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  • ...to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options alo
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  • ...#803C0D;">'''Bronze'''</span>-Modifikation von einer bestimmten [[Sacred 2:Combat Arts/de|KK]] ausgewählt werden muss, bevor man eine <span style="color:#71 ...n. Im obigen Fall werden die Auswahlmöglichkeiten in der [[Sacred 2:Combat Art Modification Screen/de|Übersicht aller Kampfkunstausbauten]] hervorgehoben
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Page text matches

  • *[[Sacred 2:Combat Arts|Combat Arts]] * [[Sacred_2:Aspects|Combat Art Aspects]]
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • .../images/6/67/Battle_orders_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...t for group tactics. It is this ability that makes him a natural leader in combat. An experienced warrior can use this skill to better array his forces in ba
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  • * [[Sacred 2:Casting Speed|Combat Art Execution Speed]]: 101.9% == Modifications ==
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  • ...r Class|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''
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  • |The Dryad will teleport to her target her target extremely fast. This combat art has a small chance to root opponents at the position where she teleports fr == Modifications ==
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • .... When a warrior learns this skill he can raise his voice above the din of combat to shout warnings of impending blows to his comrades in arms. This will ale == Modifications ==
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  • ...es/a/a0/Natural_resistance_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> http://www.sacredwiki.org/images/d/d8/Berserk_combat.png - '''Berserk Combat'''
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  • ...rg/images/Sacred_2/Icon/buffSEbs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45%
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  • ...nemies in the [[Sacred 2:Area of Effect|area of effect]]. (Starting Combat Art) This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • This Combat Art is called '''Whirlwind''' in the [[Sacred 2:Runes|Rune]] exchange screen. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Explosion [[Sacred 2:Combat art range|Range]]: 2.8m
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  • This is a [[Sacred 2:Healing|Healing Combat Art]] == Modifications ==
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  • ...i.org/images/d/df/Valkyrie_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • |Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] == Modifications ==
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  • * [[Sacred 2:Casting Speed|Combat Art Execution Speed]]: 101.9% == Modifications ==
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  • ...wiki.org/images/e/e1/Dodge_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...exercises specifically designed to avoid potentially devastating blows in combat. She can even predict incoming missile attacks and elude them before they r
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  • ...rg/images/Sacred_2/Icon/buffHEgi.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Healing|Healing]] Combat Art.
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  • ...es/d/de/Heart_of_wolverine_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6%
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • ===http://www.sacredwiki.org/images/b/bc/Storm_combat_focus.png ''' Storm Combat Focus'''=== ...2:Amazon|Amazon]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect.
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  • ===http://www.sacredwiki.org/images/e/ea/Berserk_combat_focus.png '''Berserk Combat Focus'''=== ...barian|Barbarian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • ===http://www.sacredwiki.org/images/c/c5/Sublime_combat_focus.png '''Sublime Combat Focus'''=== ...2 Fallen|Paladin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect.
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  • ...rg/images/Sacred_2/Icon/buffINrp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This Combat Art is called '''Magic Wall''' in the [[Sacred 2:Runes|Rune]] exchange screen. == Modifications ==
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  • ...org/images/Sacred_2/Icon/buffDMr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...rg/images/Sacred_2/Icon/buffSEwe.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/58/Storm_combat.png - '''Storm Combat'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] == Modifications ==
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...rg/images/Sacred_2/Icon/buffHEis.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Constant pulse of 100% Fire Damage dealt to opponents in close combat.
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  • ....org/images/6/69/Iron_skin_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...rg/images/Sacred_2/Icon/buffTGuf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/58/Storm_combat.png - '''Storm Combat'''
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  • ...deals more damage to armored targets and slows the regeneration for their combat arts. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...rg/images/Sacred_2/Icon/buffSWgr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This Combat art increases the Shadow Warrior's hitpoints, higher willpower also increases h
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  • ...Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/58/Storm_combat.png - '''Storm Combat'''
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  • |Temporarily increases run and attack speed. The art also grants resistance against root-based spells. It will always break exis == Modifications ==
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  • ...ed 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...ed 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...sitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...eraphim|Seraphim]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...sitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...sitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...eraphim|Seraphim]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...eraphim|Seraphim]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...ed 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...r|Shadow Warrior]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...|Temple Guardian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which should not be confused with [[Sacred 2:Regeneration Time ...time is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by any of
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  • ...rg/images/Sacred_2/Icon/buffSEcb.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30.0%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...iki.org/images/f/f7/Prayer_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Combat Art Regeneration Bonus: -10% + 1% per level
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  • ...|Temple Guardian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...igh Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...r|Shadow Warrior]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...r|Shadow Warrior]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...igh Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...|Temple Guardian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...igh Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...g/images/2/21/Blade_shield_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ....org/images/d/db/Dire_wolf_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...org/images/c/cd/Bone_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...cred 2:Necromancer|Necromancer]], protecting him against damage from close combat attacks.
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/d/d8/Berserk_combat.png - '''Berserk Combat'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • ....org/images/9/9d/Holy_fire_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...rg/images/5/56/Iron_maiden_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Melee]]: 35.9%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Range]]: 10 meters
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...rg/images/Sacred_2/Icon/buffSWre.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> Reflective aura with a certain chance to mirror close combat damage back at the attacker.
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  • ...to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options alo
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  • |This combat art gives an [[Sacred 2:Assassin - Diablo 2 Fallen|Assassin]] the ability to ma This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...iki.org/images/5/5d/Warmth_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Combat art range|Range]]: 3.0 meters
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  • ...iki.org/images/d/d4/Thorns_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Close Combat]]: 30.8% + 0.8% per level
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  • This is a [[Sacred 2:Healing|Healing Combat Art]] == Modifications ==
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  • ...ncer|Necromancer]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...techniques, it is his fierce passion for battle that distinguishes him in combat. With this ability the Barbarian calls on the sum of his energy to attack a ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Combat art range|Range]]: 3.5 meters
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  • ...Fallen|Assassin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...org/images/d/d2/Fanaticism_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> http://www.sacredwiki.org/images/4/4b/Sublimecombat.png - '''Sublime Combat'''
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  • ...2:Amazon|Amazon]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. == Modifications ==
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  • ...2:Amazon|Amazon]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...ed 2:Druid|Druid]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...ceress|Sorceress]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...ed 2:Druid|Druid]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...ed 2:Druid|Druid]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...ncer|Necromancer]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...barian|Barbarian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...ceress|Sorceress]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...barian|Barbarian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...ceress|Sorceress]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • * [[Sacred 2:Combat art range|Combat Art Range]]: 6.8 meters == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/5/58/Storm_combat.png - '''Storm Combat'''
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  • ...Fallen|Assassin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...Fallen|Assassin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...2 Fallen|Paladin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...2 Fallen|Paladin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • ...ncer|Necromancer]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. == Modifications ==
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  • |Briefly decreases the regeneration time of all combat arts and adds a bonus to intelligence. == Modifications ==
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  • ...ki.org/images/b/b3/Grizzly_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6%
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/d/d8/Berserk_combat.png - '''Berserk Combat'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] == Modifications ==
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  • .../images/2/20/Cyclone_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Block chance: Combat Arts|Chance to Block Spells]]: 45.7%
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...rg/images/Sacred_2/Icon/buffHEfd.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...he effectiveness of the [[Sacred 2:High Elf|High Elf]]'s Arrant Pyromancer combat arts. The demon is also able to cast [[Sacred 2:Incandescent Skin|Incandesc
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  • ...ted, rendering him visible. Chance to become visible lessens as the Combat Art level is increased. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...acred 2:Barbarian|Barbarian]] warrior knows well. One of the most powerful combat skills a Barbarian can learn is to cross that line into rage, without regar http://www.sacredwiki.org/images/d/d8/Berserk_combat.png - '''Berserk Combat'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...rg/images/Sacred_2/Icon/buffINsr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...wiki.org/images/a/a2/Venom_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...org/images/Sacred_2/Icon/buffDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +29.7%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Range]]: 7.5 meters
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ....org/images/6/6d/Penetrate_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40%
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  • ...rikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits. ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • * [[Sacred 2:Combat art range|Target Range]]: 5.7 meters == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...images/2/28/Raise_skeleton_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
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  • ...rg/images/4/4b/Holy_freeze_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0%
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  • ...rg/images/Sacred_2/Icon/buffDRsp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...s direct damage using [[Sacred 2:Book 5 - T-Energy|T-Energy]]. This combat art also gives the chance to transform an opponent into a harmless animal. Chic This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/4/4b/Sublimecombat.png - '''Sublime Combat'''
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. == Modifications ==
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  • =='''Mentalism [[Sacred 2:Combat Arts|Combat Arts]]'''== ...deals more damage to armored targets and slows the regeneration for their combat arts.
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • |Devastating attack with the equipped ranged or close combat weapon. ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...rg/images/Sacred_2/Icon/buffTGts.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...come a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Combat Art Range]]: 11.2 meters
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  • |When using this combat art, the weapon damage will be converted into bolts of fire erupting from the w ...is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...2:Chance to evade|Chance to Evade Attacks]]: +6.0%. Increases per Combat Art level. ...Mitigation]]: [[Sacred 2:Physical|Physical]] +30.2%. Increases per Combat Art level.
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] == Modifications ==
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/4/4b/Sublimecombat.png - '''Sublime Combat'''
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. == Modifications ==
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  • .../images/d/d8/Energy_shield_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]]
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  • * [[Sacred 2:Combat art range|Target Range]]: 15 meters == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...org/images/7/74/Clay_golem_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...d flesh were combined. The Clay Golem is the simplest form of this complex art, creating a servant directly from the earth to serve the Necromancer.
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  • ...hitting monsters when in the active slot (but not being used). This close combat arm cannot shoot. ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • Aspect Focus skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Each [[Sacred * [[Sacred_2:Highest Combat Art Level Without Penalty|Highest Combat Art Level Without Penalty]] XX
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  • .../images/3/36/Skeletal_mage_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...% Physical and 27% Ice Damage. Percent of Ice damage increases per Combat Art level.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. == Modifications ==
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  • ...rg/images/d/d3/Inner_Sight_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +25%
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. http://www.sacredwiki.org/images/4/4b/Sublimecombat.png - '''Sublime Combat'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...stic as "Highest Spell Level Without Penalty", but it is really discussing Combat Arts, so we prefer to refer to it as such.'' ...aximum level a player can have in a specific [[Sacred 2:Combat Arts|Combat Art]] without incurring any penalties.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • .../images/e/ec/Shadow_master_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Shadow Master uses Assassin combat arts (see Usage Strategies below)
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes i
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. == Modifications ==
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  • =='''Elemental Magic [[Sacred 2:Combat Arts|Combat Arts]]'''== ...org/images/Sacred_2/Icon/buffDMp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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  • ...mple Guardian's body and hit all opponents within their range. This Combat Art does melee range AoE ([[Sacred 2:Area of Effect|Area of Effect]]) damage. H This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Healing|Healing Combat Art]] == Modifications ==
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes i
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • |A rapid ranged or close combat attack hitting multiple targets within range. ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...org/images/8/8b/Conviction_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]]. == Modifications ==
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. == Modifications ==
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  • ...oncernés. Autorise l'utilisation de [[Sacred 2:Combat Art Modifications/fr|modifications]] pour ces aspects. ...ettent pas d'obtenir de nouveaux points pour les modifications des Arts du Combat).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • =='''Dragon Mage Combat Arts'''== |Turns into a young dragon with strong armor and combat spells. Dragons of this size can't fly but have the power to feign flying.
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  • ...g/images/0/01/Shiver_armor_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +35.0%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This Combat Art is called '''Flurry''' in the [[Sacred 2:Runes|Rune]] exchange screen. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • ...l carry the Paladin through to victory. Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to c This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...rg/images/Sacred_2/Icon/buffHEcs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...mitigation from enemies. Slightly increases the regeneration speed of all combat arts within the aspect Mystic Stormite while the buff is active. Crystal Sk
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  • This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]] ...2:Shield Regeneration|Shield Regeneration]]: +3.3/s (this is the '''out-of-combat''' value).
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. == Modifications ==
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications/fr}}
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  • ...ical impulses for several seconds. Additionally, he slightly recharges his combat arts while Jolting Touch is active. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. == Modifications ==
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  • ...rg/images/Sacred_2/Icon/buffDRma.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45.0%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Combat Art Range]]: 4.2 meters
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Area of Effect|Area of Effect]] combat art. Spawns 1 damage point (will appear as a fire crater) per monster on the sc
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...o other character possesses. The Temple Guardian is very strong in close combat. =='''Devout Guardian [[Sacred 2:Combat Arts| Combat Arts]]'''==
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Duration of effect and damage increase per Combat Art level
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. == Modifications ==
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  • ...g/images/Sacred_2/Icon/buffSEbfg.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +66.6%
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. == Modifications ==
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  • Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time (by == Healing via Innate Combat Arts ==
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  • ...n radius. Allied players receive a bonus to ice resistance. If the combat art [[Sacred 2:Icy Evanescence|Icy Evanescence]] is active within range, the sp This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...ayers receive a bonus to [[Sacred 2:Fire|fire]] resistance. If the combat art [[Sacred 2:Fiery Ember|Fiery Ember]] is active within range, the spell with This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • ...is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. == Modifications ==
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  • *[[Sacred 2:Combat Arts/de|Kampfkünste]] *[[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]]
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • *[[Sacred 2:Combat Arts/de|Kampfkünste]] *[[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]]
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  • ...s of attacks with both the equipped weapon and the battle arm. This close combat arm cannot shoot. Battle Extension can do multiple hits (3-4) and can be mo ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...fications. This modifier should be more properly called "Chance for Close Combat Double Hits." This modifier also has no effect on Spell type combat arts.
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  • |Increases defense value and close combat attack values significantly. Also boosts all damage types of all CA's. Can * Close Combat [[Sacred 2:Attack Value X%|Attack Value]]: +50.0%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Range]]: 4.5m
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  • Dies ist eine [[Sacred 2:Hybrid Damage Based Combat Arts/de|Hybridschadensbasierende Kampfkunst]] ''Siehe auch [[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]]
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  • ...ee/ranged [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ...e to be acquired either through [[Sacred 2:Combat Art Modifications|Combat Art mods]] or from items. If successfuly applied to an enemy, the effect of Ope
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  • *[[Sacred 2:Combat Arts/de|Kampfkünste]] *[[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]]
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  • *[[Sacred 2:Combat Arts/de|Kampfkünste]] *[[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]]
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  • |Ranged combat comes easily to the [[Sacred 2:Dryad|Dryad]], and her prowess with these we =='''Capricious Hunter [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] == Modifications ==
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  • ...uchstufe ohne Malus]]. Ermöglicht die Verwendung von [[Sacred 2:Combat Art Modifications/de|Modifikationen]] für den Aspekt. *Nur vergebene Punkte zählen für [[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]] (Fertigkeitsboni -z.B. von Gegenständen- ge
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  • ...org/images/Sacred_2/Icon/buffDMp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts +39.6%
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  • ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. == Modifications ==
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  • *[[Sacred 2:Combat Arts/de|Kampfkünste]] *[[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]]
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  • ...r in battle. She is able to gain several powerful abilities for use during combat. =='''Revered Technology [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • =='''Nature Weaver [[Sacred 2:Combat Arts|Combat Arts]]'''== |Briefly increases the regeneration rate of all combat arts and adds a bonus to intelligence.
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  • ...igh Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. ...d 2:Physical|Physical]] [[Sacred 2:Armor|Resistance]] value of this combat art in lieu of damage.
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  • |The [[Sacred 2:Seraphim|Seraphim]] is a graceful expert of close combat. She is not as physically strong as the [[Sacred 2:Shadow Warrior|Shadow Wa |{{S2frame|[[File:Se combat.jpg]]|none}}
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  • ...rg/images/Sacred_2/Icon/buffSWna.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +59.4%
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  • ''Siehe auch [[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]] * [[Sacred 2:Combat Discipline/de|Kampfdiziplin]]
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • *[[Sacred 2:Combat Arts/de|Kampfkünste]] *[[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]]
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  • ...nents. The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close. =='''Lost Fusion [[Sacred 2: Combat Arts| Combat Arts]]'''==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
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  • =='''Astute Supremacy [[Sacred 2:Combat Arts|Combat Arts]]'''== ...ect of [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect: Close Combat]] for all characters.
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  • =='''Source Warden [[Sacred 2: Combat Arts|Combat Arts]]'''== |Causes direct damage using T-Energy. This combat art also gives the chance to transform an opponent into a harmless animal.
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  • *[[Sacred 2:Combat Arts/de|Kampfkünste]] *[[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]]
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  • ...y battle cry every time he lashes out at an enemy with one of his powerful combat arts. =='''Death Warrior [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...dow Warrior]] is also capable of applying a more strategic and agile close combat style that relies less on sheer strength and armor and more on dexterity an =='''Malevolent Champion [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • =='''Dragon Magic [[Sacred 2:Combat Arts|Combat Arts]]'''== |Turns into a young dragon with strong armor and combat spells. Dragons of this size can't fly but have the power to feign flying.
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  • ...ng the battle from his ranged vantage point. To lead the charge into close combat, the Shadow Warrior must also follow either of the [[Sacred 2:Death Warrior =='''Astral Lord [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. ...Sacred 2:Armor|Armor]] bonus granted by this buff and its two "Protection" modifications.
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • =='''Temple Guardian Combat Arts'''== ...o other character possesses. The Temple Guardian is very strong in close combat.
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  • ...sprechenden Aspektes. Ermöglicht die Verwendung von [[Sacred 2:Combat Art Modifications/de|Modifikationen]] für den Aspekt. *Nur vergebene Punkte zählen für [[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]] (Fertigkeit-Boni -z.B. von Gegenständen- ge
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  • ===http://www.sacredwiki.org/images/d/dd/Storm_combat_lore.png '''Storm Combat Lore'''=== ...2:Amazon|Amazon]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...% Physical and 50% Ice Damage. Percent of Ice damage increases per Combat Art level
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  • =='''Dryad Combat Arts'''== ...sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer6.gif Ranged combat comes easily to the Dryad, and her prowess with these weapons is frightenin
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  • |Turns into a young dragon with strong armor and combat spells. Dragons of this size can't fly but have the power to feign flying. * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]: 30%
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  • ...at will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the ot =='''Delphic Arcania [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ...igh Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • =='''Celestial Magic [[Sacred 2:Combat Arts|Combat Arts]]'''== ...unes of the Celestial magic aspect will boost the levels of the applicable Combat Arts (for the Seraphim only) and will also provide a secondary effect of [[
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  • =='''Gruesome Inquisition [[Sacred 2:Combat Arts|Combat Arts]]'''== ...of the Gruesome Inquisition aspect will boost the levels of the applicable Combat Arts (for the Inquisitor only) and will also provide a secondary effect of
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  • ...rg/images/Sacred_2/Icon/buffINpc.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • Aspect Lore skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Following is ...s increases to armor, hitpoints, or other special properties of the combat art. For a specific list of what each Aspect Lore skill does, visit its page.
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  • ...de execução do respectivo Aspecto. Libera o uso das [[Sacred 2:Combat Art Modifications/pt|modificações]] para o aspecto. .../pt|modificações]] (bônus de skill não dão pontos de [[Sacred 2:Combat Art Modifications/pt|modificação]]).
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  • ...ning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily =='''Arrant Pyromancer [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • =='''Shadow Warrior Combat Arts'''== ...y battle cry every time he lashes out at an enemy with one of his powerful combat arts.
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  • ...|Temple Guardian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...sitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...ed 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...sitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • =='''Nefarious Netherworld [[Sacred 2:Combat Arts|Combat Arts]]'''== ...f the Nefarious Netherworld aspect will boost the levels of the applicable Combat Arts (for the Inquisitor only) and will also provide a secondary effect of
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  • ...eraphim|Seraphim]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...|Temple Guardian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • =='''Cabalistic Voodoo [[Sacred 2:Combat Arts|Combat Arts]]'''== ...es of the Cabalistic Voodoo aspect will boost the levels of the applicable Combat Arts (for the Dryad only) and will also provide a secondary effect of [[Sac
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  • ...ing emphasis on her own protection while also weakening the opponent. This art of magic is the opposite of [[Sacred 2:Fire|fire]] magic. It is much more d =='''Mystic Stormite [[Sacred 2: Combat Arts| Combat Arts]]'''==
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  • =='''Seraphim Combat Arts'''== |The Seraphim is a graceful expert of close combat. She is not as physically strong as the [[Sacred 2:Shadow Warrior|Shadow Wa
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  • ...r|Shadow Warrior]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...ceress|Sorceress]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * [[Sacred 2:Energy Shield (Sorceress)|Energy Shield]]: increases the in-combat [[Sacred 2:Shield Regeneration|Shield Regeneration]] rate.
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  • ...eraphim|Seraphim]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...2:Amazon|Amazon]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. ...alkyrie]]: Improves the Valkyrie's armor resistance bonus from the "Aegis" modifications.
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  • ...ed 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • -Combat Discipline 75 -Combat Reflexes 75 OR Spell Resistance 75
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  • ...ed 2:Druid|Druid]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...also trigger it. It does not work when using [[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([ ...ailability of ''Life leeched per hit +X'' as [[Sacred 2:Combat Arts|Combat Art]] ==
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  • ...igh Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...ceress|Sorceress]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...barian|Barbarian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...ke on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities. Attacks will extend the transformation time. In his changed for == Modifications ==
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  • ...ed 2:Druid|Druid]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...2 Fallen|Paladin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...ceress|Sorceress]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...l 150 on niob there would be still some fun in trying out freshly modified combat arts. On the other side he had to be quite robust, because running away wou The skills and combat art modifications
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  • ...odifications]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]]. ...cred 2:Combat Art Modifications|modification points]] for certain aspects' combat arts.
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  • *Nur vergebene Punkte zählen für [[Sacred 2:Combat Art Modifications/de|Kampfkunst Modifikationen]] (Fertigkeit-Boni -z.B. von Gegenständen- ge *[[Sacred 2:Combat Arts/de|Kampfkünste]]
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  • ...Fallen|Assassin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...ncer|Necromancer]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''=== ...:Concentration|Concentration]]<br />Decreases the regeneration time of all combat arts. Also grants the ability to maintain up to two buffs simultaneously (t
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  • ...Fallen|Assassin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...2 Fallen|Paladin]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''=== |http://www.sacredwiki.org/images/0/09/Combat-disciple_d2f.png
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  • ...ncer|Necromancer]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...s in Ancaria. For centuries they have studied in secret, perfecting their art and biding their time until they will face their greatest challenge, either ==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''===
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  • ...e inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Se ...me, caused by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wo
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  • ...ed 2:Druid|Druid]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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  • ...adept in the use of all other throwing weapons, as well as in hand to hand combat. The Amazon is much sought after as a mercenary, in which type of service ==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''===
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  • ...//www.sacredwiki.org/images/Sacred_2/Icon/buffDRsp.gif '''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Erhöht di *[[Sacred 2:Dryad Combat Arts/de|Dryade Kampfkünste]]
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  • ...//www.sacredwiki.org/images/Sacred_2/Icon/buffDRab.gif '''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br /> Solange a *[[Sacred 2:Dryad Combat Arts/de|Dryade Kampfkünste]]
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  • =='''High Elf Combat Arts'''== ...ning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily
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  • ..."first" will get a graphical effect. Using certain [[Sacred 2:Combat Arts|Combat Arts]] character can trigger multiple different Secondary Damage Effects pe ...[[Sacred 2:Weapons|weapons]], weapon-based Combat Arts or non-weapon-based combat arts).
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  • ...f their bodies, both physical and mental. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's ba ==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''===
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  • ...e inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Se ...me, caused by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wo
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  • ...te their own unique character. The ability to create a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations ...peed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]].
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  • ==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''=== ...:Concentration|Concentration]]<br />Decreases the regeneration time of all combat arts. Also grants the ability to maintain up to two buffs simultaneously (t
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  • =='''Inquisitor Combat Arts'''== *[[Sacred 2:Combat Arts|Combat Arts]]
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  • =='''Mentalist [[Sacred 2:Combat Arts/de|Kampfkünste]]'''== ==='''[[Sacred 2:Combat Trance/de|Kampftrance]]'''===
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  • ...2]] bezieht sich der Begriff "Buff" auf eine bestimmte Art von [[Sacred 2:Combat Arts/de|Kampfkunst]], die den [[Sacred 2:Character Class/de|Charakter]] auf ...fs und der [[Sacred 2:Seraphim/de|Seraphim]] Aspekt '''[[Sacred 2:Seraphim Combat Arts/de#Technik|Technik]]''' beinhaltet 2 Buffs
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  • ...rg/images/Sacred_2/Icon/buffDRab.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40%
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  • ==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''=== ...:Concentration|Concentration]]<br />Decreases the regeneration time of all combat arts. Also grants the ability to maintain up to two buffs simultaneously (t
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  • ...ed Sim''']] - Will calculate regeneration times for [[Sacred 2:Combat Arts|Combat Arts]] ..., [[Sacred 2:Aspects|aspects]], [[Sacred 2:Combat Art Modifications|combat art mods]], and [[Sacred 2:Buff|buffs]].
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  • ...this when the Temple Guardian or Seraphim is using an Energy Shield Combat Art/Buff. Buffs are also shown directly under the character portrait. '''11) Slot Set 2''' - This cluster is where combat arts and buffs can be set. There are actually three of these but in order
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  • Area of effect or AoE in Sacred 2 refers to [[Sacred 2:Combat Arts|combat arts]] that exhibit the following characteristic: Don't underestimate the parameter of equipment "combat arts radius +x%". For the typically small value of the bonus is hidden geom
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  • ...//www.sacredwiki.org/images/Sacred_2/Icon/buffDRma.gif '''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Ausgerüst *[[Sacred 2:Dryad Combat Arts/de|Dryade Kampfkünste]]
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  • :- CAs (Combat Arts) of the some characters such as "[[Sacred 2:Archimedes Beam|Archimedes If the character has a chance to block\reflect combat arts, then successfully hitting from the chain lightning does not necessari
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  • ===Combat Art Expert=== ...2:Combat Arts|Combat Art]] with three [[Sacred 2:Combat Art Modifications|modifications]].
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  • * 7 [[Sacred 2:Combat Reflexes|Combat Reflexes]] ...est heavily in Exalted Warrior Focus in order to modify and use high-level Combat Arts, so keep that in mind.
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  • Damage Over Time [[Sacred 2:Combat Arts|Combat Arts]] or abilities are those that deal a predetermined amount of [[Sacred ...aused by some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip).
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  • ...://www.sacredwiki.org/images/Sacred_2/Icon/buffDMp.gif '''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br /> *[[Sacred 2:Combat Arts/de|Kampfkünste]]
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  • ...er to use Buffs they must first be equiped. Left click on a Buff from the Combat Arts window, (Push "E"), and drag it onto the first Buff slot on the interf ...fs, either by affecting the penalty directly or by reducing overall Combat Art timers.
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  • |{{S2frame|[[File:Se combat.jpg]]|none}} =='''Guerreira Elevada [[Sacred 2:Combat Arts|Artes de Comate]]'''==
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  • ...ed 2:Regeneration Time:|Regeneration Time]] for all [[Sacred 2:Combat Arts|Combat Arts]] can be calculated using the following formula: * Appropriate CA [[Sacred 2:Combat Art Modifications|modifications]]
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  • Damage Lore via Combat Art and their modification choices ==Effekt von Schadenskunde auf [[Sacred 2:Spell Damage Based Combat Arts/de|Zauber]]==
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  • ...nalty (this means you dont have to eat as many runes to gain a FULL Combat Art level). ...g is needed, ill explain that later) and it also raises the Highest Combat Art Level without Penalty.
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  • 2) Through [[Sacred 2:Buff|buffs]] and [[Sacred 2:Combat Arts|combat arts]] that grant it while they last ==Availability of ''Damage Mitigation'' in Combat Arts==
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  • * [[Sacred 2:Box Art|'''Box Art''']] - Box art. ...d Sim''']] - Calcula o tempo de regeneração para as [[Sacred 2:Combat Arts|Combat Arts]]
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  • =Damage Mechanics for Spell Damage Based Combat Arts= ...ealing Combat Arts such modifications are always available). Usually these modifications offer no more than 35% damage increase but they should be chosen for CAs th
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  • ...iche à côté lorsque le Gardien du Temple ou le Séraphin utilisent l'art du combat/enchantement de bouclier d'énergie. Les enchantements sont aussi affichés ...ôle repose sur le joueur qui doit maintenir enfoncer le bouton de l'art du combat et déplacer le réticule sur la cible souhaitée à l'aide du thumbstick.
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  • =='''Drachenmagie [[Sacred 2:Combat Arts/de|Kampfkünste]]'''== ...://www.sacredwiki.org/images/Sacred_2/Icon/buffDMf.gif '''Diese [[Sacred 2:Combat Arts/de|Kampfkunst]] ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />
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  • ...skill page, you'll note when you hover your mouse over a particular Combat Art's icon, it will tell you what the current regen time for it is as well as t ...taking the Aspect's FOCUS skill. Each character has three aspects to their combat arts. That is, they are divided into three sections, each section has five
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  • Die [[Sacred 2:Combat Arts/de|Kampfkünste]] der [[Sacred 2:Character Class/de|Charaktere]] sind ...nzelne Kampfkunst kann durch den Spieler individuell [[Sacred 2:Combat Art Modifications/de|modifiziert]] werden. Auf diese Weise hat z.B. ein [[Sacred 2:Ancestral
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  • ...cred 2:Runes|rune]] only slightly enhances a [[Sacred 2:Combat Arts|combat art]], it will help to increase the [[Sacred 2:Character Class|character]] leve ...the bottom right. It will be even quicker by right clicking on the combat art menu.
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  • ...se of the game players will find runes that upgrade [[Sacred_2:Combat_Arts|combat arts]] or unlock those not learned yet. Runes also add bonuses when they ar ...f the same combat art to increase its level, the maximum level of a combat art is limited by a character’s level and the level of the relevant [[Sacred_
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  • ...parable to a piece of armor that benefits the dryad with bonuses to magic, combat and protection. All shrunken heads possess an Armor value which gives the d '''The following [[Sacred 2:Combat Arts|Combat Arts]] will increase the chance to drop a shrunken head from the Dryad's [
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  • * [[Sacred 2:Box Art/de|'''Box Art''']] - Box Art, die es mit Ihresgleichen aufnehmen kann. ...d Sim/de|'''Sacred Sim''']] - Berechnet Regenerationszeiten für [[Sacred 2:Combat Arts/de|Kampfkünste]].
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  • ...o provide as much info from the both sides of the coin for both skills and combat arts. [CG09] Aspects and combat arts
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  • ...er Focus - Nature Weaver aspect is the bees knees. We'll need a couple of modifications to beef up GGT and AB so we can run VD without too much fear. Capricious Hunter Focus - Need to keep the level of Ravaged Impact (my Combat Art of choice) as high as possible.
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  • ...vels of Agility improve both your defense and Attack Rating values, making combat much easier. *'''[[Sacred:Blade Combat|Blade Combat]]''': One of the 32 [[Sacred:skills|skills]], only available for the [[Sacr
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  • #4 Combat Arts #5 Some Strong Combos and Our Active Combat Slots
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  • ...ed to use nature lore or voodoo lore. And to add more cruelty every combat art modification had to be explained by spider abilities. Ll Level, #M number of modifications till level, SL shield lore
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  • I think we should have a game patch level section... and a section for modifications to the guide based on game patch level. Shortens regen times for combat arts. Most of our points will go here.
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  • 4) Combat Arts CA - Combat Art
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  • '''4 Combat Arts''' ---<i>Combat Art Slots</i>
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  • Tip 3: Use and modify combat arts that fit your build concept. ...support them. Be aware that many aspects that provide useful buffs and/or combat arts do not require you to take an aspect lore along with the focus.
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  • Q: Where can I find some general info about characters, skills, Combat Arts, items etc? (I want to find out some things on my own) Q: Should I read all Combat Arts that I find? Or should I only read one?
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  • ...[[Sacred 2:Dragon Mage|dragon mage]] is the only class without any combat art based on a weapon. There are several reasons: I found out that RoP modified for high combat art blocking can defend them so that you take only few hits at once.
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  • Combat Arts and proper modifications. Combat Arts needed: 3
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  • ...2:Acute Mind|Acute Mind]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] ...arge]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
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  • ...gain mastery, which allows your HP to continue to regenerate even while in combat at an amazing rate. ...l also add to the exalted warrior point pool, which can be used to mod the combat arts.
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  • ...Ultimate Shadow Warrior. The attributes, skills, and modifications for the combat arts I would use just started clicking in my head and I thought that this c ...ki.org/images/Sacred_2/Skills/combatreflexes.gif[[Sacred 2:Combat Reflexes|Combat Reflexes]]''' This will be our 4th Mastery.
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  • Combat Art Modifications (Source: SacredWiki) * Revenge - Chance to reflect close combat damage. (30% chance)
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  • Combat Arts In Depth: COMBAT ARTS
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