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  • == '''HolosBrothers Guide to Buff Suits, How to achieve max buff benefits without the regen penalty''' == ...omes to mind. The conversation goes to buff suits. Furian has been an avid buff suit builder ever since Console. I haven't ever really had any interest. So
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  • ...ightening attack. This is typically referred to as a "[[Sacred 2:Debuff|De-Buff]]"(de=deactivate). ...in the bottom right interface. By putting points into Concentration a 3rd Buff slot will be granted when achieving Concentration Mastery at skill level 75
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  • 9 KB (1,428 words) - 12:04, 29 December 2009
  • {{DISPLAYTITLE:Sacred 2:Buff}} ...fkünste, die "permanent" aktiv sein können und sind im Spiel mit dem Wort (Buff) neben dem Kampfkunst-Namen gekennzeichnet.
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Page text matches

  • ==='''[[Sacred 2:Fire Demon/de|Feuerdämon]] (Buff)'''=== ...''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Beschwört einen Feuerdämon, welcher mit Feuerbällen angreift
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  • ==='''[[Sacred 2:Warding Energy/de|Energieschild ]]''' (Buff)=== ...''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Ein Kraftfeld, das einen Teil des ankommenden Schadens absorbier
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  • *icey lightening damages and removes a buff *has a "firey" buff
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  • ==='''[[Sacred 2:Battle Stance/de|Kampfhaltung]] (Buff)'''=== |'''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Der Erhöht Angriffswert, Verteidigungswert und Schaden mit Waff
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  • ==='''[[Sacred 2:Cleansing Brilliance/de|Lichtaura]] (Buff)'''=== |'''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Erleuchtet einen Bereich um den Zaubernden und schadet zusätzli
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  • ==='''[[Sacred 2:Grand Invigoration/de|Regenerationskraft]] (Buff)'''=== ...''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />So lange wie aktiv, wird die Regeneration von Lebensenergie und
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  • ==='''[[Sacred 2:Purifying Chastisement/de|Kasteiung]] (Buff)'''=== ...''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Ausgeteilter Schaden durch den Inquisitor nimmt zu, je stärker
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  • ==='''[[Sacred 2:Grim Resilience/de|Willensstärke]] (Buff)'''=== ...''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Die Lebenspunkte werden erhöht und die Regenerationszeiten alle
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  • ...of deflecting all projectiles, very useful even at such a low level. This buff can be cast on any others within the party as well. *Can be cast as a buff upon others in the party.
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  • ==='''[[Sacred 2:Reverse Polarity/de|Vergeltung]] (Buff)'''=== ...''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Erzeugt eine Aura, die eine Chance gewährt, Fernkampfschaden au
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  • ==='''[[Sacred 2:Reflective Emanation/de|Umlenkung]] (Buff)'''=== ...''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Eine Reflektionsaura, die mit einer gewissen Chance Nahkampfscha
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  • * Has a [[Sacred 2:Buff|Buff]] that can reflect damage from ranged attacks.
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  • *can cast a buff (cross swords buff)
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  • ==='''[[Sacred 2:Crystal Skin/de|Kristallhaut]] (Buff)'''=== ...''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Eine schützende Haut aus Kristall verbessert die Rüstung und d
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  • ==='''[[Sacred 2:Cleansing Brilliance/fr|Aura de lumière]] (Buff)'''===
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  • ==='''[[Sacred 2:Soul Reaver/de|Seelenfänger]] (Buff)'''=== ...''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Sammelt die Essenzen herumliegender Leichen. Diese umkreisen ihn
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  • ...Sacred 2:Purifying Chastisement/fr|Châtiment purificateur]]''' ([[Sacred 2:Buff/fr|Enchantement]])===
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  • ==='''[[Sacred 2:Untouchable Force/de|Schockpulse]] (Buff)'''=== ...''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Ein kleines Kraftfeld um den Tempelwächter schädigt Gegner lei
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  • ==='''[[Sacred 2:T-Energy Shroud/de|T-Kampfschild]] (Buff)'''=== ...''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Ein Kraftfeld, das mit seiner Energie einen Teil des ankommenden
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  • ==='''[[Sacred 2:Nether Allegiance/de|Geisterhafte Kohorte]] ''' (Buff)=== ...''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Der Schattenkrieger beschwört geisterhafte Soldaten als Begleit
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  • ==='''[[Sacred 2:Reverse Polarity/fr|Inversion polaire]]''' ([[Sacred 2:Buff|Enchantement]])===
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  • ==='''[[Sacred 2:Soul Reaver/fr|Faucheur d'âmes]] ''' ([[Sacred 2:Buff|Enchantement]])===
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  • ...es upon the body of the seraphim which can be used to indicate whether the Buff is in effect or not. Landing successful blows turns your seraphim into a k *Long buff time, max of 120 seconds.
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  • [[Sacred 2:Reflective Emanation/es|Emanación Reflectante]] ([[Sacred 2:buff/es|mejora]])
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  • ...Ancient Bark]] - [[Sacred 2:Nature Weaver|Nature Weaver]] ([[Sacred 2:Buff|buff]]) ...goration]] - [[Sacred 2:Delphic Arcania|Delphic Arcania]] ([[Sacred 2:Buff|buff]])
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  • ==='''[[Sacred 2:Sinister Predator|Sinister Predator]]''' ([[Sacred 2:Buff|Buff]])=== ==='''[[Sacred 2:Moribund Animus|Moribund Animus]]''' ([[Sacred 2:Buff|Buff]])===
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  • ==='''[[Sacred 2:Battle Stance|Battle Stance]] ([[Sacred 2:Buff|Buff]])'''=== ==='''[[Sacred 2:Cleansing Brilliance|Cleansing Brilliance]] ([[Sacred 2:Buff|Buff]])'''===
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  • ==='''[[Sacred 2:Sinister Predator/de|Projektilfokus ]]''' (Buff)=== ...''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Erhöht die Angriffsgeschwindigkeit und die Trefferchance mit Fe
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  • ==='''[[Sacred 2:Moribund Animus/de|Gequälte Seele]]''' (Buff)=== ...rd der Buff ohne Schrumpfkopf aktiviert, wird ein Geist beschworen. Dieser Buff erzeugt eine Chance, dass Schrumpfköpfe geworfen werden.
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  • ==='''[[Sacred 2:Ancient Bark/de|Rindenhaut ]]''' (Buff)=== ...''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br /> Solange aktiviert, wird der Rüstungsschutz deutlich verbessert
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  • *[[Sacred 2:Buff/de|Buff]]
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  • *[[Sacred 2:Buff/de|Buff]]
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  • ==='''[[Sacred 2:Familiar|Familiar]] (Buff)'''=== ...fDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • ==='''[[Sacred 2:Grim Resilience|Grim Resilience]]''' ([[Sacred 2:Buff|Buff]])=== ...[[Sacred 2:Reflective Emanation|Reflective Emanation]]''' ([[Sacred 2:Buff|Buff]])===
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  • *[[Sacred 2:Buff/de|Buff]]
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  • ...ction against magical bolts or ranged weapons. RBOL can also be cast as a buff upon others whom the seraphim is partied with, which will imbue the cast-up *Long buff time of maximum 120 seconds
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  • *[[Sacred 2:Buff/de|Buff]]
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  • ...cred 2:Purifying Chastisement|Purifying Chastisement]]''' ([[Sacred 2:Buff|Buff]])=== ==='''[[Sacred 2:Reverse Polarity|Reverse Polarity]]''' ([[Sacred 2:Buff|Buff]])===
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  • *''Attack Scream'' - this temporary buff (10s) is indicated by an orange halo of little lightning bolts around the F ...on the Flayer. Though the player can still target the Flayer normally, the buff gives the Flayer a very large [[Sacred 2:Chance to evade|chance to evade]]
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  • ...n and disrupt their combat art regeneration with their Energy Annihilation buff. *''Energy Annihilation'' - a buff which disrupts the player's regeneration times. If the player is in melee r
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  • *[[Sacred 2:Buff/de|Buff]]
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  • ...] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. ...ion on normal Combat Arts are faster and the penalties on [[Sacred 2:Buff |Buff]] Combat Arts aren't as severe.
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  • *Red Ring Buff (HP regen boost?)
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  • ==='''[[Sacred 2:Fire Demon|Fire Demon]] ([[Sacred 2:Buff|Buff]])'''=== ==='''[[Sacred 2:Incandescent Skin|Incandescent Skin]] ([[Sacred 2:Buff|Buff]])'''===
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  • == '''HolosBrothers Guide to Buff Suits, How to achieve max buff benefits without the regen penalty''' == ...omes to mind. The conversation goes to buff suits. Furian has been an avid buff suit builder ever since Console. I haven't ever really had any interest. So
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * A weapon-using Druid would benefit most from this buff, but the Damage % boost applies to both spell and weapon damage, not to men
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  • ...ut the regen penalty|HolosBrothers Guide to Buff Suits, How to achieve max buff benefits without the regen penalty]]
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  • ==='''[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] ([[Sacred 2:Buff|Buff]])'''=== ==='''[[Sacred 2:Untouchable Force|Untouchable Force]] ([[Sacred 2:Buff|Buff]])'''===
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  • * Dark Ones are the "leaders" in Devilkin groups. Their speed buff will make all other Devilkin more powerful. Killing the Dark Ones first wi *''Speed Scream'' - this temporary buff (10s) resembles the Paladin's [[Sacred 2:Fanaticism|Fanaticism]]. It increa
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...Sword Weapons]] when the Paladin is wielding a sword) - will increase this buff's [[Sacred 2:Casting Speed|casting speed]].
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  • ==='''[[Sacred 2:Protector/de|Beschützer]] (Buff)'''=== ...''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />
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  • |'''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Schwebt über dem Boden und bewegt sich schneller, dadurch ist e
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  • ...on the Fetish. Though the player can still target the Fetish normally, the buff gives the Fetish a very large [[Sacred 2:Chance to evade|chance to evade]]
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  • ...all [[Sacred 2:Combat Arts|combat arts]] caused by active [[Sacred 2:Buff|Buff]](s).
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  • ==='''[[Sacred 2:Warding Energy|Warding Energy]]''' '''([[Sacred 2:Buff|Buff]])'''=== ==='''[[Sacred 2:BeeEffGee|BeeEffGee]]''' '''([[Sacred 2:Buff|Buff]])'''===
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  • ...cred 2:Battle Stance|Posição de Batalha (Battle Stance)]] ([[Sacred 2:Buff|Buff]])'''=== ...ng Brilliance|Brilho Purificador (Cleansing Brilliance)]] ([[Sacred 2:Buff|Buff]])'''===
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  • *Fire buff
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  • ...gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact i ...effects like [[Sacred 2:Chance to stun opponents|stun]]/disarm/[[Sacred 2:buff|removing_buffs]]/debuff, that could have been caused by these CAs.
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  • ...lame buff similar in appearance to [[Sacred 2:Holy Fire|Holy Fire]]. This buff protects him from fire to the point of near-immunity. ...physical armor for 15 seconds. It also has a 50% chance to deactivate one buff when it hits. It causes no damage.
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  • ...lame buff similar in appearance to [[Sacred 2:Holy Fire|Holy Fire]]. This buff protects Sszark the Burning and any other nearby enemies from fire to the p ...buff similar in appearance to [[Sacred 2:Warmth|Warmth]]. This temporary buff blocks projectiles and causes pulses of fire damage to you. It only lasts
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  • ==='''[[Sacred 2:Runes of Protection/de|Schutzrunen]]''' (Buff)=== ...''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />
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  • * The {{PAGENAME}}'s deadliest aspect is his spells. He has 3 spells and 1 buff that he casts: ...lame buff similar in appearance to [[Sacred 2:Holy Fire|Holy Fire]]. This buff protects him from fire to the point of near-immunity.
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  • *Has buff
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  • ...the other is on. Hard to write down, but easy to play. It's like casting a buff and using an attack. But you don't have to switch from a CA to another. The ...age|Heroic Courage]] (with a 30 seconds regeneration time) as your defense buff, and [[Sacred:Stomping Jump|Stomping Jump]] as your attack tech. Both are o
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  • ==='''[[Sacred 2:Fire Demon|Fire Demon]] ([[Sacred 2:Buff|Buff]])'''=== ==='''[[Sacred 2:Incandescent Skin|Incandescent Skin]] ([[Sacred 2:Buff|Buff]])'''===
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Have this [[Sacred 2:Buff|Buff]] on at all times, do not forget to reactivate after death or re-joining a
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  • | style="padding-left: 0.5em;" | Buff 1 activate / cancel | style="padding-left: 0.5em;" | Buff 2 activate / cancel
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  • | FX_GEN_BERSERKER || ? || ✓ || 3 || (de)buff || Minotaur? || ? || ? || ? | FX_GEN_MIRROR_ARROW || ? || ✓ || 5 || (de)buff || ? || ? || ? || ?
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  • ...tion against magical bolts or ranged weapons. Light can also be cast as a buff upon others whom the seraphim is partied with, which will imbue the cast-up *Long buff time of maximum 120 seconds
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  • ...rystal Skin]] buff) and Dryad (with [[Sacred 2:Ancient Bark|Ancient Bark]] buff).
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...modifications can help offset the steep regeneration time penalty of this buff.
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  • ==='''[[Sacred 2:Ancient Bark|Ancient Bark]]''' ([[Sacred 2:Buff|Buff]])=== ...bstantially increases the armor value and reduces resistance to fire. This buff also adds a permanent light healing effect.
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  • ==='''[[Sacred 2:Protector|Protector]] (Buff)'''=== ...fDMp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • ...SWgr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Concentration|Concentration]] - will lower this buff's regeneration penalty.
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  • ...lame buff similar in appearance to [[Sacred 2:Holy Fire|Holy Fire]]. This buff protects him and any nearby enemies from fire to the point of near-immunity
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  • ...Sacred 2:Purifying Chastisement/fr|Châtiment purificateur]]''' ([[Sacred 2:Buff/fr|Enchantement]])=== ==='''[[Sacred 2:Reverse Polarity/fr|Inversion polaire]]''' ([[Sacred 2:Buff|Enchantement]])===
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  • Geeft een extra buff slot en verbetert de regeneratie van alle Combat Arts.
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  • ==='''[[Sacred 2:Moribund Animus|Moribund Animus]]''' ([[Sacred 2:Buff|Buff]])=== ...ll conjure a ghost. Deactivating it will release the active hireling. This buff increased the chance that opponents will drop shrunken heads.
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  • * When transforming back, any [[Sacred 2:Buff|buffs]] the Druid previously had active will be recast automatically. * Buffs will be recast at levels based on the Druid's current equipment, so buff-enhancing items may have to be re-equipped and buffs recast again.
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  • ...HEgi.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> *Have this [[Sacred 2:Buff|Buff]] on at all times, do not forget to reactivate after death or re-joining a
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  • ...s a way by which the spell effect that removes (turns off) your characters buff(s) can be disabled.
    706 bytes (113 words) - 06:17, 1 February 2010
  • ...y display features such as turning on and off the visibility of [[Sacred 2:Buff|Buffs]]
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  • ==='''[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] ([[Sacred 2:Buff|Buff]])'''===
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  • ==='''[[Sacred 2:Runes of Protection|Runes of Protection]]''' (Buff)=== ...fDMr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * '''Iron Skin''' is a very useful defensive buff because it increases base physical resistance and base defense, which can t
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  • ...buff similar in appearance to [[Sacred 2:Warmth|Warmth]]. This temporary buff blocks projectiles and causes pulses of fire damage. It only lasts 10s wit
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  • ==='''[[Sacred 2:Sinister Predator|Sinister Predator]]''' ([[Sacred 2:Buff|Buff]])===
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Devout Offense Lore|Devout Offense Lore]] - improves buff [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • ...he is unable to move while Entrench is active. Entrench is a very powerful buff that is useful when being breathed on by a dragon, or when in dire peril su
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  • ==='''[[Sacred 2:Reverse Polarity|Reverse Polarity]]''' ([[Sacred 2:Buff|Buff]])===
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  • ==='''[[Sacred 2:Untouchable Force|Untouchable Force]] ([[Sacred 2:Buff|Buff]])'''===
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  • ==='''[[Sacred 2:Battle Stance|Battle Stance]] ([[Sacred 2:Buff|Buff]])'''===
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  • ...SEwe.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> *As a buff, a player doesn't have to worry about if their shield is up and running. (U
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  • ...cred 2:Battle Stance|Posição de Batalha (Battle Stance)]] ([[Sacred 2:Buff|Buff]])'''===
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  • ...cred 2:Purifying Chastisement|Purifying Chastisement]]''' ([[Sacred 2:Buff|Buff]])===
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  • Pick one buff to use...and have it on all the time. Learn how to play with it active. When it runs out...disengage and run away. Come back when buff is on again.
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  • This mod removes the effect of the spell that disables your buff(s).
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  • ...tually, as it provides both offense and defense with a solid main and mini-buff. Dual wield acts as a support pick and provides the ability to carry around ...stay at 1 point throughout the game and serve as an opener for the second buff. Combat discipline will boost the damage and reduce the regen times of all
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  • ...buff similar in appearance to [[Sacred 2:Warmth|Warmth]]. This temporary buff blocks projectiles and causes pulses of fire damage to you. It only lasts
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  • ...with a moderate [[Sacred 2:Chance to stun opponents|chance to stun]]. The buff also gives Bremm Sparkfist a good [[Sacred 2:Block chance: Projectiles|chan
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  • ...fDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Taking the gold mod '''Energy Flux''' can negate most or even all of this buff's Regeneration Penalty
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  • ==='''[[Sacred 2:Soul Reaver|Soul Reaver]] ''' ([[Sacred 2:Buff|Buff]])===
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  • * When transforming back, any [[Sacred 2:Buff|buffs]] the Dragon Mage previously had active will be recast automatically. ...will be recast at levels based on the Dragon Mage's current equipment, so buff-enhancing items may have to be re-equipped and buffs recast again.
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  • ...nal attack or defense, healing, extended to party members or turned into a buff. ...bat Alert is transformed from a temporary into a permanent [[Sacred 2:Buff|Buff]]. (Becomes '''Battle Aura''', reduces the bonuses to ~1/2 of their CA leve
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...cannot be resisted. Enemy total speed is decreased for 6 seconds, and the buff will constantly reapply its effects every few seconds.
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  • ==='''[[Sacred 2:Cleansing Brilliance|Cleansing Brilliance]] ([[Sacred 2:Buff|Buff]])'''===
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  • ==='''[[Sacred 2:Crystal Skin|Crystal Skin]] ([[Sacred 2:Buff|Buff]])'''=== ...tion time]] of all combat arts within the aspect Mystic Stormite while the buff is active. Crystal Skin cannot be used in conjunction with Incandescent Sk
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> *Since v13, '''Life Tap''' gold mod applies its life leech damage to the buff's physical damage pulses inflicted on enemies in melee range. Prior to v13,
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * No need to recast buff if Dire Wolf falls in battle.
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  • ...r to the Necromancer's [[Sacred 2:Bone Armor|buff of the same name]], this buff adds to {{PAGENAME}}'s base physical and poison armor, while also boosting
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  • ...on the dragon. Though the player can still target the dragon normally, the buff gives the dragon a very large [[Sacred 2:Chance to evade|chance to evade]]
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  • ==='''[[Sacred 2:Familiar/de|Vertrauter]] (Buff)'''=== ...''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />
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  • ...DRma.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...ll conjure a ghost. Deactivating it will release the active hireling. This buff increased the chance that opponents will drop shrunken heads.
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  • ...SWre.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.
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  • ==='''[[Sacred 2:Grand Invigoration|Grand Invigoration]] ([[Sacred 2:Buff|Buff]])'''===
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  • ...SEbs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.
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  • ...las [[Sacred 2:Combat Arts/es|artes de combate]] producidas por [[Sacred 2:Buff/es|Mejora]]s activas.
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * No need to recast buff if Grizzly falls in battle
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  • ==='''[[Sacred 2:Familiar|Familiar]] (Buff)'''=== ...fDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • ...ining the chance block combat skills are close to 100%, and "crystal skin" buff ceases to reflect spells, as all they have previously blocked.
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  • ...]] rate. (2500hp/s + 25hp/s per CA level / 600hp/s + 6hp/s per CA level as buff (?)) * '''Companion''' - Causes permanent doppelganger ([[Sacred 2:Buff|buff]]).
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  • ...INsr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> |width="180px"|Casting the Buff
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  • *Use with [[Sacred 2:Frenetic Fervor|Frenetic Fervor]] to make a powerful buff/debuff combo ...uisitor and works in-motion as a [[Sacred 2:Buff#Temporary Buffs|temporary buff]]
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * This buff gives good protection against fire and ice damage, but will gain outstandin
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  • ...DRsp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * An interesting buff which can be used by both ranged players and melee players if the correct m
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  • ...if [[Sacred 2:Cleansing Brilliance|Cleansing Brilliance]] ([[Sacred 2:Buff|Buff]]) ...HEis.gif [[Sacred 2:Incandescent Skin|Incandescent Skin]] ([[Sacred 2:Buff|Buff]])
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  • ...fDMp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...'Veteran''' - '''Familiar''' will maximize the offensive potential of this buff. The protectors are not powerhouses but they can hold their own and pick o
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  • ...INpc.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...ke damage. Playing too defensively will only limit the ability to use this buff to its fullest extent.
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  • {{DISPLAYTITLE:Sacred 2:Buff}} ...fkünste, die "permanent" aktiv sein können und sind im Spiel mit dem Wort (Buff) neben dem Kampfkunst-Namen gekennzeichnet.
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...'''Rigid''' modification improves the armor resistances not only from this buff but from all sources, including gear, gemstones, and the Toughness skill.
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  • ...fDMr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Highly valuable defensive buff
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  • ...ightening attack. This is typically referred to as a "[[Sacred 2:Debuff|De-Buff]]"(de=deactivate). ...in the bottom right interface. By putting points into Concentration a 3rd Buff slot will be granted when achieving Concentration Mastery at skill level 75
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  • === '''War Cry and Dwarven Steel: The Basic Melee Buff''' === ...grateful multiplayer buddies with the Armor skill. Have lots of friends...buff freely.
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  • ...HEis.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * The main buff for any Pyromancer High Elf. Mod it twice for reduction of regeneration tim
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  • |colspan="2"|[[Sacred 2:Fanaticism|Fanaticism]] ([[Sacred 2:Buff|Buff]]) |[[Sacred 2:Conviction|Conviction]] ([[Sacred 2:Buff|Buff]])
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Thorns is a straightforward buff. It reflects enemy attacks. You can choose which attack types you want to
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  • == [[File:Buff-mount0 horse.gif]] [[Sacred 2:Horse|Horse]] (Any [[Sacred 2:Character Class == [[File:Buff-mount1 tiger.gif]] [[Sacred 2:Saber-toothed Tiger|Saber-toothed Tiger]] ([[
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  • ...r to the Necromancer's [[Sacred 2:Bone Armor|buff of the same name]], this buff adds to {{PAGENAME}}'s base physical and poison armor, while also boosting
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  • *Lightening Stike - removes [[Sacred 2:buff|buffs]] (1-3, depends on boss lvl) and [[Sacred 2:chance to stun opponents|
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  • ...werful Dragon minion with the [[Sacred 2:Moribund Animus|Moribund Animus]] buff.
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  • ...the booster slot is active. Once you switch to a different weapon slot the buff will return to it's previous lower level state. With that in mind the boost
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * This is a premium buff for a Cold Sorceress. It protects from cold damage and adds a percent to d
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  • ...ed 2:Concentration|'''Concentration''']] - 1 point [needed to get a second buff]. ...if [[Sacred 2:Grim Resilience|Grim Resilience]] [This should be your first buff- the necessary mod is for more health].
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  • Dá um slot adicional de buff e melhora a regeneração de todas as Combat Arts.
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  • 8. Warding Energy buff modded for projectile and spell reflection and block. 9. Incandescent Skin buff modded for close combat reflect - the buff itself provides substantial
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  • ...t Arts|Chance Block Combat Arts]] at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact i ...effects like [[Sacred 2:Chance to stun opponents|stun]]/disarm/[[Sacred 2:buff|removing_buffs]]/debuff, that could have been caused by these CAs.
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  • ...e Combate en cada aspecto, una de las cuales es normalmente una [[Sacred 2:Buff/es|Mejora]]. ...tes de combate normales será mayor y las penalizaciones de las [[Sacred 2:Buff/es |Mejoras]] no serán tan graves.
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  • ...SEcb.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> *Good Buff to go use in [[Sacred 2:The Swamp|Swamps]] when attempting to gain [[Sacred
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  • ...buff similar in appearance to [[Sacred 2:Warmth|Warmth]]. This temporary buff blocks projectiles and causes pulses of fire damage to you. It only lasts
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  • ...like the High Elf's [[Sacred 2:Crystal Skin|spell of the same name]], this buff grants The Guardian a 30% [[Sacred 2:Chance to reflect: Combat Arts|chance ...uardian kept the original "Yeti Chieftain" design, though his Crystal Skin buff transforms his appearance quite a bit.
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...cketing a Jewel of Plague in a weapon will increase the usefulness of this buff.
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  • ...HEfd.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> *Provides some good buff effects to the High Elf
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  • ...be able to handle them, but just make sure your character has the required buff's running, and is ready for battle)'''
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...in battle, they will be destroyed, and the player will have to recast the buff in order to re-summon them.
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  • *''Energy Annihilation'' - Ancient Kaa the Soulless activates a buff which disrupts your regeneration time. If the player is in melee range, all ...physical armor for 15 seconds. It also has a 50% chance to deactivate one buff when it hits. It causes no damage.
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  • ...elementalist can do a lot of damage , single and multi target, but lacks a buff with a good defense. The dragon magic specialist has a very good buff which gives spell damage, spell resistance and hitpoints. But it has only 2
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  • * Provides a [[Sacred 2:Buff#temporary buff|temporary buff]] to the Shadow Warrior and all allied units within the [[Sacred 2:Area of
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  • ...HEcs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...ation speed of all combat arts within the aspect Mystic Stormite while the buff is active. Crystal Skin cannot be used in conjunction with [[Sacred 2:Incan
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  • *This picture shows the shield with a different modifier name (Buff Upkeep Cost). Conjecture is that the two items are from different localized
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  • ...en fighting melee style the player should be aware that Gar'Colossus' Rage buff will increase his attack speed substantially. Gar'Colossus is a T-Energy t |valign="top"|A [[Sacred 2:buff|buff]] that increases attack rating and attack speed after the Gar'Colossus rubs
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  • ...TGuf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> *This is a good buff for melee TGs (along with [[Sacred 2:Combat Alert|Battle Aura]]), as it can
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  • *''Damage Boost'' - this buff is indicated by the crossed swords designs swirling around Thranak. It incr *''Attack Scream'' - this temporary buff (10s) is indicated by an orange halo of little lightning bolts around Thran
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  • ...Ebfg.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...possible (Regeneration will not increase as a player may think because of buff penalty) with most enemies dying after one to two hits. (Especially useful
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • *''Damage Boost'' - this buff is indicated by the crossed swords designs swirling around the Chieftain. I
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • All statues with a "Hero of Ancaria" inscription will give about a 30 second buff with a 100% [[Sacred 2:Experience|experience]] bonus in every difficulty. T ...Mage|Dragon Mage]] if he is using the [[Sacred 2:Familiar|Dragon Familiar buff]] modified with the Bronze "Insight" mod. It has its own experience bonus
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  • ...d|Dark Fairies]] lightening attack. This is typically referred to as a "De-Buff"(de=deactivate). ...vate one or two of them. Buffs are removed in reverse order from the third buff slot back to the first.
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  • *''Speed Scream'' (elites only) - this temporary buff (10s) resembles the Paladin's [[Sacred 2:Fanaticism|Fanaticism]]. It increa
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...an be killed. If his hitpoints are depleted he will be destroyed, and the buff will have to be recast to summon him again.
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  • This is a buff which affects only the Dwarf, cannot be shared, for a certain amount of tim
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  • *''Attack Scream'' (elites only) - this temporary buff (10s) is indicated by an orange halo of little lightning bolts around the L
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  • *''Blood Rush'' - this temporary buff (~13s) is indicated by a purple and yellow halo which resembles the Druid's
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  • ==='''[[Sacred 2:Nether Allegiance|Nether Allegiance]] ''' (Buff)===
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  • - shield usage based on buff boosting == 2.2. Shield usage based on buff boosting ==
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  • ...ts the Dragon Form access to [[Sacred 2:Potions|potions]], [[Sacred 2:Buff|buff]] slots, and [[Sacred 2:Trophies|alchemy trophies]], making it viable even * If [[Sacred 2:Buff|Buffs]] were cast at a higher level (ie Buff Suit) when spell wears off or is discontinued the buffs will be recast at c
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  • Grim Resilience [Buff 1] (read as many runes with out hitting the Death Warrior Focus penalty) Reflective Emanation [Buff 2] (read as many runes with out hitting the Malevolent Champion Focus penal
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  • *''Blood Rush'' (elites only) - this temporary buff (~13s) is indicated by a purple and yellow halo which resembles the Druid's
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  • ==='''[[Sacred 2:Grim Resilience|Grim Resilience]]''' (Buff)===
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  • * [[Sacred_2:Buff|Buffs]]
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  • * Party buff affects allies. * As a temporary buff it requires recasting every so often.
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • ==='''[[Sacred 2:Reflective Emanation|Reflective Emanation]]''' (Buff)===
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  • Just 1 point for now. We may want to master this to enable the companion buff, but for now 1 point will do. ...will be needed. I am choosing focus for the reason that +all skills from a Buff Suit will greatly raise the CA level of Grand Invigoration with 200 Runes r
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  • ...jeweils 5 Kampfkünsten, von denen in der Regel eine ein [[Sacred 2:Buff/de|Buff]] ist. * [[Sacred_2:Buff/de|Buffs]]
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  • |colspan="2"|[[Sacred 2:Bone Armor|Bone Armor]] ([[Sacred 2:Buff|Buff]]) |colspan="2"|[[Sacred 2:Iron Maiden|Iron Maiden]] ([[Sacred 2:Buff|Buff]])
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  • ...ased spells]]. Failitia uses it in every battle. In her case the temporary buff has big enough duration. She also tends to re-cast Dashing Alacrity when it * [[Sacred 2:Battle Stance|Battle Stance]] (Buff)
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • ...SWna.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...will remain until they are extinguished (the player decides to remove the buff).
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  • ...buff similar in appearance to [[Sacred 2:Warmth|Warmth]]. This temporary buff blocks projectiles and causes pulses of fire damage to you. It only lasts
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  • A personal buff that adds life leech abilities and significantly increases weapon damage, s
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  • ...eration Penalty from Buffs|Regeneration Penalty from Buffs]] (also know as Buff upkeep cost). Also includes penalties for riding [[Sacred 2:Special Mounts| ...d 2:Aspect Focus|Aspect Focus]] (of the same aspect as the [[Sacred 2:Buff|buff]])
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  • |colspan="2"|[[Sacred 2:Penetrate|Penetrate]] (<u>[[Sacred 2:Buff|Buff]]</u>) |colspan="2"|[[Sacred 2:Dodge|Dodge]] (<u>[[Sacred 2:Buff|Buff]]</u>)
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  • ...n="2"|[[Sacred 2:Natural Resistance|Natural Resistance]] ([[Sacred 2:Buff|Buff]]) |colspan="2"|[[Sacred 2:Iron Skin|Iron Skin]] ([[Sacred 2:Buff|Buff]])
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  • ....gif '''Este [[Sacred 2:Combat Arts/es|Arte de Combate]] es una [[Sacred 2:Buff/es|Mejora]]'''<br />
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • *''Damage Boost'' - this buff is indicated by the crossed swords designs swirling around the Black Rogue.
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  • *''Blood Rush'' (elites only) - this temporary buff (~13s) is indicated by a purple and yellow halo which resembles the Druid's
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  • ...d and also by using the [[Sacred 2:Natural Resistance|Natural Resistance]] buff.
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  • ...time is increased by reading [[Sacred 2:Runes|runes]], casting [[Sacred 2:Buff|buffs]], wearing [[Sacred 2:Armor|armor equipment]], and riding special [[S ...ed with them that cause all Combat Arts to regenerate more slowly when the Buff is active. This penalty can be countered with the modifier [[Sacred 2:Rege
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  • Creates a huge, static, [[Sacred 2:Area of Effect|area of effect]] buff with healing and protective effects for the player and all allies.<br />
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  • |colspan="2"|[[Sacred 2:Cyclone Armor|Cyclone Armor]] (<u>[[Sacred 2:Buff|Buff]]</u>) |[[Sacred 2:Dire Wolf|Dire Wolf]] (<u>[[Sacred 2:Buff|Buff]]</u>)
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  • ...INrp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> <center>{{S2frame|[[File:Reverse polarity buff.jpg|x220px]]|none}}</center>
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  • *Having a buff on such as Rotating Blades of Light and Light while using this will increas
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  • *''Blood Rush'' - this temporary buff (~13s) is indicated by a purple and yellow halo which resembles the Druid's
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • #3 Cast a level 89 Light buff 120 seconds with a regen of 25.9 seconds, with damage running at an average By staying in one place and not using Attack...you let your buff deal out higher and higher damage as your health points get lower and lower
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • ...physical armor for 15 seconds. It also has a 50% chance to deactivate one buff when it hits. It causes no damage.
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  • * Has a [[Sacred 2:Buff|Buff]] that can reflect damage from ranged attacks.
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  • |colspan="2"|[[Sacred 2:Warmth|Warmth]] ([[Sacred 2:Buff|Buff]]) |colspan="2"|[[Sacred 2:Shiver Armor|Shiver Armor]] ([[Sacred 2:Buff|Buff]])
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  • *''Fire Skin'' - an orange permanent buff similar in appearance to [[Sacred 2:Warmth|Warmth]] that causes pulses of f
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  • ...gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact i
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  • ** When Divine Protection is cast after the Warding Energy buff, the resulting shield has its Shield Energy at maximum (capacity is increas *Deactivates Warding Energy buff when it runs out, meaning Warding Energy will have to be recast often when
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  • ...ura similar in appearance to the Assassin's [[Sacred 2:Venom|Venom]], this buff causes pulses of [[Sacred 2:Poison|poison]] damage to any opponents within
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  • ...t. A Buff, on the other hand is available from the moment you click on the buff icon until it's shut down - either by you turning it off, or by saving and ...ion buff. Have your regen times under control before running more than one buff at the same time.
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • .../DRsp.gif [[Sacred 2:Sinister_Predator|Sinister Predator]] [[Sacred 2:Buff|Buff]] ([[Sacred 2:Capricious Hunter|Capricious Hunter]]) increases ranged weapo ...red_2/CombatArts/Sera/SEbfg.gif [[Sacred 2:BeeEffGee|BFG]] [[Sacred 2:Buff|Buff]] ([[Sacred 2:Revered Technology|Revered Technology]]) provides a bonus to
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  • ...which boosts his defense rating by a big percentage. This is a temporary buff but it has a long duration (80s) and it also boosts the defense of any othe
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  • *''Fire Skin'' - an orange permanent buff similar in appearance to [[Sacred 2:Warmth|Warmth]] that causes pulses of f
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  • ...ura similar in appearance to the Assassin's [[Sacred 2:Venom|Venom]], this buff causes pulses of [[Sacred 2:Poison|poison]] damage to any opponents within
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  • ...Rma.gif '''Cet [[Sacred 2:Combat Arts/fr|Art du combat]] est un [[Sacred 2:Buff/fr|Enchantement]]'''<br />
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • ...gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact i
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  • *[[Sacred 2:Buff#Temporary Buffs|Temporary Buff]]
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  • Concentration- Just as important as DGF this skill gives you the extra buff slot and reduced regens. ...a boss fight also I would hardly even keep it up during trash kills. As a buff its main use for me was to keep my defense up and reflect melee damage.
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  • ...mall.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • ...ness or another defensive skill if you're comfortable with Grim Resilience BUFF as your only health boost. One and only buff is Grim Resilience. Pump it hard!
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  • *''Fire Skin'' - an orange permanent buff similar in appearance to [[Sacred 2:Warmth|Warmth]] that causes pulses of f
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  • *''Fire Skin'' - an orange permanent buff similar in appearance to [[Sacred 2:Warmth|Warmth]] that causes pulses of f
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  • ...les, spit CAs of the weaving spiders, meteor shower), permanent [[Sacred 2:Buff|buffs]]/short buffs on the opponent and debuffs on the character are cancel creature with an active effect (buff\short buff\debuff) crosses the border of the Expulse magic circle;
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  • *''Attack Scream'' - this temporary buff (10s) is indicated by an orange halo of little lightning bolts around his h
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  • ...s]]. Causes ice and physical damage. It has a 50% chance to deactivate one buff when it hits you. It can chain to and from your allies and minions. 2s coo
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  • ...DRab.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...bstantially increases the armor value and reduces resistance to fire. This buff also adds a permanent light healing effect.
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  • |colspan="2"|[[Sacred 2:Venom|Venom]] ([[Sacred 2:Buff|Buff]]) |colspan="2"|[[Sacred 2:Shadow Master|Shadow Master]] ([[Sacred 2:Buff|Buff]])
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  • *''Attack Scream'' (elites only) - this temporary buff (10s) is indicated by an orange halo of little lightning bolts around the M
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  • 26 points in arcane focus to modify GI-regeneration buff and magic coup 1 point in concentration to get a second buff
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  • ...ura similar in appearance to the Assassin's [[Sacred 2:Venom|Venom]], this buff causes pulses of [[Sacred 2:Poison|poison]] damage to any opponents within
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  • *''Attack Scream'' - this temporary buff (10s) is indicated by an orange halo of little lightning bolts around her h
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  • ...hadow Veil is permanent rather than temporary. (changed to [[Sacred 2:Buff|Buff]])
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  • Concentration* (1) for regen (and buff slot depending on your build) ...skill I don't use all of all the time, so taking Concentration gives me a buff-slot begging not to be wasted. But taking Concentration for the regen bonus
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  • |colspan="2"|[[Sacred 2:Battle Stance|Battle Stance]] ([[Sacred 2:Buff|Buff]]) ..."|[[Sacred 2:Cleansing Brilliance|Cleansing Brilliance]] ([[Sacred 2:Buff|Buff]])
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  • *''Speed Scream'' - this temporary buff (10s) resembles the Paladin's [[Sacred 2:Fanaticism|Fanaticism]]. It increa
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  • |colspan="2"|[[Sacred 2:Familiar/de|Vertrauter]] (<u>[[Sacred 2: Buff/de|Buff]]</u>) |colspan="2"|[[Sacred 2:Protector/de|Beschützer]] (<u>[[Sacred 2:Buff/de|Buff]]</u>)
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  • #[[Sacred 2:Battle Stance|Battle Stance]] (Buff) - Increases attack and defense values as well as weapon damage. #[[Sacred 2:Warding Energy|Warding Energy]] (Buff) - An energy field which absorbs incoming damage for as long as energy is a
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  • *''Life Leech Aura'' - This temporary buff (20s) resembles the Barbarian's [[Sacred 2:Natural Resistance|Natural Resis
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  • ...y display features such as turning on and off the visibility of [[Sacred 2:Buff|Buffs]]
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  • ...ill rely very heavily on buffs and will need [topic=15294][color="#FF0000"]Buff Suits[/color][/topic] to keep Regen levels low, while allowing maximum Dama ...is for 3 buffs if we want to. This will allow us to get our Warding Energy buff up and then Cleansing Brilliance later.
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  • ...s]]. Causes ice and physical damage. It has a 50% chance to deactivate one buff when it hits you. It can chain to and from your allies and minions.
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  • Now drag any Combat Art (that is not a [[Sacred 2:Buff|buff]]) into the first empty slot. In this example the Combo will be [[Sacred 2
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  • ...s]]. Causes ice and physical damage. It has a 50% chance to deactivate one buff when it hits you. It can chain to and from your allies and minions. 2s coo
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  • ...gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact i
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  • ...eraphim]] is using an [[Sacred 2:Energy Shields|Energy Shield]] Combat Art/Buff. '''20) [[Sacred 2:Buff|Buff]] Slots''' - A maximum of three simultaneous buffs is allowed. You start of
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  • ...ombat Arts|Combat Arts]] and grants the ability to maintain two [[Sacred 2:Buff|Buffs]] simultaneously.
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  • ...physical armor for 15 seconds. It also has a 50% chance to deactivate one buff when it hits. It causes no damage.
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  • *''Speed Scream'' - this temporary buff (10s) resembles the Paladin's [[Sacred 2:Fanaticism|Fanaticism]]. It increa
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  • **''Energy Shield'' - an [[Sacred 2:Energy Shields|energy shield]] buff that you must destroy before you can begin to deplete Izual's hitpoints. T
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  • |colspan="2"|[[Sacred 2:Familiar|Familiar]] (<u>[[Sacred 2: Buff|Buff]]</u>) |colspan="2"|[[Sacred 2:Protector|Protector]] (<u>[[Sacred 2:Buff|Buff]]</u>)
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  • ...and Dragon Mage (with [[Sacred 2:Runes of Protection|Runes of Protection]] buff). ...do so in the form of Damage Mitigation. However, a select few [[Sacred 2:Buff|Buffs]] do directly improve armor:
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  • *[[Sacred 2:Buff/de|Buffs]]
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  • *''Blood Rush'' - this temporary buff (~13s) is indicated by a purple and yellow halo which resembles the Druid's
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  • *''Energy Annihilation'' - Witchmoon activates a buff which disrupts your regeneration time. If the player is in melee range, all
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  • ...TGts.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • ...the Seraphim has two forms: the [[Sacred 2:Warding Energy|Warding Energy]] buff, and the [[Sacred 2:Divine Protection|Divine Protection]] short-term spell.
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  • ...n="2"|[[Sacred 2:Sinister Predator|Sinister Predator]] (<u>[[Sacred 2:Buff|Buff]]</u>) |colspan="2"|[[Sacred 2:Moribund Animus|Moribund Animus]] (<u>[[Sacred 2:Buff|Buff]]</u>)
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  • ...like the High Elf's [[Sacred 2:Crystal Skin|spell of the same name]], this buff grants Snapchip Shatter a 30% [[Sacred 2:Chance to reflect: Combat Arts|cha
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  • *''Blood Rush'' - this temporary buff (~13s) is indicated by a purple and yellow halo which resembles the Druid's
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  • ...lvation CA. This is also the first CA you would mod up to gold to become a buff. I will explain why in the [[Sacred 2:Nether Allegiance|Nether Allegiance]] .... The best thing is that ti's governed by the astral aspect, and casting a buff doesn't burden its regen time. Sweet!
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  • * Will also prevent enemies from casting their own [[Sacred 2:Buff|buffs]]. ...When it does, the enemy in question can get stuck constantly recasting the buff over and over as Expulse Magic instantly cancels it, effectively locking th
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  • *''Reflection Shield'' - this buff grants the dragon a 50% chance to reflect all types of attacks. It gives t
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  • *''Attack Scream'' - this temporary buff (10s) is indicated by an orange halo of little lightning bolts around his h
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  • ...Freeze]]. It slows your movement and attack speed. This is a debilitating buff for squishy characters because it makes it almost impossible to run away fr
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  • ...while granting him access to [[Sacred 2:Potions|potions]], [[Sacred 2:Buff|buff]] slots, and [[Sacred 2:Trophies|alchemy trophies]], making the Dragon Bers
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  • |[[Sacred 2:Fire Demon|Fire Demon]] ([[Sacred 2:Buff|Buff]]) ...span="2"|[[Sacred 2:Incandescent Skin|Incandescent Skin]] ([[Sacred 2:Buff|Buff]])
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  • ...[Sacred 2:Purifying Chastisement|Purifying Chastisement]] ([[Sacred 2:Buff|Buff]]) |colspan="2"|[[Sacred 2:Reverse Polarity|Reverse Polarity]] ([[Sacred 2:Buff|Buff]])
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  • ...gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact i
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  • ...ut the regen penalty|HolosBrothers Guide to Buff Suits, How to achieve max buff benefits without the regen penalty]]
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  • *''Life Leech Aura'' - This temporary buff (20s) resembles the Barbarian's [[Sacred 2:Natural Resistance|Natural Resis
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  • ...ura similar in appearance to the Assassin's [[Sacred 2:Venom|Venom]], this buff causes pulses of [[Sacred 2:Poison|poison]] damage to any opponents within
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  • *''Energy Annihilation'' - Frozenstein activates a buff which disrupts your regeneration time. If the player is in melee range, all
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  • ...d a skill pick on any other Weapon skills. She lacks any serious defensive buff save for what the Soaring Form offers - and that is a modest amount. A shie
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  • Certain [[Sacred 2:Buff|Buffs]] also function as Spell Damage Based Combat Arts. Their damage, cas ***[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] buff (requires "Derogate" modification to do damage)
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  • ...e Stance|Battle Stance]] || [[Sacred 2:Seraphim|Seraphim]] [[Sacred 2:Buff|Buff]]
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  • *'''[[Sacred 2:Debuff|De-buff]]''' - Monsters and characters can apply various effects, reducing differen
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  • [[Sacred 2:Battle Stance|Battle Stance]] (Buff) - this is the only buff to use here. Premonition for an increase in Attack Rating, Drill so you can use high level buff with lower cost, Retaliation so you can avoid some damage which will be ref
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  • ** Undead Tribunes have a Fireshield buff that protects them and their allies from fire damage to the point of near-i
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  • *''Speed Scream'' - this temporary buff (10s) resembles the Paladin's [[Sacred 2:Fanaticism|Fanaticism]]. It increa
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  • ...Rab.gif '''Cet [[Sacred 2:Combat Arts/fr|Art du combat]] est un [[Sacred 2:Buff/fr|Enchantement]]'''.<br />Active, Ecorce ancienne augmente considérableme
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  • ...into a buff. You can change anything in this build but you must keep SV a buff so that you can fight through gold easily without taking any damage. ...ealth), Fade 5 (unlock 100% chance to cast spell), Sinister Pact 6 (make a buff)
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  • **''Energy Shield'' - an [[Sacred 2:Energy Shields|energy shield]] buff that you must destroy before you can begin to deplete the Dark Seraphim's h
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  • *''Damage Boost'' - this buff is indicated by the crossed swords designs swirling around Haenir. It incre
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  • '''War Cry and Dwarven Steel: The Basic Melee Buff''' ...grateful multiplayer buddies with the Armor skill. Have lots of friends...buff freely. thumbs1.gif
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  • ...d on the earth elemental skin formerly used by the Dragon Mage's summoning buff.
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  • ...Rsp.gif '''Cet [[Sacred 2:Combat Arts/fr|Art du combat]] est un [[Sacred 2:Buff/fr|Enchantement]]'''.<br />
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  • |colspan="2"|[[Sacred 2:Battle Stance/de|Kampfhaltung]] (<u>Buff</u>) |colspan="2"|[[Sacred 2:Cleansing Brilliance/de|Lichtaura]] (<u>Buff</u>)
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  • ...s]]. Causes ice and physical damage. It has a 50% chance to deactivate one buff when it hits you. It can chain to and from your allies and minions. 2s coo
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  • ...that weapon slot. This offers significant benefits for casting [[Sacred 2:Buff|buffs]], as a player may use an ''All Skills +X'' weapon slot to raise the
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  • I chose Eradicate because it's a passive buff, more crits, ALL THE TIME. Merciless is a great mod yes, but if you're not ...n something hurting you, then you suddenly one shot it's due to the damage buff it gives.
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  • If the target has a [[Sacred 2:Buff|buff]] or [[Sacred 2:Combat Arts|Combat Art]] that can block or reflect damage,
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  • ...I do not like it so I never choose it with my builds. (Prefer to keep one buff up and maximized at all times.) ...cannot say enough about this semi-buff, except DO NOT MAKE IT A PERMANENT BUFF. You can have more than one Combat Art running at one time, and the bonuses
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  • * Useful buff that can also apply to party members and allies
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  • *''Life Leech Aura'' - This temporary buff (20s) resembles the Barbarian's [[Sacred 2:Natural Resistance|Natural Resis
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  • |[[Sacred 2:Fire Demon/de|Feuerdämon]] (Buff) |colspan="2"|[[Sacred 2:Incandescent Skin/de|Feuerhaut]] (Buff)
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  • Level 3 - [[Sacred 2:Concentration|Concentration]] - to get a second buff, which will be [[Sacred 2:Grand Invigoration|Grand invigoration]]. I still 4. [[Sacred 2:Incandescent Skin|Incandescent skin]] - OUR FIRST BUFF. This buff directly improves the regen times of the aspect which you'll be using all g
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  • ...is is great in a combo with Demonic Blow. Allot of enemies that can cast a buff prior to being attacked are taken by surprise with this one. Also in combin ...weapon and a shield with + All skills also. This will further increase our buff levels and the bonuses.
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  • ...Armor]]: Improves the [[Sacred 2:Armor|Armor Resistance]] bonuses from the buff in lieu of damage.
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  • ...Dryad |Dryad]] may use [[Sacred 2:Combat Arts|Combat Arts]] and [[Sacred 2:Buff |Buffs]] to increase the chance that some slain opponents will drop a shrun She may also use the [[Sacred 2:Combat Arts|Combat Art]] ([[Sacred 2:Buff|Buff]]) [[Sacred 2:Moribund Animus|Moribund Animus]] to raise a Hireling to figh
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  • |colspan="2"|[[Sacred 2:Grim Resilience|Grim Resilience]] ([[Sacred 2:Buff|Buff]]) ..."|[[Sacred 2:Reflective Emanation|Reflective Emanation]] ([[Sacred 2:Buff|Buff]])
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  • ...умениями в каждой из них. Обычно в каждой школе есть по одному [[Sacred 2:Buff|усилению]].
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  • ...cial spells. (100% + 1% per CA level chance to deactivate enemy [[Sacred 2:Buff|buffs]])
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  • ...em and then zap them. These two skills will also help you net souls to the buff Soul Reaver. Reverse Polarity- What a wonderful little buff this is! It essentially has a chance to reflect EVERY attack type that's ou
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  • ...regeneration, more attack, defense, spell intensity and resistance, lower Buff penalties and faster Combat Art regeneration.
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  • |colspan="2"|[[Sacred 2:Purifying Chastisement/de|Kasteiung]] (Buff) |colspan="2"|[[Sacred 2:Reverse Polarity/de|Vergeltung]] (Buff)
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  • ...ummons all were canceled when the Vampiress TiK (Turn into Knight), ie her buff of Vampiress mode expired. --though you could get around this with a 28 day Nether Allegiance (Buff) - "Ghostly cohort" (Astral Lord Aspect)
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  • ...d 2:Runes of Protection|Runes of Protection]] is probably the most helpful buff in this fight, since it boosts resistance and gives you a chance to stun th
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  • ...d 2:Runes of Protection|Runes of Protection]] is probably the most helpful buff in this fight, since it boosts resistance and gives you a chance to stun th
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  • This buff of the {{PAGENAME}}'s will reflect combat arts from players and thus cause
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  • ...acred 2:Physical|Physical]] [[Sacred 2:Armor|Armor]] bonus granted by this buff and its two "Protection" modifications.
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  • *[[Sacred 2:Buff#Temporary Buffs|Temporary Buffs]]
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  • ...physical armor for 15 seconds. It also has a 50% chance to deactivate one buff when it hits. It causes no damage.
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  • |colspan="2"|[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] ([[Sacred 2:Buff|Buff]]) ...span="2"|[[Sacred 2:Untouchable Force|Untouchable Force]] ([[Sacred 2:Buff|Buff]])
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  • ...e. Why focus first? The answer is simple. It will allow you to mod the BFG buff, and it will allow you to get more levels in it very quickly, which will he ...shots and will improve the combat art levels of our initial Battle stance buff.
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  • 2) Through [[Sacred 2:Buff|buffs]] and [[Sacred 2:Combat Arts|combat arts]] that grant it while they l ...n damage mitigation. An example is the Inquisitor's Purifying Chastisement buff with Inure mod. Inure mod provides 9.9% + 0.1% per CA level damage damping,
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  • ...r as it was before I got a weapon skill, and also well before I got my 3rd buff (SR), so my GI CAs missed quite a lot at that stage with no source of "to h ...e. You could make him a buff if you prefer though to replace SR as the 3rd buff on boss fights.
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  • *[[Sacred 2:Buff#Temporary Buffs|Temporary Buffs]]
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  • *[[Sacred 2:Buff#Temporary Buffs|Temporary Buffs]]
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  • ---<i>Buff Suiits</i> [[Sacred 2:Battle Stance|Battle Stance]]- Battle Stance is our main buff. This should be on at all times, except when Cleansing Brilliance is on.
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  • ...sh after the end of the first, immediate in/out combat cycle. Although the buff animations will vanish, the combat values, affects, field damage, and party
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  • good buff for boss fights. This is GOLDEN during lower levels when you still don't ha good buff for boss fights... I barely use it outside of a boss fight.
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  • *[[Sacred 2:Buff#Temporary Buffs|Temporary Buffs]]
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  • ...eave it. This will allow three Combat Arts to be fully modified. Aside the buff, divine protection should be a choice and Flaring nova modded to slow, stun Combat Arts needed: 2 + either buff, Incandescent or Crystal skin and Grand Invigoration
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  • * [[Sacred_2:Buff|Buffs]]
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  • Now you're on the road to adding massive spell and buff capablities to your sera at NO cost to yer melee offensive.
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  • * This temporary buff is a must-have for any Sorceress attempting to try combat with weapons.
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  • ...'''Cabalistic Voodoo Focus''' will allow more levels into Moribund Animus buff. I advise you to put there 8 points to level 75 to have a strong pet when C ...e good enough, you can pump 200 runes into buffs (like I did) or make some buff suits or these two things together.
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  • |colspan="2"|[[Sacred 2:Grim Resilience/de|Willensstärke]] (<u>Buff</u>) |colspan="2"|[[Sacred 2:Reflective Emanation/de|Umlenkung]] (<u>Buff</u>)
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  • |colspan="2"|[[Sacred 2:Sinister Predator/de|Projektilfokus]] (Buff) |colspan="2"|[[Sacred 2:Moribund Animus/de|Gequälte Seele]] (Buff)
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  • ...ffs, casting them multiple times in succession only applies if you want to buff allies and hirelings. Simply keeping the regen time below the duration is a
    8 KB (1,351 words) - 01:11, 30 April 2011
  • ...werful Dragon minion with the [[Sacred 2:Moribund Animus|Moribund Animus]] buff.
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  • *[[Sacred 2:Buff#Temporary Buffs|Temporary Buffs]]
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  • ...ll as the extra boost to there damage. The final bonus being getting the 3 Buff at level 75. The remaining points that you have I strongly recommend spendi - Fire Demon. "This is the 3 buff your toon will use. Adds a good boost to your fire damage."
    10 KB (1,772 words) - 23:43, 17 August 2014
  • ...sh after the end of the first, immediate in/out combat cycle. Although the buff animations will vanish, the combat values, affects, field damage, and party
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  • ...ially a sum of bonuses granted by [[Sacred 2:Items|equipment]], [[Sacred 2:Buff|buffs]] and [[Sacred 2:Skills|skills]]. For example, 34 levels of [[Sacred ...]; [[Sacred 2:High Elf|High Elf's]] [[Sacred 2:Crystal Skin|Crystal Skin]] Buff has Feel Cold modification that causes all targets in close vicinity to the
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  • ..., it is true that the attack speed and hitchance multipliers given by this buff only affect ranged weapons, but the modifications DO apply to melee combat. ...setups were: General Purpose - for grinding thru the Ancarian wilderness; Buff Suit - used to cast high-level buffs but avoiding high regen. penalties; Ba
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  • *Use the round button next to the [[Sacred 2:Graphical User Interface|buff slots]] at the bottom right to call your [[Sacred 2:Mounts|mount]] or dismo ...must be activated by mouseclick on the [[Sacred 2:Graphical User Interface|buff slots]].
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  • ...e|BeeEffGee]] weapon. Since the weapon damage is based on the level of the buff, it will be quite high in general, which will make the utilization of Archa
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  • ...deactivate [[Sacred 2:Holy Freeze|Holy Freeze]], requiring a recast of the buff. No known solution yet.
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  • Three buff on you : Purifying Chastisement for damage, Reverse Polarity to reflect mel
    5 KB (680 words) - 23:23, 17 August 2014
  • ...hem yet again, which can catch enemies in a loop of trying to recast their buff.
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  • ...mehr Angriff, Verteidigung, Zauber-Intensität und Widerstände, niedrigeren Buff Malus und schnellere Regenerationszeit der Kampfkünste.
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  • ...nace''' will have a good synergy with the [[Sacred 2:Holy Fire|Holy Fire]] buff.
    6 KB (866 words) - 19:41, 4 January 2020
  • ...cy Evanescence]] CAs and High Elf's [[Sacred 2:Crystal Skin|Crystal Skin]] Buff decrease Damage Mitigation modifier by fixed percentage: thus opponent's im
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  • ...h a hail of arrows. The shadow warrior gives some team protection from his buff while the dryad does party healing while the totem cooldown is active. The
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  • ...k]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] ([[Sacred 2:Buff|Buff]]) ...: A [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Art]] ([[Sacred 2:Buff|Buff]])
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  • * '''Annul ''' - Significant chance to dispel beneficial spells ([[Sacred 2:Buff|buffs]]) from target. (50% + 0.5% per CA level chance)
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  • ...even alchemy. So we were at 7 skills already. Alchemy trophies would be a buff replacement so we had to increase their duration if needed. We would need h ...tion but we will have unmodified crystal skin early on as the one and only buff.
    19 KB (3,400 words) - 23:44, 17 August 2014
  • ...bat Art Modifications/es|modificaciones de Artes de Combate]] y [[Sacred 2:Buff/es|mejoras]].
    8 KB (1,240 words) - 19:12, 1 January 2010
  • ...pon attack speed for their execution speed, even the spells and [[Sacred 2:Buff|buffs]].
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  • ...Y even considered when you're not going to be running Grim Resilience as a buff. Grim Resilience can add 100's of points to Willpower. ...istance. Take it and love it from level 1 to 200, every rune spent on this buff is worth it. Until it drops while you're fighting a boss... "Go-Go Gadget D
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  • ...2:Boss|bosses]] and champions have the ability to remove the Recuperation buff effect
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  • |colspan="2"|[[Sacred 2:T-Energy Shroud/de|T-Kampfschild]] (Buff) |colspan="2"|[[Sacred 2:Untouchable Force/de|Schockpulse]] (Buff)
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  • ...[[Sacred 2:Combat Art Modifications|улучшений боевых умений]] и [[Sacred 2:Buff|усилений]].
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  • ..._Combat_Arts|combat art of the same name]]. It serves as both a temporary buff and a damage-dealing spell that hits any opponents that the Paladin runs in
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  • ...t Arts|combat arts]], also descreases Regeneration penalty from [[Sacred 2:Buff|buffs]].
    7 KB (904 words) - 14:00, 26 February 2015
  • ...all [[Sacred 2:Combat Arts|Combat Arts]] caused by active [[Sacred 2:Buff|Buff]](s) by a percentage.
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  • ...e used to release Combat Arts which can inflict damage, create a shielding buff, and/or a wide manner of other in game effects.
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  • ...when the Temple Guardian or Seraphim is using an Energy Shield Combat Art/Buff. Buffs are also shown directly under the character portrait.
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  • ...=> Increase furtivity + Reduces detection with spells + Permanent effect (buff)
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  • *[[Sacred 2:Buff#Temporary Buffs|Temporary Buffs]]
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  • - Permanent - Converts Combat Alert into a buff called Battle Aura, reduces the bonuses to ~1/2 of their CA levels. (All va ...ge reflection, we can't ask better. At level 200 with 200 runes in it, the buff is level 132 and give around 60% chances to reflect melee damage
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  • At this point you can afford only 1 buff - Soul reaver, only when you take the 2nd mod - Source, which decreases the ...areas over and over... Around lvl 85 you should be able to add your second buff - Reverse polarity and provide yourself with some more survivability.
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  • ...oncentration mastery voodoo will be brought to mastery to work out the 3rd buff and probably disease. ...et a chance of a multiplying boost of 2) by a high chance to do criticals: buff (high cause of rph) and tactics
    16 KB (2,564 words) - 23:44, 17 August 2014
  • ...[Sacred 2:Concentration|Concentration]] immediately gives you 2 [[Sacred 2:Buff|buffs]]).
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  • Concentration - This skill allows us to use more than 1 buff at the same time. There is no need for three buffs with an Ice Elf as the f ...e Chance to reflect Detrimental Magical Effects. (remember after modding a buff it needs to be re-cast to see the newly added mods in action)
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  • et_boost_to_buff CA is changed to permanent buff, if x = 1000 et_is_buff CA is a buff, if x = 1000
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  • ...ro. The Rev-Tech sera however, comes equipped not only with a great shield buff but also with possibly one of the best defensive combat art in the game in We're taking this to strengthen Warding Energy buff a bit to help our survivability in the early stage. It's not a lot, but we
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  • ...mbat Art Modifications/fr|Modifications des Arts du combat]] et [[Sacred 2:Buff/fr|Enchantements]]
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  • ...Icy Evanescence increase target's vulnerability to Ice or Fire; High Elf's Buff Crystal Skin has "Feel Cold" modification that causes all targets in close
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  • We dont have buff or use a ca - and they tend to focus on trying franticly to debuff you wink
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  • Buff
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  • ...Icy Evanescence increase target's vulnerability to Ice or Fire; High Elf's Buff Crystal Skin has "Feel Cold" modification that causes all targets in close
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  • ...rly obliterate''' an opponent if the Inquisitor's HP is low and he has the buff [[Sacred 2:Purifying Chastisement|Purifying Chastisement]] turned on.
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  • The Seraphim struts her buff
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  • We're not using CS to run away, we're using it as temporary buff. Choose inconspicuous. Less chance of being seen while the spell lasts. The ultimate buff. Boosts physical resistance {Frost's note: the most common form of damage i
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  • ...s]], [[Sacred 2:Combat Art Modifications|combat art mods]], and [[Sacred 2:Buff|buffs]].
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  • This is a main buff of every respectable Temple Guardian build, without it you will suffer heav ...ed in to a buff with the last modification. However before turning in to a buff think it trough clearly as it will halve all its values including reflect a
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  • Monitor Lizard with Nature Weaver Buff ...counts, because you already get a % critical bonus from Sinister Predator buff.
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  • ...--slippery,divert, invigorate***Very important to keep you alive keep this buff capped at all times very high physical resistance and also healing power fr
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  • ...ected well enough) -> Riposte (Melee reflection) -> Permanent (your second buff)
    8 KB (1,352 words) - 00:56, 12 September 2013
  • ...s|Combat Arts]], and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] when mastered.
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  • ...eplace it by dragon magic lore to add even more hitpoints to the companian buff. ...dragon magic lore instead of constitution so the hitpoints from the dragon buff can be like the one you would get from constitution. So we get an additiona
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  • - Cloaked Shadow Warrior Blacksmith (shadow veil as permanent buff with 100% chance to cast without decloaking, never decloak by mistake, let
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  • ...the last buff expires. It is for this reason that the author only employs buff combos when the CAs are all roughly equivalent in duration.
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  • ...ry aspect. Get 9 skill points into this by level 12 as possible to mod the buff ...umble (3) - What’s the point of adding magic damage now? This is a control buff, pure and simple. Staving off ranged damage will again increase the likelih
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  • ...used by some Spell Damage Based CAs with 100% chance), removing [[Sacred 2:buff|buffs]], [[Sacred 2:Debuff|short-debuffs (10 sec) or lond-debuffs (30 sec)]
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  • ...ts|aspectos]], [[Sacred 2:Combat Art Modifications/pt|mods]], e [[Sacred 2:Buff|buffs]].
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  • Infernal Power is our Attack Rating and Fire Damage Buff, it is very important for this Daemoness.
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  • ...Icy Evanescence increase target's vulnerability to Ice or Fire; High Elf's Buff Crystal Skin has Feel Cold modification that causes all targets in close vi
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  • this will be the 2nd buff you take to add to your survivability. no surprises in the modding except p meat shield goodness, however out of all the 3 buff you will use this will be the last one you should gain.
    16 KB (2,678 words) - 23:19, 17 August 2014
  • ...d 2:Combat Art Modifications/de|Kampfkunstmodifikationen]], und [[Sacred 2:Buff/de|Buffs]].
    10 KB (1,376 words) - 14:32, 2 September 2013
  • ...e will factor into Heroic Courage as well, as a larger base makes a larger buff. Armor is for when you get hit. This guide will deal a large amount with re
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  • ...he is unable to move while Entrench is active. Entrench is a very powerful buff that is useful when being breathed on by a dragon, or when in dire peril su
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  • ...ow you to modify your Pelting Strikes attack as well as your Battle Stance buff, but with every point you add to the Focus, the less time it will take Pelt
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  • ...emacy aspect being added to our doppelganger, and companion to make this a buff
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  • T-Energy Shroud – The point of this buff is not to stop a whole lot of damage because it will not do that without th Slot 2: Combat Alert – Buff
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  • ...eración aplicada a todas las artes de combate al activar una(s) [[Sacred 2:Buff/es|Mejora]](s).
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  • ...he_Sith Sith Code] when he takes damage in battle (he may have to have the buff [[Sacred 2:Purifying Chastisement|Purifying Chastisement]] equipped). It go
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  • If you want to get Incandescent Skin or Crystal Skin as a second buff:
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  • -Battle Stance: main, and only real, Buff
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  • ...all Combat Arts, and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] when mastered.
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  • * [[Sacred_2:Buff|Buffs]]
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  • For the [[Sacred 2:Buff|buffs]]:
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  • A: These are "buff" slots. You can put Combat Arts that are called Buffs in them. You can then
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  • * Dragon Mage now has access to buff slots and potion slots while shape-shifted. * Buff FX now apply themselves to allies and minions immediately after casting/sum
    42 KB (6,354 words) - 00:23, 31 December 2017
  • ...diminishing returns on this then at Combat Art level 150 it becomes a free buff. For the gold mod, avoidance vs mitigation and in my world mitigation is al
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  • ...levels before I was able to max my movement rate I could put this on as a buff and just run through the swamp without having to fight. I hate the swamp th
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  • *'''[[Sacred 2:Buff/es|Mejora]]''': Un Arte de Combate que proporciona una bonificación y/o pe
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  • * Dryads Barkskin Buff was improved optically. (removed the fly-shit syndrome)
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