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  • {{S2frame|[[File:DoT Magic.jpg|400px]]|none||0}} ...ed by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Magic known as [[Sacred 2:Chance for Weaken|Weaken]].
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Page text matches

  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical/es|Daño recurrente: Físico]] *[[Sacred 2:Damage over time: Magic/es|Daño recurrente: Magia]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • *[[Sacred 2:Damage over time: Physical/es|Daño recurrente: Físico]] *[[Sacred 2:Damage over time: Magic/es|Daño recurrente: Magia]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • *Increase Combat Art Damage by *Increase CA Fire Damage by
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% * [[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • {{S2frame|[[File:DoT Magic.jpg|400px]]|none||0}} ...ed by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Magic known as [[Sacred 2:Chance for Weaken|Weaken]].
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  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
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  • ...edwiki.org/images/bbicons/magic.jpg [[Sacred 2:Magic|Magic]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does magic damage,
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  • *[[Sacred 2:Damage over time: Fire|Damage over time: Fire]] -X% *[[Sacred 2:Damage over time: Ice|Damage over time: Ice]] -X%
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  • ...and half magical damage. It's large damage can only hit one monster at a time, but is quick to recast, with a low regeneration. ...of magic and physical give it some flexibility in targets it can manifest damage against.
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  • |Damage and Weakness= Damage Types:
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  • ...eapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • |Damage and Weaknesses= Damage Types:
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  • |Damage and Weaknesses= Damage Types:
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  • Deals 1 hit of magic based damage to surrounding enemies. Has a chain lightning effect.<br /> <li>[[Sacred 2:Regeneration Time:|Regeneration Time]]: 900 seconds (15 minutes)</li>
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  • ...w.sacredwiki.org/images/bbicons/ice.jpg [[Sacred 2:Ice|Ice]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does ice damage,
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  • |Damage and Weakness= Damage Types:
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  • |Damage and Weaknesses= Damage Types:
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  • This unique two-handed magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a
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  • ...e damage that is already being dealt by the weapon, increasing the overall damage and avoiding certain resistances. But the variety of options is in fact fa ...ace the controlled magic energy with the most primal and dangerous form of magic energy, the T-Energy. There is no way to control T-Energy. It is a consta
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  • |Damage and Weaknesses= Damage Types:
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  • ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes. ...by a shield is 264, then the shield will mitigate 264*1.1 = 290 points of damage.
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  • * [[Sacred 2:Damage|Damage]] +X% (Arms) * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% (Armor)
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  • ...from the heavens. All opponents within its light radius will suffer severe damage. ...ll do damage to all attackers. Depending on the strength and regeneration time of the Celestial Light that a particular seraphim is casting, this spell ca
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  • *{{Magic}} * [[Sacred 2:Damage|Damage]] +X% (Arms)
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  • This legendary magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • |Damage and Weaknesses= Damage Types:
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  • ...ases [[Sacred 2:Energy Shields|Energy Shields]] "thickness" - an amount of damage that is ignored completely when you are hit by an enemy. ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes.
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  • |Damage and Weaknesses= Damage Types:
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  • |Basic Info=Damage Done: *{{Magic}}
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  • *{{Magic}} * [[Sacred 2:Damage|Damage]] +X% (Arms)
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  • ...their evil ways and flee. Those who refuse to repent and remain within the magic circle are destroyed. ...Magic|Expulse Magic]] circle appears around the character. Causes massive damage to [[Sacred 2:Undead|Undead]] and [[Sacred 2:Demon|Demons]].<br />
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  • ...apons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have poison damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% (Armor) * [[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] +X% (Armor)
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  • ...weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • This unique two-handed magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] +X% (Arms) * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% (Wings)
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  • <u>Damage:</u> * [[Sacred 2:Damage|Damage]] +X% (Arm)
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  • |Damage and Weaknesses= Damage Types:
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  • ...spirit, they assist the hero by healing his wounds and absorbing incoming damage. ...y]] that will be unleashed against anyone in the vicinity. This force will damage opponents, and heal allies.<br />
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  • |Damage and Weaknesses= Damage Types:
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  • ...) primarily include the five [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]. They also include effects like Root and most of the [[Sacred 2: *'''Secondary Damage Effects:'''
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  • ...acredwiki.org/images/bbicons/fire.jpg [[Sacred 2:Fire|Fire]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does fire damage,
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  • ...iki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does poison damage
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  • |Damage and Weaknesses= Damage Types:
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  • ...he [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Poison damage (also called [[Sacred 2:Chance for Poison|Poison]]). ...age Effects (open wounds, burn, poison) is the latter's dependence on flat damage:
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  • |Damage and Weaknesses= Damage Types:
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  • ...ons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • ...|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==
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  • |Magic energy damages and burns enemies in the [[Sacred 2:Area of Effect|area of e This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • For a short period of time, multiple, simultaneous bursts of electrical energy shoot forth from the pl ...:Damage|Damage]] = Character dependent (Between 59 and 64 [[Sacred 2:Magic|Magic]])
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  • ...Effect|area-of-effect]] [[Sacred 2:Damage over time: Fire|fire damage over time]]. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • * (Gloves) [[Sacred 2:Pulse of time|Pulse of time]] * [[Sacred 2:Aspect: "Name"|Aspect:]] [[Sacred 2:Celestial Magic|Celestial Magic]] +X (Belt)
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  • |Basic Info=Damage Done: *{{Magic}}
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  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...fire, cold, magic and poison damage and inflicts light poison damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |Damage and Weaknesses= Damage Types:
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  • * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Magic|Magic]] / [[Sacred 2:Fire|Fire]] / [[Sacred 2:Poison|Poison]] / [[Sacred 2:Ice|Ic ...t bonus [[Sacred 2:Armor|Armor Resistance]] to all [[Sacred 2:Damage Types|damage types]]
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 45-45 (35 [[Sacred 2:Magic|Magic]], 10 [[Sacred 2:Physical|Physical]])
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • ...r. It is also caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Fire known as [[Sacred 2:Chance for Burn|Burn]]. ...age Effects (open wounds, burn, poison) is the latter's dependence on flat damage:
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/0/09/Primal_magic_aspect.png - '''Primal Magic'''
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  • * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] ...//www.sacredwiki.org/images/f/fe/Elemental_magic_aspect.png - '''Elemental Magic'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...ed_2/Aspects/Sm/Sera_AspS_02.png - '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''
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  • This unique two-handed magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...i.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • ...within the circular flight path of the "seeking" weapon may suffer severe damage when hit. The weapon will return to the Seraphim without fail. ...y estimating based on those perceived amounts of damage at level 18 the +% damage seems to be in the range of +400%, which could be roughly the same as a lev
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  • * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/d/d4/Amazon_magic.png - '''Amazon Magic'''
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  • *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • == '''How to Increase Your Magical Damage''' == ...s and magic damage. Understand that when using a weapon different types of magic damages can be listed.'''
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  • * [[Sacred 2:Aspect: "Name"|Aspect: Elemental Magic]] +X (Armor) * [[Sacred 2:Physical|Damage: Physical]] +X% (Arms)
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  • While active, this aura grants a chance to reflect ranged damage back to its source. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • |Damage and Weaknesses= Damage Types:
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X%
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  • * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] ...s/Sacred_2/Aspects/DM_Asp_02.gif - '''[[Sacred 2:Elemental Magic|Elemental Magic]]'''
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  • |Damage and Weaknesses= Damage Types:
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/0/09/Primal_magic_aspect.png - '''Primal Magic'''
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  • This unique magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a
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  • |Basic Info=Damage Done: *{{Magic}}
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] ...//www.sacredwiki.org/images/f/fe/Elemental_magic_aspect.png - '''Elemental Magic'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/magic.jpg http://www.sacredwiki.org/images/bbicons/fire.jpg==
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  • ...vy magic damage. T-Energy beings will additionally suffer from damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |Basic Info=Damage Done: *{{:Sacred 2:Magic}}
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  • |Basic Info=Damage Done: *{{Magic}}
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  • ...her build-wise, you might find yourself stumped on the subject of her Hell Magic and combat ability. Are they truly independent of one another? Can a non-ma ..., though nowhere near the equal of the [[Sacred:Battle Mage|Battle Mage]]. Magic ability is an important part of the [[Sacred:Daemon|Daemon]], as vital as h
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  • * (Armor) [[Sacred 2:Regeneration Time:|Regeneration Time]] ...[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • *[[Sacred 2:Damage over time: Magic/es|Daño recurrente: Magia]]
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  • * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill
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  • ...t bonus [[Sacred 2:Armor|Armor Resistance]] to all [[Sacred 2:Damage Types|damage types]] ...and supernatural powers. It is the time associated with witches and their magic. This item straightens the Elf's Arcane powers and intensifies her spells.
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This unique magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Regeneration Time:|Regeneration time]] of All Combat Arts: +35.0%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] ...//www.sacredwiki.org/images/f/fe/Elemental_magic_aspect.png - '''Elemental Magic'''
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  • This Combat Art is called '''Magic Wall''' in the [[Sacred 2:Runes|Rune]] exchange screen. ...s/Sacred_2/Aspects/DM_Asp_02.gif - '''[[Sacred 2:Elemental Magic|Elemental Magic]]'''
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  • ...that improves his defense, provides a chance to block spells, and absorbs damage from fire, cold, and wind (physical) based attacks. ...//www.sacredwiki.org/images/f/fe/Elemental_magic_aspect.png - '''Elemental Magic'''
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/d/d4/Amazon_magic.png - '''Amazon Magic'''
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  • ==[[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] Types== ...2:Secondary Damage Effects|Secondary Damage Effect]]. The five elemental damage types are:
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  • Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] ...//www.sacredwiki.org/images/f/fe/Elemental_magic_aspect.png - '''Elemental Magic'''
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  • * {{magic}} * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm)
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  • ...sighting upon an enemy can result in numerous monsters being damaged over time unless they move away from the beam. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |Causes corpses to explode, inflicting damage to nearby opponents. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • .../images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]''' * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +29.7%
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  • |Basic Info=Damage Done: *{{Magic}}
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  • ...d explode (summons ~4 minions that run to a random monster & explode doing damage). This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • ...llborderlc" align="left"|[[Sacred 2:Damage over time: Physical|Damage over Time: Physical]] ...orderlc" align="left"|[[Sacred 2:Damage over time: Magic|Damage over Time: Magic]]
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  • .... The bolts inflict pure magical damage and scale very quickly upwards in damage with up to 13 bolts being able to be cast at once. When this Combat Art is ...mage exponentially when kills are performed quickly within a set amount of time.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Ice|Cold]]
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  • |Basic Info=Damage Done: *{{Magic}}
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  • Check the "Notes" paragraph for an insight of what is the "weapon's base damage" and for information regarding how the attributes could be generated. *Increase Weapon Physical Damage by x%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
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  • ...ce to reflect an opponents [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] attacks. The attack is blocked from affecting the playe ...Sacred 2:Spell Intensity|Spell Intensity]] check does not affect reflected damage.
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  • |Damage and Weakness= Damage Types:
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  • |A strong gust of wind that can damage, stun or knock back enemies. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...age]]: 41-41 (24-24 [[Sacred 2:Physical|Physical]], 17-17 [[Sacred 2:Magic|Magic]])
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  • |Causes direct damage using [[Sacred 2:Book 5 - T-Energy|T-Energy]]. This combat art also gives t This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |Ignites an enemy & easily jumps over to nearby enemies (like [[Sacred 2:Viperish Disease|Viperish Disease]], but This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • *Bonuses from stacked [[Sacred 2:Expulse Magic|Expulse Magic]] circles have their own diminishing returns and can be calculated using th *The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for C
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  • |[[Sacred 2:Helgrotha|Helgrotha's]] protective hand shields the hero from damage, while her firm retribution stings all who would dare attack those under he ...ce Salvation is level 60, making the character essentially invulnerable to damage even if the attack is not reflected.<br />
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...]: 48-48 (approx. 60% [[Sacred 2:Physical|Physical]], 40% [[Sacred 2:Magic|Magic]])
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  • |Basic Info=Damage Done: *{{Magic}}
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  • http://www.sacredwiki.org/images/d/d4/Amazon_magic.png - '''Amazon Magic''' * Valkyrie has a "Hard Hit" attack with boosted damage and attack that she will use every 10 seconds or so.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 26-26 [[Sacred 2:Poison|Poison]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 37-37 [[Sacred 2:Fire|Fire]]
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  • |A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will d This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 10.0 seconds
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Fire|Fire]]
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]. ...2:Damage|Damage]]: 40-48 [[Sacred 2:Physical|Physical]] / [[Sacred 2:Magic|Magic]] (wielding starting weapon)
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  • |Briefly decreases the regeneration time of all combat arts and adds a bonus to intelligence. * Regeneration Time: -23.3%
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  • * {{magic}} *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] (Helm)
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  • |Damage and Weaknesses= Damage Types:
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  • ...tp://www.sacredwiki.org/images/Sacred_2/Skills/ancientmagic.gif '''Ancient Magic'''=== ...d Combat Arts|Spell Damage Based Combat Arts]]) and reduces the opponent's damage resistances/immunities.
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  • ...(the High Elf can take no action and is vulnerable to enemies during this time). Duration greatly decreases per CA level. * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.5s = 16.5 seconds.
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  • |Basic Info=Damage Done: * {{Magic}}
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  • ...ell level, the greater the reduction in movement rate, and the greater the damage inflicted. How to tell that an enemy is affected by the Choir: they will be <b>Damage Type(s): Physical, Magic</b>
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  • ...agon Mage's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Dragon Magic|Dragon Magic]]''' * [[Sacred 2:Aspect: "Name"|Aspect]]: [[Sacred 2:Dragon Magic|Dragon Magic]] (Helm)
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  • ...10 seconds, with damage being a mix of magic and poison (more poison than magic). ...Daemon form, Call of Death and Tentacles. Call of Death will amplify the damage done by tentacles after the first death caused by your primary way of killi
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  • ..., thus enhancing the visible area. The intensity of the light will inflict damage on undead creatures. ...ferred to the seraphim, offering her protection but helping the party with damage, all from a distance. Light will also surround the seraphim's immediate ar
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 35-37 (Wielding starting bow) [[Sacred 2:Physical|Physical]]
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  • |Basic Info=Damage Done: ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Sinister Prince are dependent on the level of
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  • This unique two-handed magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a
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  • ...sily while a magic based WE don't really need the ranged support. (if your magic we cant kill something with her spell arsenal with ease the bow wont help h ...and Mental Regen but I am against them. You will use your CAs most of the time so the extra regen (and the HP bonus) will be the most useful effect you ca
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • * [[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -50.9% + 2% per level * Opponent's Chance to cause [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] -38.2% + 1% per level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 50-50 [[Sacred 2:Physical|Physical]]
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/d/d4/Amazon_magic.png - '''Amazon Magic'''
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • ..._2/Aspects/Sm/Sera_AspS_02.png - '''[[Sacred 2:Celestial Magic|Celestial Magic]]''' ...dwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • ...d sound at his lakeside retreat. He's caused enough anguish in his life....time for you to end it. |Damage and Weakness=
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  • ...eam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul wil This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • *[[Sacred 2:Dragon Magic|Dragon Magic]] *[[Sacred 2:Elemental Magic|Elemental Magic]]
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  • Fire Magic, Meditation, Earth Magic, Magic Lore ...hysical Resist, % Spell Damage: Fire, Attack, Fire damage, Wounds Increase Damage Dealt (aka WIDD)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • |A magically enhanced weapon attack that converts physical into magic damage. This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/magic.jpg http://www.sacredwiki.org/images/bbicons/fire.jpg==
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  • |Basic Info=Damage Done: *{{Magic}}
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  • ...deal a predetermined amount of [[Sacred 2:Damage|damage]] over a period of time to the affected target. There are 2 DoT types: ...Time. It is caused by some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ..._2/Aspects/Sm/Sera_AspS_02.png - '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''
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  • .../images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]''' * Total [[Sacred 2:Damage|Damage]]: 68-68 [[Sacred 2:Physical|Physical]]
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  • |Basic Info=Damage Done: *{{Magic}}
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  • The High Elf focuses on the ultimate control over all fire. She will become practically immune to burns and she will even be * Constant pulse of 100% Fire Damage dealt to opponents in close combat.
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 34-41 [[Sacred 2:Physical|Physical]]
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 22-22 [[Sacred 2:Fire|Fire]]
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  • |Basic Info=Damage Done: *{{Magic}}
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  • ...ttacks. Each attack must overcome the monster's resistance, therefore the damage produced by this Combat Art can very from one hit to another within the ser ...to cast Celestial Light. This allows the seraphim to play a hybrid melee/magic character.
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  • ...With the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, choosing the Magic Staffs skill unlocks the ability to use staves as ranged weapons. The proj ===Damage Types===
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  • ...d like this CANNOT be left to chance when picking armor or other items for Damage or Defense. === '''3-Sera's LOVE magic...all those pretty colors and BIG lightning bolts...what girl can resist!''
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  • .../images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]''' ...dwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg==
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  • This Time, a Build, that's hated by nearly every Player I know. But it's possible and '''lvl 1:''' [[Sacred:Weapon Lore|Weapon Lore]] (for Energy Bolts' Damage)
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  • ...le of youthful exertions. They become slowed, weakened, and take amplified damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...st happened to be in the wrong place that evening. He decided to spent his time in the small inn known as [[Sacred 2:The Sleepy Badger|The Sleepy Badger]]. |Damage and Weakness=
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  • ...what I did with that bottle of Geritol...really, I can't remember the last time I forgot something. ...ase of heartburn, salmonella, and bruises (i.e., fire, poison and physical damage).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]]
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  • ...phim's [[Sacred 2:Aspects|aspect]] '''[[Sacred 2:Celestial Magic|Celestial Magic]]''' * [[Sacred 2:Celestial Magic|Aspect: Celestial Magic]] (Helm)
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 46-46 (34 [[Sacred 2:Fire|Fire]], 12 [[Sacred 2:Physical|Physical]])
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Does 100% [[Sacred 2:Fire|Fire]] Damage (11-11).
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  • |Basic Info=Damage Done: ''The Hitpoints, Chance to hit, Damage and Armor noted above of Ancient Kaa the Soulless are dependent on the leve
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  • |A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 29-35 [[Sacred 2:Physical|Physical]]
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  • <u>Damage:</u> *{{Magic}}
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  • ...icochet off towards another monster. It can be modded to do additional ice damage and for further ricochets. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...Each additional opponent that the first opponent careens into will sustain damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • * [[Sacred 2:The Withered|The Withered]] (1h Magic Staff) * [[Sacred 2:The Lost|The Lost]] (1h Magic Staff)
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  • * [[Sacred 2:Damage|Damage]] +X% (Arms) * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% (Armor)
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  • ...as the chosen element as its main damage type or even used when mixed with damage types in the [[Sacred 2:Combat Arts|Combat Art]]: ...acred 2:Physical|Physical]] damage into elemental ([[Sacred 2:Fire|Fire]]) damage which increases the [[Sacred 2:Chance for Burn|Chance for Burn]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Adds base [[Sacred 2:Fire|Fire]] [[Sacred 2:Damage|Damage]] to the equipped weapon: 6 + 4 per level
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing.
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. ...weapon): 40-58 (34-52 [[Sacred 2:Physical|Physical]], 6-6 [[Sacred 2:Magic|Magic]])
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  • ...of the Paladin. A powerful weapon attack with extra fire, cold, and magic damage added. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...eleasing a wave of holy light that destroyed the undead legion. Since that time a well-trained [[Sacred 2:Paladin - Diablo 2 Fallen|Paladin]] is able to ta This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 25-25 [[Sacred 2:Ice|Cold]]
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  • [[File:Resistance.jpg|framed|right|The four damage & resistance types]] ...mage.jpg|840x480px|framed|right|Net damage (z-axis) as a function of gross damage (x-axis) and resistance (y-axis) from 0 to 1000 each.]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 38-38 [[Sacred 2:Physical|Physical]]
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  • ...he Temple Guardian and damages opponents while it heals allies at the same time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...agnitude of torment the victim receives for his wrongdoings. Also inflicts damage on any opponents who stray too near. * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Physical|Physical]] 9-9
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  • |Basic Info=Damage Done: *{{Magic}}
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  • |Spears break out of the ground and damage everyone who touches them. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...d 2:Physical|physical]] damage is converted to the [[Sacred 2:Damage Types|damage type]] to which the opponent has the least [[Sacred 2:Armor|resistance]]. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/0/09/Primal_magic_aspect.png - '''Primal Magic'''
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  • |Basic Info=Damage Done: *{{Magic}}
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  • {{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}} :In this form, the Daemon can fly for a short period of time and her speed is increased. Her defense also increases, however, she will b
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  • *[[Sacred 2:Damage over time: Poison|Damage over time: Poison]] -X% *[[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -X%
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  • ...star to strike her adversaries. This flaming ball of rock deals explosive damage to the target and leaves a patch of fiery burning earth behind, reducing la This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...he mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects. ...gs]] will additionally suffer from [[Sacred 2:Damage over Time|damage over time]].
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  • ...ion, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individuall
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  • ...on Berserk|Dragon Berserk]]'s attack speed increases significantly and his damage increases when his hitpoints fall below a certain threshold. .../images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • |Basic Info=Damage Done: *{{Magic}}
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  • ..._2/Aspects/Sm/Sera_AspS_02.png - '''[[Sacred 2:Celestial Magic|Celestial Magic]]''' * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing.
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 30-36 [[Sacred 2:Physical|Physical]]
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  • |Basic Info=Damage Done: *{{Magic}}
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  • ...ught I share it with you. This build isn't something "totally new" as it's magic build and here is so much [[Sacred:Seraphim|Seraphim]] guides already so it Do as much damage undead as possible and still be able to handle most of the other foe types.
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  • ...As a prototypical big bad guy, he declares that you will never defeat him. Time to prove him wrong and end this curse forever. |Basic Info=Damage Done:
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  • http://www.sacredwiki.org/images/d/d4/Amazon_magic.png - '''Amazon Magic''' * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +25%
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  • |Damage and Weaknesses= Damage Types:
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  • ...mbat Art does melee range AoE ([[Sacred 2:Area of Effect|Area of Effect]]) damage. Higher levels of Deathly Spears give multiple hits. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |A portion of [[Sacred 2:Physical|physical]] damage is converted to the damage type which the opponent has least [[Sacred 2:Armor|resistance]] to. Dedicat This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Damage: 26-26 [[Sacred 2:Fire|Fire]]
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  • ...to fashion a totem out of the carcass of his slain enemies. The crippling damage caused by the resulting talisman serves as a grave warning to all foes. Wit This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Physical|Physical]]
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.2 seconds ...oming weakening effects. ([[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -33%)
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  • =='''Introduction: Master of Dragon Magic'''== =='''Dragon Magic [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 14-14 (Unarmed), 33-35 (Wielding starting bow) [[Sacred 2:Physical|Physi
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  • The Hell Caster focuses on the use of daemonic magic. She becomes powerful in combat through the use of her spells. She attacks * [[Sacred:Magic Lore|Magic Lore]]
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  • |Basic Info=Damage Done: *{{Magic}}
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  • .../images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]''' * Total [[Sacred 2:Damage|Damage]]: 66-66 ([[Sacred 2:Physical|Physical]] 21-21, [[Sacred 2:Fire|Fire]] 45-4
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  • ...ut 3 per level is quite enough for this. Strength with give you hitpoints, damage, attack rating and defense rating. All of which are invaluable for this bui * [[Magic Lore]] (1)
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  • Damage Types: *{{Magic}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 29-29 [[Sacred 2:Physical|Physical]]
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  • ...l poisonous arrows. [[Sacred 2:Shrunken Head|Shrunken heads]] may increase damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage in a 5m radius around the Barbarian.
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  • ...s a combination of Open Wounds and Deep Wounds, in that it causes bleeding damage and reduces the enemy's maximum hitpoints value. ...enemy will take five hits of 50 damage each. Items or bonuses that modify damage output will change this percentage.
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Does 33% [[Sacred 2:Physical|Physical]] and 66% [[Sacred 2:Fire|Fire]] Damage
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  • ...mon a different style of attack, usually in combination with an additional magic ability. All demon types are apt close combat fighters who prefer to wield ...er/melee warrior character. Her spells are offensive in focus, designed to damage opponents and enhance her attack capabilities in combat. Her starting stati
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  • * [[Sacred 2:Damage|Damage]]: 6-6 [[Sacred 2:Ice|Cold]] * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +35.0%
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  • |Basic Info=Damage Done: *{{Magic}}
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  • '''[[Sacred:Magic Lore|Magic Lore]]''' '''[[Sacred:Air Magic|Air Magic]]'''
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  • ...s/Sacred_2/Aspects/DM_Asp_02.gif - '''[[Sacred 2:Elemental Magic|Elemental Magic]]''' * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts +39.6%
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 39-39 [[Sacred 2:Physical|Physical]]
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  • ...rceress|Sorceress]] who wields this spell will find herself often treading over the shattered and frozen remains of her opponents. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |Basic Info=Damage Done: *{{Magic}}
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  • ...owerful frost blast is directed towards an opponent inflicting damage over time while temporarily decreasing the target's movement rate. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield. ...an be modified to become a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]]
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  • ...inst enemies; or, use a musket or pistol against them. Use your Entrenched time wisely...don't just sit there, keep on smacking 'em! <b>Resistance Type(s): Physical, Fire, Magic, Poison</b>
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  • http://www.sacredwiki.org/images/0/09/Primal_magic_aspect.png - '''Primal Magic''' * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 10.0s + 8.0s = 18.0 seconds
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  • |Basic Info=Damage Done: *{{Magic}}
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  • ...a basic overview of damage-related concepts as well as calculations on how damage is inflicted and resisted in Sacred 2. More in-depth information can be fo == [[Sacred 2:Damage Types|Damage Types]] ==
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  • ...s and heightened combat facilities. Attacks will extend the transformation time. In his changed form, the Druid enters a trance and fully focuses on the ba http://www.sacredwiki.org/images/0/09/Primal_magic_aspect.png - '''Primal Magic'''
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  • == '''High Damage Hybrid Seraphim...Next Gen Damage With WIDD''' == His incredible insight into damage strategies and his ability to twist my arm into seeing his way allowed me t
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  • http://www.sacredwiki.org/images/0/09/Primal_magic_aspect.png - '''Primal Magic''' * Total [[Sacred 2:Damage|Damage]]: 14-14 [[Sacred 2:Physical|Physical]]
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  • ...y estimating based on those perceived amounts of damage at level 18 the +% damage seems to be in the range of +400%, which I believe is roughly the same as a ...s. Archers have the most annoying tendency to dance back a few steps every time a melee toon moves up to attack them, often leading to a merry chase across
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  • |Basic Info=Damage Done: *{{Magic}}
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  • ...bined with Infernal Power, the portion of the sphere's damage that is fire damage becomes amplified by Infernal Power. Damgage amplified this way becomes su ...res to increase the rate of fire (by having more Hell Shpere's cast at one time) produced as well as number of enemies targeted at once.
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  • * Enemy Sensitivity to all Damage Types: 10% + 0.5% per level * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
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  • * Shadow Master inflicts [[Sacred 2:Physical|Physical]] [[Sacred 2:Damage|damage]] **Has a chance to inflict any of the other damage types based on the random fist weapon he spawns with
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  • ...at does melee range light AoE ([[Sacred 2:Area of Effect|Area of Effect]]) damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...amage Types]] that directly counter or "resist" incoming [[Sacred 2:Damage|damage]]. ...ge|damage]], they also have a corresponding Armor value that resists those damage types. The Armor resistance types are:
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 40-42 (Wielding starting bow)
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  • ...topple Lumen's statue when I Came, I was bdrely able to drive them awau in time. We have to offer Lumen a sacrifice to appease him. Go and destroy five gh As expected, some Ghosts still wander around this destroyed place. Now it's time to put them to their rest.
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  • http://www.sacredwiki.org/images/0/09/Primal_magic_aspect.png - '''Primal Magic''' * [[Sacred 2:Damage|Damage]]: 65-65 [[Sacred 2:Physical|Physical]]
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  • * {{magic}} * (Hood) [[Sacred 2:Regeneration Time:|Regeneration Time]] -%
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  • * Skeletal Mage attributes, damage, health, movement, and bonuses increase with each rune read. * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
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  • |Causes [[Sacred 2:Ice|ice]] damage and decreases opponents’ ice [[Sacred 2:Resistance|resistance]] within a This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...ugh the direst situations, allowing her to heal even the deepest wounds in time. It is in these times of silent worship that the Paladin is rejuvenated in * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +5.0%
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-57 [[Sacred 2:Physical|Physical]]
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  • ...successful hit stores additional damage up to a maximum value. The amassed damage is released in one or several mighty discharges. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • |Basic Info=Damage Done: ''The Hitpoints, Chance to hit, Damage and Armor noted above of Achmel the Cursed are dependent on the level of Ac
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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  • ...resistance) of the targetted enemy by a percentage. Applies only to weapon damage. This effect has a duration of 30 seconds. This is long [[Sacred 2:Debuff|D ...rmor: Physical -X%'' effect can be active on a monster at a time. The next time it is triggered, it will reset the timer. Monster will not be afflicted wit
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  • |Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 45-45 (26-26 [[Sacred 2:Physical|Physical]], 19-19 [[Sacred 2:Ice|Cold]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 45.0s + 1.0s = 46.0 seconds
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  • Improves physical armor rating and provides ice damage mitigation from enemies. Slightly increases the regeneration speed of all c * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: [[Sacred 2:Ice|Ice]] +20.2%
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  • * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 43-52 [[Sacred 2:Physical|Physical]]
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  • |Basic Info=Damage Done: *{{Magic}}
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  • [[Strength]], because it will boost your damage more and you really don't need anything else. ...0,5s or lower so you can blast it over and over again whitout any waiting time.
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  • ...ble to enhance this spell to include a huge meteor that will inflict heavy damage upon impact. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • http://www.sacredwiki.org/images/0/09/Primal_magic_aspect.png - '''Primal Magic''' * [[Sacred 2:Damage|Damage]]: 65-65 [[Sacred 2:Physical|Physical]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 43-54 (wielding starting weapon)
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  • ...mystic background she has the gift of holy magic that can turn her into a magic fighter. Becoming learned in this aspect teaches the [[Sacred 2:Seraphim|Se =='''Celestial Magic [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 3-3 [[Sacred 2:Fire|Fire]]
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 44-62 (36-54 [[Sacred 2:Physical|Physical]],
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 12-12 ( 50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Poison|Poi
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  • ...h consecutive kill. The more damage sustained by the Druid, the higher his damage output. http://www.sacredwiki.org/images/0/09/Primal_magic_aspect.png - '''Primal Magic'''
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  • ...n Berserk. Attacks will extend the transformation time. Gives a bonus to damage, armor, attack and defense. In his changed form, the dragon mage enters a .../images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • ...set bonus. i.e. there are four basic kinds of armor glow: physical, fire, magic and poison. [color=blue]Magic :[/color] 6 glow points
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 21-21 (Unarmed), 45-49 (Wielding starting bow) [[Sacred 2:Physical|Physi
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  • '''Damage comes in four types:''' ''physical, fire, magic and poison.'' ...h]] runes (about 1/2 of vampiress runes are lifeleech) give you back 3% of damage dealt. Use 'em.
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 42-49 [[Sacred 2:Physical|Physical]]
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  • Decreases the regeneration time of the [[Sacred 2:Deities|Divine Gift]] and unlocks the additional attribut * [[Sacred 2:Regeneration Time:|Regeneration time]] -X% (refer to table below)
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-38 [[Sacred 2:Physical|Physical]]
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  • * {{magic}} * [[Sacred 2:Regeneration Time:|Regeneration Time]] -X% (Chest)
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  • |Basic Info=Damage Done: ''The Hitpoints, Chance to hit, Damage and Armor noted above of {{PAGENAME}} are dependent on the level of {{PAGEN
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  • ...modifiers can be found on normal or better items, blue modifiers appear on magic or better items, yellow appears on rares or better, and gold modifiers only ...ields|Energy Shields]] that determines the proportion of [[Sacred 2:Damage|damage]] done to the energy shield, rather than [[Sacred 2:Max. Hitpoints|health p
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  • |Basic Info=Damage Done: *{{Magic}}
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  • |When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon. This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
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  • * {{magic}} *[[Sacred 2:Regeneration Time:|Regeneration Time]] (Armor)
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  • ...apon damage, though it is irrelevant, as Sinister Predator does not affect damage. * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40%
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  • ==Damage enhancing skills== ...d with caution (as it's generally more rewarding to focus on one source of damage, unless to specifically exploit enemy weaknesses).
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-44 [[Sacred 2:Physical|Physical]]
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  • .../images/Sacred_2/Aspects/DM_Asp_01.gif - '''[[Sacred 2:Dragon Magic|Dragon Magic]]''' * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 4.9s = 64.9 seconds
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  • This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]] * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-46 [[Sacred 2:Physical|Physical]]
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  • An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field. * Damage Mitigation: 2 (This is actually the [[Sacred 2:Block Warding Energy +X|Bloc
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  • |Basic Info=Damage Done: *{{Magic}}
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 20-20 [[Sacred 2:Physical|Physical]] (unarmed)
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  • * {{magic}} * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: [[Sacred 2:Fire|Fire]] (Legs)
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  • |Basic Info=Damage Done: *{{Magic}}
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6% ...ard''' - Adds a chance to [[Sacred 2:Block chance: Combat Arts|block spell damage]] (30% + 0.5% per level).
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  • |The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may al This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...the [[Cave of Heroes]]) and can only be killed once per game. Most of the time, they won't spawn if the related quest is not activated. [[Dragons]] have t *Does mostly ? Damage
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  • ...get. Additionally, portions of weapon damage will be converted into poison damage. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.9s = 61.9 seconds ...at Art level reduction of [[Sacred 2:Detrimental magic effects|detrimental magic effects]])
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-45 [[Sacred 2:Physical|Physical]]
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  • ...lee weapon becomes '''Fend''': Once an Amazon warrior has attained mastery over the spear, she can engage and destroy multiple enemies in close quarter bat This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...With the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, choosing the Magic Staffs skill unlocks the ability to use staves as ranged weapons. The proj ===Damage Types===
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  • ...om will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...ge over time: Physical|Physical Damage over Time]] ([[Sacred 2:Damage over Time|DoT]]). Only one Open Wounds effect can be active on a monster at a time. The next time it is triggered, it will reset the timer. The enemy will not be afflicted w
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...ea of Effect]] spell with 73% Physical and 27% Ice Damage. Percent of Ice damage increases per Combat Art level.
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  • * [[Sacred:Magic Lore|Magic Lore]] * [[Sacred:Water Magic|Water Magic]]
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  • ...e damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • |Basic Info=Damage Done: ''The Hitpoints, Chance to hit, Damage and Armor noted above of Pindleskin are dependent on the level of Pindleski
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  • == '''Elementalist, Mentalist, Dragon Magic Specialist, which of them should be your first, or can you have all?!''' == The elementalist can do a lot of damage , single and multi target, but lacks a buff with a good defense.
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  • ...rt Swords]], [[Sacred 2: Poles|Blunt Polearms]] or [[Sacred 2:Magic Staffs|Magic Staffs]] ([[Sacred 2:Intelligence Based Weapons|Intelligence Based Weapons] '''Weapon Damage +XX'''
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 14-14 [[Sacred 2:Physical|Physical]] (unarmed)
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  • * Gives [[Sacred 2:Damage|Damage]]: [[Sacred 2:Fire|Fire]] +20.0% to the High Elf's Spells and Weapons * Percent of Fire damage increases per CA level
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  • * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] (Shoulders) * [[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] (Shoulders)
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  • ...acredwiki.org/images/Sacred_2/CombatArts/HE/HEmc.gif [[Sacred 2:Magic Coup|Magic Coup]] |[[Image:Mini DM Asp 01.png]] '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • ==The Basics of Damage Mitigation== ...mage|damage]] the player takes is completely omitted '''after''' all other damage calculations ([[Sacred 2:Armor|armor]] rating).
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  • ...rg/images/Sacred_2/CombatArts/HE/HEem.gif [[Sacred 2:Expulse Magic|Expulse Magic]] ...%">[[Image:Sera Asp 02 small.png]] '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''</div>
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  • |Basic Info=Damage Done: ...A player, for example, encountering the first Guardian which deals Magical damage would make sure that his magical (blue) relics are facing upwards on his re
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 15-15 (unarmed), 32-47 (wielding starting weapon) [[Sacred 2:Physical|Ph
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  • * Total [[Sacred 2:Damage|Damage]] when equipped: 43-61 (29-41 [[Sacred 2:Ice|Ice]], 14-20 [[Sacred 2:Physic * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +66.6%
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  • ...damage. The bonus decreases quite quickly, but the bonus is applied to all damage you do, be it from melee, ranged or spells. After extensive testing of the Call of Death spell and watching damage figures float to the top of screens, I believe I can safely post the result
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  • * {{magic}} * [[Sacred 2:Damage of enraged players|Damage of enraged players]] +X% (Helm)
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  • ...ter use the energy used needs to be recharged for a considerable period of time. * Damage Absorption: 110 ([[Sacred 2:Absorption Warding Energy|Absorption Warding En
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  • |Basic Info=Damage Done: ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Flame Lord are dependent on the level of the F
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  • * {{magic}} * [[Sacred 2:Magic Staffs|Magic Staffs]] (Legs)
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  • |Basic Info=Damage Done: ''The Hitpoints, Chance to hit, Damage and Armor noted above of Lord de Seis are dependent on the level of Lord de
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  • <u>'''[[Sacred 2:Damage|Damage]]:'''</u> * {{magic}}
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  • *[[Sacred 2:Damage|Damage]] (Helm) *[[Sacred 2:Detrimental magic effects|Detrimental magic effects -X%]] (Chest)
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  • * {{magic}} * [[Sacred 2:Damage over Time|Damage over Time]]: All types -X% (Helmet)
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  • |Damage and Weakness= Damage Types:
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  • ...:Dragon Magic Lore|Dragon Magic Lore]]'''<br />Increases [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]], and [[Sacred 2:Ca ...''[[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
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  • The Dark Elf creates an energy field, which will deflect all magic spells and repel them back towards the spell caster. *Damage bonus = 5% + 5%*(Rune Level-1)
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  • ...the opponent. This art of magic is the opposite of [[Sacred 2:Fire|fire]] magic. It is much more defensive, although even a storm magician is able to weave ...ed towards an opponent, inflicting [[Sacred 2:Damage over Time|damage over time]] while temporarily decreasing the target's movement rate.
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  • ...). And of course, this is an attempt to settle the debate we have on [[Air Magic|Air mage]]. ...e exact feature of GoW makes it less powerful. Third, GoW does less actual damage, esp. against boss. It is to my surprise that a majority of monsters have d
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  • <u>Damage:</u> *{{Magic}}
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  • |Powerful blow or stab that will inflict heavy damage on an opponent. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • ...st [[Sacred 2:Spell Damage Based Combat Arts|magic spells]] and additional damage effects such as [[Sacred 2:Chance for Burn|Burn]], [[Sacred 2:Chance for Po * Evade Critical Hits (from [[Sacred 2:Spell Damage Based Combat Arts|magic spells]] only) +Y%
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  • *[[Sacred 2:Celestial Magic|Celestial Magic]] |The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may al
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  • ...by increase the number of attacks you can perform within a given amount of time. ...ble to stack many opens wounds on a single enemy which will result in many damage numbers flying up around the enemy suffering from the several Open Wounds.
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  • |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • * {{magic}} * [[Sacred 2:Expulse Magic|Expulse Magic]] (Gloves)
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif '''Damage Lore'''=== ...ed 2:Chance for Poison|poison]]) of the respective [[Sacred 2:Damage Types|damage types]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 18-18 (9-9 [[Sacred 2:Physical|Physical]], 9-9 [[Sacred 2:Ice|Ice]])
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  • * [[Sacred 2:Ancient Magic|Ancient Magic]] 75 ...us Totem|Malicous Totem]] . Read only 1 rune Use Shrunkenheads to push the damage
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  • ...es and spells) that share the same timer. The timers come into action each time you use a tech. ...mer are ready again. So don't expect to chain 2 techs without waiting some time between, except if the first you use is very low regen (0.1 – 0.2 seconds
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  • Magic Lore; Agility ...ance: +XX; Banish Undead: +XX ; Chance for open wounds: +XX%; Increase All Damage Types: XX%; Resist Stun: +XX ; Percent to all resistances: +XX%; Find Addit
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  • ...ielding starting weapon) (Without any Skills, Doppelganger simply displays damage identical to the Inquisitor) * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 120.0s + 2.1s = 122.1 seconds
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  • == '''Magic Coup Build''' == Making a HE using Magic Coup as her main offensive CA. This is basically my planned build, but writ
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  • |Basic Info=Damage Done: *{{Magic}}
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  • =Damage Mechanics for Spell Damage Based Combat Arts= ...|Skills]] and [[Sacred 2:Attributes|Attributes]] have on [[Sacred 2:Damage|Damage]] dealt.</div>
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  • ...Combat weapons, I will list the attack type each weapon follows, plus what damage features are typically found on each one. ...Note that poison damage can appear on any Du'Blade, and is the most common damage type.'''''
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  • ...efense value and close combat attack values significantly. Also boosts all damage types of all CA's. Can be modded for additional attack or defense, healing ...From Bonus Overview. CA Tooltip will display a bar with the boosted weapon damage values.)
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  • ...hey will face their greatest challenge, either proving the purity of their magic or fading from existence. '''Light Path Introduction:''' "Evil beware! Next time: vengeance."
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  • ...l see the Forge/Socketing screen. Bring the item you wish to have socketed over to the field under the word Forging. For console users, just select the ite ...ifferent benefits, and they can be socketed in place of runes, jewelry, or damage-type items such as ice crystals.
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  • * [[Sacred 2:Damage Mitigation|Damage Mitgation: All Types]] +X% (Chest) * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +X% (Gloves)
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  • ...Druids shun the use of traditional magic. They instead practice a form of magic based in their close bond to nature. Through this intimate kinship with the ..."|[[Sacred 2:Concentration|Concentration]]<br />Decreases the regeneration time of all combat arts. Also grants the ability to maintain up to two buffs sim
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  • * {{magic}} * [[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Astute Supremacy|Astute Supremacy]] +X% (Arms)
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  • ...pose does just the opposite - this Inquisitor is actually afraid of taking damage and does his best to refrain from doing so. <br>Constitution - mastered by level 78 (or swap for Ancient Magic )
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  • *Regeneration time is relatively low |class="cellborderlc" align="left"| Damage
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  • A magic armour that offers protection from melee attacks and spells (+physical armo * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6%
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 35-44 [[Sacred 2:Physical|Physical]]
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  • * {{magic}} * [[Sacred 2:Ancient Magic|Ancient Magic]] (Belt)
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  • * {{magic}} *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]] (Shoulders, Legs)
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  • * [[Sacred 2:Damage over Time|Damage over Time]] (Armor) * [[Sacred 2:Detrimental magic effects|Detrimental magic effects -X%]] ''Requires '''Armor Lore Mastery''''' (Belt)
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  • [[Magic Lore]] (6th level) ...n this spell regen bonus to begin to see a decent reduction in spell regen time as they increase in level.
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  • * {{magic}} *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] (Chest)
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  • ...ge groups as it will poison and stun most of the monsters allowing your DE time to select opponents, drink potions, cast other CAs and regain some health t ...r DE with powerful poison based weapons (this can still be used with other damage based weapons but doesnt retrieve LL as effiecently)
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  • ...er/melee warrior character. Her spells are offensive in focus, designed to damage opponents and enhance her attack capabilities in combat. Her starting stati ...cing orb of fire...opponents in the way of this fireball will receive fire damage. Imagine this orb as a red-hot grenade, and you will have the perfect visua
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  • '''Lack of racial weaponry''' - At this time, the Daemon lacks any racially-exclusive weaponry designed to take advantag ...gible: more can be gained damage-wise by using normal attacks, and in less time. It is for this reason I do not recommend making Battle Daemon a mainstay o
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  • ...rizontal bar that appears when you target them by placing the mouse cursor over their image. ...ysical damage and poison damage are each calculated using their respective damage and resistance values, then once computed, the four types are added to arri
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  • ===Damage Types=== ...ects being possible without any additional gear. The dominant non physical damage type is reflected in the lightsaber's blade colour.
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  • |Basic Info=Damage Done: *{{Magic}}
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  • |Powerful blow or stab that will inflict heavy damage on an opponent. |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor
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  • ..."|[[Sacred 2:Concentration|Concentration]]<br />Decreases the regeneration time of all combat arts. Also grants the ability to maintain up to two buffs sim ...d 2:Sublime Combat Focus|Sublime Combat Focus]]<br />Improves regeneration time and enables the use of modifications for the aspect Sublime Combat. Increas
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  • ...nue East along the main road until you reach a bridge over a river. Cross over the bridge and turn left (North) onto a dirt road shortly after. Follow th ...at the junction after that you need to turn left (West). After you cross over another bridge, follow the road as it turns North, but just before it begin
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  • | AM|| [[Sacred 2:Ancient Magic|Ancient Magic]] || Abbreviation for Ancient Magic | CM|| [[Sacred 2:Celestial Magic|Celestial Magic]] || [[Sacred 2:Aspects|Aspects]] of the [[Sacred 2:Seraphim|Seraphim ]]
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  • ...hemselves from the world outside their territories, they eschew the use of magic and complex machinery, as they believe these things can only weaken their r ...be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts.
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  • ...nd her own. The Amazon people are a relatively isolated culture. Adapting over the centuries to their tropical milieu, they have built magnificent cities ...be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts.
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  • ...nue East along the main road until you reach a bridge over a river. Cross over the bridge and turn left (North) onto a dirt road shortly after. Follow th ...at the junction after that you need to turn left (West). After you cross over another bridge, follow the road as it turns North, but just before it begin
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  • ===Damage Types=== ...lowing for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • <u>Damage Types:</u> *{{Magic}} (about 13%)
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  • ...Thou Eat"'' by an unknown Human Nobleman, written probably before 600 old time. Both books contain a number of rather odd suggestions for food. Many of by Taurith of Graat, approx. 830 Old Time:
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  • ...e really high defense and attack, very nice Hit Points and one of the best damage in game**. '''[[Weapon Lore]]''' Your trap damage will benefit from this skill so its useful to increase it.
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  • * [[Sacred 2:Damage/es|Daño]] (Brazales) * [[Sacred 2:Detrimental magic effects/es|Efectos mágicos hostiles]] (Hombreras)
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  • Fear not, [[Sacred:Dark Elf|Dark Elf]]. The time you spent observing the master smiths in your youth can assist in guiding t ...with the hammer and anvil to do this...something which you have had little time for.
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  • * {{magic}} * [[Sacred 2: Secondary Damage Effects|Opponent's chance to cause secondary damage effects -X%]] (Belt)
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  • ...Battle Mage]]. Improves the regeneration rate and the casting time of air magic. ...ves the regeneration rate and the casting time of the Seraphim´s celestial magic.
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  • ...a 20% chance to cause [[Sacred 2:Chance to hit additional opponents|splash damage]]. ==The Battery's Damage==
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  • * {{magic}} *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm)
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Astral Lord|Astral Lord]] (Chest) *[[Sacred 2:Damage Mitigation|Damage mitigation: Magic]] (Shoulders)
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  • ...Blacksmith arts into weapons and armor with sockets to receive them...any time, any where! ...ns the Dwarf hits more often, is harder to hit, and inflicts more physical damage against enemies. Enough said!
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  • ...lues are automatically increased by one tenth of their initial value every time a character gains a level. == Spell Damage Formula ==
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  • |Causes direct damage using T-Energy. This combat art also gives the chance to transform an oppon |Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied
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  • ...aracters level. This guide is for people wanting to maximize. Get the most damage, highest resistances, most power etc. ...ill not go into the argument of taking a second weapon lore, as dual wield over rides it, and a larger base defense makes a higher rating with courage on.
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  • * {{magic}} <u>'''[[Sacred 2:Damage|Damage]]:'''</u>
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  • ...e weakest. Since Dragon Magic was a breeze early in the game and Elemental Magic was also quite easy, I figured Mentalism was the weakest. I turned out to b Mentalism Lore (100) for damage, crit., faster casting
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -9.8% * '''Arrant Pyromancer Expertise''' - The regeneration time for the aspect [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]] will decrea
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  • ...o a High Elf you can take the one I love the most is the all out Mass Fire Damage High Elf. -Ancient Magic
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  • ...Combat Art]] that affects the player in a positive manner over a period of time. They are Combat Arts that can be "permanently" active and are indicated in ...:Concentration|Concentration]]. When choosing Concentration for the first time a player will immediately gain the 2nd Buff slot in the bottom right interf
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  • This quest is a lovely one. Takes hardly any time, gives you much needed runes, and even grants you a Runemaster in Sloeford. |Damage and Weaknesses=
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  • ...Assassins, but they are widely feared and respected by all who employ the magic arts. '''Shadow Path Introduction:''' "Time to die! I'm coming for you."
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  • * {{magic}} * [[Sacred 2:Damage of enraged players|Damage of enraged players]] (Legs)
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  • '''[[Sacred:Life Leech|Life Leech]]''' (at least 18%), Critical Hit, Extra damage to Dragons are all goods mods. ...tionary combos regenerating them with a concentration (yellow) potion each time.
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  • ...um firepower. The thing is that it has been in front of our eyes the whole time - but as usual, a person checks what's going on "under his nose" (as we Bul ...invest a lot of time in shopping - in my case that was over 15 hours real time jumping from start island to hissil'ta in niobium to find 2 decent pieces o
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  • In single player mode you may now pause the game any time by pressing [P]. * Fixed an issue that mounted heroes did not sustain damage when they touched a T-Energy pool.
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  • ...illory : 1a Disgrace + 2b Expulsion + 3b Decay = Armor + Duration + poison Damage ...tic Fervor : 1a Faith + 2a Contemplation + 3a Relentless = Reduces casting time for spells + Dodge + duration
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  • Edit 27.04.2010: Added a link to the build in attack value of Magic Coup, a link how to use an [[Sacred 2:Artamark's Star|Artamark's Star]], bo ...laystyle was nothing for her. The character is giving away higher possible damage for more defensive and more flexibility. It includes an archer, an ice elf,
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  • ...[[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time +%]] * (Boots) [[Sacred 2:Damage mitigation: Fire|Damage mitigation: Fire +%]] / [[Sacred 2:Defense Value X%|Defense Value +%]]
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  • ...ld is versatile and completely at home in closed HC. Capable of doing more damage than a same lvled seraphim or glad. This guide is a guidline to building a ...up, or to waste sockets that would be better spent on either resistance or damage.
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  • ...at very spot then I'll, hmm, bless them with the art of diplomacy, YES, of magic diplomacy! *I'm not protected against normal damage.
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  • ..."|[[Sacred 2:Concentration|Concentration]]<br />Decreases the regeneration time of all combat arts. Also grants the ability to maintain up to two buffs sim ...2:Poison and Bone Focus|Poison and Bone Focus]]<br />Improves regeneration time and enables the use of modifications for the aspect Poison and Bone. Increa
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  • ...he same thoughts: melee combat with the only weapon which allows some area damage: polearms. I had a little challenge with friends to do a horse-soldier lan Ancient Magic, Intelligence, Combat Discipline, Concentration and most important Riding.
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  • Lvl 1. Meditation & Magic Lore ---- Meditation Maxed Magic Lore around 3/4 of toons lvl Lvl 3. Water Magic --- 1/2 of toons lvl
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  • ...great enjoyment. After a long and successful run to Niob level 115 with a Magic/Ice elf, I decided to give a Pyro a try. I wanted to build a char that coul 1. The HE is a bit squishy against physical damage and spell damage.
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  • * {{magic}} * (Hood) [[Sacred 2:Damage|Damage]] +%
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  • <u>'''[[Sacred 2:Damage|Damage]]:'''</u> * {{magic}}
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  • ...most powerful protective CA in Sacred 2. How "Expulse magic" works|Expulse magic]], Dryad's [[Sacred 2:Black Curse|Black Curse]] with gold "Dispel" modifica ...uccessfully having passed the test and passing block\reflection, can cause damage, but may not remove any buff or may only deactivate one or two of them. Buf
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  • ...mall value of the bonus is hidden geometric trick: to increase the area of damage CA in 2 times it is sufficient to collect 39% bonus to increase; in 2,5 tim ...of Effect combat arts. Many Area of Effect combat arts also do damage over time as well.
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  • ...ell Damage Based Combat Arts]] and reduces the opponent's [[Sacred 2:Armor|damage resistances]] when mastered. ...at Discipline''']] - Increases damage and improves [[Sacred 2:Regeneration Time:|regeneration]] for [[Sacred 2:Combo|Combos]]. Also increases the number of
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  • Ok guys well this is pretty much my horse guide from over on SIF. It's not really designed to be a build guide as such, but more tips If you see a horse, hover the mouse over it and you will see a window with the horses stats. These are the benefits
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  • * Ability to deflect magical damage directed against him, and re-direct the power against surrounding enemies ...forbidden understanding of the fabric of the dimensions, gave them mastery over the wild lands of Ancaria in the distant past.
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  • * {{magic}} * [[Sacred 2:Damage over Time|Damage over Time: All Types -X%]] (Legs)
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  • ...dive-attacking Daemoness''', and I want to show you my favourite (and most damage-dealing) Way to play her. Well okay.. there are two Versions of that one Wa lvl 1: '''[[Sacred:Weapon Lore|Weapon Lore]]''' (for the dealt Damage)
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  • * {{magic}} *[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] (Armor)
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  • ...s of each aspect by improving their effects, execution speed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]]. ...rg/images/Sacred_2/Aspects/DM_Asp_01.gif '''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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  • ...a Build Guide for an Ice Elf. <-- Short and 2 the point, meh, introduction over... on with the show. ...e this skill at 1 point +All Skills in later game will give you the -regen time bonus.
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  • [color=red]<center>'''Received Damage ='''</center>[/color] [color=blue]Inflicted Damage[/color] - total damage that is inflicted with a weapon blow, shot, spell; it hasn't been decreased
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  • ...nsure He would have a steady supply of worshippers. Since the beginning of time, the Seraphim and their leaders - the Archangels - have been by the Creator ...group - intending to use the creative energy to spread a "cleansing" fire over Ancaria. These Elves were determined to emerge as leaders when the fire ful
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  • -Ancient Magic 75 *Gold: Easiness (This is the mod that reduces the regen time for every Combat Art used)
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  • ...ion, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individuall ...ble to enhance this spell to include a huge meteor that will inflict heavy damage upon impact.
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  • * dot = damage over time Tokens marked with a (*) are modified by the +x% damage from their relative Lore skill (the skill beside the aspect's Focus skill t
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  • <u>'''[[Sacred 2:Damage|Damage]]:'''</u> * {{magic}}
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  • ...ople posted about Sacred and I did a lot of testing myself. Then I started over and now I am on lvl. 72. I skipped silver and now I fight with Gold. It is ...g at up to five creatures at an incredible speed with an rather short reg. time. I have not seen such a powerful ranged skill before.
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  • ...any signifigant damage from any enemies up to whisperwood in Platinum. My damage output is still low, but addition of deathblow ~ 50% has really helped drop ...x amount of penetration of enemy armour. Will mostly be using magic or ice damage, as I prefer the weaken and freeze secondary effects for their defensive tr
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  • Damage Done: ''The Hitpoints, Chance to hit, Damage and Armor noted above of the {{PAGENAME}} are dependent on the level of the
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  • ...amage mitigation, just an obscene amount of armour that eventually reaches over 60k. For a caster she's solid and can eventually go toe to toe the the toug ...After reaching mastery I only add points once in awhile and let relics and magic find jewels do the rest
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  • [[Sacred:Life Leech|Life Leech]] (at least 18%), Critical Hit, Extra damage to Dragons are all goods mods. ...tionary combos regenerating them with a concentration (yellow) potion each time.
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  • == '''Voodoo Dryad (black magic woman), 1-100 in 20 hours or less (fast leveling shopper)''' == ...other characters I built after her. The Dryad is probably one of the most over powered jobs in the game and very simple to use. Not saying to do this will
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  • ...-mob killer, but also capable of doing humongous single-target damage both magic and melee-wise. Prone to being invincible at players choice. Then this kind All in order to get as much Damage Mitigation as possible. This will ensure that we do NOT need another defens
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  • ...them incase the reward from the dragon Ordaurcil is large. He gives you a magic amulet to control the slaves with. And again, more humans to capture, 3 this time at the end of the path, 10 in total.
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  • ...rgaining]] at 5 points, it's time to add this. Leave it at 1 point for the time being and start pumping it up when you get 4 points per level and you have ...every now and then when you see that your CA regen penalty from armor goes over 100%. I can say that it will rarely happen - I'm at about 92% now, which I
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  • ...e ends you will be attacked by the Student. Fortunately he doesn’t do much damage, and doesn’t attack quickly or move. He attacs you with the fireballs, an So you do what you were meant to - use your magic to defeat your opponent. That weakling died in process, the scared observer
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  • ...ppy with the fact that the hardest part of your task is finished. Now it's time to tell Failitia the news and to hear what she thinks of it. <br> Your adventure is over now. You investigated the mysterious case, fought a powerful enemy, helped
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  • ...cs are pure strength and stamina. He will bellow a mighty battle cry every time he lashes out at an enemy with one of his powerful combat arts. ...this aspect is a skilled, agile and battle-hardened warrior, disregarding magic use in favor of physical attacks.
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