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  • ...stic as "Highest Spell Level Without Penalty", but it is really discussing Combat Arts, so we prefer to refer to it as such.'' ...level a player can have in a specific [[Sacred 2:Combat Arts|Combat Art]] without incurring any penalties.
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Page text matches

  • *[[Sacred 2:Combat Arts|Combat Arts]] * [[Sacred_2:Aspects|Combat Art Aspects]]
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  • ...stic as "Highest Spell Level Without Penalty", but it is really discussing Combat Arts, so we prefer to refer to it as such.'' ...level a player can have in a specific [[Sacred 2:Combat Arts|Combat Art]] without incurring any penalties.
    5 KB (756 words) - 03:37, 14 February 2014
  • ===http://www.sacredwiki.org/images/b/bc/Storm_combat_focus.png ''' Storm Combat Focus'''=== ...ct of the [[Sacred 2:Amazon|Amazon]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect.
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  • ===http://www.sacredwiki.org/images/e/ea/Berserk_combat_focus.png '''Berserk Combat Focus'''=== ...the [[Sacred 2:Barbarian|Barbarian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect.
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  • ===http://www.sacredwiki.org/images/c/c5/Sublime_combat_focus.png '''Sublime Combat Focus'''=== ...:Paladin - Diablo 2 Fallen|Paladin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect.
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  • ...[[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...ct]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...ct]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...f the [[Sacred 2:Seraphim|Seraphim]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...f the [[Sacred 2:Seraphim|Seraphim]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...f the [[Sacred 2:Seraphim|Seraphim]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...e [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...e [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...e [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...ct]] of the [[Sacred 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...2:Temple Guardian|Temple Guardian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...ed 2:Shadow Warrior|Shadow Warrior]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...[[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...2:Temple Guardian|Temple Guardian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...2:Temple Guardian|Temple Guardian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...ed 2:Shadow Warrior|Shadow Warrior]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...ed 2:Shadow Warrior|Shadow Warrior]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...f the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...f the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...f the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...[[Sacred 2:Dragon Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...[[Sacred 2:Necromancer|Necromancer]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...ssassin - Diablo 2 Fallen|Assassin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...ct of the [[Sacred 2:Amazon|Amazon]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...ct of the [[Sacred 2:Amazon|Amazon]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...pect of the [[Sacred 2:Druid|Druid]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...[[Sacred 2:Necromancer|Necromancer]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...the [[Sacred 2:Barbarian|Barbarian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...the [[Sacred 2:Barbarian|Barbarian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...pect of the [[Sacred 2:Druid|Druid]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...pect of the [[Sacred 2:Druid|Druid]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...ssassin - Diablo 2 Fallen|Assassin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...ssassin - Diablo 2 Fallen|Assassin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...:Paladin - Diablo 2 Fallen|Paladin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...:Paladin - Diablo 2 Fallen|Paladin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...[[Sacred 2:Necromancer|Necromancer]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Highest Spell Level without Penalty: XX
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  • ...r Class|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''
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  • .../images/6/67/Battle_orders_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...t for group tactics. It is this ability that makes him a natural leader in combat. An experienced warrior can use this skill to better array his forces in ba
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  • ...org/images/Sacred_2/Icon/buffDMr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
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  • ...es/d/de/Heart_of_wolverine_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Attack Value X%|Attack Rating Boost]]: 15% + 10% per level.
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  • Aspect Focus skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Each [[Sacred ...:Highest Combat Art Level Without Penalty|Highest Combat Art Level Without Penalty]] XX
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  • ...es/a/a0/Natural_resistance_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> http://www.sacredwiki.org/images/d/d8/Berserk_combat.png - '''Berserk Combat'''
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  • ...i.org/images/d/df/Valkyrie_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Chance to get an [[Sacred 2:Amazon Trophy|enemy trophy]]: 5% + 1% per level
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  • ...iki.org/images/d/d4/Thorns_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...o reflect: Close Combat|Chance to Reflect Close Combat]]: 30.8% + 0.8% per level
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  • ...iki.org/images/f/f7/Prayer_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...cred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: 10 hp/s + 5 hp/s per level
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  • ...wiki.org/images/e/e1/Dodge_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...exercises specifically designed to avoid potentially devastating blows in combat. She can even predict incoming missile attacks and elude them before they r
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  • ...org/images/c/cd/Bone_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...cred 2:Necromancer|Necromancer]], protecting him against damage from close combat attacks.
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  • ....org/images/6/69/Iron_skin_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Base [[Sacred 2:Defense Value|Defense Rating]]: 20 + 25 per level
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  • ...rg/images/5/56/Iron_maiden_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Melee]]: 35.9%
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  • .../images/2/20/Cyclone_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...2:Fire|Fire]], 60 + 30 per CA level [[Sacred 2:Ice|Cold]], 25 + 15 per CA level [[Sacred 2:Physical|Physical]])
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  • ....org/images/6/6d/Penetrate_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Attack Speed|Attack Speed]]: 15.0% + 0.2% per level
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  • ...rg/images/Sacred_2/Icon/buffSWgr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This Combat art increases the Shadow Warrior's hitpoints, higher willpower also increases h
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  • ...org/images/d/d2/Fanaticism_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> http://www.sacredwiki.org/images/4/4b/Sublimecombat.png - '''Sublime Combat'''
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  • ...rg/images/Sacred_2/Icon/buffINrp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • .... When a warrior learns this skill he can raise his voice above the din of combat to shout warnings of impending blows to his comrades in arms. This will ale * [[Sacred 2:Defense Value X%|Defense Rating]]: 22.5% + 10% per level
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  • |The Dryad will teleport to her target her target extremely fast. This combat art has a small chance to root opponents at the position where she teleports fr {{See Also|Sacred 2:Combat Art Modifications}}
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  • ....org/images/d/db/Dire_wolf_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6%
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  • ...rg/images/Sacred_2/Icon/buffSEbs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45%
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  • ...ki.org/images/b/b3/Grizzly_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6%
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  • ...wiki.org/images/a/a2/Venom_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Adds poison weapon damage (6 + 2 per level)
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  • ...rg/images/Sacred_2/Icon/buffSEwe.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]].
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  • ....org/images/9/9d/Holy_fire_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...iki.org/images/5/5d/Warmth_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...d 2:Hitpoint Regeneration|Hitpoint Regeneration]]: 2.5 hp/s + 4.5 hp/s per level
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  • ...rg/images/Sacred_2/Icon/buffHEgi.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Healing|Healing]] Combat Art.
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  • {{See Also|Sacred 2:Combat Art Modifications}} ...ffect]]. (100% increase from base value, but no additional increase per CA level)
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  • ...rg/images/4/4b/Holy_freeze_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Boost to All [[Sacred 2:Ice|Cold]] [[Sacred 2:Damage|Damage]]: 50% + 2% level
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  • ...rg/images/Sacred_2/Icon/buffTGuf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This Combat Art is called '''Whirlwind''' in the [[Sacred 2:Runes|Rune]] exchange screen. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...nemies in the [[Sacred 2:Area of Effect|area of effect]]. (Starting Combat Art) This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * Chance to Stun: 10% + 0.1% per level
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  • ...g/images/2/21/Blade_shield_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...rg/images/Sacred_2/Icon/buffHEis.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Constant pulse of 100% Fire Damage dealt to opponents in close combat.
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  • This Combat Art is called '''Magic Wall''' in the [[Sacred 2:Runes|Rune]] exchange screen. * Duration: 12.0s + 0.15s per CA level
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  • ...org/images/8/8b/Conviction_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Enemy Sensitivity to all Damage Types: 10% + 0.5% per level
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  • * Opponents [[Sacred 2:Attributes|Attribute]] Penalty: -7.8% {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...rg/images/d/d3/Inner_Sight_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Intelligence|Intelligence]] Attribute: 20 + 10 per level
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  • ...rg/images/Sacred_2/Icon/buffHEfd.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...he effectiveness of the [[Sacred 2:High Elf|High Elf]]'s Arrant Pyromancer combat arts. The demon is also able to cast [[Sacred 2:Incandescent Skin|Incandesc
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  • .../images/d/d8/Energy_shield_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]]
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  • ...ibutes ([[Sacred 2:Chance for Weaken|Weaken effect]]): -9.8% + 0.1% per CA level * Enemy [[Sacred 2:Run Speed|Speed]]: -50% + 0.3% per CA level
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  • |Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. * Aspect Regeneration: -23.2% +0.5%* per CA level (All [[Sacred 2:Aspects|Aspects]])
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  • * [[Sacred 2:Attack Speed|Attack Speed]]: 26.5% + 0.5% per level * [[Sacred 2:Casting Speed|Casting Speed]]: 26.5% + 0.5% per level
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  • This is a [[Sacred 2:Healing|Healing Combat Art]] * Cooldown decreases with CA level
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  • ...org/images/Sacred_2/Icon/buffDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +29.7%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Duration: 8.0s + 0.1s per level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/58/Storm_combat.png - '''Storm Combat'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] ...Opponent's attack value|Opponents Attack Value]]: -34.2% (improves with CA level)
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  • ...g/images/0/01/Shiver_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Armor|Resistance]] Bonus: 40 + 15 per level Cold armor
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...2:Fire|Fire]] [[Sacred 2:Damage|Damage]] to the equipped weapon: 6 + 4 per level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/58/Storm_combat.png - '''Storm Combat'''
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/d/d8/Berserk_combat.png - '''Berserk Combat'''
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  • ...rg/images/Sacred_2/Icon/buffDRsp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...nce to get a [[Sacred 2:Shrunken Head|Shrunken Head]]: +4.8% (+0.2% per CA level)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage over time: Ice|Cold Damage Over Time]]: 5.0/s + 2.0/s per level
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  • {{See Also|Sacred 2:Combat Art Modifications}} ...ce to escape [[Sacred 2:Block chance: Root|root]] spells. (50% + 2% per CA level chance)
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  • This is a [[Sacred 2:Healing|Healing Combat Art]] ...Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: 10.0/s +10.0/s per level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Explosion [[Sacred 2:Combat art range|Range]]: 2.8m
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  • {{See Also|Sacred 2:Combat Art Modifications}} * '''Spur''' - Increases [[Sacred 2:Run Speed|run speed]]. (15% + 0.1% per CA level increase)
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  • |This combat art gives an [[Sacred 2:Assassin - Diablo 2 Fallen|Assassin]] the ability to ma This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/58/Storm_combat.png - '''Storm Combat'''
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Range]]: 10 meters
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  • ...rg/images/Sacred_2/Icon/buffSWre.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> Reflective aura with a certain chance to mirror close combat damage back at the attacker.
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  • ...ts is the combat art available for use again. The speed at which a combat art's timer resets is known as the Regeneration Time. ...crease regen time, making the player wait longer before they can use their combat arts again. Regeneration time is increased by reading [[Sacred 2:Runes|run
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  • {{See Also|Sacred 2:Combat Art Modifications}} ...Sacred 2:Opponent's attack value|opponent's attack value]]. (50 + 1 per CA level decrease)
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  • ...hance to evade|Chance to Evade Attacks]]: +6.0%. Increases per Combat Art level. ...gation]]: [[Sacred 2:Physical|Physical]] +30.2%. Increases per Combat Art level.
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  • ...rg/images/Sacred_2/Icon/buffINsr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...deals more damage to armored targets and slows the regeneration for their combat arts. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • |Temporarily increases run and attack speed. The art also grants resistance against root-based spells. It will always break exis {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • {{See Also|Sacred 2:Combat Art Modifications}} * '''Faith''' - Reduces casting time for spells. (29.5% + 0.5% per CA level increase to [[Sacred 2:Casting Speed|cast speed]])
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Increase Enemy Sensitivity: 15% + 0.5% per level
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  • ...erful combat skills a Barbarian can learn is to cross that line into rage, without regard for consequences. While using this ability, a Barbarian drives more http://www.sacredwiki.org/images/d/d8/Berserk_combat.png - '''Berserk Combat'''
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  • ...rg/images/Sacred_2/Icon/buffSEcb.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30.0%
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  • |Briefly decreases the regeneration time of all combat arts and adds a bonus to intelligence. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Combat art range|Range]]: 3.0 meters
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  • .../images/e/ec/Shadow_master_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Shadow Master uses Assassin combat arts (see Usage Strategies below)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/58/Storm_combat.png - '''Storm Combat'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Chance for Poison|Chance to Poison]] Opponents: 50% + 0.1% per level
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  • ...rg/images/Sacred_2/Icon/buffTGts.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...come a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * 2.8 meter radius + 0.4m per level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...techniques, it is his fierce passion for battle that distinguishes him in combat. With this ability the Barbarian calls on the sum of his energy to attack a ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...images/2/28/Raise_skeleton_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Duration: 10.0 seconds (increases 0.05s per CA level)
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  • {{See Also|Sacred 2:Combat Art Modifications}} * '''Penalty''' - Increases the threat that converted targets pose to opponents.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Duration: 9 seconds + 0.05s per level
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/d/d8/Berserk_combat.png - '''Berserk Combat'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 70 + 35 per CA level [[Sacred 2:Physical|Physical]]
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  • ...org/images/7/74/Clay_golem_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...d flesh were combined. The Clay Golem is the simplest form of this complex art, creating a servant directly from the earth to serve the Necromancer.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...g/images/Sacred_2/Icon/buffSEbfg.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Weapon Level: 2
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  • ...Spruchstufe ohne Malus]]. Ermöglicht die Verwendung von [[Sacred 2:Combat Art Modifications/de|Modifikationen]] für den Aspekt. *Nur vergebene Punkte zählen für [[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]] (Fertigkeitsboni -z.B. von Geg
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Duration: 10.0s + 0.05s per level
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. ...s|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 25% + 7% per level.
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  • |When using this combat art, the weapon damage will be converted into bolts of fire erupting from the w ...is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Percent of poison damage increases per CA level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. ...|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 10% per level
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/4/4b/Sublimecombat.png - '''Sublime Combat'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Magic Damage to Undead and Demons: 46 + 15 per level
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  • * [[Sacred 2:Combat art range|Combat Art Range]]: 6.8 meters {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • .../images/3/36/Skeletal_mage_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
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  • -Combat Discipline 75 -Combat Reflexes 75 OR Spell Resistance 75
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • |Once an Amazon has sharpened her defensive focus to this level, she will eventually be able to dodge blows and other attacks at blinding s * Chance to root nearby opponents: 30.0% + 0.4% per level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. ...hysical]] damage converted to [[Sacred 2:Poison|Poison]]: 33.0% + 0.2% per level.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...egeneration Time:]] 3.9s + 14.5s = 18.4 seconds (Cooldown decreases per CA level).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Distance between Thorns: -9.8% (Distance decreases per CA level. Thorns get closer together)
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  • ...is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. ...|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level.
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  • ...s direct damage using [[Sacred 2:Book 5 - T-Energy|T-Energy]]. This combat art also gives the chance to transform an opponent into a harmless animal. Chic This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...rg/images/Sacred_2/Icon/buffDRma.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...he type of opponent that will be summoned as hireling. Activating the buff without an equipped shrunken head will conjure a ghost. Deactivating it will releas
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Adds base fire weapon damage (5 + 0.4 per level).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...ysical and 27% Ice Damage. Percent of Ice damage increases per Combat Art level.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/4/4b/Sublimecombat.png - '''Sublime Combat'''
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  • * [[Sacred 2:Combat art range|Target Range]]: 15 meters {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Distance between Thorns: -0.9% (Distance decreases per CA level. Thorns get closer together)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Opponent level for death blow|Opponent Health for Deadly Strike]] (double damage): 22.0%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...rg/images/Sacred_2/Icon/buffHEcs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...mitigation from enemies. Slightly increases the regeneration speed of all combat arts within the aspect Mystic Stormite while the buff is active. Crystal Sk
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...rendering him visible. Chance to become visible lessens as the Combat Art level is increased. * Chance of not being detected while casting spells: 1.0% (increases with CA level)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Chance to evade|Evade Chance]]: 20.3% (+0.5% per CA level)
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes i
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  • * [[Sacred 2:Combat art range|Target Range]]: 5.7 meters {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/4/4b/Sublimecombat.png - '''Sublime Combat'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...rikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits. ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes i
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  • ...lity to traverse the Ether, instantly rematerializing in another location. Without the aid of soulstones or portals, she may teleport anywhere within her imme This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • |Devastating attack with the equipped ranged or close combat weapon. ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...e to stay cloaked while casting spells or ranged attacks: 10.0% + 5.0% per level ...cred 2:Damage Mitigation|Damage Mitigation]] While Cloaked: 20% + 0.1% per level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Combat Art Range]]: 11.2 meters
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  • This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]] ...d 2:Absorption Warding Energy|Energy Shield Absorption]]: 50.0% + 0.2% per level.
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  • ...ies ran short, and the [[Sacred 2:Amazon|Amazon]] archers found themselves without ammunition. The priests prayed to Athulua, who infused the minds of the Ama ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...org/images/Sacred_2/Icon/buffDMp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Protector's level: 2 (increases by 0.8 per CA level)
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  • ...cred 2:Damage|Damage]]: 12-12 (unarmed), 26-34 (wielding starting weapon) (Without any Skills, Doppelganger simply displays damage identical to the Inquisitor * Doppelganger Level: 2 (+1 per CA level)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Hits per second: 0.8 + 0.02 per level
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. ...|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. ...|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 10% per level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...ulnerable to enemies during this time). Duration greatly decreases per CA level. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Percent of Fire damage increases per CA level
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. ...s|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level
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  • ...l carry the Paladin through to victory. Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to c This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Area of Effect|Area of Effect]] combat art. Spawns 1 damage point (will appear as a fire crater) per monster on the sc
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  • ...hitting monsters when in the active slot (but not being used). This close combat arm cannot shoot. ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...r in battle. She is able to gain several powerful abilities for use during combat. =='''Revered Technology [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...own combat arts and buffs will not function. Only a horse-specific Combat Art will work while mounted. ...better) mounts. Your Riding skill increases your Horse Combat Arts. These combat arts are only available if you ride a horse instead of your class-specific
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  • |The [[Sacred 2:Seraphim|Seraphim]] is a graceful expert of close combat. She is not as physically strong as the [[Sacred 2:Shadow Warrior|Shadow Wa |{{S2frame|[[File:Se combat.jpg]]|none}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Cooldown decreases with CA level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...Regeneration Time]]: 8.0s + 4.4s = 12.4 seconds (Cooldown decreases per CA level).
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  • ...mple Guardian's body and hit all opponents within their range. This Combat Art does melee range AoE ([[Sacred 2:Area of Effect|Area of Effect]]) damage. H This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |Increases defense value and close combat attack values significantly. Also boosts all damage types of all CA's. Can * Close Combat [[Sacred 2:Attack Value X%|Attack Value]]: +50.0%
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  • ...is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...ical impulses for several seconds. Additionally, he slightly recharges his combat arts while Jolting Touch is active. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |A rapid ranged or close combat attack hitting multiple targets within range. ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...iery Ember|Fiery Ember]] is active within range, the spell with the higher level will cancel the weaker one. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...scence|Icy Evanescence]] is active within range, the spell with the higher level will cancel the weaker one. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Healing|Healing Combat Art]] {{See Also|Sacred 2:Combat Art Modifications}}
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  • This Combat Art is called '''Flurry''' in the [[Sacred 2:Runes|Rune]] exchange screen. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • ...rg/images/Sacred_2/Icon/buffSWna.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Spectral Soldier Level: 2
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Hits per second: 3.0 + 0.04 per level
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  • ...is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. ...ll damage types of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 14% per level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Defense Value X%|Defense Value]]: +50.0% (increases +20% per CA level)
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  • This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]]. * Shield has 75 + 0.5 energy points per CA level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...eteors: 7 - Increases with CA level up to a maximum at CA level (80) of 14 without '''Continuity''' or 19 with '''Continuity'''.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Stored damage per hit: 12.5% (gains 0.1% damage per CA level)
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  • =='''Celestial Magic [[Sacred 2:Combat Arts|Combat Arts]]'''== ...unes of the Celestial magic aspect will boost the levels of the applicable Combat Arts (for the Seraphim only) and will also provide a secondary effect of [[
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  • ...g in a difficulty longer than necessary were implemented to make achieving level 200 a great feat. ...eling from 99 to 100, 124 to 125, 149 to 150 and 174 to 175. The following penalty factors are found in the balance.txt file in the [[Sacred 2:Fallen Angel|Sa
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  • ...at will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the ot =='''Delphic Arcania [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...ning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily =='''Arrant Pyromancer [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...ills in the left column below may be chosen as soon as a character reaches level two. ...skill points within it which are only given to a player upon gaining a new level.
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  • ...is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Duration of effect and damage increase per Combat Art level
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  • |Turns into a young dragon with strong armor and combat spells. Dragons of this size can't fly but have the power to feign flying. * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]: 30%
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  • ...ing emphasis on her own protection while also weakening the opponent. This art of magic is the opposite of [[Sacred 2:Fire|fire]] magic. It is much more d =='''Mystic Stormite [[Sacred 2: Combat Arts| Combat Arts]]'''==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • * Duration 40.0 seconds +0.2s per CA level * Damage: 2.5% + 12.5% per level
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  • ...ke on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities. Attacks will extend the transformation time. In his changed for * Duration 40.0 seconds +0.2s per CA level
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  • {{See Also|Sacred 2:Combat Art Modifications}} ...(30% + 2% per CA level [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]])
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  • ...s of attacks with both the equipped weapon and the battle arm. This close combat arm cannot shoot. Battle Extension can do multiple hits (3-4) and can be mo ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • * Duration 25.0 seconds (increases with CA level) * [[Sacred 2:Life leeched per hit|Life leech]] +10 (7.5 + 2.5 per CA level)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Range]]: 4.5m
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  • ...rg/images/Sacred_2/Icon/buffINpc.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...ysical and 50% Ice Damage. Percent of Ice damage increases per Combat Art level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Cooldown decreases by 0.2 seconds per CA level
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  • ...rg/images/Sacred_2/Icon/buffDRab.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Defense Value X%|Defense Value]]: +20.0% (+10% per CA level)
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  • ::Base starting attributes level 1, silver difficulty, no [[Sacred_2:Survival_Bonus|survival bonus]], naked. ...f the base starting value each level (Seraphim will gain 2.2 strength each level). The bonus to attributes from [[Sacred_2:Survival_Bonus|Survival Bonus]]
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  • ...ve these existing skills. The number of skill points gained depends on the level of the hero. These abilities are very powerful and they should be chosen c *One additional weapon slot and Combat Art slot are granted at the levels: 3, 5, 10 and 20
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  • ...te their own unique character. The ability to create a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations ...fects, execution speed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]].
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  • ...have played this toon on console, in a "hardcore" style. So far, I'm up to level 50 and doing just fine through the Orc region in Gold difficulty. Deathly S ...Between having 2 combat alerts active and shields at highest level without penalty I am not taking any signifigant damage from any enemies up to whisperwood i
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  • ...y (this means you dont have to eat as many runes to gain a FULL Combat Art level). ...xplain that later) and it also raises the Highest Combat Art Level without Penalty.
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  • ...se of the game players will find runes that upgrade [[Sacred_2:Combat_Arts|combat arts]] or unlock those not learned yet. Runes also add bonuses when they ar ...he maximum level of a combat art is limited by a character’s level and the level of the relevant [[Sacred_2:Aspect_Focus|Focus skill]].
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  • |{{S2frame|[[File:Se combat.jpg]]|none}} =='''Guerreira Elevada [[Sacred 2:Combat Arts|Artes de Comate]]'''==
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  • ...ts/slots]] which are dependent upon the [[Sacred 2:Bargaining|Bargaining]] level of the character that is making the purchase from a [[Sacred 2:Merchant|mer ...yers should constantly be looking to upgrade their armor equipment as they level up. Armor equipment is the primay source of [[Sacred 2:Physical|Physical]]
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  • [[Sacred 2:Seraphim Combat Arts/de|Seraphim Kampfkünste]]''' [[Sacred 2:Shadow Warrior Combat Arts/de|Schattenkrieger Kampfkünste]]'''
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  • [[Sacred 2:Seraphim Combat Arts/es|Artes de Combate de la Seraphín]]''' [[Sacred 2:Shadow Warrior Combat Arts/es|Artes de Combate del Guerrero de las Sombras]]'''
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  • Die [[Sacred 2:Combat Arts/de|Kampfkünste]] der [[Sacred 2:Character Class/de|Charaktere]] sind Jede einzelne Kampfkunst kann durch den Spieler individuell [[Sacred 2:Combat Art Modifications/de|modifiziert]] werden. Auf diese Weise hat z.B. ein [[Sacre
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  • ...o provide as much info from the both sides of the coin for both skills and combat arts. ...sful one is the Paladin build I made a guide for which is currenlty around level 87. I have little to no experience on Sacred 2 HC (Playing on Ps3 and got p
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  • #4 Combat Arts #5 Some Strong Combos and Our Active Combat Slots
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  • ...were made. I ran this build up past 150 so far and on niobium since around level 80. I can't recall any time that I had a heart jumping experience. I was co ...d_2/Skills/tacticslore.gif[[Sacred 2:Tactics Lore|Tactics Lore]]''' Get to level and keep it there until 75, we will then work on other skills to mastery be
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  • ...may be used to create a combo suit. A combo suit boosts a specific combat art or spell to about 22 levels above normal use. The suit is worn when the com ...vel of the Dragon is 2 + character level, not 2 + highest combat art/spell level. So you can have a very powerful bag of tricks to draw from when facing a D
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  • ...ection... and a section for modifications to the guide based on game patch level. Shortens regen times for combat arts. Most of our points will go here.
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  • ...gain mastery, which allows your HP to continue to regenerate even while in combat at an amazing rate. ...increases maximum item level without penalties, and decreases regeneration penalty from armors. We are picking it first to ensure the easy-going in the early
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