002 per CA level more hits per second) *'''Disarm''' - Chance to disarm the opponent for a few seconds. (20% + 0.01% chance per CA level)
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  • *[[Sacred 2:Chance to inflict Serious Open Wounds|Chance to inflict serious open wounds]] +X% *[[Sacred 2:Chance for critical hits|Chance for critical hits]] +X%
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  • * Hits all opponents in a 360 degree radius simultaneously ...leeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 20% + 0.2% per level.
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  • * Hits up to 3 enemies per cast ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 25% + 0.2% per level.
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  • ...(30% + 0.5% per Combat Art level [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]]) ...critical hits|Chance for critical hits]]. (15% + 0.1% per Combat Art level chance)
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  • ...eases the chance that a [[Sacred 2: Spell Damage Based Combat Arts|spell]] hits the target with full force. Increases damage dealt by [[Sacred 2:Magic Staf The value for spell intensity by default is equal to your Intelligence, equipment with +%
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  • {{S2frame|[[File:Critical hit animation.jpg|300px]]|none}} ...ritical hit, weapon-based or combat art, though a player cannot receive a "critical heal" from a [[Sacred 2:Combat Arts|combat art]] that [[Sacred 2:Healing |h
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  • ===[[Sacred 2:Pole Arms|Pole Arms Weapons]] Modifiers for Halberds=== ...able to appear. The item level 70 modifier requires the Pole Arms mastery for it to be unlocked.
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  • * Hits: 1.4/s * '''Licking Flames''' - Adds a [[Sacred 2:Chance to fear opponents away|chance that opponents will flee in fear]] (50% + 0.5% per level).
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Archangel Tyrael are dependent on t ...be defeated by Malthael, and the player will then have to fight Malthael. For a Shadow Path character, Tyrael will defeat Malthael, and the player will h
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Sabers=== ...to appear. The item level 70 modifier requires the Sword Weapons mastery for it to be unlocked.
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  • * [[Sacred 2:Chance for Burn|Chance for Burning]]: 25% * '''Magma''' - Increases the chance to burn opponents by 25% + 0.1% per level.
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  • * '''Disarm''' - Knocks the weapons from opponents' hands for a brief period. * '''Electrify''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken]] opponents by 29.7% + 0.3% per level.
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  • ...amage|damage]] and [[Sacred 2:Chance for critical hits|chance for critical hits]] with all [[Sacred 2:Weapons|weapons]]. ..."|'''[[Sacred 2:Damage Lore|Damage Lore]]'''<br />Provides a better chance for applying [[Sacred 2:Secondary Damage Effects|"status effects"]] (e.g., burn
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  • ...ts. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]]. * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] is increased by + y%
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  • ...ssion''' - Adds a [[Sacred 2:Chance for Double Hit|chance for melee double hits]] (20%). ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 12.9% + 0.1% per level.
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  • ...g/images/Sacred_2/Icon/Dibujo.jpg armor is rewarded by the first set bonus for wearing any of it's 3 pieces. * [[Sacred 2:Chance for critical hits|Chance for critical hits]] (Arms)
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  • * '''Contamination''' - Increases the [[Sacred 2:Chance for Poison|chance to poison]] opponents by 30% + 0.1% per level. ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 30% + 0.1% per level.
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  • ...alculated blows and tactical fighting techniques, it is his fierce passion for battle that distinguishes him in combat. With this ability the Barbarian ca ...t''' - Adds a 20% [[Sacred 2:Chance for Double Hit|chance for melee double hits]].
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  • * [[Sacred 2:Chance for Burn|Chance for Burn]]: 50% + 0.1% per level ...y''' - Increases the chance to cause a [[Sacred 2:Chance for critical hits|critical hit]] by 25% + 0.1% per level.
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  • *[[Sacred 2:Chance for critical hits/es|Posibilidad de golpes críticos]]
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  • *[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Helmet) *[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Ring)
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  • * [[Sacred 2:Chance to banish undead|Banishes Undead]]: 100% Chance ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 20% + 0.1% per level.
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  • |A powerful streak of lightning hits the opponent inflicting heavy magic damage. T-Energy beings will additional ...lightning will hit an additional opponent. (80% + 0.1% per CA level chance for [[Sacred 2:Multi Hit|Multi Hit]])
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  • ...et. (75% + 0.5% per CA level [[Sacred 2:Chance to hit additional opponents|chance to hit addtional opponents]]) ...flames upon impact. (19.8% + 0.2% per CA level [[Sacred 2:Chance for Burn|chance to burn]])
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  • |This is a series of hits directed against one or more enemies. This powerful attack might weaken or ...ession''' - [[Sacred 2:Chance for Double Hit|Chance for double hit]]. (20% chance)
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  • ...gainst opponents. The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close. |A rapid shot with bullets. These have a chance to hit an additional opponent who is close to the original target.
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm) *[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Helm)
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  • * '''Steal Life''' - Adds a chance to draw life from opponents. (3.3 + 0.7 per CA level life leeched) - This w ...e for critical hits|chance for critical hits]]. (19.8% + 0.2% per CA level chance)
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  • * [[Sacred 2:Block chance: Knock back|Block Chance: Knock Back +X%]] (Boots) * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat +X%]] (Shield)
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  • ...his combat art include an increased number of strikes or better aim of the hits. ...to strike twice with one hit. (20% [[Sacred 2:Chance for Double Hit|chance for double hit]])
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  • ...g/images/Sacred_2/Icon/Dibujo.jpg armor is rewarded by the first set bonus for wearing any of it's 3 pieces. ...he same level. Additionally, the first set bonus provides even more armor for all elements.
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  • ...Increases the chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (19.8% + 0.2% per Combat Art level) ...([[Sacred 2:Damage over time: Physical|physical damage over time]]). (50% chance)
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  • *[[Sacred 2:Block chance: Root|Block chance: Root]] (Boots) *[[Sacred 2:Chance to find valuables|Chance to find valuables]] (Belt)
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  • * [[Sacred 2:Chance to pierce|Chance to Pierce]]: 30% + 0.3% per level. * Chance to get an [[Sacred 2:Amazon Trophy|enemy trophy]]: 5% + 1% per level
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  • * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]: 15% + 0.5% per level * Since v13, the chance for critical hits and life leech correctly apply to the Werebear's attacks directly. Prior to
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  • * (Hood) [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +% * (Legs) [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +%
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  • *[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Helm) *[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]] (Helm)
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  • ...'' - Increases the damage frequency of the Tornado by 0.2 + 0.03 per level hits per second. *'''Disarm''' - Knocks the weapon from the opponent's hands for a brief period.
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  • * [[Sacred 2:Chance for Freeze|Chance for Freeze]] + X% (Icingdeath) * [[Sacred 2:Chance for critical hits|Chance for critical hits]] + X% (Twinkle)
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  • ...red 2:Chance for critical hits|critical hits]]. (19.8% + 0.2% per CA level chance) ...to strike twice with one hit. (25% [[Sacred 2:Chance for Double Hit|chance for double hit]])
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  • * '''Bite''' - Increases the [[Sacred 2:Chance for Freeze|chance to freeze]] opponents by 30% + 0.3% per level. ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 9.8% + 0.2% per level.
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  • ...Increases the [[Sacred 2:Chance for critical hits|chance to land critical hits]] by 30.0% + 0.3% per level. ...leeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 30.0% + 0.3% per level.
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] (Helm) * [[Sacred 2:Chance to evade|Chance to Evade]] (Helm, Legs)
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  • ===[[Sacred 2: Ranged Weapons|Ranged Weapons]] Modifiers for Throwing Daggers=== ...ble to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
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  • |class="cellborder"| [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]
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  • * Hits all enemies in a narrow cone in front of the Assassin. * Chance for knockback: 25% + 0.5% per level.
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  • ...enge him. Passive chance for double hits when in the active slot. Passive Chance Opponents Cannot Evade when in the active slot. * '''Shock''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (20% + 0.6% per level).
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  • * '''Terror''' - Adds a chance to send opponents [[Sacred 2:Chance to fear opponents away|fleeing in fear]] (50% + 0.6% per level). ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 20% + 0.2% per level.
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  • ...o which the opponent has the least [[Sacred 2:Armor|resistance]]. Passive Chance Opponents Cannot Evade Attacks when in the active slot. * '''Bedazed''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (20% + 0.2% per level).
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  • .../>Increases resistance to spells and protection from spell-based critical hits. ...atistic]] (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (Gloves) * [[Sacred 2:Chance to find valuables|Chance to find valuables]] (Belt)
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  • ...sion gives a "passive" [[Sacred 2: Chance for Double Hit|chance for double hits]] when in the active slot (but not being used). ...acred 2: Chance for Double Hit|Chance to strike twice]] with one hit. (15% chance)
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  • * [[Sacred 2:Chance to find valuables|Chance to find valuables]] (Arms) * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (Gloves)
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  • * [[Sacred 2:Damage|Damage]]: 23-23 [[Sacred 2:Fire|Fire]] (hits in multiple pulses after exploding) * Hits: 1.34/s
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  • Provides a percent chance to reflect an opponents [[Sacred 2:Spell Damage Based Combat Arts|Spell Dam *[[Sacred 2:Chance for critical hits|Critical hit]] & [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacred 2:Spell Int
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  • * Hits per second: 0.8 + 0.02 per level * '''Poison''' - Increases the [[Sacred 2:Chance for Poison|chance to poison]] opponents by 40% + 0.2% per level.
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  • *[[Sacred 2:Chance for critical hits|Chance for critcal hits]] (Helm) *[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Helm)
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  • * Hits: 1.5/second ...s attributes. (30% + 0.3% per CA level [[Sacred 2:Chance for Weaken|chance for weaken]])
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  • ...d 2:Armor|resistance]] to. Dedicated Blow also gives a player an increased chance of hitting monsters when in the active slot (but not being used). This clos ...nents|chance to stun]] opponents briefly. (20% + 0.2% per Combat Art level chance)
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  • * [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] (Helm) * [[Sacred 2:Chance to find valuables|Chance to find valuables]] (Legs)
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  • |Calls a dragon for aerial attacks. A dragon flies over and casts a massive fireball, doing [[S *'''Heat''' - Fire burns faster (reduces time between damage pulses) (+0.34 hits per second).
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  • ...d [[Sacred 2:Chance for critical hits|chance to land critical hits]]. (15% chance) ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (Gloves) * [[Sacred 2:Chance to find valuables|Chance to find valuables]] (Belt)
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  • *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Armor) *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Shoulders)
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (Battery) * [[Sacred 2:Chance to find valuables|Chance to find valuables]] (Belt)
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • * Causes opponents to [[Sacred 2:Chance to fear opponents away|flee in fear]] ...'' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 9.9% + 0.1% per level.
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  • *[[Sacred 2:Chance to find valuables|Chance to find valuables]] (Shoulders) *[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Arm)
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  • * Chance to Stun: 10% + 0.1% per level *'''Velocity''' - Increases the damage frequency of the Twister (+ 0.25 hits per second).
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  • * Chance for splash damage: 25% * '''Skull Smash''' - Adds a [[Sacred 2:Chance to stun opponents|Chance to stun opponents]] (30% + 0.3% per level).
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X% (Legs) ...oison|Poison]] / [[Sacred 2:Chance for Freeze|Freeze]] / [[Sacred 2:Chance for Burn|Burn]] +X% (Boots)
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  • * Hits per second: 3.0 + 0.04 per level * '''Roar''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (30% + 0.3% per level).
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  • * '''Shock''' - Adds a chance that struck opponents will [[Sacred 2:Chance to fear opponents away|flee in fear]] (80% + 0.3% per level). * '''Daze''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (59.8% + 0.2% per level).
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] (Polearm) * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Ring)
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • * [[Sacred 2:Chance to stun opponents|Chance to stun opponents]]: 10.1% * '''Mind Control''' - Increases chance to stun nearby opponents. (5% + 0.1% per CA level / 50% increase from base
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  • ...n opponents|Chance to stun opponents]] on impact. (30% + 0.3% per CA level chance of stunning) ...cred 2:Chance for critical hits|critical hits]]. (9.9% + 0.1% per CA level chance)
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...+ 0.2% per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]]) ...al hits|chance to land critical hits]]. (20% + 0.2% per CA level increased chance)
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  • * [[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] +X% (Arms) * [[Sacred 2:Opponent level for death blow|Opponent level for death blow]] X% (Arms)
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  • * '''Electrocute''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken opponents]] by 59.7% + 0.3% per level. ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...blow that deals more damage to armored targets and slows the regeneration for their combat arts. *'''Expansion''' - Also hits enemies next to the target. (adds a 3.5 meter radius [[Sacred 2:Area of Eff
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  • * An [[Sacred 2:Area of Effect|Area of Effect]] blow that hits in a cone in front of the Shadow Warrior. * [[Sacred 2:Chance to knock back opponents|Chance to Knock Back Opponents]]: 25.5%
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  • * [[Sacred 2:Chance for Poison|Chance to Poison]] Opponents: 50% + 0.1% per level * Chance for area splash damage: 50.0% + 0.1% per level
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  • While active, this aura grants a chance to reflect ranged damage back to its source. * [[Sacred 2:Chance to reflect: Projectiles|Chance to Reflect Ranged Damage]]: 19.3%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...oison|Poison]] / [[Sacred 2:Chance for Freeze|Freeze]] / [[Sacred 2:Chance for Burn|Burn]] -X% (Belt) * [[Sacred 2:Chance to evade|Chance to evade]] +X% (Legs)
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  • * Hits per Second: 2.5/s ...ce of root spells. (100% + 0.5% per CA level [[Sacred 2:Block chance: Root|chance to break roots]])
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  • * [[Sacred 2:Chance for Burn|Chance for Burning]]: 30% + 0.1% per level ...esist Fire''' - Adds fire [[Sacred 2:Damage Mitigation|damage mitigation]] for the Paladin (20% + 0.2% per level).
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  • * [[Sacred 2:Chance to inflict Open Wounds|Chance for Open Wounds]]: 32.5% + 0.2% per level * '''Parry''' - Adds a [[Sacred 2:Block chance: Projectiles|chance to block ranged weapon damage]] (30% + 1% per level).
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  • * [[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% * [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] +X%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...|'''[[Sacred 2:Concentration|Concentration]]'''<br />Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]], and allows the use of up to three ...critical hits|critical chance]], and [[Sacred 2:Casting Speed|cast speed]] for this aspect.
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  • Improves wielding pole arms by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level [[S * Grants a chance to execute a special attack animation that inflicts one additional hit (2 i
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • * Causes Knock Back (100% Chance) * '''Disarm''' - Telekinesis knocks the weapon from the opponent's hands for a brief period.
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  • ...t with all [[Sacred 2:Ranged Weapons|ranged weapons]], and will also add a chance that opponents will drop a [[Sacred 2:Shrunken Head|Shrunken Head]]. ...wielding starting bow) [[Sacred 2:Physical|Physical]]. The damage display for this CA simply displays the current weapon damage, though it is irrelevant,
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...d with a melee weapon becomes '''Impale''': Amazon warriors are well known for the ferocity of their attacks. An experienced warrior is able to focus her ...leeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 24.7% + 0.3% per level.
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  • * Hits in a cone-shaped area of effect in front of the Assassin * [[Sacred 2:Chance to stun opponents|Chance to Stun Opponents]]: 60.2%
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  • * '''Chain''' - Adds an 80% chance to chain to 1 additional opponent. * '''Electrify''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken]] opponents by 39.7% + 0.3% per level.
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...(50% + 0.5% per Combat Art level [[Sacred 2:Chance to inflict Open Wounds|chance to inflict open wounds]]) ...base hitpoint value for a brief period. (19.8% + 0.2% per Combat Art level chance)
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  • ...s well as the chance to evade [[Sacred 2:Chance for critical hits|Critical Hits]]. * Evade Critical Hits (from [[Sacred 2:Spell Damage Based Combat Arts|magic spells]] only) +Y%
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  • * '''Throwback''' - Adds a [[Sacred 2:Chance to knock back opponents|chance to knock back opponents]] (40% + 0.3% per level). ...ounding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 20% + 0.2% per level.
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  • ...fire damage. (15% + 0.1% per CA level increased [[Sacred 2:Chance for Burn|chance to burn]]) ...damage. (30% + 2% per CA level [[Sacred 2:Block chance: Projectiles|block chance: projectiles]])
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...be assigned to the [[Sacred 2:Potions|potion]] slots and used with hotkeys for fast access. ...cts last for 20 seconds at skill level 1 (and 38 seconds at skill level 75 for example).
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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] (Arms) *[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict Open Wounds]] (Arms)
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  • * Hits per second: 0.5 (i.e., hits once every 2 seconds) * '''Frozen Armor''' - Adds a [[Sacred 2:Chance to reflect: Projectiles|chance to reflect ranged weapon damage]] back to the attacker (30% + 0.7% per leve
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  • ...ed at [http://darkmatters.org/forums/index.php?showtopic=4265 DarkMatters] for review and discussion''' [[Dagger Stare]], just for fun. It provides nices small damage and hits allways on foes. On later levels you will be able to kill things faster tha
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...towards another monster. It can be modded to do additional ice damage and for further ricochets. * Chance for Additional Hit: 70.0% (Bullet will bounce to another opponent)
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  • * '''Merciless''' - The threshold for the maximum effectiveness is raised to 35% of remaining hitpoints. (+10% in ...ce for critical hits|chance for critical hits]]. (9.9% + 0.1% per CA level chance)
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  • * 100% Chance to Knock Back opponents * '''Bleeding''' - Increases the chance for [[Sacred 2:Chance to inflict Open Wounds|open wounds]] by 29.7% + 0.3% per level.
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of {{PAGENAME}} are dependent on the l **''Red Lightning Strike'' - hits you with a red lightning bolt that causes physical damage, [[Sacred 2:Damag
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Shoulders) *[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Shoulders, Arms)
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  • ...ime]]. (25% + 0.3% per Combat Art level [[Sacred 2: Chance for Burn|chance for burn]]) ...hance that hit opponents will run away]]. (15% + 0.3% per Combat Art level chance)
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  • * [[Sacred 2:Block chance: Root|Block chance: Root]] +X% (Helmet) * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (Gloves)
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  • ...ong as the [[Sacred 2:Shadow Warrior|Shadow Warrior]], but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many sm |This is a series of hits directed against one or more enemies. This powerful attack might weaken or
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  • ...]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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  • * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Armor & Shoulders) * [[Sacred 2:Chance for critical hits|Chance for critical hits]] (Arms)
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  • * '''Disarm''' - Opponent temporarily loses his weapon. (50% chance to disarm) ...ect on the target. (29.7% + 0.3% per CA level [[Sacred 2:Chance for Weaken|chance to weaken]]}
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  • |The origins of this spell are unknown, yet it has existed in spell books for as long as anyone can remember. The [[Sacred 2:High Elf|High Elf]] Adept co ...tical hits|chance for critical hits]]. (9.8% + 0.2% per CA level increased chance)
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  • * '''Eagerness''' - Increase damage per second. (50% increase in hits per second => 50% increased damage per second) ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • ...bathing all nearby enemies with its destructive force. This spell is ideal for defeating melee opponents who swarm too closely. * '''Paralyze''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (20% + 0.1% per level).
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  • * Hits enemies in pulses: 1.0/s * '''Energy Flow''' - Increases the hits per second of the damage pulses.
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  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] (Helm) * [[Sacred 2:Chance for critical hits|Chance for critical hits]] (Helm)
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  • ...- Adds a chance to receive additional items from the corpse (29.8% + 0.2% chance per level). ...[Sacred 2:Chance to stun opponents|chance to stun opponents]] (30% + 0.3 % chance per level).
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  • * Damage 3-3 [[Sacred 2:Magic|Magic]] (hits enemies in multiple pulses, in an [[Sacred 2:Area of Effect|area of effect] ...ounded opponents. ([[Sacred 2:Opponent level for death blow|Opponent level for deathblow]] effect, double damage at 50% + 1% per Combat Art level health o
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  • |An opponent within medium range is [[Sacred 2:Chance to knock back opponents|knocked back]]. Each additional opponent that the f ...Chance to stun opponents|chance to stun]] opponents briefly. (19.8% + 0.2% chance)
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  • Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level [[Sa * "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above cert
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  • * Chance to Disarm: 50% *'''Downpour''' - Increases the storm's damage frequency (+ 0.25 hits per second).
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  • * [[Sacred 2:Chance for Freeze|Chance for Freeze]]: 30% + 0.3% per level ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • *[[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] (Helm) *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] (Shoulders)
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  • Improves wielding swords by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level wea * Grants a chance to execute a special attack animation that inflicts one additional hit (2 i
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  • * [[Sacred 2:Chance to disregard armor|Chance to Bypass Armor]]: 50% + 0.2% per level * '''Focus''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] (40% + 0.2% per level).
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  • * '''Deft''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] the strike (30% + 0.2% per level). ...ding damage and decrease the opponent's base hitpoints briefly (35% + 0.3% chance per level).
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  • * '''Incinerate''' - Increases the [[Sacred 2:Chance for Burn|chance to burn opponents]] by 59.7% + 0.3% per level. * '''Explosion''' - Adds a chance to [[Sacred 2:Chance to hit additional opponents|also hit opponents next to the target]] (59.5%
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  • * '''Reload''' - Increases the number of projectiles or hits. (+1 projectile) ...onents|Chance to knock opponents back]] slightly. (30% + 0.3% per CA level chance)
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  • * [[Sacred 2:Chance for Weaken|Chance for Weaken]]: 30.3% * '''Spark''' - Further increases the chance to weaken opponents by 15% + 0.5% per level.
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  • ...onents|Chance to stun]] opponents within range. (19.8% + 0.2% per CA level chance) ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • * [[Sacred 2:Chance to pierce|Chance to pierce]]: +20.1% ...+ 0.1% per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance that opponents cannot evade attacks]])
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  • * [[Sacred 2:Opponent level for death blow|Opponent level for death blow]] (Arms) * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] (Arms)
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  • ...Open Wounds|chance to inflict bleeding wounds]]. (25% + 0.2% per CA level chance) ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] (Helm) * [[Sacred 2:Chance for Poison|Chance for Poison]] (Arms)
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Grunwald Dragon are dependent o * Like most Dragons, the Grunwald Dragon is weak to ice damage. For a [[Sacred 2:Barbarian|Barbarian]], the axe [[Sacred 2:Dragonslayer|Dragons
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  • * '''Fire Arrow''' - Increases the [[Sacred 2:Chance for Burn|chance to burn opponents]] by 35% + 0.3% per level. * '''Cold Arrow''' - Increases the [[Sacred 2:Chance for Freeze|chance to freeze opponents]] by 35% + 0.3% per level.
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  • * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect: Close Combat]] +X% (Belt) * [[Sacred 2:Chance that opponents cannot evade attacks|Chance That Opponents Cannot Evade Attacks]] +X% (Boots)
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  • * 100% Chance for Knockback * '''Concussion''' - Adds a[[Sacred 2:Chance to stun opponents|chance to stun opponents]] (25% + 0.1% per level).
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Flame Lord are dependent on the ...ysical-to-fire damage conversion, which significantly increases his chance for burn. Be sure to have plenty of fire armor equipped.
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  • ...or''' has two possible meanings in Sacred 2. First, it is the common term for pieces of equipment: helmets, gloves, boots, breastplates, etc. These are ...icial term for what is commonly referred to as "Resistances": those values for each of the [[Sacred 2:Damage Types|Five Damage Types]] that directly count
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  • * Pulses once per second for the duration. * '''Terror''' - Adds a chance to send opponents [[Sacred 2:Chance to fear opponents away|fleeing in fear]] (80% + 0.5% per level).
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  • * 100% [[Sacred 2:Chance to stun opponents|Chance to Stun]] * '''Gash''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 29.7% + 0.4% per level.
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  • * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X% * [[Sacred 2:Chance to evade|Chance to evade]] +X%
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  • ...is skill, he lunges at his target and delivers a devastating blow. Passive Chance Opponents Cannot Evade when in the active slot * [[Sacred 2:Chance to stun opponents|Chance to stun]]: 90%
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  • * (Armor) [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time +%]] * (Arms) [[Sacred 2:Chance for critical hits|Chance for Critical Hits +%]] / [[Sacred 2:Spell Intensity|Spell Intensity +%]]
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  • *'''Experience''' - Lowers the costs for the combat art. (reduces regeneration time by 33.4%) ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • *'''Stun''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]]. (33.4% + 0.2% per CA level) ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • ...ce to receive additional items from the corpse. (19.8% + 0.2% per CA level chance) ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • ...leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may also be used in order to escape. ...ce to stun opponents|Chance to stun]] the target. (15% + 0.1% per CA level chance)
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  • * Opponent's [[Sacred 2:Chance for Weaken|Chance to Weaken]] -X% (Helm) * [[Sacred 2:Chance to disregard armor|Chance to disregard armor]] +X% (Shoulders)
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  • ...nimal. Chickens have been noted as being produced as well. There is also a chance that the enemy mutates to a [[Sacred 2:T-Mutant|T-Mutant]] variation of its * Chance to Mutate Opponent: 5.0% (increases 0.14% per CA level)
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  • * 100% Chance for Knockback * [[Sacred 2:Block chance: Root|Chance to Block Root]]: 51%
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  • ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. ...rt Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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  • ...suitable for larger distances, a Sorceress can make good use of this spell for evading capture, or to reach otherwise inaccessible areas. * [[Sacred 2:Chance to stun opponents|Chance to stun opponents]] (at starting location): 100%
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  • * '''Ice Blast''' - Ice Bolt also hits opponents within a 3.5 meter radius around the target. ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] (Gloves) * [[Sacred 2:Block chance: Root|Block chance: Root]] (Legs)
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  • ...: Damage over Time|damage over time]]). (24.7% + 0.3% per Combat Art level chance) ...ted. (20% + 0.5% per Combat Art level [[Sacred 2:Chance to disregard armor|chance to disregard armor]])
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  • *This list gives basic defintions of Item Modifiers. For in-depth descriptions and information on availability, click a modifier's n ...fiers. As such, white-text values are usually considered the "base" value for most statistics.
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  • * [[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Wings) * [[Sacred 2:Chance for critical hits|Chance for critical hits]] (Gloves)
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  • ===[[Sacred 2:Sword Weapons|Sword Weapons]] Modifiers for Swords=== ...to appear. The item level 70 modifier requires the Sword Weapons mastery for it to be unlocked.
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  • ...f steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away. * [[Sacred 2:Chance to stun opponents|Chance to Stun Opponents]]: 100%
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  • ...l from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body. ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • |The target opponent is condemned as outlaw, granting former allies a chance to turn against the target. Additionally, portions of weapon damage will be * '''Disgrace''' - Reduces the opponent's [[Sacred 2:Armor|armor]] value for a brief period. (45 + 5 per Combat Art level [[Sacred 2:Opponent's armor: P
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  • * (Armor) [[Sacred 2:Chance to find valuables|Chance to find valuables]] * (Shoulders) [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]]
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  • ...ages the target and slows it down for a brief period. Increases the chance for victims to drop [[Sacred 2: Shrunken Head|shrunken heads]] when they die of * '''Headhunter''' - Additionally increases the chance to receive a shrunken head when the victim dies. (+50% from base value)
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  • * 100% Chance to Knock Back opponents * '''Roar''' - Inflicts [[Sacred 2:Opponent level for death blow|double damage]] when opponent health falls below 25%.
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  • ...:Fire|Fire]]) damage which increases the [[Sacred 2:Chance for Burn|Chance for Burn]] ...n|Poison]]) damage which increases the [[Sacred 2:Chance for Poison|Chance for Poison]]
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  • ...a player has an opportunity to gain skill and attribute points as a reward for certain [[Sacred 2:Side Quests|side quests]], thus increasing the maximum n ...ncient Magic |'''Ancient Magic''']] - Increases [[Sacred 2:Damage|damage]] for [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]
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  • ...Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well |A powerful streak of lightning hits the opponent inflicting heavy magic damage. [[Sacred 2:T-Mutant|T-Energy be
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  • |A channeled beam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. I * '''Effort''' - Magic damage is inflicted more frequently. (50% increase in hits per second)
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  • ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. ...rt Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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  • ...opponent will burn. (29.7% + 0.3% per CA level [[Sacred 2:Chance for Burn|Chance to Burn]]) .... (59.5% + 0.5% per CA level [[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]])
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  • ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. ...rt Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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  • ...nt with the left hand immobilizing him and sending out electrical impulses for several seconds. Additionally, he slightly recharges his combat arts while * 100% chance to Root Opponents in place
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  • * [[Sacred 2:Opponent level for death blow|Opponent Health for Deadly Strike]] (double damage): 22.0% * '''Fumble''' - Knocks the weapon from the opponent's hands for a short period (10 seconds).
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] (Legs) ...l five combat art levels and their regeneration times. It is heavier armor for the Dryad, designed to protect her while increasing her offensive power wit
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  • ...Expose''' - Decreases [[Sacred 2:Opponent's chance to evade|opponent evade chance]] by 30% + 0.3% per level. ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. ...rt Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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  • * '''Crash''' - Adds a [[Sacred 2:Chance to knock back opponents|chance to knockback enemies]] when the Barbarian lands (55% + 0.5% per level). ...damage, [[Sacred 2:Chance for critical hits|critical chance]], and allows for modification points.
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  • Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional ...tion''' mod. Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.
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  • * '''Dolor''' - Adds a chance to draw life from the target opponent. (2 + 1 per CA level life leeched) - ...un opponents|chance to stun]] opponents briefly. (9.9% + 0.1% per CA level chance)
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  • * [[Sacred 2:Chance for critical hits|Chance for critical hits]] (Gloves) ...r difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than
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  • ...un away. (20% + 0.2% per CA level [[Sacred 2:Chance to fear opponents away|chance to fear opponents away]]) ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. ...rt Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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  • ...ill teleport toward her target extremely fast. This combat art has a small chance to root opponents at the position where she teleports from. ...ck speed of and chance to hit with all ranged weapons, and will also add a chance that opponents will drop a [[Sacred 2:Shrunken Head|Shrunken Head]].
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  • ...er time: Physical|physical damage over time]]). (19.7% + 0.3% per CA level chance) ...e wound. (20% + 0.2% per CA level [[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict Deep Wounds]])
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  • * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]: 15.0% *'''Agile''' - Adds a [[Sacred 2:Chance to evade|chance to evade]] weapon attacks (15% + 0.5% per level).
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  • ...or one aspect of the Dryad, Inquisitor, Seraphim, and Temple Guardian (and for two of the Shadow's Warriors aspects). Visit its page to see the specific ...eases to armor, hitpoints, or other special properties of the combat art. For a specific list of what each Aspect Lore skill does, visit its page.
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  • |Chance to convert the target and nearby opponents into allies for a brief period. Has no effect on boss enemies. ...provide a secondary effect of [[Sacred 2:Chance to evade|Chance to Evade]] for all characters.
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  • ...it. A battle-ready warrior for whom faith is a shield, the Paladin fights for what she believes to be right. Her steadfastness gives her powers to bestow ...prime evils to the ends of the earth. Corruption, take flight. I'm coming for you."
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  • * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]: 15.0% *'''Bristly Fur''' - Adds a [[Sacred 2:Chance to reflect: Close Combat|chance to reflect melee damage]] (20% + 1% per level).
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  • ...ancer|Necromancers]] have not yet determined how to control these wraiths. For now, it is enough that they are able to shield themselves and their compani ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • ...to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted. ...provide a secondary effect of [[Sacred 2:Chance for Burn|Chance for Burn]] for all characters.
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  • ...and ascend to their destined role as the most powerful mages in Ancaria. For centuries they have studied in secret, perfecting their art and biding thei ...]]'''<br />Improves regeneration time and enables the use of modifications for the aspect Fire Spells. Increases the maximum spell level without penalty.
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  • ...ct|Area of Effect]]) damage. Higher levels of Deathly Spears give multiple hits. ...ck opponents|chance to knock back]] nearby enemies. (50% + 1% per CA level chance)
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  • ...ou can usually hear the sounds of them hammering metal. You can also look for shop signs: ...ne would be capable of socketing a ring. Sacred 2 also gives forge bonuses for weapons that contain silver or gold slots.
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  • * [[Sacred 2:Chance to knock back opponents|Knocks back]] any enemy hit by the gust *'''Stun''' - [[Sacred 2:Chance to stun opponents|Chance to stun enemies]]. (33.4% + 0.2% per CA level)
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  • ...item boni, as well as the Mastery bonus for the skill Warding Energy Lore. For example, if a given shield has a total size of 1000 shield points, it will ...Energy Lore|Warding Energy Lore]] ([[Sacred 2:Tactics Lore|Tactics Lore]] for T-Energy Shroud with silver "recharge" mod while in combat).
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  • ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. ...rt Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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  • ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. ...rt Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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  • * '''Focus''' - Reduces the cooldown time for the skeletal tower. (Halves the cooldown immediately and slowly continues t ...light path. (100% [[Sacred 2:Chance to pierce|chance to pierce]], but slim chance there is another monster directly behind the first.)
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  • ...cus]]<br />Improves regeneration time and enables the use of modifications for the aspect Berserk Combat. Increases the maximum spell level without penalt ...cus]]<br />Improves regeneration time and enables the use of modifications for the aspect Tactical Warfare. Increases the maximum spell level without pena
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  • ...peed]], damage and [[Sacred 2:Chance for critical hits|chance for critical hits]]. ...t unusual and counterintuitive since although the weapon itself isn't used for the combat art, its attack speed is. The five spell-based combat arts that
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  • * '''Routine''' - Decreases the regeneration time for Belligerent Vault. (50% decrease) ...arrior lands. (20% + 0.2% per CA level [[Sacred 2:Chance to stun opponents|chance to stun]])
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  • ...threshold value. ([[Sacred 2:Opponent level for death blow|Opponent Level for Deathblow]]; threshold is 25% + 0.?% per CA level of max health) ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • ...ments to aid her in battle. She is able to gain several powerful abilities for use during combat. ...ation has come to an end. After use the energy used needs to be recharged for a considerable period of time.
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  • * '''Constraint''' - Reduces the opponent's chance to hit successfully. (50 + 2 per CA level reduction to [[Sacred 2:Opponent' ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • ...cus]]<br />Improves regeneration time and enables the use of modifications for the aspect Huntress Talents. Increases the maximum spell level without pena ...cus]]<br />Improves regeneration time and enables the use of modifications for the aspect Storm Combat. Increases the maximum spell level without penalty.
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  • ...cus]]<br />Improves regeneration time and enables the use of modifications for the aspect Primal Magic. Increases the maximum spell level without penalty. ...cus]]<br />Improves regeneration time and enables the use of modifications for the aspect Elemental Magic. Increases the maximum spell level without penal
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  • * [[Sacred 2:Chance to evade|Evade Chance]]: 20.3% (+0.5% per CA level) * '''Concealment''' - Increases evade chance inside the cloud. (10% + 0.2% per Combat Art level / +40% from base value)
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  • ...Spell Damage: Physical, %Spell Damage: Fire, % All Resistances, Chance for Critical Hit, % Physical Resist, % Spell Damage: Fire, Attack, Fire damage, Wounds I ...but it doesn't, despite also having a +% Physical Spell Damage (presumably for Meteor Storm).
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  • ...his combat art include an increased number of strikes or better aim of the hits. |A stationary banner which increases defense and attack values for every party member within its range.
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  • *'''Veteran'''- Protector's hit chance increases. (25% + 5% per CA level increase to [[Sacred 2:Attack Value X%|at ...red 2:Physical|physical]] [[Sacred 2:Damage Mitigation|damage mitigation]] for the Dragon Mage)
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  • =Damage Mechanics for Spell Damage Based Combat Arts= ...fications offer no more than 35% damage increase but they should be chosen for CAs that are used as main damage dealers.
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  • ...there is an interesting "trick" that will allow the arm cannon to be used for Battle Extension. If the Temple Guardian executes Battle Extension, then q ...also be penalized if the Temple Guardian is using a weapon he has no skill for. Also, any skill or combat art (such as [[Sacred 2:Combat Alert|Combat Ale
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  • ...his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares. Necromancers have the ability to reanimate c ...oduction:''' "Ahhhh... the familiar scent of death. Never doubt my skills, for only the darkest magicks can turn the sun black. Now, destruction is let lo
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  • '''Shadow Path Introduction:''' "Time to die! I'm coming for you." ...cus]]<br />Improves regeneration time and enables the use of modifications for the aspect Martial Arts. Increases the maximum spell level without penalty.
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  • * Physical damage, critical chance and weapon base damage does increase damage * Attack Value determine chance to hit
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  • ...player has an opportunity to gain additional attribute points as a reward for a [[Sacred 2:Side Quests|side quest]] called [[Sacred 2:Feed the Poor|Feed ...2:Attack Value|Attack Value]] as well as basic [[Sacred 2:Damage|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (melee) we
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  • ...nts|chance to stun]] opponents briefly. (14.9% + 0.1% per Combat Art level chance) ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • ...its|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. ...rt Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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  • ...l chance]]. Increases [[Sacred 2:Casting Speed|casting speed]] and allows for modification points. ...rt Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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  • |The origins of this spell are unknown, yet it has existed in spell books for as long as anyone can remember. The [[Sacred 2:High Elf|High Elf]] Adept co ...provide a secondary effect of [[Sacred 2:Spell Intensity|Spell Intensity]] for all characters.
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  • * [[Sacred 2:Block chance: Close Combat/es|Posibilidad de bloqueo: Combate cercano]] (Armadura y Homb * [[Sacred 2:Chance to knock back opponents/es|Posibilidad de empujar a los enemigos]] (Guantes
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  • ...nly a chosen few are granted the honour of being instructed by the dragons for training in the ancient dragon magic. A magic that comes from a dimension b ...y call themselves Dragon Mage! This is my goal. And I will give everything for it."
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  • ...s not defensive; instead, he prefers to attack relentlessly with no regard for his own protection. He knows very well that his best defense lies in preven |The target opponent is condemned as outlaw, granting former allies a chance to turn against the target. Additionally, portions of weapon damage will be
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  • ...ong as the [[Sacred 2:Shadow Warrior|Shadow Warrior]], but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many sm |This is a series of hits directed against one or more enemies. This powerful attack might weaken or
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  • ...players choice. Then this kind of build could just be what you are looking for. The 'Archangel'-Seraphim build! Sounds good? Well... keep reading.... ...Fallen Angel, I was immediately drawn towards the Seraphim.... I still am for that matter.
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  • ...server. Yet the creator has left this world. Thus we are patiently waiting for the day when he will finally return, the day when our duty will be fulfille ...orefront. Today, only a few remember their vocation and continue to battle for peace and justice. The player has the opportunity to lead one of these cham
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  • ...leave my home and fight to prevent nature's destruction. I spare no pains for this aim." ...Nature. The Dryad must restore the order of nature, and so gain salvation for herself and all the beings of Ancaria.
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  • *Ab Fertigkeitsstufe 75: Erhöht die Chance, beim Gegner Doppelschläge zu landen. *[[Sacred 2:Chance for critical hits/de|Chance auf kritischen Treffer]]
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  • ...s of my existence, the unrestricted exercise of the power I am entitled to for the higher good of the Inquisition." ...out. Both the aristocracy and the clergy claimed control over the T-Energy for their own purposes.
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  • *Ab Fertigkeitsstufe 75: Erhöht die Chance, beim Gegner Doppelschläge zu landen. *[[Sacred 2:Chance for critical hits/de|Chance auf kritischen Treffer]]
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  • ...so provide a secondary effect of [[Sacred 2:Attack Value X%|Attack Value]] for all characters. ...regeneration, raises max Combat Art level, and unlocks modification points for Devout Guardian.
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  • ...the point where the diminishing returns kick in, so you get the best bang for the buck. This build has an easy access to +all skills gear, so some skills This is the first level at which you can get Dual Wield. For later game, no more than 75 hard skill points are needed here.
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  • .../forums/index.php?s=&showtopic=3770&view=findpost&p=6768269 DarkMatters] for review and discussion. ...soldiers you will encounter. Weapons which deal out fire damage are ideal for use against the undead, which you will encounter in roving groups later on.
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  • '''[[Sacred 2:Chance to pierce/es| Posibilidad de penetrar]] +X%''' Da un X por ciento de posibi '''[[Sacred 2: Chance for critical hits/es| Posibilidad de golpes críticos]] ''' +X% - Aumenta la posibilidad de a
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  • ..., mustering all his strength and increasing his attack values considerably for a brief period. ...y) and will also provide a secondary effect of [[Sacred 2:Armor|Armor]] X% for all characters.
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  • Here's a build for you people to criticize, praise, glance over, or whatever you wanna do with ...l-around aspect build that can use all three aspects efficiently, allowing for fun gameplay. I've always liked the cool looking mount so I incorporated th
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  • ...is divine origin, he is also able to control this energy and to utilize it for his purposes. ...part of the Great Machine and therefore naturally able to use the T-Energy for their purposes.
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  • This is a Build Guide for an Ice Elf. <-- Short and 2 the point, meh, introduction over... on with th ...skill allows us to use more than 1 buff at the same time. There is no need for three buffs with an Ice Elf as the fire demon wud boost erm... absolutely f
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  • ...different rune, forge it into an equipment slot, or keep it in their stash for later use. ...mbat art]] by 1. Memorize a combat art rune by right-clicking it, if it is for a player's selected character class. Although they will be able to memorize
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  • ...l from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body. |A channeled beam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. I
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the {{PAGENAME}} are dependent on t |This is a series of hits directed against one or more enemies. This powerful attack might weaken or
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  • ...istocratic High Elf belongs to the ancient race that is partly responsible for the conflict that is unsettling Ancaria. Long years of studying elemental m ...eading books and listening to senile men while pretending to be interested for far too long. I have achieved what I wanted to achieve - learned what I was
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  • Section 5: Equipment, Mods to look out for, etc... ...my chars in D2. I played for about 7 hours in Softcore Lan getting a feel for the game (and still have a char there I play with my Wife) However all of m
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  • ...idade de ataque]]. A arte também garante imunidade contra [[Sacred 2:Block chance: Root|feitiços de prisão]]. .../>Aumenta o [[Sacred 2:Damage|dano]], [[Sacred 2:Chance for critical hits|chance de golpes críticos]] com todas as [[Sacred 2:Weapons|armas]], e desbloquei
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  • This is an Shadow Warrior build for HC and done in Single Player with 15+ days worth of game time. Rayearth, pl ...andom trash mobs. Keep it 100, further pts added (if necessary) at the end for least priority.
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  • ..., assisting the Elves in building their palaces, erecting sacred buildings for the High Priests and cultivating the fields. Frequently, an Elven Lord requ ...ritual of giving ‘life’ back to a Shadow Warrior is potentially dangerous for the caster, as the summoned soul often has no desire to be revived and will
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  • Well, he can't outgun a ranged char - battery damage is low, and if he goes for a gun, he practically wastes the battery (although dedicated blow and battl ...ll save you a lot of precious time. This char will do pretty much anything for you and will ensure the easy-going of all other chars. Well... there are on
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  • ...: Ice & Blood forums: “What kind of unique weapon should I use and/or look for?” ...I decided to set the following criteria for the weapons that will qualify for the top 10:
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  • ---<i>Item Modifiers to Look For</i> ...his is a fun to play Seraphim build for people of any playstyle and allows for much customization on the players part. I hope you enjoy :)
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  • == ''' r00sters Road to Immortality, Strategies for making 'immortal' toons''' == This guide is firstmost for players that play Hardcore. It's the mode where death counts, and gives pur
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  • I translated the following guide for the Shadow Warrior... and I think it should go to the wiki (and perhaps be I think we should have a game patch level section... and a section for modifications to the guide based on game patch level.
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  • In that file there are entries for all the Combat Arts in Sacred 2. And the following abbreviations are used for the tokens from the developers:
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  • ...eraphim. Once I had a short list of Combat Arts that would satisfy my lust for adventure I made a list of criteria I wanted to accomplish. ...there until 75. This will give us much needed weapon damage and mod points for Exalted Warrior aspect.
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  • == '''Unipuma's Dryad Guide (for lazy rich people), Guide with minimal micromanagement, lotsa find valuables ...houghts were to make a badass Shadow Warrior. But, I needed gold and items for that build. Shadow Warriors have no Bargaining and the Enhanced Perception
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  • ...le to kill a boss (running from elites, etc). I decided to giver one last chance, armed with the knowledge of the D.a.r.k side of the force ;). I played a ...those are unlocked. I can drop... Voodoo Lore I suppose, but nothing else for the toon I had wanted. What to do, what to do? Then, like a light bulb,
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  • #7 Set Items to Watch for ...f you mind a slow starter or spending time shopping then this build is not for you. But, if you are still interested and are willing to put in the time, h
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  • ...building in Sacred 2: Builds work best when you can leave 2 skills at “1” for a long time (first 75 levels), and have a few others that require smaller p ...ffset this, as well as open up damage mitigation at mastery. I would lobby for this at 75 as well
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  • ...However I will try to provide as much info from the both sides of the coin for both skills and combat arts. ...al.). Probably the most successful one is the Paladin build I made a guide for which is currenlty around level 87. I have little to no experience on Sacre
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  • I used the English Sacred Wiki as a source for a lot of the numbers presented here... I'm not mathematically inclined and ...f you love area of effect (AoE), you'll love this build! This guide is not for melee-oriented players... just ones that use spells. The main spell will be
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  • |[[Sacred 2:Damage Lore/de|'''Schadenskunde''']] - Erhöht die Chance, Nebenwirkungen (z.B. entzünden, einfrieren, schwächen, vergiften) auf Mo ...apons/de|'''Schaftwaffenkämpfer''']] - Erhöht die Angriffsgeschwindigkeit, Chance zu treffen und das nutzbare Item Level ohne Malus von getragenen Schaftwaff
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  • ...decided to create a new guide for the BFG-type Seraphim. I have played one for a long time, and I can assure you that what people say about her is true - ...aracter. It is very cheap, very easy to maintain, because there is no need for you to spend millions on weapons or armor. The support this build requires
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  • ...bium, since his damage will be vastly reduced due to the lack of deathblow for various of his aspects and the reduced CA level he will be forced to play w ...ery rewarding result? Yes? Good. Then this pure caster Inquisitor build is for you.
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  • ...gs, terms, and abbreviations. If there is a specific term you are looking for, or if you want a more detailed explanation of the term, just type it into *'''AM''': Abbreviation for [[Sacred 2:Ancient Magic|Ancient Magic]]
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  • ...this is by no means meant to be the most optimized build. My primary goal for making it was to create a viable, pure caster seraphim, that can be affecti ...ense when we can also have the ability to kill bosses in 10 hits? what? 10 hits too much, how about 6? 5? no? then what? 2 shots?! can the Rev-Tech sera d
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