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  • ...]], which '''can stack''' with similar other, greatly reducing character's armor. == Availability of ''Opponent's armor: Physical -X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • Reduces all the five [[Sacred 2:Armor|resistance]] values of an opponent during a brief period by a percentage, t ...apons with damage converters forged (what's the point of reducing physical armor if you're not dealing physical damage?) This all channel version allows the
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Page text matches

  • Reduces all the five [[Sacred 2:Armor|resistance]] values of an opponent during a brief period by a percentage, t ...apons with damage converters forged (what's the point of reducing physical armor if you're not dealing physical damage?) This all channel version allows the
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]]
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X% *[[Sacred 2:Opponent's defense value|Opponent's defense value]] -X%
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  • ...]], which '''can stack''' with similar other, greatly reducing character's armor. == Availability of ''Opponent's armor: Physical -X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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  • === Set: [[Sacred 2:Doom Guard Armor|Doom Guard Armor]] === * [[Sacred 2:Chance to disregard armor|Chance to Disregard Armor]] +X%
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  • *Opponent's [[Sacred 2:Chance to inflict Open Wounds|chance to Wound]] -X% *Opponent's [[Sacred 2:Chance for Weaken|chance to Weaken]] -X%
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  • *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] +X% *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical -X%]]
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  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *Opponent's [[Sacred 2:Chance to inflict Open Wounds|Chance to Wound]] -X%
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • * [[Sacred 2:Opponent's defense value|Opponent's Defense Value]] -X% * [[Sacred 2:Chance to disregard armor|Chance to Disregard Armor]] +X%
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  • **This modifier is unlocked by the [[Sacred 2:Armor Lore|Armor Lore]] skill *Opponent's [[Sacred 2:Chance for Burn|Chance to Burn]] -X%
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • * [[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • *[[Sacred 2:Opponent's armor: Physical/es|Armadura del enemigo: Físico]]
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  • *[[Sacred 2:Opponent's armor: Physical |Opponent's armor: Physical]] -X%
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • * [[Sacred 2:Opponent's defense value|Opponent's defense value -X%]] ...res for the arms and hands had to look more like 'accessories' than actual armor or combat clothes.''
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  • *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] +X% *[[Sacred 2:Opponent's defense value |Opponent's defense value]] -X%
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  • *[[Sacred 2:Armor|Armor]] *[[Sacred 2:Opponent's defense value|Opponent's defense value]]
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • *[[Sacred 2:Opponent's Armor|Opponent's armor]] -X% ...his sword has hydraulics-powered blade capable of cutting through the best armor and a special t-energy layer that allows to overload the enemies' shields a
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]]
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X% *[[Sacred 2:Opponent's attack value|Opponent's attack value]] -X%
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  • * (Armor) [[Sacred 2:Kendric's Ark|Kendric's Ark]] *[[Sacred 2:Defensive Skills|Defensive Skills]] (Armor)
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  • *[[Sacred 2:Opponent's armor|Opponent's armor]] -X% ...At the same time, the armor that protects the grip is good enough to block opponent's strikes with it, so it can recompense for preferring the second weapon over
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  • * (Armor) [[Sacred 2:Kanka's Cuirass|Kanka's Cuirass]] <u>Armor Resistances:</u>
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  • ...> is one of the five basic [[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] types. Physical damage can be inflicted via melee/ranged [[Sacred 2:Weapo ==[[Sacred 2:Armor|Armor Resistance]]==
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  • * [[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] - X%
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  • * (Armor) [[Sacred 2:Lorgica Squamata|Lorgica Squamata]] <u>Armor Resistances:</u>
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  • * (Armor) [[Sacred 2:Jodah's Osteal Chestguard|Jodah's Osteal Chestguard]] <u>Armor Resistances:</u>
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  • <u>Armor Resistances:</u> ...ellborderlc" align="left"|[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]]
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  • * [[Sacred:Pandora's Scaly Armor|Pandora's Scaly Armor]] Occupied equipment slots: Helmet, Armor, Shoulders, Greaves, Bracers, Ring, Gloves, Belt
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  • * Opponent's [[Sacred 2:Chance for Weaken|Chance to Weaken]] -X% ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
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  • ...> is one of the five basic [[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] types. Poison damage can be inflicted via melee/ranged [[Sacred 2:Weapons ==[[Sacred 2:Armor|Armor Resistance]]==
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  • ...]] calculation is done. This additional part is not affected by opponent's armor, but can be [[Sacred 2:Damage Mitigation|mitigated]]. And, of course, if th ...still have 100% of damage calculated normally + additional X% that ignore armor.
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  • ...red 2:Fighting Cuirass of the Seraish|Fighting Cuirass of the Seraish]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • ...red:runes|runes]], although it is also found on some high quality weapons, armor and jewelry.
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  • ...> is one of the five basic [[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] types. Fire damage can be inflicted via melee/ranged [[Sacred 2:Weapons|w ==[[Sacred 2:Armor|Armor Resistance]]==
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  • ...> is one of the five basic [[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] types. Magic damage can be inflicted via melee/ranged [[Sacred 2:Weapons| ==[[Sacred 2:Armor|Armor Resistance]]==
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  • *[[Sacred 2:Chance to disregard armor/es|Posibilidad de penetrar la armadura]] *[[Sacred 2:Opponent's defense value/es|Defensa del enemigo]]
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  • *[[Sacred 2:Opponent's armor: Physical/es|Armadura del enemigo: Físico]]
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  • *[[Sacred 2:Opponent's armor: Physical/es|Armadura del enemigo: Físico]]
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  • ...her the relative % magic damage, or with this secondary effect forged into armor via jewelry. The effect of Weaken is to reduce an enemy's [[Sacred 2:Attri *Opponent's Chance to Weaken - X%: reduces the chance that opponents will Weaken the pl
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  • ...> is one of the five basic [[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] types. Ice damage can be inflicted via melee/ranged [[Sacred 2:Weapons|we ==[[Sacred 2:Armor|Armor Resistance]]==
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  • * [[Sacred 2:Draagen's Sacrifice|Draagen's Sacrifice]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • *[[Sacred 2:Opponent's armor: Physical/es|Armadura del enemigo: Físico]]
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
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  • * [[Sacred 2:Armor of Justice|Armor of Justice]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • '''<u>[[Sacred 2:Armor|Armor Resistances]]:</u>''' ...sword and shield that make up this set were designed to visually match the armor set [[Sacred 2:Niokaste's Blade Dance|Niokaste's Blade Dance]], but were ul
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  • *[[Sacred 2:Opponent's armor: Physical/es|Armadura del enemigo: Físico]]
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  • *[[E'sal Hy-Lef's Armor of Trepidation]] Occupied equipment slots: Helmet, Armor, Boots, Bracers, Greaves, Shoulders
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  • *[[Sacred 2:Armor|Armor]] {{fire}} *Opponent's [[Sacred 2:Chance for Burn|Chance for Burn]] +X%
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  • ...igher the relative % Ice damage, or with this secondary effect forged into armor via jewelry. The effect of Chance for Freeze is a x% chance that the targe *Opponent's Chance to Freeze - X%: reduces the chance that opponents will Freeze the pl
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  • * [[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] - X% (Blowpipe)
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  • * Opponent's [[Sacred 2:Attack Speed|Attack Speed]]: -33.7% * '''Panic''' - Reduces the [[Sacred 2:Opponent's attack value|opponent's attack value]]. (50 + 1 per CA level decrease)
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  • ...mage. This modifier may be found upon bought or found jewelry, weapons or armor. This modifier may also be found upon bought or found jewelry, weapons or armor.
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  • * [[Sacred 2:Bark of the Forest|Bark of the Forest]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • * [[Sacred 2:Armor|Armor]] +X% ...are. While the mane makes the lions feel pretty hot, it can act like some armor, and the intimidation tactics causes some enemies to think twice before fig
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  • * [[Sacred 2:Chance to disregard armor|Chance to disregard armor]] (Hammer) * [[Sacred 2:Opponent's defense value|Opponent's defense value]] (Amulet)
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> *[[Sacred 2:Opponent's defense value|Opponent's defense value]] (Gloves)
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * [[Sacred 2:Opponent's defense value|Opponent's Defense Value]] -X% (Sword)
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  • |[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]]
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  • |[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]]
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  • *[[Relmin´s Durable Armor]] Occupied equipment slots: Helmet, Belt, Greaves, Armor, Bracers
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  • <u>Armor Resistances:</u> *[[Sacred 2:Armor|Armor +X%]] (Shield)
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  • ...2 Fallen|Assassin]] using this potent ability can cut through the toughest armor to crush the will of a group of enemies, stunning them and confusing the fe * Inverts enemy physical [[Sacred 2:Armor|armor]] values
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  • |[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] |[[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]]
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  • ...urrently attacked whether by melee, ranged, or spell.* Note: The modifier "Opponent's Level For Death Blow" has no effect whatsoever on spell damage on the game ...skill). Purchased regular items which can have deathblow upon them include armor, weapons and jewelry.
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  • * [[Sacred 2:Gleaming Chestplate|Gleaming Chestplate]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]
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  • ...reverses opponent's physical armor value, meaing the higher their physical armor, the more damage they take from Sonic Scream. It causes especially more dam
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  • |[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]]
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> ...es a variant skin of the "[[Sacred 2:Dryad Leafs Set|Leafs Set]]" standard armor.
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * [[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]] -X% (Sword)
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of {{PAGENAME}} are dependent on the level of {{PAGENAME}}. St ...PAGENAME}}'s base physical and poison armor, while also boosting his total armor and defense by 20%. Finally it also gives him a 25% chance to block close c
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  • * [[Sacred 2: Secondary Damage Effects|Opponent's chance to cause secondary damage effects -X%]] ...he pelvis displays some 'almost' gold attributes, and a kind of skull side armor. I thought this display of attributes is actually a kind of blazon. And sin
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  • * Opponent's [[Sacred 2:Chance for Freeze|Chance to Freeze]] -X% * Bonus [[Sacred 2:Armor|Resistance]] to [[Sacred 2:Ice|Ice]] damage
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  • * Opponent's Attributes: -16.6% * Opponent's Movement Speed: -45%
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * [[Sacred 2:Opponent's attack value|Opponent's attack value -X%]] (Chest)
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Lord Tannenbaum are dependent on the level of Lord Tannenbau
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  • *Opponent's [[Sacred 2:Chance for Freeze|chance to Freeze]] -X% *Damage mitigation, combat art range, and high armor make this shield one of the best in the game, and highly desirable for almo
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * [[Sacred 2:Armor|Armor]] +X% (Shoulders)
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * [[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]] -X%
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  • * [[Sacred 2:Deylen's Haughtiness|Deylen's Haughtiness]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • * [[Sacred 2:Light Battle Plate|Light Battle Plate]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • ...pponent's resistance to physical damage]]. (100 + 1 per CA level decreased armor) * '''Distress''' - Reduces opponent's [[Sacred 2:Attack Speed|attack speed]]. (30% + 0.5% per CA level)
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  • ...er the relative % poison damage, or with this secondary effect forged into armor via jewelry. :For example, toxic cloud with 1000 poison damage on platinum VS 2000 poison armor and "Damage mitigation: Poison +20%" causes 1000 * (100% - 59%) * (100% - 2
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  • * (Armor) [[Sacred 2:Cold War|Cold War]] <u>Armor Resistances:</u>
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  • * Opponent's [[Sacred 2:Armor|Armor Resistances]]: - 34.2% * Lower [[Sacred 2:Opponent's defense value|Opponent's Defense Rating]]: -9.1%
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  • {{DISPLAYTITLE:Sacred 2:Armor mechanics}} '''Armor''' has two possible meanings in Sacred 2. First, it is the common term for
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  • ...el [[Sacred 2:Opponent's armor: Physical| reduction to opponent's physical armor]]) ...+ 10 per Combat Art level decrease in [[Sacred 2:Opponent's defense value|Opponent's defense value]])
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  • ...gher the relative % fire damage, or with this secondary effect forged into armor via jewelry. The effect of Burn is a [[Sacred 2:Damage over Time|Damage ov :For example, Dragon breath with 1000 fire damage on platinum VS 2000 fire armor and "Damage mitigation: Fire +20%" causes 1000 * (100% - 59%) * (100% - 20%
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  • * '''Crack''' - Decreases the [[Sacred 2:Armor|armor resistances]] of affected opponents by 20% + 2% per level. * '''Assault''' - Decreases [[Sacred 2:Opponent's defense value|opponent defense rating]] by 10% + 1% per level.
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> |class="cellborderlc" align="left"|[[Sacred 2:Opponent's chance to evade|Opponent's Chance to Evade]]
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • == [[Dwarven Armor]] == The weapon glows for a period of time. During this time, the opponent's physical resistance is greatly reduced. With every hit, the weapon lights u
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  • [http://darkmatters.org/forums/index.php?/files/file/400-doom-guard-armor/ http://www.sacredwiki.org/download-button.png] <u>'''Set name:'''</u> '''Doom Guard Armor'''
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  • ...d 2:Armor|armor]] class. ([[Sacred 2:Opponent's armor: Physical|Opponent's Armor: Physical]] ~50.4% reduction at CA level 1, ~64% reduction at CA level 50, * '''Disarm''' - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per Combat Art level chance)
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  • **On Shields and Armor Only
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  • * [[Sacred 2:Opponent's attack value|Opponent's Attack Rating]]: -8.5% * [[Sacred 2:Attack Speed|Opponent's Attack Speed]]: -37.5%
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  • * (Armor) [[Sacred 2:Trinity's Cage|Trinity's Cage]] <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • ...lock&reflect reflected damage, but it can be mitigated by [[Sacred 2:Armor|armor]], [[Sacred 2:Damage Mitigation|damage mitigation]] and [[Sacred 2:Energy S This modifier is available on the following unique armor as a yellow modifier:
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  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage *Pierces enemy armor resistances.
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  • ...ngle blow that cuts through the guard of an enemy and slices through their armor. * [[Sacred 2:Chance to disregard armor|Chance to Bypass Armor]]: 50% + 0.2% per level
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  • *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] +X%
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  • | '''[[Sacred 2:Armor|Armor]] Type''' || Increases protection against a certain [[Sacred 2:Damage Types | '''[[Sacred 2:Armor|Armor]]''' || Increases the player's armor value for all [[Sacred 2:Damage Types|damage types]] by a percentage.
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * Opponent's chance to [[Sacred 2:Chance to inflict Open Wounds|Wound]] / [[Sacred 2:Cha
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  • * '''Wither''' - Decreases all of the opponent's armor resistances (triggers on hit) by 50% + 1% per level. ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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  • ...cter that is running a shield of some type, the damage is first reduced by armor, damage mitigation and other several damage modifiers, secondly damage is a ''For great [[Sacred 2:Armor|armor]] values & [[Sacred 2:Damage Mitigation|Damage mitigation]] shields can abs
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  • * '''Durable''' - Adds [[Sacred 2:Armor|armor]] resistance of all types to the Shadow Master (7.5 + 5.5 per level). * '''Sentry''' - The Assassin gains a boost to his own armor resistances while Shadow Master is active (20% + 5% per level).
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  • * [[Sacred 2:Cowl of Catharsis|Cowl of Catharsis]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • ...2: Damage Mitigation|damage mitigation]] may be lowered, [[Sacred 2: Armor|armor]] value can be inverted). De-buff duration depends on this type - de-buffs *[[Sacred 2:Opponent's armor: Physical|Sacred 2:Opponent's armor: Physical]],
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  • ...vel reduction to [[Sacred 2:Opponent's armor: Physical|opponent's physical armor]])
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  • * '''Enfeeble''' - Temporarily [[Sacred 2:Opponent's defense value|reduces the target's defense value]]. (10% + 0.1% per CA leve ...d 2:Armor|armor]] class. ([[Sacred 2:Opponent's armor: Physical|Opponent's Armor: Physical]] ~33.8% reduction at CA level 1, 50% reduction at CA level 50, 6
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  • ...- Decreases the [[Sacred 2:Opponent's armor: Physical|opponent's physical armor]] for 6 seconds by 50% + 1% per level. ...ck with each hit, but delivers diminishing returns so it will never reduce armor to "0".
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  • ...on how much damage the character has received: for example, if character's armor absorbs 75% incoming damage, periodic damage caused by Secondary Damage Eff Opponent's Chance to Poison - X%: Reduces the chance that opponents will Poison the pl
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  • * Opponent's Total Speed: -33.5% (duration 10 seconds) * '''Weaken''' - Decreases the opponent's [[Sacred 2:Attributes|attributes]] by 20% + 1% per level (10 seconds).
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the {{PAGENAME}} are dependent on the level of the {{PAGENAM
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  • ...on how much damage the character has received: for example, if character's armor absorbs 75% incoming damage, periodic damage caused by Secondary Damage Eff The modifier [[Sacred 2:Chance to inflict Open Wounds|Opponent's Chance to Wound - X%]] Reduces the chance opponents can inflict Open Wounds
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  • * '''Enfeeble''' - Decreases the [[Sacred 2:Opponent's defense value|opponent's defense rating]] briefly by 10% + 1% per level. ...- Decreases the [[Sacred 2:Opponent's armor: Physical|opponent's physical armor]] briefly by 50% + 1% per level.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of {{PAGENAME}} are dependent on the level of {{PAGENAME}}. St
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> ** Check the pages of the individual armor pieces for the lore on the dragons that inspired this set.
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  • *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical -X%]]
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  • *[[Mammon's Magnificient Armor]] {{:Mammon's Magnificient Armor}}
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  • ...le touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul fi * Opponent's [[Sacred 2:Attributes|Attribute]] Values: -19.8%
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  • This item modifier may be found upon found or bought jewelry, weapons or armor. When in use, every hit reduces the regeneration time of any [[Sacred 2:Com It can stack, when forged into armor, weapons or wielded, with no diminishing returns. It was not working prope
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  • ...on how much damage the character has received: for example, if character's armor absorbs 75% incoming damage, periodic damage caused by Secondary Damage Eff Opponent's Chance to Burn - X%: Reduces the chance that opponents will Burn the player
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  • * Opponent's Attributes: -9.8% * Opponent's Projectile Speed & Range: -60%
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  • ...on''' - Target attacks more slowly. (30% + 0.02% per CA level reduction to opponent's [[Sacred 2:Attack Speed|Attack Speed]]) *'''Blind''' - Decreases [[Sacred 2:Opponent's attack value|target's hit value]]. (30 + 1 per CA level decrease)
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  • ...opponent's armor class. ([[Sacred 2:Opponent's armor: Physical|Opponent's Armor: Physical]] ~33.8% reduction at CA level 1, 50% reduction at CA level 50, 6 * Mod 2a '''Frailty''' only reduces opponent's physical armor.
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  • ...ll Damage Based Combat Arts]] and reduces the opponent's damage [[Sacred 2:Armor|resistances]] when mastered. ...'<br />Increases damage for Spell Damage Based Combat Arts and reduces the opponent's damage resistances when mastered.
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  • * Grizzly base [[Sacred 2:Armor|Armor]] resistances: Physical, [[Sacred 2: Ice|Ice]], and [[Sacred 2:Poison|Poiso * '''Robust''' - Adds 7.5 + 7.5 per level to all the Grizzly's armor resistances.
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * Opponent's chance to [[Sacred 2:Chance to inflict Open Wounds|Wound]] / [[Sacred 2:Cha
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  • * '''Bungle''' - Decreases [[Sacred 2:Opponent's attack value|opponent attack rating]] by 15% + 2% per level. ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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  • * '''Helpless''' - Briefly decreases the opponent's [[Sacred 2:Attributes|attributes]] by 10% + 0.2% per level. ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
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  • ...le touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul fi ...his special mount is called the '''Shadow Spider''', and has unique spiked armor.
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  • * Shoulder, Armor, Boots and Bracer - Theese pieces are mounting bonuses to one of the specia
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * [[Sacred 2:Secondary Damage Effects|Opponent's Chance to inflict Secondary Damage Effects]] -X% (Belt)
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  • * [[Sacred 2:Opponent's armor: Physical/es|Armadura del enemigo: Físico]]
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  • ...acred 2:Chance to inflict Deadly Wounds|crushing blow]] that decreases the opponent's hitpoints by 20% for 10s (20% + 0.2% chance per level). ...ic|Ancient Magic]] - increases the damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage.
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  • * Opponent's Movement Speed: -33.5% * '''Fumble''' - Decreases [[Sacred 2:Opponent's attack value|opponent attack rating]] by 15% + 2% per level ('''BUG''': thi
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Blood Raven are dependent on the level of Blood Raven. Stat
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * [[Sacred 2:Armor Lore|Armor Lore]] +X (Chest)
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  • ==[[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] Types== ...2:Damage|damage]]. Each damage type has a corresponding [[Sacred 2:Armor|Armor value]] that resists it. Each of the five damage types also has a chance t
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Ice Lord are dependent on the level of the Ice Lord. St ...red 2:Chance for Freeze|Chance for Freeze]]. Be sure to have plenty of ice armor equipped.
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  • Improves physical armor rating and provides ice damage mitigation from enemies. Slightly increases * [[Sacred 2:Armor|Resistance]] Bonus: [[Sacred 2:Physical|Physical]] +40
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Flame Lord are dependent on the level of the Flame Lord. ...ignificantly increases his chance for burn. Be sure to have plenty of fire armor equipped.
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  • == [[Sacred 2:Armor|Armor]] == ...also permit increased movement speed by reducing the encumbrances imposed. Armor may also affect the regeneration times of your Combat arts and plays a grea
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  • ...Damage Based Combat Arts|Spell Damage Based Combat Arts]]) and reduces the opponent's damage resistances/immunities. ...he CA screen indicates because of the monster's fire damage mitigation and armor. A fireball cast with Ancient Magic Mastery active will decrease the fire
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  • * [[Sacred 2:Opponent's attack value|Opponents Attack Value]]: -34.2% (improves with CA level) *'''Blind''' - Decreases target's hit value (-16.7% further decrease to opponent's attack value).
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Poison Lord are dependent on the level of the Poison Lor ...2:Chance for Poison|Chance for Poison]]. Be sure to have plenty of poison armor equipped.
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  • This modifier is available on the following unique armor as a yellow modifier:
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  • ...physical [[Sacred 2:Armor|armor]] value, meaing the higher their physical armor, the more damage they take from Mind Strike. ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
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  • *The heroes do not point out insufficient armor against the wrong damage types anymore.
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * Opponent's [[Sacred 2:Chance for Weaken|Chance to Weaken]] -X% (Helm)
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  • * [[Sacred 2:Run Speed|Opponent's Movement Speed]] -29.0%. * '''Freeze''' - Further decreases the opponent's movement speed by 30% + 0.3% per level.
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  • * '''Kindle''' - Increases the opponent's sensitivity to [[Sacred 2:Fire|fire]] damage by 10% + 0.2% per level. * '''Expose''' - Increases the opponent's sensitivity to [[Sacred 2:Ice|ice]] damage by 10% + 0.2% per level.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Banshee are dependent on the level of the Banshee. Stat ...nt speed and attack speed are slowed dramatically, and all of the player's armor resistances are lowered.
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  • Occupied equipment slots: Helmet, Armor, Greaves, Bracers, Boots, Ring
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  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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  • ...ory]] (especially if both use the modifications that effect the opponent's armor, defense and life). ...opponent (especially if '''Mortifying Pillory''' is modified to reduce the armor value of the opponent), as well as cause other enemies nearby to start atta
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  • ...'' - Adds a [[Sacred 2:Chance to disregard armor|chance to bypass opponent armor]], dealing full damage (20% + 0.3% per level). ...flict Deadly Wounds|chance to inflict a crushing blow]] that decreases the opponent's hitpoints by 20% for 10s (25% + 0.5% per level).
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  • Armor, helm, gloves, boots, shoulders, belt<br>
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * Opponent's Chance to [[Sacred 2:Chance to inflict Open Wounds|Wound]] / Weaken / Poiso
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  • * '''Blind''' - Decreases opponents' [[Sacred 2:Opponent's attack value|attack rating]] by 30% + 1% per level. ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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  • * '''Unaware''' - Reduces the [[Sacred 2:Opponent's defense value|Opponent's defense value]]. (130 + 1 per CA level decrease) ...ic|Ancient Magic]] - increases the damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage.
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  • * [[Sacred 2:Opponent's attack value|Opponent's attack rating]]: -4.9% ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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  • * [[Sacred 2:Armor|Resistances]]: 34 (18 Physical, 4 [[Sacred 2:Fire|Fire]], 4 [[Sacred 2:Ice| * Armor increases by 7.5% per level
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Undead Dragon are dependent on the level of the Undead D * Though the Undead Dragon shows no ice armor in his tooltip, he has a hidden resistance ([[Sacred 2:Damage Mitigation|Da
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  • ...wer. (40 + 1.5 per CA level decrease to [[Sacred 2:Opponent's attack value|opponent's attack value]]) ...nt Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art. (only available to the Serap
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  • * Opponent's Movement Speed -29.0%. Instantly slows target's [[Sacred 2:Run Speed|run s ...ully. (50 + 2 per CA level reduction to [[Sacred 2:Opponent's attack value|opponent's attack value]])
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of {{PAGENAME}} are dependent on the level of {{PAGENAME}}. St
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  • * Opponent's Movement Speed: -33.2% ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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  • * [[Sacred 2:Robe of Determined Justice|Robe of Determined Justice]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of {{PAGENAME}} are dependent on the level of {{PAGENAME}}. St ...ison [[Sacred 2:Damage Mitigation|damage mitigation]] much higher than her armor resistance tooltip suggests. It would be very hard for a purely poison-bas
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  • ...ts -X% modifier that requires [[Sacred 2:Armor Lore|Armor Lore]] skill (or Armor Lore mastery for most 80+ItemLvl equipment) and scales with it. ...have diminishing returns, for example: [[Sacred 2:Secondary Damage Effects|Opponent's Chance for a Secondary Effect]], [[Sacred 2:Detrimental magic effects|Detri
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  • * '''Impair''' - [[Sacred 2:Opponent's defense value|Decreases opponent defense rating]] by 9% + 2% per level. ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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  • ...nt Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to T ...[[Sacred 2:Fiery Ember|Fiery Ember]] will reduce enemies' fire [[Sacred 2:Armor|resistance]] and therefore boost the damage potential even more.
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  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage. ...we reduce a percent of damage that absorbed by opponent's [[Sacred 2:armor|armor]]).
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  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical -X%]]
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  • Armor Lore
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * [[Sacred 2:Armor|Armor]]: [[Sacred 2:Magic|Magic]] / [[Sacred 2:Fire|Fire]] / [[Sacred 2:Poison|Po
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  • * [[Sacred 2:Armor|Resistances]]: 26 (10 Physical, 4 [[Sacred 2:Fire|Fire]], 4 [[Sacred 2:Ice| * Armor increases by 6.5% per level
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  • ...ge is converted to the damage type which the opponent has least [[Sacred 2:Armor|resistance]] to. Dedicated Blow also gives a player an increased chance of ...the [[Sacred 2:Damage Types|damage type]] the victim has least [[Sacred 2:Armor|resistance]] to. (+35.4%, 100% increase from base value)
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  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
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  • ...his special mount is called the '''Shadow Spider''', and has unique spiked armor.
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * Opponent's [[Sacred 2:Chance for Freeze|Chance to Freeze]] -X% (Chest)
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  • * Ice [[Sacred 2:Armor|Resistance]] (Opponent): -10.1% * '''Freeze ''' - Slows down opponent's [[Sacred 2:Run Speed|movement speed]]. (20% + 0.5% per CA level decrease)
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  • * Opponent's [[Sacred 2:Run Speed|Movement Speed]]: -17.0% ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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  • * '''Unaware''' - Decreases [[Sacred 2:Opponent's defense value|opponents' defense rating]] by 13% + 1% per level. ...ic|Ancient Magic]] - increases the damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage.
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  • * '''Electrify''' - Increases the chance to reduce the opponent's attributes. (40% + 0.4% per CA level increased [[Sacred 2:Chance for Weaken ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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  • ==[[Sacred 2:Armor|Damage Resistance: Armor]]== ...ily Physical armor through equipping Armor-type [[Sacred 2:Items|items]]. Armor for the remaining four elements primarily comes from equipping [[Sacred 2:R
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  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Thranak are dependent on the level of Thranak. Stats will s
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  • *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] *[[Sacred 2:Opponent's chance to reflect ranged damage|Opponent's chance to reflect ranged damage]]
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  • * Opponent's Movement Speed: -23.0%. Movement Penalty will increase per Combat Art leve * '''Roar''' - Reduces the [[Sacred 2:Opponent's attack value|attack value of affected opponents]]. (Relative decrease of en
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  • ...2:Armor|armor]] for the hireling. (7.5 + 5.5 per CA level increase in all armor types) ...[Sacred 2:Damage|damage]] bonus from the '''Malice''' modification and the armor bonus from the '''Stone Skin''' modification. Increases [[Sacred 2:Casting
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  • * '''Delude''' - [[Sacred 2:Opponent's attack value|Reduces opponents' attack values]] within the area of effect. * '''Ordeal''' - Inflicts twice as much damage when the opponent's health has fallen below a threshold value. ([[Sacred 2:Opponent level for d
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  • :For example, wolfs with 1000 physical damage on platinum VS 2000 physical armor and "Damage mitigation: Physical +20%" causes 1000 * (100% - 59%) * (100% - *Opponent's Chance to Wound - X%: Reduces the chance opponents can inflict Open Wounds
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * Opponent's Chance to Poison -X% (Shield)
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  • ...on how much damage the character has received: for example, if character's armor absorbs 75% incoming damage, periodic damage caused by Secondary Damage Eff For example, toxic cloud with 1000 poison damage on platinum VS 2000 poison armor and "Damage mitigation: Poison +20%" causes 1000 * (100% - 59%) * (100% - 2
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Evocator are dependent on the level of the Evocator. St
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  • |Improves [[Sacred 2:Armor|armor rating]] and resistance against spells. Slightly increases the [[Sacred 2: ...od]] version of this special mount is called the Fay Drake, and has unique armor.
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  • ...nsive [[Sacred 2:Item Modifiers|Item Modifiers]]. Therefore it is like an armor/weapon hybrid. ...Lore]]), [[Sacred 2:Attributes|attributes]], and equipped [[Sacred 2:Armor|armor]]. Battery projectile damage is not modified by weapon damage, however, mo
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  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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  • ...o about having the best response to an opponents weapon and especially his armor. Of course, this requires dedicated study of your opponents. Generally, the ===Armor===
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the {{PAGENAME}} are dependent on the level of the {{PAGENAM
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  • ...:Damage Types|damage type]] to which the opponent has the least [[Sacred 2:Armor|resistance]]. Passive Chance Opponents Cannot Evade Attacks when in the ac ...ws the player to use their most powerful weapon without worrying about the opponent's resistances
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  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • * '''Disarm''' - Telekinesis knocks the weapon from the opponent's hands for a brief period. * '''Crushing Blow''' - Adds a chance to decrease the opponent's hitpoints by 20% for 10s ([[Sacred 2:Chance to inflict Deadly Wounds|Crushi
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Earth Lord are dependent on the level of the Earth Lord.
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  • *'''Torpid''' - [[Sacred 2:Opponent's defense value|Decreases opponents' defense rating]] by 10% + 1% per level. ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
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  • * '''Hesitation''' - Briefly reduces the opponent's [[Sacred 2:Attack Speed|attack speed]]. (19.8% + 0.2% per CA level decrease ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Firewound the Grim are dependent on the level of Firewound t
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  • 3: Weapons and Armor * [[Sacred 2:Armor Lore|Armor Lore]] 75
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  • * Opponent's Movement Speed: -23.1% ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
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  • *[[Sacred 2:Chance to disregard armor/de|Chance Rüstung zu umgehen]] *[[Sacred 2:Opponent's armor: Physical -X%/de|Gegnerrüstung: Physisch]]
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of {{PAGENAME}} are dependent on the level of {{PAGENAME}}. St
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  • * '''Confuse''' - [[Sacred 2:Opponent's attack value|Reduces the target's attack value]]. (150 + 2 per CA level red ...nt Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Magmadur are dependent on the level of Magmadur. Stats will ...as a hidden resistance to fire damage well beyond what is suggested by his armor tooltip. He has almost total immunity to fire. A purely fire-based charac
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  • ...n''' - Protector's armor increases. (7.5 + 5.5 per level to all [[Sacred 2:Armor|resistances]], boosted by '''Elemental Magic Lore''') ...acred 2:Elemental Magic Lore|Elemental Magic Lore]] - improves Protector's Armor values from the '''Protection''' modification, increases the [[Sacred 2:Cas
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  • ...'' - Adds a chance to [[Sacred 2:Chance to disregard armor|bypass opponent armor]], dealing full damage (25% + 0.3% per level).
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  • ...and Blood|Ice and Blood]] version of this special mount has unique leather armor. ...ive combat art levels and their regeneration times. This glowing, magical armor is highly defensive while improving the Shadow Warrior's spellcasting power
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  • * Fire [[Sacred 2:Armor|Resistance]] (Opponent): -10.1% ...nt Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to T
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  • ...his special mount is called the '''Shadow Spider''', and has unique spiked armor.
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  • * '''check_resists''' is a multiplier defined by the target's armor and related modifiers. Its value can be calculated as following: : Besides [[Sacred 2:Armor|armor]], opponents in game can have [[Sacred 2:Damage Mitigation|Damage Mitigatio
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Xanthiar are dependent on the level of Xanthiar. Stats will
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  • ...'''Armor Lore''' will improve her resistances and lower regen penalty from armor.<br /> 2. <b>Breach</b> gives nice chance to disregard armor. Other mod is useless for us though.<br />
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  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
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  • * '''Disarm''' - Knocks the weapon from the opponent's hands for a brief period. ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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  • ===Armor Bonus===
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Gahanka are dependent on the level of Gahanka. Stats will s
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  • *'''Disarm''' - Knocks the weapon from the opponent's hands for a brief period. ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
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  • ...nt Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to T ...e effectiveness of Furious Emblazer by lowering opponents' fire [[Sacred 2:Armor|resistances]].
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  • |Improves [[Sacred 2:Armor|armor]] rating and resistance against spells. Slightly increases the [[Sacred 2:
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  • *'''[[Sacred:Armor|Armor]]''' One of the 32 skills. Increased levels of Armor provide greater resistance by enabling more effective use of equipment, and ...ffectively your character attacks foes. It is used in conjunction with the opponent's Defense Rating to calculate your chance "To Hit" an opponent.
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  • ...fense and Hit Chance: This displays the values for your current weapon and armor in relation to the last opponent you have defeated.
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  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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  • Level 12 - [[Sacred 2:Armor Lore|Armor Lore]] - 75 Armor bonus and reducing penality
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  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
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  • ...ic]] - increases the '''Sanding''' damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage.
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  • ...ic|Ancient Magic]] - increases the damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage.
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  • ...2:Brigand Camp 1 (Tyr Lysia)|Brigand Camp]] in order to start building up armor, weapons, gold and potions.
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  • ...arts and reduces the opponent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced. ...y from heavy armor equipment. Also grants the ability to wear higher-level armor without a movement speed penalty.
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  • ...- increases the damage of the discharge and reduces opponent's [[Sacred 2:Armor|resistances]] to its damage.
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  • <br>Armor Lore - mastered by level 95 (or mastered at 75 if you stop foci at 31) Defense is comprised by all the skills that pretty much any char needs - Armor Lore, Toughness and Constitution.
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  • ...nt Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to T
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  • ...d 2:Ice and Blood|Ice and Blood]] version of this special mount has unique armor with a battle shield attached to the front.
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  • ...d 2:Ice and Blood|Ice and Blood]] version of this special mount has unique armor with wicked battle spikes attached to the front. ...combat art levels and their regeneration times. This dark, fierce-looking armor set provides almost entirely offensive bonuses to boost the Temple Guardian
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  • ...r's [[Sacred 2:Paralyzing Dread|Paralyzing Dread]] (causes bonuses on your armor that negatively effect the enemy to effect you while this CA is active), Te ...ed (no damage number will appear on screen), but damage is actually dealt (opponent's health decreases, or opponent dies). This glitch affects weapon-based CAs (
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  • * Fire [[Sacred 2:Armor|Resistance]] (Opponent): -10.1% ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Sinister Prince are dependent on the level of the Sinist
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  • Level 5: Armor Lore - 75 pts 2. We don't need to reduce the armor, because we are already "ignoring it" in the first place
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  • * Failitia's armor, while similar to the [[Sacred 2:Virtues of the Seraphim|Virtues of the Ser
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  • ...handed sword, unblocked and delivered with full force, is devastating. No armor can withstand such a blow, if it is not magically enhanced with protective
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  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage * Does not provide any armor bonus (though damage mitigation is arguably just as good/better).
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  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage ...we reduce a percent of damage that absorbed by opponent's [[Sacred 2:armor|Armor]]
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  • * Opponent's Hitpoints: -8.0% /s .... Therefore it is not boosted by +Damage modifiers and is not resisted by Armor.
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  • ...tated rats have magical damage. So best to add some magical relics to your armor bonus
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  • ...t levels and their regeneration times. This colorful, exotic set is light armor but well-rounded with bonuses to all attributes.
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  • ...arts and reduces the opponent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced. ...y from heavy armor equipment. Also grants the ability to wear higher-level armor without a movement speed penalty.
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  • == '''Armor''' == ...or not only does it increase the protection and resistances offered by the armor you wear, but it also increases your movement speed while wearing it.
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  • * 4: Also look out for armor and jewelry that has Regenerate Special Moves as this will help keep the re
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  • ...vel. It will be our third mastery. The regeneration penalty from the heavy armor will be maintained by keeping this at level until 75. ...a need for huge amounts of armor. Beside other builds have up near 30k in armor and they are considered squishy.
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  • ...and Blood|Ice & Blood]] expansion, and each aspect mount was given unique armor.
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  • ...d 2:Ice and Blood|Ice and Blood]] version of this special mount has unique armor with a double jet tail-pipe. ...ll five combat art levels and their regeneration times. This glowing blue armor is heavily defensive and boosts the Temple Guardian's spellcasting power.
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  • ...nt Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to T
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  • ...raphim is her wings, which can serve as both deadly weapons and protective armor. ...'''<br />Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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  • ...arts and reduces the opponent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced. ...y from heavy armor equipment. Also grants the ability to wear higher-level armor without a movement speed penalty.
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  • == '''Weapons & Armor: Figuring it Out''' == ...about how to read and make sense of the various statistics of weapons and armor, and how that all translates into the game experience, then here is a gener
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  • A: You're not doing enough damage and don't have a lot of armor/defense. Level a bit, get better items and try again. All bosses are perfec Q: What does Armor, Defense, Spell Resistance/Intensity, Evade, Reflect do?
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  • ...ic|Ancient Magic]] - increases the damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage (skill is available with [[Sacred 2:Community P
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  • ...arts and reduces the opponent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced. ...y from heavy armor equipment. Also grants the ability to wear higher-level armor without a movement speed penalty.
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  • ...:Bargaining|Bargaining]] - Yeah, we could have taken [[Sacred 2:Armor Lore|Armor lore]] here, but with the points you're pumping in pyro, you will have nice ...ump points every now and then when you see that your CA regen penalty from armor goes over 100%. I can say that it will rarely happen - I'm at about 92% now
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  • ...'''<br />Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered. |valign="top"|'''[[Sacred 2:Armour Lore|Armor Lore]]'''<br />Improves resists, increases maximum item level without penal
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  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
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  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
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  • ...'''<br />Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered. |valign="top"|'''[[Sacred 2:Armour Lore|Armor Lore]]'''<br />Improves resists, increases maximum item level without penal
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  • ...heir armor is similar to the Seraphim’s armor. However, they conceal their armor wearing black robes adorned with runes. ...'''<br />Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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  • ...arts and reduces the opponent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced. ...y from heavy armor equipment. Also grants the ability to wear higher-level armor without a movement speed penalty.
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  • ...c]] - increases the '''Derogate''' damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage (skill is available to the Temple Guardian with
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  • ...arts and reduces the opponent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced. ...y from heavy armor equipment. Also grants the ability to wear higher-level armor without a movement speed penalty.
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  • ...mor|armor]]. (Adds +13 resistance to all 5 damage types [for a total of 65 armor]). Increases with CA level (increase is 7.5% + 5.5% per CA level [?])
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  • So when fighting goblins and orcs, use armor with physical and fire If you have a set of armor in your chest bought to maximize one of your things...you can
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  • Her armor and most of her garments become ethereal when she is transformed into the V
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  • ...arts and reduces the opponent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced. ...y from heavy armor equipment. Also grants the ability to wear higher-level armor without a movement speed penalty.
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  • * '''Blind''' - Reduces [[Sacred 2:Opponent's defense value|opponents' defense values]] within the area of effect. (65 + ...nt Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art.
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  • .... Therefore it is not boosted by +Damage modifiers and is not resisted by Armor.
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  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the {{PAGENAME}} are dependent on the level of the {{PAGENAM
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  • ...sacredwiki.org/images/Sacred_2/Skills/armorlore.gif [[Sacred 2:Armor Lore|Armor Lore]]''' ...absorption and ability to wear higher level items. She is gonna need this armor to sustain herself against all forms of damage. I recommend socketing at le
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  • ...nt Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to T
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  • ...'''<br />Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered. |valign="top"|'''[[Sacred 2:Armour Lore|Armor Lore]]'''<br />Improves resists, increases maximum item level without penal
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  • 18 - Armor Lore (75) ...p to whatever level you feel is adequate to allow you to wear higher level armor.
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  • ...d allows us to equip armor high above our character level. At mastery the armor bonus increases by a good amount and the regeneration penalty lowers even f ...ific amount of damage is completely ignored before taking into account any armor/defense checks. I believe the wiki table might be wrong, because I think I
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  • '''[[Sacred 2: Chance to disregard Armor/es| Posibilidad de penetrar la armadura]] +X%''' '''[[Sacred 2: Opponent's chance to evade/es| Posibilidad del enemigo de esquivar]] ''' -X%
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  • ...rts|Spell Damage Based Combat Arts]] and reduces the opponent's [[Sacred 2:Armor|damage resistances]] when mastered. ...hout penalties]], and decreases regeneration penalty from [[Sacred 2:Armor|armor]].
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  • ...ategic and agile close combat style that relies less on sheer strength and armor and more on dexterity and tactics. The Shadow Warrior of this aspect is a
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  • ...'''<br />Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered. |valign="top"|'''[[Sacred 2:Armour Lore|Armor Lore]]'''<br />Improves resists, increases maximum item level without penal
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  • ...d switch between them when needed. As far as damage from other items goes (armor/jewelry) it's recommended to stick with one element.
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  • ...tack and defense power, enhancing the effectiveness of weapons against the armor of enemies, and granting protection against the ravages of poison and fire. ...e to his friends and allies, and disastrous to his enemies. He can fashion armor and weapons using secrets unavailable to the finest smiths of [[Sacred:Anca
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  • ...'''<br />Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered. |valign="top"|'''[[Sacred 2:Armour Lore|Armor Lore]]'''<br />Improves resists, increases maximum item level without penal
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  • 6: Armor lore ...ote: Enhanced Perception modifier unlocks the +% EXPERIENCE bonus on rings/armor ect etc !!
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  • ...inflict deep wounds, opponent’s level for death blow, chance to disregard armor, and this wasn’t enough, chance that opponents cannot evade attacks! Simp ...reduction on the penalty imposed by buffs, all channel damage mitigation, armor bonus, block chance close combat and projectiles unlocked by shield lore, a
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  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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  • level 2: Armor Lore - 75 pts max ...s. Helps decrease armor penalty to regen, and it enables us to wear higher armor at lower levels, this is especially good for us because this is a Caster HC
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  • Level 12: Armor Lore (75) ...e as you feel you need them. I like to keep it high enough that I can wear armor 5-10 levels above me at a minimum and that's how I decide how many points t
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  • ...ith bonuses to magic, combat and protection. All shrunken heads possess an Armor value which gives the dryad a higher resistance against mostly physical dam
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  • ...r's [[Sacred 2:Paralyzing Dread|Paralyzing Dread]] (causes bonuses on your armor that negatively effect the enemy to effect you while this CA is active), Te ...xample, a level 200 ring may be socketed into a level 2 weapon or piece of armor with a silver slot and a level 2 character will be able to equip this weapo
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  • * ''You make a nice suit of armor, scrap pile!''
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  • ...ad to be able to take bosses solo, so some form of LL% either by weapon or Armor Sets. ...]''' We will need to get this up to level until 75. The regen penalty from armor will be maintained by keeping this at level until 75. As well as the damage
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  • ...health bar and his resistances, because the Inquisitor suffers from a poor armor complement regardless of the build. ...or lore early allows you to reduce the regeneration time penalty caused by armor straight away. Since the Inquisitor has limited regeneration time reduction
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  • ...have a lot of hitpoints and just run away. Also armor since Shadow Warrior armor lowers regens a lot anyway. 3 Armor Lore - put 5 in when you have enough to unlock armor mods
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  • * Level 30: Armor – Improves resistances, resistances are life.
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  • | Dwarven Armor ;Armor
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  • ...es to all five combat art levels and their regeneration times. This sleek armor is well-balanced for spell-casting power and defense.
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  • ...arance compared to the ones from original game. The difference is in their armor, bridles and saddles. The mounts for the Inquisitor, Dryad and High Elf we
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  • ...ch offer protection values, as he is a pure melee warrior and develops the Armor skill). Secondly, it should offer a bonus to attack or defense (the best on
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  • ...ine, and based on his method of stat investment, skill choices and optimal armor/weapon configurations, aims to achieve a very low regeneration time. '''20th level:''' Armor (1 point per level)
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  • |While active. Ancient Bark substantially increases the armor value and reduces resistance to fire. This buff also adds a permanent light
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  • ...for beginners and veterans alike. They can use most weapons and wear heavy armor. Their aspects Exalted Warrior, Celestial Magic and Revered Technology refl
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  • ...entration]], [[Sacred 2:Constitution|Constitution]], [[Sacred 2:Armor Lore|Armor Lore]] The bargainer had reflexes to unlock [[Sacred 2:Armor Lore|Armor Lore]] and [[Sacred 2:Alchemy|Alchemy]] to unlock [[Sacred 2:Bargaining|Bar
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  • *'''[[Sacred 2:Armor|Armor / Armour]]''': An item worn on the body to provide defense and other benefi *'''[[Sacred 2:Armour Lore|Armor Lore]]''': A Defensive [[Sacred 2:Skills|Skill]]
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  • Low hp and armor ...ly countered with T-Energy shroud (energy shield), warding energy lore and Armor lore. More about: how to improve the defensive part of your Temple Guardian
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  • Level 2 [[Sacred 2:Armor Lore|Armor Lore]]
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  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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  • * Run Speed (non-functioning bonus) on Horses is replaced with a Physical Armor bonus. * Boots and torso armor from High Elf's Children of Asha set receive improved models.
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  • * Elite Equipment - Upgrades the spectral soldiers' armor. (7.5% + 5.5% per CA level (?)) * Armament - The animated corpses will receive an armor bonus. (7.5% + 5.5% per CA level increase (?))
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  • ...ategic and agile close combat style that relies less on sheer strength and armor and more on dexterity and tactics.
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  • ...et.com/albums/ss179/Scooby1942/Logos/SkillArmor.gif [[Sacred 2:Armour Lore|Armor Lore]] Faster regens? check! higher level armor without penalties? check! more armor and mods? check and check!
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  • ...rnible. T-Energy made them tougher and more dangerous and the crystalline armor on their backs provides protection. Like their natural counterparts, they
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